• Title/Summary/Keyword: mobile GPS

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Location Based Subway Information Service Using Bluetooth (블루투스를 이용한 위치기반 지하철 정보 서비스)

  • Cheong, Seung-Ho;Kim, Dae-Ok;Park, Chong-Kwang;Kim, Kwang-Hwan;Lee, Eun-Chul;Kim, Kyo-Sun
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.163-165
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    • 2006
  • The subway passengers are usually alert to the current location of the train in order not to miss the destination or transfer stations. The Global Positioning System (GPS), although expensive, can give an alarm if properly programmed, but cannot receive the satellite signals, underground. Therefore, a novel approach to context-aware location-based subway information system is motivated. The passengers, who are equipped with mobile devices such as laptop, PDA, and mobile phone as clients of the Personal Area Network (PAN), request the Bluetooth connection to the server which is installed in each car of the train. While the sorrel broadcasts the location-based information including the previous station, the current velocity of the train, the distance and time to the next station, the clients provide additional services based on the recognized context of the information, and what the passengers individually want. The services are spontaneous and autonomous rather than passive. The services include not only the information on the nearby stations, exit numbers, connection buses but also the location-based alarms which can be set specific to various personal requests, and sounded by the location of the train rather than time. Whereas the arrival time may not be accurate due to the delays of the train, the location can be accurately traced and broadcast by the server. Also, the clients do not need any expensive systems like GFS. Towards validating the proposed approach, we implemented a Bluetooth PAN including a PC server, two PDA clients and a laptop client. We modeled a train on the Incheon Subway Line #1 and a train on the Seoul-to-Incheon Line on the server, simulated the virtual trains together with the real clients. and verified that all the services were successfully provided.

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An Efficient Broadcast Technique for Vehicular Networks

  • Ho, Ai Hua;Ho, Yao H.;Hua, Kien A.;Villafane, Roy;Chao, Han-Chieh
    • Journal of Information Processing Systems
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    • v.7 no.2
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    • pp.221-240
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    • 2011
  • Vehicular networks are a promising application of mobile ad hoc networks. In this paper, we introduce an efficient broadcast technique, called CB-S (Cell Broadcast for Streets), for vehicular networks with occlusions such as skyscrapers. In this environment, the road network is fragmented into cells such that nodes in a cell can communicate with any node within a two cell distance. Each mobile node is equipped with a GPS (Global Positioning System) unit and a map of the cells. The cell map has information about the cells including their identifier and the coordinates of the upper-right and lower-left corner of each cell. CB-S has the following desirable property. Broadcast of a message is performed by rebroadcasting the message from every other cell in the terrain. This characteristic allows CB-S to achieve an efficient performance. Our simulation results indicate that messages always reach all nodes in the wireless network. This perfect coverage is achieved with minimal overhead. That is, CB-S uses a low number of nodes to disseminate the data packets as quickly as probabilistically possible. This efficiency gives it the advantage of low delay. To show these benefits, we give simulations results to compare CB-S with four other broadcast techniques. In practice, CB-S can be used for information dissemination, or to reduce the high cost of destination discovery in routing protocols. By also specify the radius of affected zone, CB-S is also more efficient when broadcast to a subset of the nodes is desirable.

The Design and Implementation of the Data Link System based on the Off-the-shelf Ultra Mobile Personal Computer for Network Centric Warfare(NCW) (네트워크중심전(NCW)을 위한 UMPC 기반 데이터 링크 시스템 설계 및 구축)

  • Sim, Dong-Sub;Kim, Ki-Hyung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.2
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    • pp.175-181
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    • 2009
  • All of the military aircrafts in Korea Air Force are administered and operated together in the same system regardless of whether they are equipped with the data communication capability or not. The absence of the data communication capability in some of the aircrafts might increase whole kill chain hour at the point of the Network Centric Warfare achievement. Network synergy effects cannot also be desired if the section which is not connected to the network influences to the whole tactical network. Equipping aircrafts with the data communication capability could be done by upgrading the aircrafts, but resulting in high costs and long updating time. This paper is a research about the design and implementation of the UMPC based Data Link System to aircrafts that do not have the data communication capability. The proposed system grafts the UHF-based wireless modem technology and the aircraft flight mission support software onto the off-the-shelf UMPC and GPS system. The employed UHF radio equipment allows communicating tactic data with another aircrafts on the air, the ground control point, and even the Tactical Air Control Party(TACP) control vehicle that achieve missions with aircrafts. It thereby increases such capabilities as navigation aid, situation awareness, quick target identification and attack. We also applied Closed Air Support(CAS) scenarios, which is very close to the real environment, to the experiments of the proposed system. The experimental results show that the proposed system could support the data communication capability effectively and the flight mission at low costs of money and time.

