• Title/Summary/Keyword: mobile computing

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Speech Recognition of the Korean Vowel 'ㅡ' based on Neural Network Learning of Bulk Indicators (벌크 지표의 신경망 학습에 기반한 한국어 모음 'ㅡ'의 음성 인식)

  • Lee, Jae Won
    • KIISE Transactions on Computing Practices
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    • v.23 no.11
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    • pp.617-624
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    • 2017
  • Speech recognition is now one of the most widely used technologies in HCI. Many applications where speech recognition may be used (such as home automation, automatic speech translation, and car navigation) are now under active development. In addition, the demand for speech recognition systems in mobile environments is rapidly increasing. This paper is intended to present a method for instant recognition of the Korean vowel 'ㅡ', as a part of a Korean speech recognition system. The proposed method uses bulk indicators (which are calculated in the time domain) instead of the frequency domain and consequently, the computational cost for the recognition can be reduced. The bulk indicators representing predominant sequence patterns of the vowel 'ㅡ' are learned by neural networks and final recognition decisions are made by those trained neural networks. The results of the experiment show that the proposed method can achieve 88.7% recognition accuracy, and recognition speed of 0.74 msec per syllable.

An Application of Ubiquitous Information Technology for Integrated Management of National Park (국립공원 통합관리를 위한 유비쿼터스 정보기술 활용방안)

  • Bae, Min-Ki
    • Journal of the Korean Association of Geographic Information Studies
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    • v.10 no.3
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    • pp.134-148
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    • 2007
  • There is not enough knowledge on how to use, build, and apply ubiquitous technologies such as the ubiquitous sensor network, GIS, statistic analysis system, mobile GPS system etc. Also there are other questions such as, how should the knowledge information resources be managed and web decision making system developed for national park management. The purpose of this study is to propose a framework for the national park integrated management system based on ubiquitous information technology. This study will include followings: 1) this study explores what ubiquitous information technologies are needed for national park management, 2) this study proposes building strategies about the spatial and attribute database using ubiquitous information technologies, and links methods among geographic information system, analysis program, sensor network, etc. The results of this study will contribute towards deciding a direction for national park policy in preparation for the ubiquitous computing oriented society.

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Worker-Driven Service Development Tool for Smart Factory

  • Lee, Jin-Heung
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.7
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    • pp.143-150
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    • 2020
  • Recently, many companies are interested in smart factory services. Because various smart factory services are provided by the combination of mobile devices, cloud computing, and IoT services. However, many workers turn away from these systems because most of them are not implemented from the worker's point of view. To solve this, we implemented a development tool that allows field workers to produce their own services so that workers can easily create smart factory services. Manufacturing data is collected in real time from sensors which are connected to manufacturing facilities and stored within smart factory platforms. Implemented development tools can produce services such as monitoring, processing, analysis, and control of manufacturing data in drag-and-drop. The implemented system is effective for small manufacturing companies because of their environment: making various services quickly according to the company's purpose. In addition, it is assumed that this also will help workers' improve operation skills on running smart factories and fostering smart factory capable personnel.

Research on Software Classification System based on an Integrated Software Industry (융합소프트웨어산업에 따른 소프트웨어 분류체계에 관한 연구)

  • Yang, Hyo-Sik;Jeon, In-Oh
    • Journal of Digital Convergence
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    • v.11 no.4
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    • pp.91-99
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    • 2013
  • While there is the active integration of various industries, a convergence of the software and knowledge service industries including software used in finance and counseling products is creating the necessity to include software industry utilization sectors aside from covering only software products and service production activities. Furthermore, to cope with the radical environment changes in the software industry when it comes to categorizing mobile and cloud computing areas into a software and classification system, we are at a point where there is a need to establish a directional nature on what should be included. In order to establish an integrated classification of newly introduced technologies, products and services, this paper aims to discover areas not included in the classification standard because of the ecological characteristics of the software. It also wants to differentiate the classification system and identify its incomplete areas such as the lack of connections within the system to ultimately establish such for newly surfacing software fields.

Android's Mental Arithmetic application gesture based input development (제스처 입력 기반 안드로이드 암산 애플리케이션 개발)

  • Oh, Cheol-Chul;Hyun, Dong-Lim;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.241-246
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    • 2011
  • There are many discussions nowadays about utilizing smartphones to create a mobile computing educational environment. The purpose of this study is to develope an application which addresses the growing importance of mental arithmetic maps in lower elementary grades. Considering current theories on developmental characteristics for the target levels I decided that a gesture based input interface increase the users concentration and interest. Students using this application will learn and reinforce the basics of the addition, subtraction, multiplication, and division of natural numbers. By removing the limitations of time and space as afforded by the convenience of a smartphone and utilizing a gesture based input interface we can combine an application which increases users mental arithmetic speed and precision with the enjoyment of a game.

