• Title/Summary/Keyword: mental representation

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A Study on the Iconological Approach of the Korean Traditional Space Design - Focusing on Regional Prototype and Creative Fantasy - (한국 전통공간디자인의 도상해석학적 접근에 관한 연구 - 지역적 원형과 창조적 환상의 개념을 중심으로 -)

  • Park, Kyung-Ae
    • Korean Institute of Interior Design Journal
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    • v.17 no.6
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    • pp.120-127
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    • 2008
  • Korean space design image is a kind of writing as well as one of the sign that dissembles itself as a direct transcript of what it represents. Moreover it is pictorial representation and notions such as mental and perceptual imaginary. Significance of Iconology lies in how we transform image and the imagination that produces it into power of trust and respect. From this point of view, the process of this study is illustrated as follows: At first, this study search out concept of archetype, collective unconsciousness and collective representation that found principles on basic theory for interpretation of korean space icon. Secondly, it mentions theoretical background of iconological contents and structure. And it clarifies Iconology as a method that is applicable logic for Korean space design. Finally, as an analysis of korean space design, this study analyse in three steps that are pre-iconological description, iconological analysis, iconological interpretation each in terms of modernization at regional korean space design. In the step of the pre-iconological description, it describe visual representative style based on era and place. In the step of the iconological analysis, the typical structure is classified in status, vernacular, ethnic, traditional. In the step of the iconological interpretation, connotation is categorized into allegory, multivalence, potential. Through this process, this study suggest that iconology is an appropriate analysis system of Korean space design images that represent symbols combined with our collective emotion.

Creative Method of Post-modernism Expressed in Modern Fashion (현대패션에 표현된 포스트모더니즘의 창조방법)

  • Lee, Eun-Kyung
    • Korean Journal of Human Ecology
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    • v.11 no.3
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    • pp.287-299
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    • 2002
  • Post-modernism exists with different shapes in overall cultural phenomena. Among the creative methods of composing post-modernism, there are representation, parody, plural coding, trans avant-garde etc. Summing up the influence of creative method of post-modernism on modem fashion led to the following results. 1. The phenomenon appears that value and valuelessness are easily reversed, and things with historical and traditional meanings are being ignored. 2. The boundary between higher culture and public culture is being disorganized, and mixed imitation phenomenon ignoring the differences between male and female is emerging 3. The mental and historial aspects in fashion pattern are highly thought of and the trend to understand human body from the various angles emerges. 4. In the consumer-oriented society, it appears in the form of meanings to achieve the self-achievement in individual life, to express one's idea and desire in the esthetical point of views. 5. It shows that through arranging the striking things and the distorted things, it takes the compromised method of re-appreciating the existing ideas. The phenomena in the post-modernism occurring in fashion design forced the concept of the uniformed existing fashion to be changed, creating a various fashions. That can just be called the dehumanization trend in the era of post-modernism, which is the most important formative feature in modern fashion.

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Learning from an Expert Teacher: Feynman's Teaching of Gravitation as an Examplar

  • Park, Jiyun;Lee, Gyoungho;Kim, Jiwon;Treagust, David F.
    • Journal of Science Education
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    • v.43 no.1
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    • pp.173-193
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    • 2019
  • An expert teachers' instruction can be helpful to other teachers because good teaching effectively guides students to develop meaningful learning. Feynman is an excellent physics lecturer as well as one of the greatest physicists of the 20th century who presented and explained physics with his unique teaching style based on his great store of knowledge. However, it is not easy to capture and visualize teaching because it is not only the complex phenomena interrelated to various factors with the content to be taught but also the tacit representation. In this study, the framework of knowledge & belief based on the integrated mental model theory was used as a tool to capture and visualize complex and tacit representation of Feynman's teaching of 'The theory of gravitation,' a chapter in The Feynman Lectures on Physics. Feynman's teaching was found to go beyond the transmission of physics concepts by showing that components of the framework of knowledge & belief were effectively intertwined and integrated in his teaching and the storyline was well-organized. On the basis of these discussions, the implications of Feynman's teaching analyzed within the framework of knowledge & belief for physics teacher education are derived. Finally, the characteristics of the framework of knowledge & belief as tools for the analysis of teaching are presented.

