• Title/Summary/Keyword: media map

Search Result 549, Processing Time 0.03 seconds

Displacement mapping using an image pyramid based multi-layer height map (이미지 피라미드 기반 다층 높이 맵을 사용한 변위 매핑 기법)

  • Chun, Young-Jae;Oh, Kyoung-Su
    • Journal of the Korea Computer Graphics Society
    • /
    • v.14 no.3
    • /
    • pp.11-17
    • /
    • 2008
  • Many methods which represent complex surfaces using height map without a number of vertex have been researched. However, a single layer height map cannot present more complex objects because it has only one height value on each position. In this paper, we introduce the new approach to render more complex objects, which are not generated by single layer height map, using multi layer height map. We store height values of the scene to each texture channel by the ascending order. A pair of ordered height values composes a geometry block and we use this property. For accurate ray search, we store the highest value in odd channels and the lowest value in even channels to generate quad tree height map. Our ray search algorithm shows accurate intersections between viewing ray and height values using quad tree height map. We solve aliasing problems on grazing angles occurred in previous methods and render the result scene on real-time.

  • PDF

An Improved Method for Detecting Caption in image using DCT-coefficient and Transition-map Analysis (DCT계수와 천이지도 분석을 이용한 개선된 영상 내 자막영역 검출방법)

  • An, Kwon-Jae;Joo, Sung-Il;Kim, Gye-Young;Choi, Hyung-Il
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.4
    • /
    • pp.61-71
    • /
    • 2011
  • In this paper, we proposed the method for detecting text region on image using DCT-coefficient and transition-map analysis. The detecting rate of traditional method for detecting text region using DCT-coefficient analysis is high, but false positive detecting rate also is high and the method using transition-map often reject true text region in step of verification because of sticky threshold. To overcome these problems, we generated PTRmap(Promising Text Region map) through DCT-coefficient analysis and applied PTRmap to method for detecting text region using transition map. As the result, the false positive detecting rate decreased as compared with the method using DCT-coefficient analysis, and the detecting rate increased as compared with the method using transition map.

Deep Learning-Based Lighting Estimation for Indoor and Outdoor (딥러닝기반 실내와 실외 환경에서의 광원 추출)

  • Lee, Jiwon;Seo, Kwanggyoon;Lee, Hanui;Yoo, Jung Eun;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
    • /
    • v.27 no.3
    • /
    • pp.31-42
    • /
    • 2021
  • We propose a deep learning-based method that can estimate an appropriate lighting of both indoor and outdoor images. The method consists of two networks: Crop-to-PanoLDR network and LDR-to-HDR network. The Crop-to-PanoLDR network predicts a low dynamic range (LDR) environment map from a single partially observed normal field of view image, and the LDR-to-HDR network transforms the predicted LDR image into a high dynamic range (HDR) environment map which includes the high intensity light information. The HDR environment map generated through this process is applied when rendering virtual objects in the given image. The direction of the estimated light along with ambient light illuminating the virtual object is examined to verify the effectiveness of the proposed method. For this, the results from our method are compared with those from the methods that consider either indoor images or outdoor images only. In addition, the effect of the loss function, which plays the role of classifying images into indoor or outdoor was tested and verified. Finally, a user test was conducted to compare the quality of the environment map created in this study with those created by existing research.

Image Caption Area extraction using Saliency Map and Max Filter (중요도 맵과 최댓값 필터를 이용한 영상 자막 영역 추출)

  • Kim, Youngjin;Kim, Manbae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2014.11a
    • /
    • pp.63-64
    • /
    • 2014
  • 본 논문에서는 Saliency map과 Max Filter를 이용한 영상의 자막영역을 추출 한다. Saliency map은 눈에 띄는 영역, 즉 영상에서 주변영역에 비해 밝기 차이가 심한 영역과 윤곽선에 대한 특징이 강한 영역을 돌출하는 것을 말하며, MaxFilter는 중심 픽셀을 최대 윈도우 값을 사용하는 것으로 극단적인 Impulse Noise를 제거하는데 효과적이며 특히 어두운 스파이크를 제거하는데 유용하게 사용된다. 이 두 가지의 특징들을 이용하여 영상의 자막 영역을 추출한다.