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An implementation of block cipher algorithm HIGHT for mobile applications (모바일용 블록암호 알고리듬 HIGHT의 하드웨어 구현)

  • Park, Hae-Won;Shin, Kyung-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.125-128
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    • 2011
  • This paper describes an efficient hardware implementation of HIGHT block cipher algorithm, which was approved as standard of cryptographic algorithm by KATS(Korean Agency for Technology and Standards) and ISO/IEC. The HIGHT algorithm, which is suitable for ubiquitous computing devices such as a sensor in USN or a RFID tag, encrypts a 64-bit data block with a 128-bit cipher key to make a 64-bit cipher text, and vice versa. For area-efficient and low-power implementation, we optimize round transform block and key scheduler to share hardware resources for encryption and decryption. The HIGHT64 core synthesized using a $0.35-{\mu}m$ CMOS cell library consists of 3,226 gates, and the estimated throughput is 150-Mbps with 80-MHz@2.5-V clock.

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Implementation & Performance Analysis of Virtual Storage System Based on iSCSI Protocol in Wireless Networks (iSCSI 기반의 무선 네트워크 연결형 가상 저장장치 드라이버 구현 및 성능 분석)

  • Choi Sae-bom;Lim Hyotaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6A
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    • pp.517-525
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    • 2005
  • iSCSI(Internet Small Computer System Interface) is a block-oriented storage access protocol that enables a user to recognize a remote storage as their own local block device through general TCP/IP networks. Since iSCSI uses a standard ethernet switch and router for this kind of access, it can not only be applied to ethernet technologies, but can also be used to create a storage networking system without any distance restrictions that can equally be applied to a wireless network environment. Accordingly, focusing on this applicability, this paper presents an alternative approach to overcome the limited storage space of mobile devices based on the iSCSI initiator driver, which was originally designed for wired networks. Additionally, its potential with a wireless network is also evaluated.

Computation of Robot Orientation and Localization using Repeating Feature of Ceiling Textures (천장의 반복 무늬를 이용한 로봇의 방향 및 위치 계산)

  • Chen, Hong-Xin;Yang, Chang-Ju;Lee, Wang-Hee;Kim, Hyong-Suk
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.3
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    • pp.5-12
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    • 2010
  • A novel algorithm which computes the orientations and the locations of mobile robots with repeating feature of ceiling textures is proposed. For orientation computation, the relative angle between a strait line on a ceiling image and the center line of the robot is firstly computed. The relative angle is added to the global reference angles of straight lines of the ceiling and a group of robot orientation candidates is composed. The robot orientation is determined from such orientation candidate group by choosing the closest one to the previous robot orientation. Similarly, the location of the robot is determined from the robot location candidate group by choosing the closest one to the previous robot location, where robot location candidate group is composed by adding the relative location of the robot to global locations of neighboring nodes of the previous robot locations. The experiment has been done to test the accuracy of the algorithm in computing locations and orientations.

Reduction of the Retransmission Delay for Heterogeneous Devices in Dynamic Opportunistic Device-to-device Network

  • Chen, Sixuan;Zou, Weixia;Liu, Xuefeng;Zhao, Yang;Zhou, Zheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.10
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    • pp.4662-4677
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    • 2018
  • The dynamic opportunistic device-to-device (DO-D2D) network will frequently emerge in the fifth generation (5G) wireless communication due to high-density and fast-moving mobile devices. In order to improve the Quality of Experience (QoE) of users with different computing capacity devices in the DO-D2D network, in this paper, we focus on the study of how to reduce the packets retransmission delay and satisfy heterogeneous devices. To select as many devices as possible to transmit simultaneously without interference, the concurrent transmitters-selecting algorithm is firstly put forward. It jointly considers the number of packets successfully received by each device and the device's connectivity. Then, to satisfy different devices' demands while primarily ensuring the base-layer packets successfully received by all the devices, the layer-cooperation instantly decodable network coding is presented, which is used to select transmission packets combination for each transmitter. Simulation results illustrate that there is an appreciable retransmission delay gain especially in the poor channel quality network compared to the traditional base-station (BS) retransmission algorithm. In addition, our proposed algorithms perform well to satisfy the different demands of users with heterogeneous devices.

An SMS Notarization System Using Smartphones (스마트폰을 활용한 SMS 공증 시스템)

  • Lee, Yunho
    • Journal of Internet Computing and Services
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    • v.19 no.5
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    • pp.13-19
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    • 2018
  • Although it's been nearly decade since the electronic notarization system enforced, the utilization is not high because of the troublesomeness of the client or his agent to visit the notarial office directly. Recently, the ministry of justice introduced e-notary based on audio-visual conference through amendament of the notarial law, and hence it will vitalize the usage of e-notary. In addition, due to the spread of smartphones, many people use SMS messages to express simple statements or promises. However, in case of legal disputes, the judgment of the court is different according to the case. The electronic notarization system can be used to prove of evidence of SMS messages, however, there is a hassle to convert SMS messages to electronic documents. To solve this problem, this paper proposes an SMS notarization system using smartphones. The proposed system uses reliable notarization server and it is divided into notarization system for message senders and notarization system for message receivers according to notary requestor.