• Title/Summary/Keyword: mobile computing environments

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Finding high utility old itemsets in web-click streams (웹 클릭 스트림에서 고유용 과거 정보 탐색)

  • Chang, Joong-Hyuk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.521-528
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    • 2016
  • Web-based services are used widely in many computer application fields due to the increasing use of PCs and mobile devices. Accordingly, topics on the analysis of access logs generated in the application fields have been researched actively to support personalized services in the field, and analyzing techniques based on the weight differentiation of information in access logs have been proposed. This paper outlines an analysis technique for web-click streams, which is useful for finding high utility old item sets in web-click streams, whose data elements are generated at a rapid rate. Using the technique, interesting information can be found, which is difficult to find in conventional techniques for analyzing web-click streams and is used effectively in target marketing. The proposed technique can be adapted widely to analyzing the data generated in a range of computing application fields, such as IoT environments, bio-informatics, etc., which generated data as a form of data streams.

A Near Optimal Data Allocation Scheme for Multiple Broadcast-Channel Environments (다중 방송 채널 환경을 위한 유사 최적화 데이터 할당 기법)

  • Kwon, Hyeok-Min
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.17-27
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    • 2012
  • Broadcast-based data dissemination has become a widely accepted approach of communication in the mobile computing environment. However, with a large set of data items, the expected delay of receiving a desired data increases due to the sequential nature of the broadcast channel. This paper explores the issue of designing proper data allocation on multiple broadcast channels to reduce this wait time, and proposes a new data allocation scheme named near optimal data allocation(NODA). The proposed scheme first partitions all data items in K group based on the theoretical lower-bound of the average expected delay to determine data items which each broadcast channel has to broadcast. Then, NODA further partitions each group of data items in B groups using extended dynamic programming algorithm to broadcast data items allocated on the same broadcast channel in different frequencies. The proposed scheme is capable of minimizing the average expected delay time since it can broadcast data items allocated on the same channel reflecting their popularities.

Phoneme Segmentation based on Volatility and Bulk Indicators in Korean Speech Recognition (한국어 음성 인식에서 변동성과 벌크 지표에 기반한 음소 경계 검출)

  • Lee, Jae Won
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.631-638
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    • 2015
  • Today, the demand for speech recognition systems in mobile environments is increasing rapidly. This paper proposes a novel method for Korean phoneme segmentation that is applicable to a phoneme based Korean speech recognition system. First, the input signal constitutes blocks of the same size. The proposed method is based on a volatility indicator calculated for each block of the input speech signal, and the bulk indicators calculated for each bulk in blocks, where a bulk is a set of adjacent samples that have the same sign as that of the primitive indicators for phoneme segmentation. The input signal vowels, voiced consonants, and voiceless consonants are sequentially recognized and the boundaries among phonemes are found using three devoted recognition algorithms that combine the two types of primitive indicators. The experimental results show that the proposed method can markedly reduce the error rate of the existing phoneme segmentation method.

A Broadcast Schedule Generation for Efficient Multiple Data Accesses (효율적인 다중 데이타 접근을 위한 방송 스케쥴 생성)

  • Lee, Sang-Don
    • Journal of KIISE:Databases
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    • v.29 no.4
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    • pp.285-296
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    • 2002
  • When a client requests a set of data items at once, it is crucial to reduce the total time elapsed till the client receives all data items requested. This paper describes a data broadcasting technique that reduces access time for multiple data accesses from clients. The impact of the relative position of each data item in a broadcast schedule is dependent on the degree of data replication between data requests from clients. The relative broadcast frequencies for data items are affected by the degree of access skewness from clients. This paper proposes a technique for generation of a hierarchical data broadcast schedule, which can support multiple data accesses effectively by considering the data sharing among client requests and data access skewness together. Simulation results show that the proposed technique consistently performs better than the previous research results in various environments.

Geographic and Energy Aware Geocasting in Ad-Hoc Networks (Ad-Hoc 네트워크에서 위치와 에너지를 고려한 지오캐스팅 알고리즘)

  • Lee Ju-Young
    • Journal of Internet Computing and Services
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    • v.5 no.2
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    • pp.75-84
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    • 2004
  • Geocasting, a variant of the conventional multicasting problem, is one of communication type in which the data packets are delivered to a group of all nodes within a specified geographical region (i.e., the geocasting region) and is called location-based multicasting(LBM)(l). An Ad-hoc network is a dynamically reconfigurable and temporary wireless network where all mobile devices using batteries as energy resources cooperatively maintain network connectivity without central administration or the assistance of base stations. Consequently, the technique to efficiently consume the limited amounts of energy resources is an important problem so that the system lifetime is maximized. In this paper, we propose a LBPA(Location-Based Power Aware) geocasting algorithm that selects energy-aware neighbor to route a packet towards the target region In Ad-hoc network environments. The method Is such that the energy consumption is balanced among the nodes in proportion to their energy reserves. Through the simulations, the proposed LBPA algorithm shows better results, that is, as good as 40% on the average over the conventional LBM algorithm in terms of the network lifetime.