Resolving the Game Design Discrepancy between the Game Designer and the Gamer by Employing a Knowledge Representation Model (지식표상모델을 활용한 개발자 및 사용자의 게임기획에 대한 불만족 해소방안)

  • Park, Yong-Hyun;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Dong-Lyeor;Lee, Wan-Bok
    • The Journal of the Korea Contents Association
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    • v.9 no.3
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    • pp.127-136
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    • 2009
  • According to 2008 game white paper, it is reported that both the game developer's and the gamer's dissatisfactions about a game design have been increased recently. It is required to enhance the style of the development work flow and the communication manners to reduce such dissatisfactions. This paper suggests a method which can be used not only to simplify the development work flow but also to provide a satisfactory communication skill between the developer and the users. By speculating the mental recognition model, a knowledge representation model based on UML(Unified Modeling language) has been devised. Our approach can be successfully employed to conceive the user feedback and to articulate the original game design elements, thus provides a more concrete and flexible design process.

Semantic Priming Effect of Korean Lexical Ambiguity: A Comparison of Homonymy and Polysemy (한국어의 어휘적 중의성의 의미점화효과: 동음이의어와 다의어의 비교)

  • Yu, Gi-Soon;Nam, Ki-Chun
    • Phonetics and Speech Sciences
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    • v.1 no.2
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    • pp.63-73
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    • 2009
  • The present study was conducted to explore how the processing of lexical ambiguity between homonymy and polysemy differs from each other, and whether the representation of mental lexicon was separated from each lexical ambiguity by a semantic priming paradigm. Homonymy (M1 means the literal meaning of '사과', i.e. apple and M2 means another literal meaning of '사과', i.e. apologize) was used in Experiment I, and polysemy (M2 means the literal meaning of '바람', i.e. wind and M2 means the figurative meaning of '바람', i.e. wanton) was used in Experiment 2. The results of both experiments showed that a significant semantic priming effect occurs regardless of the type of ambiguities (homonymy and polysemy) and the difference of their semantic processes. However, the semantic priming effect for polysemy was larger than that for homonymy. This result supports the hypothesis that the semantic process of homonymy is different from that of polysemy.

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A Few Problems for the Intellectual Development of Students in High Schools and Community Colleges

  • Mulyukov, Rustem
    • Research in Mathematical Education
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    • v.14 no.3
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    • pp.211-218
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    • 2010
  • It is a truism that mathematics is about relations (cf. [Halford, G. S. (1999). The properties of representations used in higher cognitive processes: Developmental implications. In: Sigel, I. E. (Ed.), The Development of Mental Representation: Theories and Applications (pp. 147-168). Mahwah, New Jersey: Erlbaum]). In this article we are considering few problems related to the Viviani's and Routh's Theorems. All Problems are connected by the relation which exists between the distances of the point inside the triangle to it sides. We show how reasoning about the relations could lead the student's problem solving process and give easy to understand solutions of the problems. Among the problems being considered are the proof of the Converse to Viviani's Theorem, the formulas for areas of all figures formed by the sides of triangle and its cevians.

The Visual Information Processing and the Characteristics of Behaviour of the Architectural design Process Using Visual Protocol Analysis (시각적 프로토콜 분석법을 이용한 건축디자인의 시각정보처리 과정 및 행위 특성 분석)

  • 김용일
    • Korean Institute of Interior Design Journal
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    • no.19
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    • pp.53-58
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    • 1999
  • The goal of this paper is to understand the visual information process and the characteristics of behaviour of the architectural design process using visual protocol analysis through the actual experiment by the architect. The visual protocol analysis is developed on the basis of the theories of the visual information processing model and visual mental image, which can explain visual representation in architectural design process. A protocol study is reported in which the experimental data by architect is analyzed through the protocol analysis method. The whole design process is divided into the stage of 9 tasks which are classified into 18 visual representatiov. The results about visual cognition in cognitive science are reviewed and summarized, and these findings will help understand the architectural design nature.

