• Title/Summary/Keyword: mobile interface

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A Study on Developmental Direction of Interface Design for Gesture Recognition Technology

  • Lee, Dong-Min;Lee, Jeong-Ju
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.499-505
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    • 2012
  • Objective: Research on the transformation of interaction between mobile machines and users through analysis on current gesture interface technology development trend. Background: For smooth interaction between machines and users, interface technology has evolved from "command line" to "mouse", and now "touch" and "gesture recognition" have been researched and being used. In the future, the technology is destined to evolve into "multi-modal", the fusion of the visual and auditory senses and "3D multi-modal", where three dimensional virtual world and brain waves are being used. Method: Within the development of computer interface, which follows the evolution of mobile machines, actively researching gesture interface and related technologies' trend and development will be studied comprehensively. Through investigation based on gesture based information gathering techniques, they will be separated in four categories: sensor, touch, visual, and multi-modal gesture interfaces. Each category will be researched through technology trend and existing actual examples. Through this methods, the transformation of mobile machine and human interaction will be studied. Conclusion: Gesture based interface technology realizes intelligent communication skill on interaction relation ship between existing static machines and users. Thus, this technology is important element technology that will transform the interaction between a man and a machine more dynamic. Application: The result of this study may help to develop gesture interface design currently in use.

A Hierarchical User Interface for Large 3D Meshes in Mobile Systems (모바일 시스템의 대용량 3차원 메쉬를 위한 계층적 사용자 인터페이스)

  • Park, Jiro;Lee, Haeyoung
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.1
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    • pp.11-20
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    • 2013
  • This paper introduces a user interface for large 3D meshes in mobile systems, which have limited memory, screen size and battery power. A large 3D mesh is divided into partitions and simplified in multi-resolutions so a large file is transformed into a number of small data files and saved in a PC server. Only selected small files specified by the user are hierarchically transmitted to the mobile system for 3D browsing and rendering. A 3D preview in a pop-up shows a simplified mesh in the lowest resolution. The next step displays simplified meshes whose resolutions are automatically controlled by the user interactions. The last step is to render a set of detailed original partitions in a selected range. As a result, while minimizing using mobile system resources, our interface enables us to browse and display 3D meshes in mobile systems through real-time interactions. A mobile 3D viewer and a 3D app are also presented to show the utility of the proposed user interface.

Design and Implementation of HL 7-based Real-time Data Communication for Mobile Clinical Information System

  • Choi Jinwook;Yoo Sooyoung;Chun Jonghoon
    • Journal of Biomedical Engineering Research
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    • v.26 no.2
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    • pp.65-71
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    • 2005
  • The main obstacles for adopting a mobile health information system to existing hospital information system are the redundancy of clinical data and the additional workload for implementing the new system. To obtain a seamless communication and to reduce the workload of implementation, an easy and simple implementation strategy is required. We propose a mobile clinical information system (MobileMed) which is specially designed for the easy implementation. The key elements of MobileMed are a smart interface, an HL7 message server, a central clinical database (CCDB), and a web server. The smart interface module transfers the key information to the HL7 message server as new clinical tests data is recorded in the existing laboratory information system. The HL7 message server generates the HL7 messages and sends them to the CCDS. As a central database the CCDS collects the HL7 messages and presents them to the various mobile devices such as PDA. Through this study we might conclude that the architecture for the mobile system will be efficient for real-time data communication, and the specially designed interface will be an easy tool for implementing the mobile clinical information system.

Development of Mobile Cloud Computing Client UI/UX based on Open Source SPICE (오픈소스 SPICE 기반의 모바일 클라우드 컴퓨팅 클라이언트 UI/UX 개발)

  • Jo, Seungwan;Oh, Hoon;Shim, Kyusung;Shim, Kyuhyun;Lee, Jongmyung;An, Beongku
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.8
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    • pp.85-92
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    • 2016
  • Mobile cloud computing (MCC) is not just extensions of cloud concepts into mobile environments, but the service technologies that all mobile devices including smartphone can use the desired services by using cloud technology without the constraints of time and space. Currently, a lot of works on mobile cloud computing have been actively researching, whereas user interfaces are not so much researched. The main features and contributions of this paper are as follows. First, develop UI considering UX that is different from conventional interfaces supported by SPICE. Second, combine two button interface into one button interface when keyboard is used in mobile cloud computing clients. Third, develop a mouse interface suitable for mobile cloud computing clients. Fourth, in mobile cloud computing client, solve a problem that the selection of button/files/folder has at the corner. Finally, in mobile cloud computing clients we change mouse scroll mapping functions from volume button to scroll interface in touch-screen. The results of performance evaluation shows that users can input easily with the increased and fixed mouse interface. Since shortcut keys instead of the complex button keys of keyboard are provided, the input with 3-6 steps is reduced into 1 step, which can simply support complex keys and mouse input for users.

