• Title/Summary/Keyword: math Interest

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An Action Research on the Teaching Fraction Computation Using Semi-concrete Fraction Manipulatives (분수교구를 활용한 분수연산지도 실행연구)

  • Jin, Kyeong-oh;Kwon, Sung-yong
    • Journal of the Korean School Mathematics Society
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    • v.25 no.4
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    • pp.307-332
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    • 2022
  • This action research was carried out to help students learn fractions computation by making and using semi-concrete fraction manipulatives that can be used continuously in math classes. For this purpose, the researcher and students made semi-concrete fraction manipulatives and learned how to use these through reviewing the previously learned fraction contents over 4 class sessions. Afterward, through the 14 classes (7 classes for learning to reduce fractions and to a common denominator, 7 classes for adding and subtracting fractions with different denominators) in which the principle inquiry learning model was applied, students actively engaged in learning activities with fraction manipulatives and explored the principles underneath the manipulations of fraction manipulatives. Students could represent various fractions using fraction manipulatives and solve fraction computation problems using them. The achievement evaluation after class found that the students could connect the semi-concrete fraction manipulatives with fraction representation and symbolic formulas. Moreover, the students showed interest and confidence in mathematics through the classes using fraction manipulatives.

Augmented Reality based Learning System for Solid Shapes (증강현실 기반 입체도형 학습도구 시스템)

  • Yeji Mun;Daehwan Kim;Dongsik Jo
    • Smart Media Journal
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    • v.13 no.5
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    • pp.45-51
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    • 2024
  • Recently, realistic contents such as virtual reality(VR) and augmented reality (AR) are widely used for education to provide beneficial learning environments with thee-dimensional(3D) information and interactive technology. Specially, AR technology will be helpful to intuitively understand by adding virtual objects registered in the real learning environment with effective ways. In this paper, we developed an AR learning system using 3D spatial information in the 2D based textbook for studying math related to geometry. In order to increase spatial learning effect, we applied to solid shapes such as prisms and pyramids in mathematics education process. Also, it allows participants to use various shapes and expression methods (e.g., wireframe mode) with interaction. We conducted the experiment with our AR system, evaluated achievement and interest. Our experimental study showed positive results, our results are expected to provide effective learning methods in various classes through realistic visualization and interaction methods.

A Study on the Development of a Problem Bank in an Automated Assessment Module for Data Visualization Based on Public Data

  • HakNeung Go;Sangsu Jeong;Youngjun Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.5
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    • pp.203-211
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    • 2024
  • Utilizing programming languages for data visualization can enhance the efficiency and effectiveness in handling data volume, processing time, and flexibility. However, practice is required to become proficient in programming. Therefore public data-based the problem bank was developed to practice data visualization in a programming automatic assessment system. Public data were collected based on topics suggested in the curriculum and were preprocessed to make it suitable for users to visualize. The problem bank was associated with the mathematics curriculum to learn various data visualization methods. The developed problems were reviewed to expert and pilot testing, which validated the level of the questions and the potential of integrating data visualization in math education. However, feedback indicated a lack of student interest in the topics, leading us to develop additional questions using student-center data. The developed problem bank is expected to be used when students who have learned Python in primary school information gifted or middle school or higher learn data visualization.

Analyzing Research Trend of Affective Aspects in Mathematics in Korea (수학 학습에서의 정의적 영역에 관한 국내 연구 동향 분석)

  • Cho, Hye Jung;Kim, In Su
    • Communications of Mathematical Education
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    • v.30 no.1
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    • pp.67-83
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    • 2016
  • Correcting an imbalance between cognitive and affective aspects of mathematics in schools is recognized as a crucial issue with regards to mathematics education in Korea. Therefore, research and studies about affective aspects have been increasing and themes relating to affective aspects were diverse. Their theme included the improvement of affective aspect, investigation of factors of affective aspect, and development of measurement tools for affective aspect. The purpose of this study is to analyze and organize the research that has been done with respect to affective aspect and drive trend, implication, and their instruction to mathematics education. This study has investigated 103 studies released from 2005 to 2015 on KCI, Korea Citation Index. The results of this study are as follow. First, since released research of affective aspects in mathematics has not increased in number in the last 11 years, academic interest in the affective aspects seems lower than recent interest arousing in Korea. Second, most studies utilized quantitative research as a tool to analyze phenomena and the cause and effect of affective aspects. Third, middle school students were the most common subjects of the studies, followed by elementary school students. Fourth, the studies had various themes such as analyzing the cause and effect of affective aspect, recognizing changes of affective aspects, and measuring affective aspects. The studies, especially, focused most on analyzing how to improve affective aspects by applying it to programs such as mathematic activities and solving mathematic problems. It is necessary for future research to have a long-term perspective and to provide a space for communication. Research should not only focus on how recognize affective aspects differently, which is based on its cultural background, but also to draw affective solutions from them.

