• Title/Summary/Keyword: mathematics learner

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A Study on the Development of Computer Assisted Instruction for the High School Mathematics Education - Focused on the movement of figure - (고등학교 수학과 교육을 위한 CAI 프로그램 개발연구 -도형의 이동을 중심으로-)

  • 허종호
    • Journal of the Korean School Mathematics Society
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    • v.2 no.1
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    • pp.219-229
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    • 1999
  • Nowadays the use of computer has a tendency to be being increased in classroom. Also, Many mathematics teachers are attempting to use computer efficiently in classroom. Computer has unique functions such as graphic, animation, and error correction. As graphic and animation can make the content of mathematics visible and make it easy for learners to study mathematics, it is desirable to develop the computer educational program and use it in teaching and learning mathematics. Especially, before concepts study on the unit of Figure or Function, the use of graphic or animation is efficient by being able to understand easily the content. The purpose of this thesis is to produce the computer program on the Movement of Figure in the unit of Equation of Figure which is in mathematics curriculum for the first grade of high school. In teaching and learning mathematics by use of this program, the educational effects are expected as follows: 1. It is expected that this program will stimulate the interest of learners by using animation and acoustic (sound) effect and so learners' voluntary and active thinking activity will be shown. 2. It will be helpful to form exact concept because it is possible to understand intuitively the basic concepts on the Movement of Figure by using graphic and animation. 3. It is expected that the repeated study of this program already designed will remove the fear of incomplete parts and help review them. 4. It is possible to change from teacher-centered instruction, which is the blind point of recent mathematics education, to the learner-centered instruction. However, it is necessary to realize that using the educational engineering (computer) in mathematics education cannot always cause learners to study mathematics very well and that computer cannot take the place of mathematics teacher. Accordingly, computer will be treated as aids which help learners study difficult part.

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A Model for Constructing Learner Data in AI-based Mathematical Digital Textbooks for Individual Customized Learning (개별 맞춤형 학습을 위한 인공지능(AI) 기반 수학 디지털교과서의 학습자 데이터 구축 모델)

  • Lee, Hwayoung
    • Education of Primary School Mathematics
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    • v.26 no.4
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    • pp.333-348
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    • 2023
  • Clear analysis and diagnosis of various characteristic factors of individual students is the most important in order to realize individual customized teaching and learning, which is considered the most essential function of math artificial intelligence-based digital textbooks. In this study, analysis factors and tools for individual customized learning diagnosis and construction models for data collection and analysis were derived from mathematical AI digital textbooks. To this end, according to the Ministry of Education's recent plan to apply AI digital textbooks, the demand for AI digital textbooks in mathematics, personalized learning and prior research on data for it, and factors for learner analysis in mathematics digital platforms were reviewed. As a result of the study, the researcher summarized the factors for learning analysis as factors for learning readiness, process and performance, achievement, weakness, and propensity analysis as factors for learning duration, problem solving time, concentration, math learning habits, and emotional analysis as factors for confidence, interest, anxiety, learning motivation, value perception, and attitude analysis as factors for learning analysis. In addition, the researcher proposed noon data on the problem, learning progress rate, screen recording data on student activities, event data, eye tracking device, and self-response questionnaires as data collection tools for these factors. Finally, a data collection model was proposed that time-series these factors before, during, and after learning.

A Study of Instructional Materials for Activity-Centered Teaching in Elementary Mathematics (초등수학수업에서 활동중심 교수.학습자료 활용에 대한 조사연구)

  • 안병곤
    • School Mathematics
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    • v.5 no.2
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    • pp.241-257
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    • 2003
  • The goal of mathematics education in the 7-th national curriculum is focused on maximizing learning effectiveness through teaching mathematics, considering learning contents and levels appropriate to various levels of students' abilities. Thus, reduction of contents, learner-centered way of teaching, and multi-step differentiated learning are centered around the curriculum. However, in reality one of the most difficult problems mentioned by many inservice teachers is that students are not interested in school mathematics because some of them tended to learn mathematics in advance in private institutes and others felt difficult from school mathematics. Thus, alternative solutions are strongly required. When students are more interested in mathematics classes and instructional materials, as a more effective way of teaching, are appropriately used, problems mentioned above are expected to be solved. In order to solve problems, additionally, this study investigated the amount of time assigned to each area of mathematics textbooks from level 1-A to level 6-B, which are currently used in elementary school. This study also examined inservice teachers' views about how instructional materials should be used. This will be helpful on using and developing instructional materials, and it will lead to more exciting classes of mathematics. However, these teaching materials need to be carefully used regarding their relationships with pedagogical transfer, metacognitive movement, and localization.

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A Case Analysis for Learning Management Systems that support Individual Students' Mathematics Learning (개별 학습 지원을 위한 수학 플랫폼 LMS 사례 분석)

  • Han, Sang Ji;Kim, Hyung Won;Ko, Ho Kyoung
    • East Asian mathematical journal
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    • v.38 no.2
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    • pp.187-214
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    • 2022
  • This study compares the functions of the Learning Management Systems (LMS) in three widely used Edu-Tech platforms, that support students' individualized learning by using the learning characteristics of the students. The rapid advances in artificial intelligence (AI) are broadening their impacts in the education industry, and play a broad role in supporting student learning. In many countries, online classes have become a norm due to the COVID-19 crisis, and the demand for Edu-Tech in classes has increased rapidly. As a result, many countries, including South Korea, are now preparing and implementing various policy measures to adopt Edu-Tech in the class setting. Therefore, in this study, we analyze and compare the structures and characteristics of the three widely used Edu-Tech platforms that support individualized mathematics learning. In particular, we compare the LMSs of the three platforms by considering the elements such as learning design, learning management, learner analysis, learning result analysis, and student management functions. The results of this study give implications in the future directions to take on how to build Edu-Tech platform models that promote students' individualized mathematics learning in public education.