Comparative analysis for security technology to WiBro terminals's vulnerability (모바일 기기의 ERP 인터페이스 방안)

  • Park, Jong-Youel;Chang, Young-Hyun;Yoon, Kyung-Bae;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.281-283
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    • 2013
  • In this paper, we have presented the implementation plan for the Server interface and how to implement the Client GUI interface of a form you can use Android considerations and ERP Interface methods available in mobile devices, with iOS. It provides in the form of Web services using TCP / IP, how to handle the data, communication of Client and Server in mobile devices, coordination of ERP that can be used in mobile devices by presenting how to send in XML format it presented a new method which can be performed more efficiently.

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A Vertical Handover Scheme Using Proxy Binding Update (프록시 바인딩 갱신을 이용한 수직적 핸드오버 기법)

  • Park, Hee-Dong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.1
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    • pp.15-20
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    • 2010
  • This paper proposes a multihoming-based vertical handover scheme using Proxy binding update to minimize handover delay and packet loss while a mobile node moves to a heterogeneous access network. When a mobile node moves to a heterogeneous access network, the proposed scheme can provide a mobile node with fast and seamless handover by performing layer-3 handover using its new interface while the other interface is still communicating in the old access network. The proposed Proxy binding update is different from the Mobile IP binding update in that it includes home addres (HoA) of the old interface instead of the new interface. The performance analysis shows that the proposed scheme can efficiently reduce vertical handover delay and packet loss.

Embedded Mobile Automatic System Architecture and Interface for the Telematics (텔레매틱스를 위한 임베디드 이동체 자동화 시스템 구조 및 인터페이스)

  • Han Cheol-Min;Kim Nam-Hee;Cho Hae-Sung
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.443-447
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    • 2005
  • EMAST(Embedded Mobile Automatic System for Telematics) is implemented in SoC using the CAN and ARM Processor. For the general usage, EMAST must satisfy the two condition. First, Mobile internal interface is to be designed to support Differential Transceiver, Optical Transceiver and Wireless Transceiver Second, it should be supporting the interface between terminals using EMAST and telematics networks. In this paper, we propose EMAST structure and the efficient interface structure between EMAST and each mobile units.

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Performance Analysis of Mobile WiMAX MMR System with Vertical Handover (수직 핸드오버를 통한 Mobile WiMAX MMR system의 성능분석)

  • Bae, Mun-Han;Kim, Young-Il;Kim, Suk-Chan;Lee, Dong-Heon;Otgonbayar, B.
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11A
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    • pp.844-851
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    • 2009
  • Handover is needed in multi-hop relay systems to support mobility. The main purpose of handover is to provide the continuous connection when a MS migrates from the air-interface of one BS to another air-interface provided by another BS. Especially the handover between different systems is essential to next generation network. Vertical Handover technology in Mobile WiMAX MMR system is very useful for operators to introduce to Mobile WiMAX system in an overlaid cell environment. This technology will be applied to technology which hands MRS(Mobile Relay Station) over to different systems for system performance enhancement in Ubiquitous environment overlaid between Micro ce11(Frequency 1,FA1) and Macro cell(Frequency 2,FA2). In this paper, FA1 and FA2 are used in order to perform Vertical Handover of MRS(Mobile Relay Station) according to suggested conditions. interferences from neighboring BS or other sectors of 6 macro cells surrounding center Macro cell are analyzed and throughputs are measured according to suggested conditions.

An Authoring Framework for Emotion-Aware User Interface of Mobile Applications (모바일 어플리케이션의 감정 적응형 사용자 인터페이스 저작 프레임워크)

  • Lee, Eunjung;Kim, Gyu-Wan;Kim, Woo-Bin
    • Journal of Korea Multimedia Society
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    • v.18 no.3
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    • pp.376-386
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    • 2015
  • Since affective computing has been introduced in 90s, affect recognition technology has achieved substantial progress recently. However, the application of user emotion recognition into software user interface is in its early stages. In this paper, we describe a new approach for developing mobile user interface which could react differently depending on user emotion states. First, an emotion reaction model is presented which determines user interface reactions for each emotional state. We introduce a pair of mappings from user states to different user interface versions. The reacting versions are implemented by a set of variations for a view. Further, we present an authoring framework to help developers/designers to create emotion-aware reactions based on the proposed emotion reaction model. The authoring framework is necessary to alleviate the burden of creating and handling multi versions for views at the development process. A prototype implementation is presented as an extension of the existing authoring tool DAT4UX. Moreover, a proof-of-concept application featuring an emotion-aware interface is developed using the tool.

Usability Evaluation and Improvements of Mobile Travel Apps

  • Kim, Yeonsuk;Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.27-36
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    • 2020
  • The popularization of smartphones allows people to instantly get the information that they want, through mobile apps, including financial services, movies and public transportation reservations, games and shopping. Furthermore, leisure activities through overseas travel are increasing due to the improvement of the living standards of people. These increases in overseas travel and the use of mobile apps lead to the increased use of mobile travel apps when booking tour packages. Although there are many studies on the usability assessment and user interface improvement for mobile apps, studies on the usability assessment for mobile travel apps are limited. We tested the usability for mobile travel apps to present some suggestions for improvements so that anyone can purchase travel packages easily and simply. We selected the top three mobile travel apps on Rankey.com that have different UIs. The heuristic method was used to evaluate usability. We present a better UI to allow users to use the app functions more easily by analyzing user interaction, ease of learning, readability, efficiency, and satisfaction for the entire use.