• Title/Summary/Keyword: mobile data service

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Design of Transmission / Receiver Structure for an Additional Data Service based on Mobile MMT in Hybrid Network Environment (하이브리드 망 환경에서 부가데이터 서비스를 위한 Mobile MMT 기반 데이터 송수신 구조 설계)

  • Song, Seulki;Ryu, Youngsu;Park, Kyungwon;Paik, Jongho;Kwon, Kiwon
    • Journal of Satellite, Information and Communications
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    • v.12 no.2
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    • pp.94-98
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    • 2017
  • In this paper, we design a transmission / receiver structure to provide additional data service based on Mobile MMT in hybrid network environment. Mobile MMT is an extended standard of MMT, the next generation multimedia transmission protocol. MMT defines technologies for efficiently transmitting multimedia and supporting various types of data transmission and bidirectional services over heterogeneous networks based on IP. The Mobile MMT further defines the extended functions to provide functions specific to the mobile network based on the existing MMT technology. In this paper, we design and propose a additional data service scenario and additional data transmission / receiver structure that can receive additional data related to contents delivered through broadcasting network and additional data such as traffic, weather, traveler information related to user information.

Comparative Analysis of ViSCa Platform-based Mobile Payment Service with other Cases (스마트카드 가상화(ViSCa) 플랫폼 기반 모바일 결제 서비스 제안 및 타 사례와의 비교분석)

  • Lee, June-Yeop;Lee, Kyoung-Jun
    • Journal of Intelligence and Information Systems
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    • v.20 no.2
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    • pp.163-178
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    • 2014
  • Following research proposes "Virtualization of Smart Cards (ViSCa)" which is a security system that aims to provide a multi-device platform for the deployment of services that require a strong security protocol, both for the access & authentication and execution of its applications and focuses on analyzing Virtualization of Smart Cards (ViSCa) platform-based mobile payment service by comparing with other similar cases. At the present day, the appearance of new ICT, the diffusion of new user devices (such as smartphones, tablet PC, and so on) and the growth of internet penetration rate are creating many world-shaking services yet in the most of these applications' private information has to be shared, which means that security breaches and illegal access to that information are real threats that have to be solved. Also mobile payment service is, one of the innovative services, has same issues which are real threats for users because mobile payment service sometimes requires user identification, an authentication procedure and confidential data sharing. Thus, an extra layer of security is needed in their communication and execution protocols. The Virtualization of Smart Cards (ViSCa), concept is a holistic approach and centralized management for a security system that pursues to provide a ubiquitous multi-device platform for the arrangement of mobile payment services that demand a powerful security protocol, both for the access & authentication and execution of its applications. In this sense, Virtualization of Smart Cards (ViSCa) offers full interoperability and full access from any user device without any loss of security. The concept prevents possible attacks by third parties, guaranteeing the confidentiality of personal data, bank accounts or private financial information. The Virtualization of Smart Cards (ViSCa) concept is split in two different phases: the execution of the user authentication protocol on the user device and the cloud architecture that executes the secure application. Thus, the secure service access is guaranteed at anytime, anywhere and through any device supporting previously required security mechanisms. The security level is improved by using virtualization technology in the cloud. This virtualization technology is used terminal virtualization to virtualize smart card hardware and thrive to manage virtualized smart cards as a whole, through mobile cloud technology in Virtualization of Smart Cards (ViSCa) platform-based mobile payment service. This entire process is referred to as Smart Card as a Service (SCaaS). Virtualization of Smart Cards (ViSCa) platform-based mobile payment service virtualizes smart card, which is used as payment mean, and loads it in to the mobile cloud. Authentication takes place through application and helps log on to mobile cloud and chooses one of virtualized smart card as a payment method. To decide the scope of the research, which is comparing Virtualization of Smart Cards (ViSCa) platform-based mobile payment service with other similar cases, we categorized the prior researches' mobile payment service groups into distinct feature and service type. Both groups store credit card's data in the mobile device and settle the payment process at the offline market. By the location where the electronic financial transaction information (data) is stored, the groups can be categorized into two main service types. First is "App Method" which loads the data in the server connected to the application. Second "Mobile Card Method" stores its data in the Integrated Circuit (IC) chip, which holds financial transaction data, which is inbuilt in the mobile device secure element (SE). Through prior researches on accept factors of mobile payment service and its market environment, we came up with six key factors of comparative analysis which are economic, generality, security, convenience(ease of use), applicability and efficiency. Within the chosen group, we compared and analyzed the selected cases and Virtualization of Smart Cards (ViSCa) platform-based mobile payment service.

