• Title/Summary/Keyword: media sociology

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A Comparative Study on the Korean and U,5, Media's Coverage of the No Gun Ri Massacre (한.미 언론의 노근리사건 보도 비교 연구: 취재원 사용의 차이와 그 요인을 중심으로)

  • Cha, Jae-Young;Rhee, Young-Nam
    • Korean journal of communication and information
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    • v.30
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    • pp.239-273
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    • 2005
  • This study compares the Korean and U.S. media's coverage of the No Gun Ri massacre, analyzing their usages of sources in the stories and explaining by the perspective of media sociology why they differed in them. For the comparison with the AP's report, we selected only the reports of the Korean media which dealt with the incident itself. It was found that most of the Korean media utilized a very small number of sources, and that they relied on the victims alone. In contrast, the AP's sources were much more numerous drawn from both the victims and offenders. As a result, the Korean media failed to ensure the 'diversity of sources' and to illuminate the whole picture of the incident, although they had started to report it far earlier than the AP. From the depth interviews with the reporters, through the framework of media sociology, it was found first at the personal level, that the difference was brought about by the divergent news evaluation. It seemed that the Korean journalists regarded the incident with relatively lower news value than their U.S. counterparts. Next, at the intra-organizational level, it was conceded, neither did the Korean new media have so flexible news collecting system, nor so murk man-power and resource as the AP, which were required for the coverage of such an incident. The Korean media had not established the convention to utilize various sources with conflicting interests. Last, at the extra-organizational level, the Korean news media's coverage was still influenced by the self-censorship mechanism due to the ideologies of 'pro-Americanism' and 'anti-communism', even though the democratization of Korean society itself enabled the sensitive incident to be dealt with eventually by the media.

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Focus Group Interview for childhood creativity education utilizing the media (유아 창의성 교육에 대한 현장 인식 연구 -미디어를 중심으로-)

  • Bae, Soo-Min;Youn, Jeong-Jin
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.8
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    • pp.533-540
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    • 2017
  • The purpose of this research is to explore the awareness and demand of the field of childhood creativity education using media to promote childhood creativity. First of all, we conducted a focus group interview on the actual situation, awareness, and needs of media - based creativity education in early childhood education with 6 ewperts includes 2 professors 1 director, 1 assistant director, 1 teacher. As a result of FGI, first, the actual condition of childhood creativity education using media utilizes electronic bulletin board, animation fairy tale or children's song. Second, the awareness about childhood creativity education using media is recognizing that childhood can't cur off media with thir lives, so education institution utilizes the media naturally. Lastly, the demand about childhood creativity education using media asks the plan which can use childhood creativity education using media through teacher education or training educating for pre-service teachers desirably.. So, The research suggests the need of the childhood creativity education program using media later on.

Marriage Migrants' representation in Korean Cinema

  • de Dios, Ines Miranda
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.11
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    • pp.31-40
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    • 2018
  • This paper studies how marriage migrants are being depicted in Korean Cinema. In the recent years, the foreign population in South Korea has been increasing and so has done the presence of migrant minorities in media, including cinema. This study discusses that korean cinema shows dominant ideologies of power in Korean society where marriage migrants are located at the bottom. Five films were analyzed and from this analysis five frames were extracted. Marriage migrants are frequently depicted as subordinated or powerless, they are usually women in the role of wives, mothers, and daughters-in-law, they are treated as ethnic others, sexualized others or commodities. Consequently, their relationships with Korean nationals are formed by power relations. Moreover, Korean national who do establish some sort of intimate relationship with the marriage migrants are represented as people in the margins of Korean society. In this way, it is reinforced the social position of marriage migrants as outsiders in the Korean society.

A Study on the Effectiveness of Media Based Cultural Studies - Center of creativity education of university students (미디어 기반 교양교과 효과 검증 연구 - 대학생의 창의성 교육 중심으로)

  • Kim, Seong-Won;Youn, Jeong-Jin
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.7
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    • pp.193-201
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    • 2017
  • The purpose of this study is to examine the effect of creativity education on creativity of college students through educational medium such as film, animation, documentary, cartoon, advertisement, etc. Therefore, D university in Busan Metropolitan City held a 15-week creativity program for team college students in the second semester of 2016 "creative convergence". In this study, the data collected by the pre - test and post - test using the creativity questionnaire were analyzed by SPSS 18.0 program. The results of this study are as follows. First, the creativity of college students showed a significant difference in problem solving ability scores in the curriculum for media literacy. Second, the creativity of university students showed a significant difference in creative tendency score in media literacy curriculum. The fact that various media such as movies, animations, documentaries, cartoons, advertisements, etc. are educational media that can be easily accessed in everyday life, suggests that the improvement of creativity suggests educational effects to college students and future students.

Implementation of Recommender System of Seoul Urban Parks Using Rule-based Expert System based on PROLOG (PROLOG기반의 규칙 기반 전문가 시스템을 이용한 서울시 도시 공원 추천 시스템 구현)

  • Son, Se-Jin;Kim, Da-Hee;Cho, Ye-Bon;Chun, Soo-Wan;Lee, Kang-Hee
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.7
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    • pp.847-856
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    • 2017
  • In this paper, we propose a system to users which recommends suitable park using linguistic objects by rule-based inference engine which is made with Prolog. According to the function of city park, which provides positive elements to people such as social, psychological, environmental, and physical, Seoul city park is classified into 6 categories. The classified parks are recommended to users based on the rule based expert system. Rule-based object of park recommendation designs nine linguistic objects based on activity, multi-purposiveness, accessibility, and usage of time. This assigns allowed value accordingly. Generated rules by using these values are fired by user's preference, and infer recommended park. Information on preferences is obtained by way of dialogue, in which the user is asked questions about the three elements that are the criteria for choosing a park. As a result, through the park recommendation system, we intend to increase the user's satisfaction of using park and leisure activities.