Analysis of Affective Factors on Mathematics Learning According to the Results of PISA2003 (PISA 2003 결과에서 수학의 정의적 영역에 영향을 주는 변인 분석)

  • Lee, Chong-Hee;Kim, Soo-Jin
    • School Mathematics
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    • v.12 no.2
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    • pp.219-237
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    • 2010
  • On inquiry of international comparison assessment, the Korean students achieve high scores in mathematics while they achieve relatively low scores in responses of the affective questionnaire. It can be an important point in mathematics education of Korea, but there are few studies which explore the specific reasons. So in this study, we analysed the results of PISA 2003(in math domain) based on multiple regression analysis and correlation analysis to investigate the reasons and features of those phenomena. We compared the results of Korean students with students of other countries. As a result, there were 7 factors which effect on Korean students' affective domain in mathematics learning and they were statistically significant. According to this study, it needs to improve students' positive attitudes to their school, mathematical interest, and positive self-concept. And it needs to develop an actual instrument to explore the affective domain which effect on mathematics learning.

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Development and Effectiveness of STEAM Outreach Program based on Mathematics (수학을 기반으로 하는 STEAM 아웃리치 프로그램 개발과 효과성)

  • Hwang, Sunwook;Kim, Namjun;Son, Jeongsuk;Song, Wonhee;Lee, Kapjung;Choi, Seongja;Lew, Kyounghoon
    • Communications of Mathematical Education
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    • v.31 no.4
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    • pp.389-407
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    • 2017
  • Many researches related to STEAM education have been actively conducted for developing elementary and secondary school students' comprehensive and logical thinking ability in relation to creativity education in Korea. Each sub factor of STEAM education requires creative thinking with the ability to be merged together to solve problems as integrated or combined forms in the fields of Science, Technology, Engineering, Arts, and Mathematics. Also, these STEAM activities and experiences should be carried out at various places outside the classroom in school. Although various educational programs to enhance mathematical creativity have been emphasized for elementary and secondary school students, recent tendency to focus on classroom learning in the school makes it difficult to develop creative thinking ability of students. This research is mainly based on the result of the project "Development and Administration of STEAM Outreach Program in 2016" supported by KOFAC(Korea Foundation for the Achievement of Science & Creativity). The purpose of this research is to develop a STEAM outreach program including students' activity books, teachers' manuals and administration manual that can maximize STEAM-related interest of students, and to provide a chance for elementary and secondary school students to experience creative thinking based on sub factors of STEAM. The STEAM competency total score and the perception of convergence education were significantly increased for all students participating this program, but some sub factors showed different result by school levels. The STEAM outreach program developed by this study is designed to emphasize STEAM education especially 'based on' mathematics in order to provide students with the opportunity to experience more interest in the field of mathematics and will be able to provide an interesting creative STEAM outreach program that utilizes a variety of activities which, we expect, would help students to consider their career in the future.

Comparative study of policy and elementary school mathematics learning program for mathematics underachievers in Korea and the United States: Focused on the Seattle Public Schools and Chuncheon Office of Education (우리나라와 미국의 초등학교 수학학습부진아 정책 및 지도 프로그램 비교 분석: 춘천시 교육청과 시애틀 교육청을 중심으로)

  • Ko, Junghwa
    • Journal of the Korean School Mathematics Society
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    • v.20 no.1
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    • pp.57-76
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    • 2017
  • Since the 1990s, Korea has been developing various policies and materials for the improvement of basic learning abilities. In this study, the cases of policies for underachievers in Korea and the US were compared and analyzed the programs for mathematics underachievers in elementary school with Chuncheon office of education and Seattle public schools. All of them started from the point of relief of underachievers, but they differed in the process of operating them specifically. This study suggests the followings. First, active utilization of vacation programs to solve problems such as low-income meal service, prevention of stigma effects, securing teacher's instruction time, teacher-instructor cooperation. Second, the necessity of detailed activity-centered textbooks that underachievers can explore with interest in mathematics learning and easy to use by teachers. Third, specific cooperation for inducing interest of their own children's learning and forming close ties between parents and teachers. Fourth, program analysis by a professional evaluation group to improve the quality of underachiever program.