A study on mobile internet users′ lifestyle and service preference (모바일 인터넷 사용자의 유형 및 서비스 선호도 연구)

  • 고은주;이수진
    • Journal of the Korean Home Economics Association
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    • v.42 no.3
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    • pp.195-209
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    • 2004
  • The purpose of this study was 1) to examine the usage of mobile internet by cell phone or palm pilot, etc., 2) to analyze mobile users' lifestyles, 3) to examine preferred fashion services according to users' lifestyles and 4) to investigate service satisfaction and preference with the mobile internet. 193 university students in Seoul were randomly selected as subject. The data was analyzed using descriptive statistics (i.e., percentage, frequency), factor analysis, cluster analysis and ANOVA. The results of the study were as follows: first, most mobile users spent 10 min a day for using the mobile internet (i.e., short message service) mainly in transportation vehicles. Secondly, five factors in the mobile users' lifestyle were named as: 'surfer', 'absorber', 'expert', 'accepter' and 'enthusiast'. Thirdly, two factors in the preferences of fashion service on mobile internet were 'customized information service' and 'ordinary information service'. Fourthly, according to the internet lifestyle, mobile users were classified into three groups: 'mania group', 'follower group', and 'veteran group'. The mania group was the highest group in mobile service satisfaction and service preference. Marketing implications are discussed for the successful mobile business in clothing and textile industry.

Design of Client/Server System for Meteorological Map Service Using Mobile Phone Sensor

  • Choi, Jin-Oh
    • Journal of information and communication convergence engineering
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    • v.7 no.4
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    • pp.525-529
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    • 2009
  • On the limited urban area meteorological data are hard to be collected because of the cost problem. The facilities collecting the data require high installment cost. Recently, the sensor network technique comes to the fore as a solution. Furthermore a mobile phone also becomes to be recognized as a sensor. This paper studies an application to service the meteorological map using mobile phone sensor. A design results for system implementation are introduced in this paper.

A Study on Mobile-IP-based Interworking Model for IMT-2000 Network (IMT-2000망을 위한 Mobile-IP기반 연동모델에 대한 연구)

  • 박병섭;이동철
    • The Journal of the Korea Contents Association
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    • v.2 no.2
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    • pp.85-90
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    • 2002
  • This paper presents tuo implementation models for wireless service operators to offer Mobile-IP over IMT-2000 Data service under IMT-2000 network by taking advantage of the existing infrastructure for IMT-2000 services. For this purpose, a new Mobile-IP over IMT-2000-based protocol architectures are introduced and service operation schemes and handoff schemes according to various scenarios of packet data services in the IMT-2000 core network are presented. Also, this paper describes the handoff scheme in terms of channel states.

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A Study on Mobile Communication Service Quality (이동 통신 서비스 품질에 관한 연구 (효율성 분석을 중심으로))

  • Han, Kyong-Hee;Cho, Jai-Rip
    • Proceedings of the Safety Management and Science Conference
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    • 2009.04a
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    • pp.351-364
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    • 2009
  • As well as the development of the measurement of service quality, various kinds of service measurements are also being developed. Especially the mobile telecommunication service being representative to the mobile telecommunication company would be the mostly developed area. Its development can be understood along with the development of the telecommunication companies as well as cellular companies, not only the service alone. It is a differentiated phenomenon in the current research, such as the organic influence between the service quality and product. Of course there are such products placed on sale and enjoyed the common service, but at present there is another case that the product is on the market exclusively with the mobile company in here. This article is to estimate service efficiency for Mobile Communication and Cellular company. In this paper, We tried to measure the service quality and overall satisfaction by using Data Envelopment Analysis(DEA), degree of combination and top2box which is a little bit different methodology from traditional ones. This paper uses CCR model in DEA to measure service efficiency in the Mobile Communication.

