• 제목/요약/키워드: mesh model

검색결과 1,197건 처리시간 0.028초

오탁방지막이 설치된 3차원 흐름 수치모델 (Three-Dimensional Numerical Model for Flow with Silt Protector)

  • 홍남식;김가야;강윤구
    • 한국해양공학회지
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    • 제22권3호
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    • pp.1-7
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    • 2008
  • In this study, a mathematical model for flaw with silt protector is proposed that adds a second-order energy loss term in the momentum equation. The three-dimensional numerical model was developed based on mathematical models and verified through comparison with flume test results. Loss coefficients were evaluated through the flume tests and applied to the numerical model. It was found through the investigation of various example cases that the downstream flow pattern was affected mainly by penetration of the silt curtain, not by the approach velocity, and also that the blocking effect of velocity was increased by the increase in mesh density of the silt curtain, below a certain mesh density. The blocking effect did not increase further above a certain mesh density.

Grid Discretization Study for the Efficient Aerodynamic Analysis of the Very Light Aircraft (VLA) Configuration

  • Sitio, Moses;Kim, Sangho;Lee, Jaewoo
    • International Journal of Aeronautical and Space Sciences
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    • 제14권2호
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    • pp.122-132
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    • 2013
  • In this research the development of unstructured grid discretization solution techniques is presented. The purpose is to describe such a conservative discretization scheme applied for experimental validation work. The objective of this paper is to better establish the effects of mesh generation techniques on velocity fields and particle deposition patterns to determine the optimal aerodynamic characteristics. In order to achieve the objective, the mesh surface discretization approaches used the VLA prototype manufacturing tolerance zone of the outer surface. There were 3 schemes for this discretization study implementation. They are solver validation, grid convergence study and surface tolerance study. A solver validation work was implemented for the simple 2D and 3D model to get the optimum solver for the VLA model. A grid convergence study was also conducted with a different growth factor and cell spacing, the amount of mesh can be controlled. With several amount of mesh we can get the converged amount of mesh compared to experimental data. The density around surface model can be calculated by controlling the number of element in every important and sensitive surface area of the model. The solver validation work result provided the optimum solver to employ in the VLA model analysis calculation. The convergence study approach result indicated that the aerodynamic trend characteristic was captured smooth enough compared with the experimental data. During the surface tolerance scheme, it could catch the aerodynamics data of the experiment data. The discretization studies made the validation work more efficient way to achieve the purpose of this paper.

단면의 골재분포를 고려한 콘크리트의 휨균열 진전 거동해석기법 (An analysis method Flexural Crack Propagation Behavior of Concrete with Aggregate Distribution of Section)

  • 채영석;송관권;민인기
    • 한국안전학회지
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    • 제28권6호
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    • pp.57-63
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    • 2013
  • This paper discusses 2D models of beams for simulating the fracture of brittle materials. A simulation of an experiment on a concrete beam subjected to bending, in which two overlapping cracks occur, is used to study the effect of individual beam characteristics and different arrangements of the beams in the overall network mesh. It was found that any regular orientation of the beams influences the resulting crack patterns. Methods to implement a wide range of poisson's ratios are also developed, the use of the mesh to study arbitrary micro-structures is outlined. The crack pattern that are obtained with mesh are in good agreement with the experimental results. Also, numerical simulations of the tests were performed by means of a model, and non-integer dimensions were measured on the predicted mesh damage patterns.

Dynamic Clustering for Load-Balancing Routing In Wireless Mesh Network

  • Thai, Pham Ngoc;Hwang, Min-Tae;Hwang, Won-Joo
    • 한국멀티미디어학회논문지
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    • 제10권12호
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    • pp.1645-1654
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    • 2007
  • In this paper, we study the problem of load balancing routing in clustered-based wireless mesh network in order to enhance the overall network throughput. We first address the problems of cluster allocation in wireless mesh network to achieve load-balancing state. Due to the complexity of the problem, we proposed a simplified algorithm using gradient load-balancing model. This method searches for a localized optimal solution of cluster allocation instead of solving the optimal solution for overall network. To support for load-balancing algorithm and reduce complexity of topology control, we also introduce limited broadcasting between two clusters. This mechanism maintain shortest path between two nodes in adjacent clusters while minimizing the topology broadcasting complexity. The simulation experiments demonstrate that our proposed model achieve performance improvement in terms of network throughput in comparison with other clustering methods.

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퍼지이론을 이용한 FEM 모델링을 위한 자동 요소분할 시스템 (Automatic Mesh Generation System for a Novel FEM Modeling Based on Fuzzy Theory)

  • 이준성;이양창;최윤종
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2005년도 춘계학술대회 학술발표 논문집 제15권 제1호
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    • pp.139-142
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    • 2005
  • This paper describes an automatic finite element (FE) mesh generation for three-dimensional structures consisting of free-form surfaces. This mesh generation process consists of three subprocesses: (a) definition of geometric model, i.e. analysis model, (b) generation of nodes, and (c) generation of elements. One of commercial sol id modelers is employed for three-dimensional sol id structures. Node is generated if its distance from existing node points is similar to the node spacing function at the point. The node spacing function is well control led by the fuzzy knowledge processing. The Delaunay method is introduced as a basic tool for element generation. Automatic generation of FE meshes for three-dimensional sol id structures holds great benefits for analyses. Practical performances of the present system are demonstrated through several mesh generations for three-dimensional complex geometry.