Design and Implementation of a Protocol for u-Safety Service (u-안심 서비스 프로토콜 설계 및 구현)

  • Cho, Byung Soon;Lee, Jae Min
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.12
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    • pp.117-128
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    • 2013
  • u-safety service system inter-works with the diverse operation agencies, through CCTV network, such as the emergency call terminal with built-in GPS, the mobile communication network, u-safety service provider, relay system and CCTV control center. In the case of the emergency call, this service searches the location of caller in real time, and then continues to search the location of caller through the control of CCTV in the searched place, and can provide the several agencies like guardian, police office, fire station, hospitals, relief organizations and municipalities, with the diverse information necessary for the secure rescue through SMS and wired network. In this paper, a new protocol and specification for u-safety service relay system is designed and implemented. The effectiveness of presented protocol is verified by computer simulation. The designed protocol of u-safety service is applied to real 3GPP and 3GPP2 mobile communication networks to verify its performance.

Implementation of a Mobile Sensor Device Capable of Recognizing User Activities (사용자 움직임 인식이 가능한 휴대형 센서 디바이스 구현)

  • Ahn, Jin-Ho;Park, Se-Jun;Hong, Eu-Gene;Kim, Ig-Jae;Kim, Hyoung-Gon
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.10
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    • pp.40-45
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    • 2009
  • In this paper, we introduce a mobile-type tiny sensor device that can classify the activities of daily living based on the state-dependent motion analysis using a 3-axial accelerometer in real-time. The device consists of an accelerometer, GPS module, 32bit micro-controller for sensor data processing and activity classification, and a bluetooth module for wireless data communication. The size of device is 50*47*14(mm) and lasts about 10 hours in operation-mode and 160 hours in stand-by mode. Up to now, the device can recognize three user activities ("Upright", "Running", "Walking") based on the decision tree. This tree is constructed by the pre-learning process to activities of subjects. The accuracy rate of recognizing activities is over 90% for various subjects.

Development of a Wearable Vibrotactile Display Device (착용 가능한 진동촉감 제시 장치 개발)

  • Seo, Chang-Hoon;Kim, Hyun-Ho;Lee, Jun-Hun;Lee, Beom-Chan;Ryu, Je-Ha
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.29-36
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    • 2006
  • Tactile displays can provide useful information without disturbing others and are particularly useful for people with visual or auditory impairments. They can also complement other displays. In this paper, we present a new vibrotactile display device for wearable, mobile, and ubiquitous computing environments. The proposed vibrotactile device has a $5{\times}5$ array configuration for displaying complex information such as letters, numbers, and haptic patterns as well as simple directional ques and situation awareness alarms. Commercially available coin-type vibration motors are embedded vertically in flexible mounting pads in order to best localize vibrations on the skin. An embedded microprocessor controls the motors sequentially with an advanced tracing mode to increase recognition rate. User studies with the vibrotactile device on the top of the foot show 86.7% recognition rate for alphabet characters after some training. In addition, applying vibrotactile device to driving situation shows 83.9% recognition rate. We also propose some potentially useful application scenarios including Caller Identification for mobile phones and Navigation Aids for GPS systems while driving.

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Mobile game meet Reality (모바일 게임, 현실과 만나다)

  • Park, Joon-Won
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.215-220
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    • 2006
  • 오늘날 우리는 모바일 기기의 눈부신 성장과 보급으로 인해 누구나 손쉽게 모바일 게임을 즐길 수 있게 되었다. 많은 게임 제작 업체들은 모바일 게임개발에 총력을 기울이고 있고, 단말기 제조업체들 역시 게임 전용폰을 출시하는 등 모바일 게임에 대한 호응이 고조되고 있는 상황이다. 이는 모바일 게임이 시간과 공간적 개념을 뛰어넘는 이동성(Mobility)이라는 큰 장점을 가지고 있기 때문이다. 그러나 이러한 장점에도 불구하고 현재까지 모바일 게임의 컨텐츠는 기존의 다른 게임에 비해 그다지 큰 차별성을 가지고 있지 않다. 고스톱이나 단순한 퍼즐게임 등이 호응을 얻고 있기는 하지만 '이동성' 이라는 큰 장점을 살리기 위해서는 거 적극적이고 새로운 개념의 접근이 필요하기 때문이다. 더구나 요즘은 PSP 와 같은 막강한 휴대용 게임기가 등장하면서 휴대폰에서 즐기는 모바일 게임은 작은 화면이나 낮은 메모리 등의 한계로 인해 점점 더 그 자리를 내어주고 있는 실정이다. 그렇다면 '이동성'을 적극적으로 활용할 수 있는 모바일 개임 제작에 대한 새로운 접근방식은 어떻게 이루어져야 할까? 이를 위한 효과적인 방법으로 본 논문에서는 게임의 무대를 우리가 살고 있는 '현실-Reality'로 옮겨 올 것을 제안한다. 그렇게 되면 게이머는 모바일 기기가 가진 제약에서 벗어나 그 자신이 직접 현실세계를 배경으로 한 게임캐릭터가 되고, 물리적 이동에 따라 게임이 진행되는 전혀 새로운 방식의 모바일 게임을 경험할 수 있게 될 것이다. 현재 국내외적으로 이러한 실험적 시도가 조금씩 이루어지고 있기는 하지만 아직 호응은 그리 높지 않다. 그리하여 본 논문에서는 그러한 사례들을 조망하고 가장 효과적인 방법을 국내의 현실에 적합하게 적용할 새로운 모바일 게임의 방식을 제안하고자 한다. 연구사례로 제안 할 모바일 게임은 인터넷 미니홈피, GPS, 멀티미디어 메시지, 카메라 폰, 전자상거래의 기능을 통합하여 활용하는 'Dice Adventure Meeting'이라는 이름의 모바일 미팅 게임이며, 게임의 구체적인 시나리오를 살펴보면서 현실을 배경으로 한 새로운 모바일 개임의 제작에 대한 접근방법을 제시하고자 한다.

