• 제목/요약/키워드: media

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다중 인물 포함 단일 영상으로부터의 파라미터 기반 3차원 휴먼 모델 생성 기법 성능 비교 연구 (A comparative study on the performance of the parameter-based 3D human model generation techniques from a single image including multiple people)

  • 엄기문;김정환;김원준;이희경;양승준;서정일
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2022년도 추계학술대회
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    • pp.157-160
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    • 2022
  • 본 논문에서는 다중 인물 포함 단일 영상으로부터 파라미터 기반 3차원 휴먼 모델 생성 기법 중 최근 발표된 SOTA 기법 4가지에 대해 대표적인 데이터 셋들에 대해 사전 학습 모델을 사용한 복원 성능 비교 실험을 수행하였다. 실험결과, CLIFF 기법과 PyMAF-x 기법이 PARE 기법이나 ROMP 기법에 비해 우수한 결과를 보였다.

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미디어 개념과 분류기준에 따른 미디어 종류 개발 (A Study on the Development of Media Type according to Media Concept and Classification Criteria)

  • 박주현;박성훈;강봉숙
    • 정보관리학회지
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    • 제36권3호
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    • pp.81-107
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    • 2019
  • 본 연구의 목적은 문헌정보학에서 미디어 교육을 적극적으로 수용해야 하는 당위성을 주장하고 문헌정보학의 관점에서 미디어의 개념과 분류기준에 따라 미디어의 종류를 제시하는 데 있다. 미디어의 개념에 따른 미디어 종류를 제시하기 위하여 미디어의 사전적 개념과 목록규칙 RDA에 제시된 미디어 분류를 고찰하였고, 고등학교 '언어와 매체' 교과서와 한국언론학회의 초 중등학생용 교육 자료 및 문헌정보학 교과서를 분석하였다. 그리고 분석 결과를 바탕으로 미디어의 개념과 분류기준에 따른 미디어의 종류를 제시하였다. 본 연구에서는 미디어를 매체와 동일한 의미로 설정하고, 미디어가 의사소통의 수단으로 기능하며, 정보를 담고 있거나 전달하거나 재현하는 물리적인 물체를 통해 그 속에 담긴 정보를 인간의 감각기관을 통해 획득할 수 있는 것으로 정의하였으며, '미디어속 정보', '자료', '재현 장치'를 미디어의 3가지의 논리적 구성요소로 설정하였다.

환대산업에서 문화적 가치의 Social Media를 통한 Electronic word-of-mouth (eWOM)에 대한 영향 -중국, 한국, 미국 간의 문화 비교 연구- (The cultural value effects on social media eWOM in the hospitality industry -A cross cultural study of comparison among China, Korea, and the USA-)

  • Kang, Sun-Goo;Oh, Chang-Ho
    • 경영과정보연구
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    • 제34권1호
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    • pp.191-209
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    • 2015
  • Social Media 상의 Electronic word-of-mouth(eWOM)는 다양한 사업 경영에 있어서 핵심적인 마케팅 도구로 인식되고 있다. 환대산업에서는 이 Social Media eWOM를 이해하는 것은 잠재적 고객들에게 국제적으로 쉽고 빠르게 다가가는 핵심요인이라 볼 수 있다. 그러나 환대산업분야에서의 Social Media eWOM의 효율성을 국제적 관점에서 평가하는 실증 연구는 아주 부족한 실정이다. 환대산업시장의 경쟁적인 특성을 고려하면, 마케팅 종사자들은 Social Media eWOM의 효율성의 평가는 물론, 외국인 고객을 촉진하고 수익성을 증대하기 위한 문화적 요소에 의한 효과의 평가하여야 한다. 본 연구의 핵심 목적은 환대산업에서 Social Media eWOM가 문화적 가치에 영향력을 검증하는 것이다. 본 연구는 중국, 한국, 미국의 세 나라를 비교 하여 나라마다 Social Media eWOM에 관여하는 정도의 차이의 존재를 실증하였다. 본 연구는 환대산업 마케터에게 국제적 Social Media 마케팅 전략에 중요한 의미를 제공할 것이라 기대된다.

