• Title/Summary/Keyword: meaning of work

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A Study on the Image Expressed in Movies of Wes Anderson : Focused on , (웨스 앤더슨의 영화 속 유니폼에 표현된 이미지 연구 : 영화 <문라이즈 킹덤>, <그랜드 부다페스트 호텔>을 중심으로)

  • Cha, Jihyun;Kwon, Mijeong;Ryang, Samseok
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1303-1312
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    • 2017
  • Ideologies are expressed by the various elements that make up the film. One of them is costume. The purpose of this study is to analyze the formative features and images of uniforms displayed on the costumes in Wess. Anderson 's films. To this end, the authors selected two pieces of Wes Anderson's work, 'Moonrise Kingdom' (2012) and 'Grand Budapest Hotel' (2014), which were produced after 2010. Through this study, we could understand the causality between the two and the symbolic meaning of it. The uniforms that appear in the film express the sense of belonging, independence, authority, mission, identity, self-esteem, and self-esteem in order to reveal the occupation and role of the characters. And authority and mission. I

Different Effects of Sound Stimuli on Performing Left-and Right-Hemispheric Tasks (뇌의 좌반구와 우반구의 작용에 미치는 음의 서로 다른 영향)

  • Gang, Seong-Hun;Ando, Y.;Cha, Il-Hwan
    • The Journal of the Acoustical Society of Korea
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    • v.6 no.2
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    • pp.5-14
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    • 1987
  • In order to examine the different effects of noise and music on mental tasks, an addition of figures as a left-hemispheric task and a pattern search as a right-hemispheric task were given to elementary school pupils under conditions of jet noise stimulus, music stimulus, and no-sound stimulus, respectively. Results showed that effects of music and noise stimuli during these tasks were significantly different. The subjects under music stimulus tended, when performing additions, to show occasional short periods in which they produced substantially less than their own average rate of work. This is due to interaction between calculation and hearing music in the left hemisphere, whereas there was no detrimental effects on the task of addition under noise stimulus as well as no-sound stimulus because the addition and the noise may be separately processed in different cerebral hemispheres. As effects of noise on performing search task, the subjects tended to show instantaneous agitations in their working curves. Since noise with no-meaning is processed in the right hemisphere, it may be explained as an interacting effect in this hemisphere.

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A study on Interpretating Japanese Menus (일식메뉴 해설에 관한 연구 I)

  • 송청락
    • Culinary science and hospitality research
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    • v.4
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    • pp.211-224
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    • 1998
  • This study is research about coinage and interpretation of Japanese Menus in luxury hotels in Seoul. Japanese Menus consist of three categories. These can be expressed A+B+C groupings. A represents Ingredients, C represents the cooking method, while B shows the name of a region(B1), the seasoning(B2), and a word that expresses the shape of the food(B3), etc. B can be flexible in meaning. However, the setting, A+B+C, is not always used strictly for these category meanings. Ingredients, A, is sometimes used independently(ex, ぃくとろろ), and at other times B1 + C, B2 + C or B3 + C are used. Sometimes A+C is used without B. The most general expression is Ingredients + the method for cooking(A+C Type). By knowing the menu description the food type and cooking method can be discovered. Most concrete method is Ingredients + procedure for seasoning + cooking method(A+B2+C Type) show how something is made and what kind of seasoning. This method is frequently used for roasted dishes with seasoning. Food which is expressed by A, Ingredients, does not require a complicated cooking process and is fixed by a conventional cooking process without any explanation ; delicacies(珍味), an hors d'oeuvres(前菜), sushi(Japanese vinegared rice delicacies) and sliced raw fish. There are two obstacles in interpreting Japanese Menus. First, we cannot look up the menu words easily in a dictionary because the mixing of Chinese Characters and the pronunciation of them differs from Korean chinese characters. Secondly, the names of Japanese food are inserted with a name of a place or another symbolic word, so they sometimes cannot be translated. We should offer various and accurate information for foreign customers because various Non-Japanese people use these restaurants frequently. This will enable them to enjoy themselves more comfortably. Therefore, you should decide the words carefully and provide an explanation about the complicated parts of the Menu when you work with Menu copywriter.