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AP-Initiated Flow Redirection Mechanism for AP Load Balancing in WLAN Environments (무선랜 환경에서 AP 로드 밸런싱을 위한 AP-개시 플로우 리다이렉션 메커니즘)

  • Kim, Mi-Hui;Chae, Ki-Joon
    • Journal of Internet Computing and Services
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    • v.10 no.2
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    • pp.65-73
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    • 2009
  • IEEE802.11 Wireless LAN(WLAN) is being widely used in public space such as airport, and increases the networking boundary in campus and enterprise, and it has lastly attracted considerable attention for mesh network and converged network with other 3G mobile communication networks. In WLAN, load balancing among Access Points(AP) is an important issue for efficient resource management or supporting the Quality of Service(QoS) of traffic, but most researches focused on the AP selection in network entry or roaming of Stations(STA). In this paper, we propose an AP-Initiated Flow Redirection(FR) for AP load balancing by monitoring AP's availability in the true sense. When the AP's resource becomes almost saturated, that is used more than a specific threshold, the AP queries the roaming possible neighbor APs about their availability and calculates the distribution of traffic load with statistical methods such as entropy or chi-square. Finally, the AP decides flows and new APs for redirection and performs it. Our simulation results show that our FR mechanism increases the performance in the various views.

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Dynamic Distributed Adaptation Framework for Quality Assurance of Web Service in Mobile Environment (모바일 환경에서 웹 서비스 품질보장을 위한 동적 분산적응 프레임워크)

  • Lee, Seung-Hwa;Cho, Jae-Woo;Lee, Eun-Seok
    • The KIPS Transactions:PartD
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    • v.13D no.6 s.109
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    • pp.839-846
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    • 2006
  • Context-aware adaptive service for overcoming the limitations of wireless devices and maintaining adequate service levels in changing environments is becoming an important issue. However, most existing studies concentrate on an adaptation module on the client, proxy, or server. These existing studies thus suffer from the problem of having the workload concentrated on a single system when the number of users increases md, and as a result, increases the response time to a user's request. Therefore, in this paper the adaptation module is dispersed and arranged over the client, proxy, and server. The module monitors the contort of the system and creates a proposition as to the dispersed adaptation system in which the most adequate system for conducting operations. Through this method faster adaptation work will be made possible even when the numbers of users increase, and more stable system operation is made possible as the workload is divided. In order to evaluate the proposed system, a prototype is constructed and dispersed operations are tested using multimedia based learning content, simulating server overload and compared the response times and system stability with the existing server based adaptation method. The effectiveness of the system is confirmed through this results.

Considerations on a Transportation Simulation Design Responding to Future Driving (미래 교통환경 변화에 대응하는 교통 모의실험 모형 설계 방향)

  • Kim, Hyoungsoo;Park, Bumjin
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.14 no.6
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    • pp.60-68
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    • 2015
  • Recent proliferation of advanced technologies such as wireless communication, mobile, sensor technology and so on has caused significant changes in a traffic environment. Human beings, in particular drivers, as well as roads and vehicles were advanced on information, intelligence and automation thanks to those advanced technologies; Intelligent Transport Systems (ITS) and autonomous vehicles are the results of changes in a traffic environment. This study proposed considerations when designing a simulation model for future transportation environments, which are difficult to predict the change by means of advanced technologies. First of all, approximability, flexibility and scalability were defined as a macroscopic concept for a simulation model design. For actual similarity, calibration is one of the most important steps in simulation, and Physical layer and MAC layer should be considered for the implementation of the communication characteristics. Interface, such as API, for inserting the additional models of future traffic environments should be considered. A flexible design based on compatibility is more important rather than a massive structure with inherent many functions. Distributed computing with optimized H/W and S/W together is required for experimental scale. The results of this study are expected to be used to the design of future traffic simulation.

Study on implementation of Secure HTML5 Local Storage (안전한 HTML5 로컬스토리지 구현에 대한 연구)

  • Myeong, Hee-Won;Paik, Jung-Ha;Lee, Dong-Hoon
    • Journal of Internet Computing and Services
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    • v.13 no.4
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    • pp.83-93
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    • 2012
  • HTML5 has developed not to have browser dependancy considering interoperability as same as maintaining compatability with lower versions of HTML. HTML5, the newest web standardization is on going of being structured. Along with the smart phone boom, HTML5 is spotlighted because it can be applied to cross platforms in mobile web environments. Specially the local Storage that has been listed in new features in HTML5 supports offline function for web application that enables web application to be run even when the mobile is not connected to 3G or wifi. With Local storage, development of server-independent web application can be possible. However Local storage stores plaintext data in it without applying any security measure and this makes the plaintext data dangerous to security threats that are already exist in other client side storages like Cookie. In the paper we propose secure Local storage methods to offer a safe way to store and retrieve data in Local storage guaranteeing its performance. Suggested functions in this paper follow localStorage standard API and use a module that provide cryptographic function. We also prove the efficiency of suggested secure Local storage based on its performance evaluation with implementation.

Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • Fiber Technology and Industry
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    • v.2 no.4
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    • pp.490-508
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    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

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