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Evaluation of vitrification for cryopreservation of teeth

  • Dissanayake, Surangi C.;Che, Zhong-Min;Choi, Seong-Ho;Lee, Seung-Jong;Kim, Jin
    • Journal of Periodontal and Implant Science
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    • 제40권3호
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    • pp.111-118
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    • 2010
  • Purpose: The aim of this study was to investigate whether vitrification in the cryopreservation of periodontal ligament (PDL) cells could be useful for tooth banking. Methods: In step 1, primary cultured human PDL cells were cryopreserved in 100% conventional cryopreservation media and 100% vitrification media (ESF40 media) in different temperatures for 2 weeks. In step 2, a series of modified vitrification formulae named T1 (75% vitrification media + 25% F-media), T2 (50% vitrification media + 50% F-media) and T3 (25% vitrification media + 75% F-media) were used to store PDL cells for 2 weeks and 4 weeks in liquid nitrogen. MTT assay was performed to examine the viability of PDL cells. Results: Maximum cell viability was achieved in cells stored in 100% conventional cryopreservation media at $-196^{\circ}C$ (positive control group) in step 1. Compared to the positive control group, viability of the cells stored in 100% vitrification media was very low as 10% in all test conditions. In step 2, as the percentage of vitrification media decreased, the cell viability increased in cells stored for 2 weeks. In 4-week storage of cells in step 2, higher cell viability was observed in the T2 group than the other vitrification formulae while the positive control group had the highest viability. There was no statistically significant difference in the cell viability of 2-week and 4-week stored cells in the T2 group. Conclusions: These observations indicate 100% vitrification media is not successful in PDL cell cryopreservation. Conventional cryopreservation media is currently the most appropriate media type for this purpose while T2 media would be interesting to test for long-term storage of PDL cells.

유아의 영상미디어 시청시간과 취침시간이 집행기능곤란에미치는 영향: 유아의 채널 선택권과 부모의 제한형 미디어중재의 조절된-조절된 매개효과 (The Effect of Children's Screen Media Time on Bedtime and Executive Function Difficulties: A Moderated-Moderated Mediation Effect of Children's Media Content Selection and Parental Restrictive Media Mediation)

  • 김윤경;박주희;박예슬;홍지연
    • 한국보육지원학회지
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    • 제20권2호
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    • pp.145-167
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    • 2024
  • Objective: This study aimed to investigate the moderated-moderated mediating effects of children's media content selection and parental restrictive media mediation on the relationship between children's screen media time and executive function difficulties. Methods: A total of 693 parents of children aged 5~6 years participated in this study and were asked to answer all survey questions. The data were analyzed by descriptive statistics and correlation analysis using SPSS 27.0. Model 11 of PROCESS macro 4.3 was used to examine the moderated-moderated mediation model. Children's gender, age, childcare enrollment status, and household income were included in the analyses as covariates. Results: The moderated-moderated mediating effects of children's media content selection and parental restrictive media mediation were found to be significant. Specifically, bedtime mediated the relationship between screen media time and executive function difficulties only when parents did not appropriately implement restrictive mediation and children freely selected media content. Conclusion/Implications: It is recommended that parents understand the importance of implementing restrictive media mediation and selecting appropriate media contents for their child to prevent executive function difficulties in early childhood. Also, child education or day-care centers should offer education program about appropriate media use to reach more parents.

기업의 SNS 활용과 사회적 책임 성과: 기업 연령의 조절 효과를 중심으로 (Corporate use of Social Media and Corporate Social Performance: Evidence from Korea)

  • 박지현;권도균;김양민
    • 아태비즈니스연구
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    • 제15권2호
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    • pp.53-70
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    • 2024
  • Purpose - The purpose of this paper is to examine whether firms use social media to disseminate good news to various stakeholders thereby enhancing corporate social performance (CSP). Design/methodology/approach - This study collected data from various databases such as Korea Economic Justice Institute (KEJI) Index, VALUESearch, and TS2000, and such social media platforms as Instagram and Meta (formerly known as facebook). The sample of this study includes 3,474(firm-year) observations from 799 unique Korean firms between 2013-2022. This study conducts fixed effect panel regression analysis to test the hypotheses. Findings - First, we found both corporate use of social media, and the number of uploaded corporate news on social media were positively related to CSP. We also found that positive user reactions to the news on social media were positively related to CSP. Second, we examine the moderating roles of firm age in the relationships described above. The results show that firm age strengthens both the relationship between number of uploaded news on social media and CSP, and the relationship between positive user reactions to news on social media and CSP. Research implications or Originality - This study extends the social media research in the management literature by investigating how corporate use of social media, number of uploaded corporate news on social media, and the user reactions on the news on social media affect corporate social performance. For a practical implication, our results allow the stakeholders to better predict corporate future CSP. They suggest that ceteris paribus, firms that use social media actively, vis-a-vis firms that do not use social media actively, are more likely to get good CSP scores. They also suggest that such beneficial effects of social media will become more prominent as companies get older.