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Combat Entity Based Modeling Methodology to Enable Joint Analysis of Performance/Engagement Effectiveness - Part 2 : Detailed Model Design & Model Implementation (성능/교전 효과도의 상호 분석이 가능한 전투 개체 기반의 모델링 방법론 - 제2부 : 상세 모델 설계 및 모델 구현)

  • Seo, Kyung-Min;Choi, Changbeom;Kim, Tag Gon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.2
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    • pp.235-247
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    • 2014
  • Based on two dimensional model partition method proposed in Part 1, Part 2 provides detailed model specification and implementation. To mathematically delineate a model's behaviors and interactions among them, we extend the DEVS (Discrete Event Systems Specification) formalism and newly propose CE-DEVS (Combat Entity-DEVS) for an upper abstraction sub-model of a combat entity model. The proposed CE-DEVS additionally define two sets and one function to reflect essential semantics for the model's behaviors explicitly. These definitions enable us to understand and represent the model's behaviors easily since they eliminate differences of meaning between real-world expressions and model specifications. For model implementation, upper abstraction sub-models are implemented with DEVSim++, while the lower sub-models are realized using the C++ language. With the use of overall modeling techniques proposed in Part 1 and 2, we can conduct constructive simulation and assess factors about combat logics as well as battle field functions of the next-generation combat entity, minimizing additional modeling efforts. From the anti-torpedo warfare experiment, we can gain interesting experimental results regarding engagement situations employing developing weapons and their tactics. Finally, we expect that this work will serve an immediate application for various engagement warfare.

A Comparative Study of the Chinese Characters education in Korea and China (한·중 한자교육 비교)

  • Yu, Hyuna
    • Cross-Cultural Studies
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    • v.27
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    • pp.415-434
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    • 2012
  • The Hanja used in Korean are traditional Chinese characters, but what Chinese people use now is simplified characters. So, there are differences in pronunciation and meaning between the characters used by Korean and Chinese. More than 70% of the Korean language vocabulary derived from or were influenced by hanja. For the inheritance and development of traditional culture,and for the communication among countries of the Chinese characters cultural circle in Northeast Asia, should we build up an authentic Chinese education system. But the government hasn't pay much attention to this work, and the government's policy can't implement the efficient education. Consequently, in these days, there are more and more Korean people who are functionally illiterate in Chinese. Recently, proficiency tests of Chinese characters are expected to promote the development of Chinese education. But, most Koreans' motives for Chinese study are usually to pass the college entrance exam or to compete for jobs. However, after passing the test, the motive for studying gradually fade away. It is the basic problem faced by Korean Chinese character education. Since the 1950s, various character education methods have been studied in China, the research results were appliedin their textbooks and other materials. Therefore, a well-organized and efficient learning-by-step education system was built up. At present, China's literacy education in the textbooks utilizes a range of methods including revisional centralized and distributed. Unfortunately, there is still one shortcoming worthy of concerns: how to solve the problems due to the simplification of traditional Chinese characters? Is it possible to revive traditional Chinese characters? Before adopting the results of research on China's literacy education and applying them to our character education, we should consider our specific situation carefully. Adopting the research results with cautious review and objective criticism should have a positive impact on Korean Chinese character education.

Job Satisfaction of Social Workers from the Dimensions of Hedonia & Eudaimonia (헤도니아와 유데모니아 차원에서 분석한 사회복지사의 직무만족)

  • Song, In Han;Lee, Kyeongwon;Kim, Eunsil
    • Korean Journal of Social Welfare Studies
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    • v.49 no.4
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    • pp.131-157
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    • 2018
  • The happiness of social worker's role in promoting the happiness of the people has been relatively overlooked. Despite the importance of the ultimate value and meaning of eudaimonic happiness felt by social workers as a value-oriented profession, negative aspects such as work-related burn-out or hedonic happiness such as pleasure has been mainly focused so far. Happiness is a concept that must be met with both hedonia and eudaimonia, and it is necessary to understand both two dimensions of job satisfaction experienced by social workers. The purpose of this study is to investigate 376 social worker's hedonic and eudaimonic job satisfaction and factors associated with them by analyzing "Social Worker's Eudaimonia" dataset in which the Korean Version of Global Hedonic & Eudaimonic Job Satisfaction(K-GHEJS) scale was used. The results showed that the factors affecting hedonia and eudaimonia were different so that hedonia was statistically significantly associated with the levels of education, income and workload while eudaimonia was not. Based on these results, how to improve the hedonic and eudaimonic job satisfaction among social workers was discussed.