Deleuze's Epistemology and Mathematics Learning (들뢰즈의 인식론과 수학 학습)

  • Noh, Jeong-Won;Lee, Kyeong-Hwa
    • School Mathematics
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    • v.18 no.3
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    • pp.733-747
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    • 2016
  • To describe mathematics learning relying on a priori assumptions about the learners has a risk of assuming the learners as well-prepared subjects. In this study we investigate the epistemological perspective of Gilles Deleuze which is expected to give overcome this risk. Then we analyze the constructivist's epistemology and prior discussions about learning mathematics in the preceding studies accordingly. As a result, a priori assumption on which students are regarded as well-prepared for learning mathematics is reconsidered and we propose a new model of thought to highlight the involuntary aspect of the occurrence of thinking facilitated by the encounter with mathematical signs. This perspective gives a new vision on involuntary aspects of mathematics learning and the learner's confusion or difficulty at the starting point of learning.

A Study on Learner's Cognitive Structure in Division of Fraction (분수의 나눗셈에 대한 학습자의 인지구조)

  • Lee, Youngju;Lee, Kwangho;Lee, Hyojin
    • Journal of Elementary Mathematics Education in Korea
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    • v.16 no.2
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    • pp.295-320
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    • 2012
  • The purpose of this study is searching students' cognitive structures before and after learning division of fraction. Also the researchers investigated how their structures are connected when they solve division of fraction problems through individual interviews. The researcher suggested the instruction of division of fraction from the results.

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The Design and Implementation of leveled Elementary Mathematics Incorrect Analysis System based on SCORM (SCORM 기반의 수준별 초등수학 오답분석 시스템 설계 및 구현)

  • Kim, Han-Joo;Shin, Yong-Hyeon
    • Journal of Advanced Navigation Technology
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    • v.15 no.5
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    • pp.857-864
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    • 2011
  • Today's education make an effort to be done on self-directed learning away from teaching students through a passive learning. In this paper, we implemented leveled incorrect analysis system based on SCORM which targets elementary students in mathematics. This system can analyze learner's weak points of problem scope and problem ability. Also, This led to higher academic achievement in the low level group by compensatory learning of incorrect analysis system according to individual level.

A Designing for Successful Learning on the Web

  • Ahn, Jeong-Yong;Han, Kyung-Soo;Han, Beom-Soo
    • Journal of the Korean Data and Information Science Society
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    • v.14 no.4
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    • pp.1083-1090
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    • 2003
  • Web-based learning is currently an active area of research and a considerable number of studies have been conducted on its application in the learning environment. However, in spite of many advances in the research and development of the educational contents, questions about how the environment affects learning remains largely unanswered. In this article, we propose a Web-based learning environment to improve the educational effect. The goal of this article is not to provide a complete system to support Web-based learning but rather to describe some meaningful strategies and fundamental design concepts that utilize information technologies to support teaching and learning.

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On Student's Immersion in Learner-Centered Instruction (학습자 중심 수업과 학생들의 수업에의 몰입에 관한 소고)

  • Kim, Jin-Ho
    • Communications of Mathematical Education
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    • v.22 no.1
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    • pp.41-52
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    • 2008
  • In this paper, some factors such as the perspective of children, instructional materials(especially activities in textbooks for elementary school mathematics), and teacher's questioning styles are discussed as ones influenced on students' immersion in leaner-centered instruction. This discussion is based on the author's two implementations of the kind of two instructions. About the first theme, constructivists assert that even children who are in elementary school can have reflective abstracting ability. Teachers' asking questions with the belief differ from ones with traditional perspective of children, which is relevant the third factor. They value and respect learners' thinking outcomes, even though they are not sometimes wrong and have errors. Also, they have them opportunities to think different from others and to ask how they get their answers. To do these, they frequently ask open-ended questions, not closed. All of them is possible through the activities provided in textbooks. Some characteristics which can prompt such teacher's questions using activities in elementary mathematics textbooks are discussed.

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A Design of Instructional On-Line RPG for The Learning of Geometry in Mathematics (수학과 기하영역 학습을 위한 온라인 RPG 교수 게임의 설계)

  • Yoo, Seoung-Han;Lee, Jae-Inn
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.321-328
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    • 2001
  • Generally, a Learning Games made based on Off-line. But Today, Web based learning has been used for many educational system by aid of the development of internet technique. If Off-line learning game serviced by On-line learning game, can provide learner with interesting and growing learner's study will. In this paper, I design the Mathematical of Elementary school Roll playing game for learning based on On-line. This is matched the point of On-line game with the point of Learning. A Learner's mathematical technic will be improve by The Mathematical On-line Roll playing game for Elementary school student. A student's ability of self directed learning and solving problem is expended too.

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