Mass Media and Space Science

  • Park, Seong-Cheol
    • 한국우주과학회:학술대회논문집(한국우주과학회보)
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    • 한국우주과학회 2008년도 한국우주과학회보 제17권2호
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    • pp.22.1-22.1
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    • 2008
  • Media company is not a business which sells news and information but a company sells audience's attention. Advertisers estimate audience's quantity and quality which pay attention to media and pay the cost. Thus drawing audience's attention is a natural and instinctive behavior for survival of media company. News doesn't deliver the fact just as it. That's impossible. News is a commodity made by processing and selection of the media company and journalist. On the process, judge of values is involved and limitation of time and place of media is considered. If scientists understand media's character truly, their misunderstanding about media company and journalist may be cleared up. In this society, media is not a being to ignore, particularly for big science like space science which spends huge public capital. Nowadays, space science meets the time to take the leap in Korea. However that can be crisis cause of uncertainty of science activity. When the crisis which no one desires happens, preparation needs for new opportunity. We can take the crisis as a chance. Understanding about media and public will be the first step for this preparation.

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소셜미디어 연구의 흐름: 경영학 관련 연구의 메타분석 (Research trends in social media: A meta-analysis of business-related literature)

  • 곽현;박선주;정승화;정예림
    • 지식경영연구
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    • 제16권2호
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    • pp.29-45
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    • 2015
  • The number of studies on social media has increased rapidly worldwide. There has been, however, little effort to assess the achievements and limitations of social media studies up to present. The purpose of this study is to provide a systematical viewpoint on social media research published by scholarly business-related journals. Our analysis focus on research topic, functionality, targeted media types, methodology, and characteristics. User research receives the most attention, followed by effect research in terms of developmental models of media research agenda. The major methodological trend is online survey. Facebook and twitter are the two most popular mediums studied in literature, and social media is mainly characterized as information sharing as well as relationship building. Two recommendations are suggested in ways to strengthen social media research: more various topics and application areas, and the rigor and diversity of research methods.

블로그-트위터 매체 간 특성 차이 및 사용자 제품정보 처리와 평가차이 비교에 관한 연구 (A Comparative Study on Different Characteristics of Social Media and Product Information Processing and Evaluation)

  • 이재범;허정;정민형;신용재
    • 한국정보시스템학회지:정보시스템연구
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    • 제21권1호
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    • pp.69-91
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    • 2012
  • The study investigates the media distinctiveness between twitter and other social media and describes how product information interpretation and responsiveness by internet users can be affected by the distinctive characteristics of twitter and blog media. The characteristics include relationship formation patterns among users, channel diversity, immediateness of information communication, information flow within media, media credibility, and management cost. Specifically, we statistically tested whether these characteristics are meaningfully differentiated by users. Results also showed that users perceived product information processing level and product evaluation direction differently based on these media characteristics. The current findings can serve as a pioneering work to provide a theoretical framework for examining social media characteristics and their impacts on consumer perception. In addition, this study practically suggests that marketers and network managers need to use differentiated communication strategies for twitters as a marketing strategic option.

디지털 시대의 인터랙티브 TV 프로그램들 (Interactive TV Programs in Digital Broadcasting)

  • 장민선;김진구;정문열
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2003년도 정기총회 및 학술대회
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    • pp.157-160
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    • 2003
  • 한국의 방송은 이제 인터랙티브 TV 서비스를 실시하기 시작했다. 인터랙티브 서비스는 잠재가치가 매우 뛰어나 앞으로의 방송시장에 막대한 부를 안겨줄 수 있을 것으로 예상되고 있다. 그러나 우리나라는 인터랙티브 TV프로그램이 기술적으로는 충분히 가능함에도 불구하고, 그다지 실질적으로 활용하지 못하고 있다. 이는 근본적으로는 인터랙티브 기술이 시청자의 관심과 참여를 이끌어낼 만큼 경쟁력 있는 포맷의 컨텐츠를 발굴해 내지 못하고 있기 때문이다. 따라서 본 논문에서는 우선 TV의 인터랙티브성(Interactivity)을 정의 내리고, 해외 인터랙티브 TV프로그램 제작 성공 사례를 분석한다. 그리고 이들이 어떤 기술을 바탕으로 서비스를 하고 있으며 어떻게 성공할 수 있었는지 알아보도록 한다. 그리고 한국 디지털 방송의 성공을 위한 인터랙티브 방송 모델을 제시한다.

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