Economic Activities in Digital Platforms: Types, Natures, Risks, Policy Suggestions (플랫폼 경제활동에 대한 시론적 고찰: 유형, 특성, 예상위험, 정책대안을 중심으로)

  • Kim, Suyoung;Kang, Myungjoo;Ha, Eunsol
    • 한국사회정책
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    • v.25 no.4
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    • pp.199-231
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    • 2018
  • The development of ICT has led to changes in the pattern and the meaning of work and requires restructuring of the existing social security system, which was established chiefly for the wage workers in the industrial economy. However, while economic activities within the digital platform markets are different from industrial labour, there is still a lack of discussion on what social problems platform workers can face and how to cope with them. As a comprehensive sketch of economic activities in platform economy, this study identifies the types of platform workers and analyses three characteristics of their economic activities - flexibility, virtuality, and connectivity. It then examines what social risks can be derived form the three characteristics. This research lastly suggests alternative social safety nets and policies to alleviates the social risks and problems that platform workers may face in the digital society.

Adventure filming game for people in need of healing (힐링이 필요한 사람들을 위한 3D 어드벤처 촬영 게임)

  • Shin, Soyeon;Joo, Heesun;Choi, Yeonho;Choi, Jongin;Park, Su-E
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.133-136
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    • 2022
  • As the number of stress-related diseases increases due to the prolonged Corona 19, Corona Blue is attracting attention. This social background causes negative emotions due to frustration at work, changes in existing life rhythms, and blockade of economic sources, and makes us understand our era as an era in need of healing. Therefore, the purpose of this study is to propose a 3D-based adventure filming game that adventures a fantastic space and stores memories and experiences through photos. For this, important elements of healing were explored through literature study, and based on this, a game using 3ds Max and Unity was implemented. As a result of the study, the game was implemented with a filming function that contains visual elements for cute and warm healing, an emotionally approaching story, and the meaning of space. This study provides a game that can provide non-face-to-face healing to users and presents effective and important healing factors to service providers.

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A Qualitative case study on the experiences of emigration to Vietnam for Korean older males (한국 고령남성의 베트남 이주경험에 관한 질적사례연구)

  • Kim, Hyun-Jeong
    • Korean Journal of Social Welfare Studies
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    • v.44 no.2
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    • pp.59-87
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    • 2013
  • The goal of this study is to understand the experiences of emigration to Vietnam for Korean older males through a qualitative case study. The specific research questions are following. Firstly, what do they experience through emigration to Vietnam? Secondly, what are the meanings of emigration to Vietnam for them? Thirdly, what are the contextual meanings of it? To explore these questions, the data were collected through diverse data collection methods including in-depth interviews with seven research participants for eleven months. Each case was carefully examined and summarized in the within-case analysis and major issues appeared in each case were described in the cross-case analysis before the reconstitution of story-telling considering a holistic context on the older males' experiences of emigration to Vietnam. The six integrated themes are 'Motivation and background of immigration', 'Acculturation', 'Social network', 'Meaning of work', 'Family' and 'Spirituality and attitude to the life', 'Perceptions on death'. Finally, the critical results were summarized before indicating limits and implications of this study and then some suggestions for following studies are summarized on the conclusion.

A Study on the Impact of COVID-19 and Patient-Related Social Stress on Healthcare Providers (의료서비스 제공자들의 코로나 및 환자 관련 사회적 스트레스의 영향력에 관한 연구)

  • Sa-Ra Park;Young-Hye Jang
    • Journal of the Health Care and Life Science
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    • v.10 no.2
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    • pp.285-293
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    • 2022
  • This study is to confirm the effects of COVID-19 stress and patient-related social stress (unreasonable demand, aggression) on emotional exhaustion and patient-friendly orientation. In addition, it is to confirm the role of moderating variables in the relationship between the meaning of work of health care providers and patient-related stress caused by COVID-19 and emotional exhaustion. Data were collected through an online survey targeting health care service providers, and the final 219 copies were used for analysis. As a result of the analysis, it was confirmed that corona stress is a factor that increases emotional burnout for health care providers. In the case of patient-related stress, it was confirmed that the patient's unreasonable demands increased emotional exhaustion, but aggression did not show statistically significant results. These research results can provide not only theoretical implications for health care service quality improvement, but also managerial implications for preparing plans for internal employee management.