  • PDF

Internal cell skip algorithm for TMC2 occuapncy map compression (TMC2 Occupancy map 압축을 위한 내부 블록 스킵 알고리즘)

  • Park, Juntaek;Lee, Jongseok;Park, Seanae;Sim, Donggyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2018.06a
    • /
    • pp.193-194
    • /
    • 2018
  • 본 논문은 Point Cloud 데이터 압축을 위해 사용되는 MPEG PCC TMC2의 Occupancy map coding을 효과적으로 압축하기 위해 내부 블록 스킵 방식을 제안한다. TMC2에서 생성된 patch들을 2차원 그리드에 packing 하여 생성된 occupancy map은 patch 내부의 대부분의 occupancy가 'full'이라는 특징을 갖는다. 따라서 이러한 특징을 이용하여 patch 내부의 occupancy를 간소화 하면 occupancy map을 표현하기 위한 비트를 절약 할 수 있다. 이러한 방법을 통해 본 논문에서는 기존 TMC2의 occupancy map의 비트양 대비 평균 -1.37%의 성능을 얻었다.

  • PDF

Propriety analysis of Depth-Map production methods For Depth-Map based on 20 to 3D Conversion - the Last Bladesman (2D to 3D Conversion에서 Depth-Map 기반 제작 사례연구 - '명장 관우' 제작 중심으로 -)

  • Kim, Hyo In;Kim, Hyung Woo
    • Smart Media Journal
    • /
    • v.3 no.1
    • /
    • pp.52-62
    • /
    • 2014
  • Prevalence of common three-dimensional display progresses, increasing the demand for three-dimensional content. Starting from the year 2010 to meet increasing 2D to 3D conversion is insufficient to meet demand content was presented as an alternative. But, Convert 2D to 3D stereo effect only emphasizes content production as a three-dimensional visual fatigue and the degradation of the Quality problems are pointed out. In this study, opened in 2011 'Scenes Guan', the 13 selected Scene is made of the three-dimensional transform the content and the Quality of the transformation applied to the Depth-Map is a visual representation of three-dimensional fatigue and, the adequacy of whether the expert has group interviews and surveys were conducted. Many of the changes are applied to the motion picture of the three-dimensional configurations of Depth-Map conversion technology used in many ways before and after the analysis of the relationship of cascade configurations to create a depth map to the stage. Experiments, presented in this study is a three-dimensional configuration of Depth-Map transformation can lower the production of a three-dimensional visual fatigue and improve the results obtained for a reasonable place was more than half of the experiment accepted the expert group to show a positive reaction were. The results of this study with a rapid movement to convert 2D images into 3D images of applying Depth-map configuration cascade manner to reduce the visual fatigue, to increase the efficiency, and has a three-dimensional perception is the result derived.

Intermediate View Synthesis Method using Kinect Depth Camera (Kinect 깊이 카메라를 이용한 가상시점 영상생성 기술)

  • Lee, Sang-Beom;Ho, Yo-Sung
    • Smart Media Journal
    • /
    • v.1 no.3
    • /
    • pp.29-35
    • /
    • 2012
  • A depth image-based rendering (DIBR) technique is one of the rendering processes of virtual views with a color image and the corresponding depth map. The most important issue of DIBR is that the virtual view has no information at newly exposed areas, so called dis-occlusion. In this paper, we propose an intermediate view generation algorithm using the Kinect depth camera that utilizes the infrared structured light. After we capture a color image and its corresponding depth map, we pre-process the depth map. The pre-processed depth map is warped to the virtual viewpoint and filtered by median filtering to reduce the truncation error. Then, the color image is back-projected to the virtual viewpoint using the warped depth map. In order to fill out the remaining holes caused by dis-occlusion, we perform a background-based image in-painting operation. Finally, we obtain the synthesized image without any dis-occlusion. From experimental results, we have shown that the proposed algorithm generated very natural images in real-time.