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A qualitative case study about mathematics pre-service teachers' deep motivation, pedagogical content knowledge and inner vision (중등 수학 예비교사의 심층 동기, 교과교육학 지식 및 내적 비전에 관한 질적 사례 연구)

  • Jun, Young-Cook;Kang, Yoon-Soo;Witz, Klaus
    • Journal of the Korean School Mathematics Society
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    • v.9 no.2
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    • pp.179-193
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    • 2006
  • The aim of this paper is to explore and understand, using in-depth interviews, the participant's enthusiasm for and involvement in studying mathematics and the deeper nature of his/her interest in mathematics teaching. In addition a larger aim is to understand how the individual's interest in mathematics and teaching are linked to his/her larger personal fulfillment. We conducted in-depth interviews with 4 pre-service teachers' subjective experiences focusing on deep motivation, pedagogical content knowledge, inner vision. Interviews focus much more on the participant's spontaneous feeling, consciousness, and state as these arise in the interview, and on past foiling, consciousness and state as they appear to the participant subjectively retrospectively in his/her memory. The output of this research consists of 2 portraits out of 4 individual participants, highlighting and conceptually developing the specific aspects under study; different ways in which individuals' involvement with the subject area affects their motivation, inner visions and academic efforts toward becoming teachers. Larger aspects of pre-service teachers' subjective experiences were sketched by contrasting the two cases. Several suggestions were put at the end to enhance mathematics education concerning curriculum development.

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An Exploratory Study about the Activity Framework for 3D Printing in Education and Implementation (3D 프린팅 활용 교육 프레임워크 제안 및 적용의 탐색적 연구)

  • So, Hyo-Jeong;Lee, Ji-hyang;Kye, Bokyung
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.451-462
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    • 2017
  • This study selected 3D printing that is highly likely to be adopted in schools. This research was conducted in two stages: 1) proposing the learning activity framework for utilizing 3D printing in education, and 2) exploring the potential of integrating 3D printing in the school field. The '3D printing learning activity framework' proposed in this study includes four phases that are categorized according to the complexity of problem-solving processes and collaborative interaction: Step 1 as production through replication, Phase 2 as means of imaginary expression, Phase 3 as near problem-solving, and Phase 4 as expanded problem-solving. Next, we conducted the field study with 23 students in the 6th grade math class where they learned the various solid shapes and volumes through 3D printing-integrated activities. The lesson was considered as Phase 1, which is the production through replication. Overall, the results showed that the participants had positive perceptions about the efficacy of 3D printing activities, the quality of learning experience, and satisfaction. On the other hand, it was found that the usability of 3D printers and CAD program needs further improvement The contribution of this study can be found in the learning activity framework that can guide 3D printing activity design in school, and in the exploration of enhancing the connection between 3D printing activities and curricular relevance beyond simple interest toward a novel technology.

The Analysis of Evergreen Tree Area Using UAV-based Vegetation Index (UAV 기반 식생지수를 활용한 상록수 분포면적 분석)

  • Lee, Geun-Sang
    • Journal of Cadastre & Land InformatiX
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    • v.47 no.1
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    • pp.15-26
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    • 2017
  • The decrease of green space according to the urbanization has caused many environmental problems as the destruction of habitat, air pollution, heat island effect. With interest growing in natural view recently, proper management of evergreen tree which is lived even the winter season has been on the rise importantly. This study analyzed the distribution area of evergreen tree using vegetation index based on unmanned aerial vehicle (UAV). Firstly, RGB and NIR+RG camera were loaded in fixed-wing UAV and image mosaic was achieved using GCPs based on Pix4d SW. And normalized differences vegetation index (NDVI) and soil adjusted vegetation index (SAVI) was calculated by band math function from acquired ortho mosaic image. validation points were applied to evaluate accuracy of the distribution of evergreen tree for each range value and analysis showed that kappa coefficient marked the highest as 0.822 and 0.816 respectively in "NDVI > 0.5" and "SAVI > 0.7". The area of evergreen tree in "NDVI > 0.5" and "SAVI > 0.7" was $11,824m^2$ and $15,648m^2$ respectively, that was ratio of 4.8% and 6.3% compared to total area. It was judged that UAV could supply the latest and high resolution information to vegetation works as urban environment, air pollution, climate change, and heat island effect.