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An Application-embedded method to trace OTT viewing patterns on smartphone (스마트폰에서의 OTT(Over The Top)서비스 시청패턴 추적 어플리케이션 설계 : 티빙(tving)을 중심으로)

  • Choi, Sun-Young;Kim, Min-Soo;Kim, Myoung-Jun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.1000-1006
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    • 2014
  • This study focuses on the fact that a OTT service is vigorously used for smart phones, and suggests a design of method to trace the experiences of watching television contents. For this purpose, we developed logging functions and embedded them into existing OTT service application to record flow and pattern of watching context. This paper suggests a log file format which can accurately and precisely record watching actions of users per-second methodology rather than former per-minute methodology. Moreover, this study shows that the application can trace watching attitude according to occurring events by characteristics and playing modes of realtime broadcasting, VOD, advertisement contents. In addition, based on the result of the study, this paper discusses educational, operational meaning of the method such as methodological application in mobile ethnography field or survey for total screening rate.

A Study on the Standardization of Information Connection for Transfer Information Service in Transfer Center (환승센터내 환승정보서비스를 위한 정보연계 표준화 연구)

  • Bae, Myeong-Hwan;O, Dong-Seop;Lee, Seung-Hwan;O, Se-Chang
    • Journal of Korean Society of Transportation
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    • v.29 no.5
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    • pp.33-42
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    • 2011
  • As the scale of transfer center becomes gradually large, transfer information service considering convenience of users in motion in a large transfer center is required. This service provides moving users with information through individual portable terminals such as mobile phone or, smart phone which are capable of wireless communication. In particular, technology of measuring indoor location using Wi-Fi is in a stage of commercial practice and indoor/outdoor location-base transfer information service is possible through smart phones with built-in GPS and Wi-Fi. In this study, we suggest information services that support transfer activities based on the locations of visitors inside transfer centers. This study also suggests the logical and physical architectures, and physical components required for the flow of information as well as the target connected standardized information for connecting destinations of each proposed draft standards.

4S Framework Construction Structure for Interoperability of Spatial Information (공간 정보의 상호운용성을 위한 4S 기반 프레임워크 구축)

  • Oh, Byoung-Woo;Kim, Min-Soo;Joo, In-Hak;Lee, Jong-Hun;Yang, Young-Kyu
    • Journal of Korea Spatial Information System Society
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    • v.3 no.1 s.5
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    • pp.95-108
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    • 2001
  • The provision of spatial data is a key infrastructural requirement for the promotion of economic growth, environmental quality, social progress, etc. 4S technology integrates 4 kinds of systems that process spatial data: GIS (Geographic Information System), GNSS (Global Navigation Satellite System), ITS (Intelligent Transport System), and SIIS (Spatial Imagery Information System). Spatial data processing field is expected to get synergy effect and overcomes development limit of individual unit technology via 4S technology. This paper discusses both the development of 4S-kernel technology and the construction of 4S-based framework, In the development of 4S kernel technology, we will concentrate on the following issues: the development of 4S base components for reciprocity integration among GIS, SIIS, GNSS and ITS technologies, the development of 4S-Mobile S/W and H/W, 4S-Van components, and national LBS technologies. And in the construction of 4S-based framework, we will especially concentrate on the ISP for overall 4S technologies, the international cooperative research center, and the guide model deduction for supervision and certification of 4S projects. Finally, we examine about how the construction of 4S-baed framework affects 4S industry.

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