  • PDF

Implementing a Depth Map Generation Algorithm by Convolutional Neural Network (깊이맵 생성 알고리즘의 합성곱 신경망 구현)

  • Lee, Seungsoo;Kim, Hong Jin;Kim, Manbae
    • Journal of Broadcast Engineering
    • /
    • v.23 no.1
    • /
    • pp.3-10
    • /
    • 2018
  • Depth map has been utilized in a varity of fields. Recently research on generating depth map by artificial neural network (ANN) has gained much interest. This paper validates the feasibility of implementing the ready-made depth map generation by convolutional neural network (CNN). First, for a given image, a depth map is generated by the weighted average of a saliency map as well as a motion history image. Then CNN network is trained by test images and depth maps. The objective and subjective experiments are performed on the CNN and showed that the CNN can replace the ready-made depth generation method.

Effects of Depth Map Quantization for Computer-Generated Multiview Images using Depth Image-Based Rendering

  • Kim, Min-Young;Cho, Yong-Joo;Choo, Hyon-Gon;Kim, Jin-Woong;Park, Kyoung-Shin
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.5 no.11
    • /
    • pp.2175-2190
    • /
    • 2011
  • This paper presents the effects of depth map quantization for multiview intermediate image generation using depth image-based rendering (DIBR). DIBR synthesizes multiple virtual views of a 3D scene from a 2D image and its associated depth map. However, it needs precise depth information in order to generate reliable and accurate intermediate view images for use in multiview 3D display systems. Previous work has extensively studied the pre-processing of the depth map, but little is known about depth map quantization. In this paper, we conduct an experiment to estimate the depth map quantization that affords acceptable image quality to generate DIBR-based multiview intermediate images. The experiment uses computer-generated 3D scenes, in which the multiview images captured directly from the scene are compared to the multiview intermediate images constructed by DIBR with a number of quantized depth maps. The results showed that there was no significant effect on depth map quantization from 16-bit to 7-bit (and more specifically 96-scale) on DIBR. Hence, a depth map above 7-bit is needed to maintain sufficient image quality for a DIBR-based multiview 3D system.

MapAppGen : Drupal Based Map Application Generator (MapAppGen: Drupal 기반 맵 응용 생성기)

  • Jeong, Min-Kyung;Nam, Mi-Jin;Kang, Hye-Rim;Eum, Doohun
    • Annual Conference of KIPS
    • /
    • 2010.11a
    • /
    • pp.72-75
    • /
    • 2010
  • Google을 시작으로 포털 사이트들이 Maps API를 공개하면서 맵 응용에 대한 수요가 급증하고 있다. 맵 응용의 개발은 대부분 수작업으로 이루어지고 있기 때문에 맵 응용의 생산성이 떨어질 뿐만 아니라 유지 보수에도 많은 시간과 노력이 요구되고 있다. 우리가 설계하고 구현한 MapAppGen은 ModuleGen, IndexGen, MapGen으로 구성되며 맵 응용을 자동으로 생성한다. MapAppGen은 Google Maps API를 사용하여 CMS(Content Management System) 중의 하나인 Drupal에 적용 가능한 모듈들을 생성해 맵 응용에 대한 생산성을 향상시켜 준다. MapAppGen처럼 맵 응용을 위해 Drupal 모듈을 생성하는 생성기는 현재 존재하지 않으며 Gmap이나 NodeMap과 같이 고정된 맵 인터페이스 모듈들은 존재한다. 그러나 Gmap이나 NodeMap 모듈은 Drupal의 기본 컨텐츠 타입 모듈에 의존하기 때문에 사용자는 원하는 지형/지물 컨텐츠 타입을 생성해 활용할 수 없고 지형/지물들을 유형별로 맵 상에 표시하고 연관된 컨텐츠들을 검색할 수도 없다.