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모바일 데이터 서비스 사용량 증감에 영향을 미치는 요인들에 관한 연구;이요인 이론(Two Factor Theory)을 바탕으로

  • Lee, Sang-Hun;Kim, Il-Gyeong;Lee, Ho-Geun;Park, Hyeon-Ji
    • 한국경영정보학회:학술대회논문집
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    • 2007.06a
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    • pp.885-890
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    • 2007
  • This study is to investigate factors that affect usage change in mobile data service (MDS). In the first, an exploratory study based on 378 survey responses was conducted to learn about important decision factors of MDS usage. It revealed discrepancy between the influencing forces of usage increase and those of usage decrease. Based on the findings from the exploratory study and the two-factor theory, we postulated information quality as the motivator and system quality as the de-motivator (or hygiene) of MDS. Then, a confirmative study was undertaken on their respective role in encouraging and discouraging the usage of mobile data service. A research model was proposed and subsequent hypotheses were empirically tested with partial least square (PLS) based on 478 responses from the users of mobile data service. It was learned that information quality (as a motivator) was positively associated with usage increase in mobile data service, but system quality (as a de-motivator) was not. Also, system quality was negatively associated with usage decrease, but information quality was not. Lastly, their association strength was partially moderated by the type of motivation for using MDS.

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A System Framework for Map Air Update Navigation Service

  • Min, Kyoung-Wook;An, Kyoung-Hwan;Jang, In-Sung;Jin, Sung-Il
    • ETRI Journal
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    • v.33 no.4
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    • pp.476-486
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    • 2011
  • The quality of navigation service is determined by the accuracy of the available data. For existing navigation services, a full map update is provided in order to keep the map data of mobile devices current. As content and services of mobile devices have recently been diversifying, the size of map data managed in mobile devices has increased, reaching several gigabytes in size. It generally takes tens of minutes to write several gigabytes of data into mobile device storage. For traditional navigation systems, a complicated storage structure called a physical storage format (PSF) is used to assure maximum processing performance of map data in mobile devices within limited resources. Consequently, even though modified navigation map data actually affects only a portion of a map, the full map data is updated because partial updates are not possible. In this paper, a navigation system is studied to solve this difficult partial map update problem. The map air update navigation system, which is the result of this study, provides real-time partial map updating using wireless communications.

MOBILE FRAMEWORK FOR INTEGRATED 4S DATA

  • Oh, Byoung-Woo;Kim, Mi-Jeong;Lee, Eun-Kyu;Kim, Min-Soo
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.838-843
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    • 2002
  • Recently, PDA and cellular phone with color LCD have been widely used in various fields by high efficiency and micro miniaturization technology. According to maturity of these mobile environments, user request about mobile application field is increased. Mobile applications provide various information which is concerned with user's position through cable and wireless transmission. This paper discusses the issues related to the mobile framework for integrated 4S data. The integrated 4S data mean spatial data fusion on GIS, SIIS, ITS, and GNSS. The mobile framework provides not only spatial data but also location services such as reverse geocoding, directory service, etc. It consists of client subsystem, service provider, and data provider.

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The Determinants of Usefulness and Intention In Mobile Game Service (모바일 게임 서비스에서 유용성과 수용의도 결정요인에 관한 연구)

  • Han, Hui-Seon;Park, Gi-Ho;Jo, Jae-Wan
    • Journal of Digital Convergence
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    • v.4 no.2
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    • pp.41-49
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    • 2006
  • This study tried to find the determine of intention to mobile game service acceptance. Our research proposes the theoretical model consisting of factors such as perceived usefulness, perceived ease of using the mobile phone, perceived price. The data was analyzed using LISREL based on th structural equation modeling, a second-generation multivariate technique. The result shows that the perceived usefulness have significant effects on the mobile game service acceptance.

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