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Design and Implementation of Korean Lexical Acquistion Model using Computational Model (계산주의적 모델을 이용한 한국어 어휘습득 모텔 설계 및 구현)

  • Yu, Won-Hee;Park, Ki-Nam;Lyu, Ki-Gon;Lim, Heui-Seok
    • Proceedings of the KAIS Fall Conference
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    • 2007.05a
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    • pp.230-232
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    • 2007
  • 본 논문은 인간의 언어정보처리과정 중 초기 어휘획득(lexical acquisition) 과정을 한국어에 적용시켜 Full-List 모형과 Decomposition 모형의 하이브리드한 형태의 계산주의적 (computational) 어휘정보처리 모델을 구현하고 실험하였다. 실험결과 학습을 통한 언어적 입력의 인간의 어휘획득 과정을 모사(simulate) 할 수 있었고, 특정 문법범주 습득 순서에 대한 이론적 근간을 제시할 수 있었다. 또한 본 연구의 모델에서 자동으로 생성된 Full-List 사전과 Decomposition 사전을 통해 인간의 대뇌 심성표상(mental representation) 형태를 유추할 수 있는 증거를 보였다.

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Related cerebral representations of Morphological Information Processing in Korean Verb and Noun Eojeols (한국어 용언과 체언어절의 형태소 정보처리 관련 대뇌영역)

  • Yim Hyungwook;Park Changsu;You Jaewook;Lim Heuiseok;Nam Kichun
    • Proceedings of the KSPS conference
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    • 2003.10a
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    • pp.75-78
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    • 2003
  • The paper deals with experimental results which was performed to investigate the characteristics of Korean lexical processing and representation of morphemes involved in Korean noun and verb Eojeols. The investigation is also related with the 'English past tense debate' which deals with human mental computation. Experiments using fMRI methods, show that Korean noun Eojeols and both regular and irregular verb Eojeols show a similar activation pattern. Thus, the results indicate that the morphological processing in Korean noun and verb Eojeols are performed quite differently than the Indo-European morphological processing.

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User modeling agent using natural language interface for information retrieval in WWW (자연언어 대화 Interface를 이용한 정보검색 (WWW)에 있어서 사용자 모델 에이젼트)

  • Kim, Do-Wan;Park, Jae-Deuk;Park, Dong-In
    • Annual Conference on Human and Language Technology
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    • 1996.10a
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    • pp.75-84
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    • 1996
  • 인간의 가장 자연스러운 통신 수단은 자연언어이다. 본 논문에서는 자연언어 대화체를 사용한 인터네트 상에서의 정보 검색에 있어서 사용자 모델링 에이젼트 (User modeling Agent or User modeling system)의 모델 형성 기술 및 그의 역할을 서술하고 있다. 사용자 모델은 인간의 심성 모델 (Mental model)에 해당하며, 심성 모델이 사용자가 시스템에 대한 지식과 자신의 문제상황 또는 주변환경에 대하여 가지는 모델임에 반하여, 사용자 모델은 시스템이 사용자의 지식 및 문제 상황을 표상(Representation)하여 형성한 사용자에 대한 모델이다. 따라서 사용자 모델은 시스템의 지능적인 Human Computer Interaction (HCI)의 지원을 위하여 필수적이다. 본 논문에서는 사용자 모델 형성 기술 및 지능형 대화 모델의 지원을 위한 시스템 실례로써 사용자 모델 형성 시스템 $BGP-MS^2$ 와 사용자 모델의 형성을 위하여 구축된 지식베이스 구조를 설명하고 있다.

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