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Template-Based Reconstruction of Surface Mesh Animation from Point Cloud Animation

  • Park, Sang Il;Lim, Seong-Jae
    • ETRI Journal
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    • 제36권6호
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    • pp.1008-1015
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    • 2014
  • In this paper, we present a method for reconstructing a surface mesh animation sequence from point cloud animation data. We mainly focus on the articulated body of a subject - the motion of which can be roughly described by its internal skeletal structure. The point cloud data is assumed to be captured independently without any inter-frame correspondence information. Using a template model that resembles the given subject, our basic idea for reconstructing the mesh animation is to deform the template model to fit to the point cloud (on a frame-by-frame basis) while maintaining inter-frame coherence. We first estimate the skeletal motion from the point cloud data. After applying the skeletal motion to the template surface, we refine it to fit to the point cloud data. We demonstrate the viability of the method by applying it to reconstruct a fast dancing motion.

시 변화 물림 강성도와 베어링 유연도를 고려한 기어-로터의 위험 속도 시뮬레이션 (A Simulation for the Critical Speeds of a Geared Rotor System with Time Varying Mesh Stiffnesses and Bearing Flexibilities.)

  • 최명진
    • 한국시뮬레이션학회논문지
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    • 제8권3호
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    • pp.39-48
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    • 1999
  • A finite element model of geared rotor system with flexible bearings were used to simulate the critical speeds and to investigate the effects of bearing coefficients on the dynamic behaviors of the systems. The finite element model includes the effects of tooth mesh stiffness, gyroscopic moment, rotary inertia, shear, and torque of the shaft. The gear mesh was modelled as a pair of rigid disks connected by a spring of time varying stiffness. The time varying mesh stiffness results in the abrupt change of the critical speeds of spur geared systems. As the bearing stiffness increases, critical speeds increase rapidly in case of stiff shafts, compared with flexible shafts.

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자동 요소망 생성을 위한 격자구성기법 적용 (Application of Grid-based Approach for Auto Mesh Generation of Vacuum Chamber)

  • 이준성;박영재;장윤석;최재붕;김영진
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2005년도 춘계학술대회 논문집
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    • pp.844-847
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    • 2005
  • A seamless analysis of complex geometry is one of greatly interesting topic. However, there are still gaps between the industrial applications and fundamental academic studies owing to time consuming modeling process. To resolve this problem, an auto mesh generation program based on grid-based approach has been developed for IT-product in the present study. At first, base mesh and skin mesh are generated using the information of entities which extracted from IGES file. Secondly the provisional core mesh with rugged boundary geometry is constructed by superimposing the skin mesh as well as the base mesh generated from the CAD model. Finally, the positions of boundary nodes are adjusted to make a qualified mesh by adapting node modification and smoothing techniques. Also, for the sake of verification of mesh quality, the hexahedral auto mesh constructed by the program is compared with the corresponding tetrahedral free mesh and hexahedral mapped mesh through static finite element analyses. Thereby, it is anticipated that the grid-based approach can be used as a promising pre-processor for integrity evaluation of various IT-products.

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매크로 기능을 이용한 선박 격자의 자동 생성 기법 (AUTOMATIC MESH GENERATION AROUND SHIP HULL USING THE MACRO)

  • 이주현;이신형
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2009년 추계학술대회논문집
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    • pp.71-76
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    • 2009
  • The research to predict the resistance performance of the ship using the CFD analysis is increasing. For the CFD numerical analysis the computational mesh, which is proper to computational model, has to be made before the analysis is begun. In the parametric study, even though the deformation of each case is not very sharp, the whole computational mesh should be regenerated according to the conventional way. Hence, lots of effort is needed to repeated mesh generation work. To solve these problems, the automatic mesh generation method using the macro function of commercial CAD program and mesh generation program is introduced in this study. First, in the CAD program, by using the macro function and putting the deformation rate of bow and stern in lengthwise, the repeated modeling work is performed automatically. Next, the generated geometries are read by the mesh generation program and the proper mesh for the geometry is created automatically also using the macro function. The hybrid mesh which has unstructured grid near the bow and stern and structured grid in the remaining part of domain is used. The verification of the developed method is done by applying the method to predict the resistance performance of the podded propulsion cruise ship of the Daewoo Shipbuilding & Marine Engineering (DSME) in the cases of different length of bow and stern and pod set in different position. The author believes that the introduced method can help to make the database to optimize the resistance performance of the ship in various cases can be constructed without difficulty.

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Compression of 3D Mesh Geometry and Vertex Attributes for Mobile Graphics

  • Lee, Jong-Seok;Choe, Sung-Yul;Lee, Seung-Yong
    • Journal of Computing Science and Engineering
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    • 제4권3호
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    • pp.207-224
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    • 2010
  • This paper presents a compression scheme for mesh geometry, which is suitable for mobile graphics. The main focus is to enable real-time decoding of compressed vertex positions while providing reasonable compression ratios. Our scheme is based on local quantization of vertex positions with mesh partitioning. To prevent visual seams along the partitioning boundaries, we constrain the locally quantized cells of all mesh partitions to have the same size and aligned local axes. We propose a mesh partitioning algorithm to minimize the size of locally quantized cells, which relates to the distortion of a restored mesh. Vertex coordinates are stored in main memory and transmitted to graphics hardware for rendering in the quantized form, saving memory space and system bus bandwidth. Decoding operation is combined with model geometry transformation, and the only overhead to restore vertex positions is one matrix multiplication for each mesh partition. In our experiments, a 32-bit floating point vertex coordinate is quantized into an 8-bit integer, which is the smallest data size supported in a mobile graphics library. With this setting, the distortions of the restored meshes are comparable to 11-bit global quantization of vertex coordinates. We also apply the proposed approach to compression of vertex attributes, such as vertex normals and texture coordinates, and show that gains similar to vertex geometry can be obtained through local quantization with mesh partitioning.