Using The Anthology Of Learning Foreign Languages In Ukraine In Symbiosis With Modern Information Technologies Of Teaching

  • Fabian, Myroslava;Bartosh, Olena;Shandor, Fedir;Volynets, Viktoriia;Kochmar, Diana;Negrivoda, Olena;Stoika, Olesia
    • International Journal of Computer Science & Network Security
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    • v.21 no.4
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    • pp.241-248
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    • 2021
  • The article reviews the social media as an Internet phenomenon, determines their place and level of popularity in the society, as a result of which the social networks are a resource with perspective pedagogical potential. The analysis of social media from the point of view of studying a foreign language and the possibility of their usage as a learning medium has been carried out. The most widespread and popular platforms have been considered and, based on their capabilities in teaching all types of speech activities, the "Instagram", "Twitter", and "Facebook" Internet resources have been selected as the subject of the research. The system of tasks of teaching all types of speech activities and showing the advantages of the "Instagram", "Twitter", and "Facebook" platforms has been proposed and briefly reviewed.

Considerable Factors According to Classification of Social Robot Services (소셜 로봇 서비스의 유형화에 따른 유형별 고려 요소)

  • Lee, Ki-Lim;Jeong, Min-Ji;Choi, Seungyeon;Park, Jae Wan
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.8
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    • pp.883-892
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    • 2018
  • Recently, as interest in social robots to support physical convenience and emotional sympathy has increased, and social internet has developed, a social robot has evolved as various services simply beyond robot function. Therefore, to develop a social robot service effectively, it is required to study the functional application and methods of interaction between user and social robot service. The purpose of this study is to classify social robot services and to suggest the types of elements that need to be considered in service development. To do this, we conducted in-depth case studies and analysis based on the theoretical definitions and characteristics of social robots. Then, based on the sympathy and functions, we classified social robot services into 1) emotional support type, 2) companion type, 3) guide type, and 4) life support type. In addition, in this study, we derive the considerable factors according to the classified types for the development of effective social robot services. This study will contribute to the understanding and development of various services using a social robot.

A Study on Spatial Co-experience through Social Data (소셜 데이터를 통한 공간적 공동경험에 관한 연구)

  • Cha, Min-Geum;Lee, Jooyoup
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.851-859
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    • 2017
  • Today, with the advent and development of Social Network Service (SNS), various types of information that have been difficult to observe have been pouring out. Recently, Vertical Social Networking Service (SNS), a service that shares specific interests with users' Vertical Social Networking Service) is emerging as a major research area. Especially, various human, social and spatial characteristics can be observed through geolocation data and social data collected through mobile GPS, and it is used in various studies. In this study, we analyze the social data collected through the image - based vertical SNS Instagram, and measure the user 's experience based on the social media based on the user' s spatial context. Therefore, in this study, we investigate what types of spatial patterns exist between experiential elements of sharing experiences and geographical characteristics through social data, and examine a new model of shared experience structure through extracted data.

Interactive Cultural Content Using Finger Motion and HMD VR (Finger Motion과 HMD VR을 이용한 인터렉티브 문화재 콘텐츠)

  • Lee, Byungseok;Jung, Jonghee;Back, Chanyeol;Son, Youngro;Chin, Seongah
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.11
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    • pp.519-528
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    • 2016
  • Most cultural contents currently we face are not suitable for associating with state of arts and high technology as simply providing one-sided learning. Pictures and movies of cultural contents also sees to utilize for efficacy of cultural education. There are still some limitations to draw interest from users when providing one-sided learning for cultural study, which aims to only deliver knowledge itself. In this paper, we propose interactive HMD VR cultural contents that can support more experience to get rid of aforementioned limitations. To this end, we first select quite interesting and wellknown cultural contents from world wide to draw more attention and effect. To increase immersion, presence and interactivity we have used HMD VR and Leapmotion, which intentionally draws more attention to increase interest. The cultural contents also facilitate augmented information as well as puzzle gaming components. To verify, we have carried out a user study as well.

The Effects of Social Media on Music-induced Tourism: A Case of Korean Pop Music and Inbound Tourism to Korea

  • Oh, Sehwan;Ahn, JoongHo;Baek, Hyunmi
    • Asia pacific journal of information systems
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    • v.25 no.1
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    • pp.119-141
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    • 2015
  • With the rapid spread of social media, video-sharing social media like YouTube has emerged as a consumption and distribution channel for entertainment goods such as music videos and movie trailers. In tourism research, there has been a lot of research of how the visual media such as movies and soap operas induced tourism. However, no studies have attempted to examine the role of social media as a music consumption channel and its impact on tourism. Expanding a body of media-induced tourism, we analysed the impact of video-sharing social media on music-induced tourism with a case of Korean pop music and inbound tourism to Korea. Developing a Web-crawler, we collected YouTube users' comments data on 166 Korean pop music video clips which were released from 2009 to 2012 with over 1 million view counts. Controlling many of the determinants of tourism and analysing country-by-country impact of YouTube comments with the panel data, we found that engagement of Korean pop music video clips on YouTube is a significant predictor for the flow of inbound tourists to Korea.