• Title/Summary/Keyword: map creation

Search Result 167, Processing Time 0.024 seconds

Mapping Emerging Business Models in Massively Multiplayer Online Games (다중이용자 온라인 게임에서 신규 비즈니스 모델의 도식화에 관하여)

  • Joung, Yoon-Ho
    • 한국IT서비스학회:학술대회논문집
    • /
    • 2006.11a
    • /
    • pp.60-65
    • /
    • 2006
  • The authors map some of the current Business Models in the Massively Multiplayer Online Player scenario. These maps represent Value Creation Systems by resorting to Value Net constructs and notations, and are offered here as a proof of concept and utility. The authors claim that these mappings can enable readers, managers and IT experts, to build new insights onto such Business Models and develop requirements for Information System infrastructure. When approaching the Value Creation System as a Value Net the goal is to think outside the conceptual box of Value Chains and understand how the different activities interact, by exposing the multiplicity of value types and flows. In doing this study the authors are attempting to synthesize a new Business Model proposal that could underlie the development of an infrastructure for the collaborative creation, distribution and exploration of online massively multiplayer games, beyond the traditional producer-consumer roles.

  • PDF

Hadoop Based Wavelet Histogram for Big Data in Cloud

  • Kim, Jeong-Joon
    • Journal of Information Processing Systems
    • /
    • v.13 no.4
    • /
    • pp.668-676
    • /
    • 2017
  • Recently, the importance of big data has been emphasized with the development of smartphone, web/SNS. As a result, MapReduce, which can efficiently process big data, is receiving worldwide attention because of its excellent scalability and stability. Since big data has a large amount, fast creation speed, and various properties, it is more efficient to process big data summary information than big data itself. Wavelet histogram, which is a typical data summary information generation technique, can generate optimal data summary information that does not cause loss of information of original data. Therefore, a system applying a wavelet histogram generation technique based on MapReduce has been actively studied. However, existing research has a disadvantage in that the generation speed is slow because the wavelet histogram is generated through one or more MapReduce Jobs. And there is a high possibility that the error of the data restored by the wavelet histogram becomes large. However, since the wavelet histogram generation system based on the MapReduce developed in this paper generates the wavelet histogram through one MapReduce Job, the generation speed can be greatly increased. In addition, since the wavelet histogram is generated by adjusting the error boundary specified by the user, the error of the restored data can be adjusted from the wavelet histogram. Finally, we verified the efficiency of the wavelet histogram generation system developed in this paper through performance evaluation.

Research of Dynamic Creation Method of Game Environment using Game Player's Behavior Pattern (게임 플레이 행동 패턴을 이용한 게임 환경 동적 생성 기법에 관한 연구)

  • Jang, Sae-Rom;Lee, Jae-Yeol;Choi, Young-Mee;Choo, Moon-Won;Yoon, Tae-Bok
    • Journal of Korea Game Society
    • /
    • v.9 no.4
    • /
    • pp.3-10
    • /
    • 2009
  • Recently, various ways are being explored for enhancing the fun of computer games and lengthening the life cycle of them. This paper proposes the more active game environment by reflecting the decision that is made by collecting and analyzing user's behavioral data. The game results and traveling information of user is using for dynamic map creation. For experiment of the proposed method, we created games using the XNA Framework and confirmed the game environment which changing properly according to the user's game play.

  • PDF

A study on the Development of 3D web-map using VRML and java (Web-Map 개발을 위한 VRML과 Java의 적용)

  • 양인태;김동문;박형근
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.21 no.1
    • /
    • pp.81-87
    • /
    • 2003
  • It is very difficult assignment that grasp three-dimensional real life in Web base network environment. But, the recent simulation tools embody third dimension elements within 2 dimensions screen that is limited through third dimension implementation technology. Many GIS tools are offering excellent functions for third dimension data creation. But, research about design of third dimension GIS that use virtual reality technique in Web environment is status that is unprepared. So, in this research embodied third dimension topography map using virtual reality modelling language to produce active third dimension VR map that can supply visual information for direction, visual point that want in World Wide Web without support of expensive Map exclusive use program. And these 3D Web-Map is thought that possibility is enough as next generation map medium.

Generation of a City Spatial Model using a Digital Map and Draft Maps for a 3D Noise Map (3차원 소음지도제작을 위한 도화원도와 수치지도를 이용한 도시공간모델 생성)

  • Oh, So-Jung;Lee, Im-Pyeong;Kim, Seong-Joon;Choi, Kyoung-Ah
    • Korean Journal of Remote Sensing
    • /
    • v.24 no.2
    • /
    • pp.179-188
    • /
    • 2008
  • This study aims for generating a city spatial model required for the creation of a 3D noise map. In this study, we propose an efficient method to generate 3D models of the terrain and buildings using only a digital map and draft maps previously established without using any sensory data. The terrain model is generated by interpolating into a grid the elevation values derived from both the contour lines and the elevation point of the digital map. Building model is generated by combining the 2D building boundaries and the building elevations extracted from the digital map and the draft map, respectively. This method has been then applied to a digital map and three sets of draft maps created in the different times. covering the entire area of Yeongdeungpo-gu. The generated city spatial model has been successfully utilized for the noise analysis and the 3D visualization of the analysis results.

Mashup Implementation for Spatial Feature Creation using Google Map API (Google Map API를 이용한 공간객체 저작 매쉬업 시험 구현)

  • Park, Yong-Jae;Lee, Gi-Won
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
    • /
    • 2008.10a
    • /
    • pp.73-75
    • /
    • 2008
  • 최근 소위 Web 2.0 개념을 채택하는 다양한 웹 서비스 시스템구축이 보편화되면서 웹 검색 기능을 이용하는 일반 사용자나 전문 사용자에게 사용자 친화적이고 보다 빠른 성능의 웹 어플리케이션이 제공되고 있다. 참여와 공유를 목적으로 하는 Web 2.0 패러다임을 Web Happing이나 Web GIS 어플리케이션과 연계하는 연구나 기술 개발 분야도 중요한 이슈로 부각되고 있다. 특히 국내외적으로 실질적인 웹 컴퓨팅 기술과 연계되는 개방형 매핑 API를 이용한 매쉬업 어플리케이션 개발의 필요성과 산업적 수요는 급격히 증가하고 있는 추세이다. 본 연구에서는 이러한 배경을 바탕으로 하여 Google Map API를 이용한 공간정보 저작 매쉬업(Mashup) 어플리케이션을 시험 개발하고자 한다. 구현 결과로 별도의 Web GIS 웹 서버와 데이터베이스 서버에 대한 권한이 없어도 웹 클라이언트상에서 일반 웹 사용자가 Google Mapping 서버를 이용하여 자신의 공간정보를 직접 제작이 가능하도록 하였다.

  • PDF

A Study of HDR Software Reliability for the Luminance Map Creation (휘도맵의 작성을 위한 HDRI 생성 도구의 신뢰도에 관한 연구)

  • Hong, Sung-De
    • Journal of The Korean Digital Architecture Interior Association
    • /
    • v.12 no.3
    • /
    • pp.81-89
    • /
    • 2012
  • Luminance is the most important quantity in lighting design and illuminating engineering. There are three methods for measuring luminance; using a conventional luminance meter, through the illuminance measurement and subsequent calculations and using digital imaging photometer. Recently, HDRI(High Dynamic Range Imaging) technique introduces a new method of capturing luminance values in a lighting environment. The radiance maps from HDRI are commonly used as visual environment maps for lighting analysis applications. For the HDRI, HDR software is needed to create HDR image. Currently, there is number of HDR software available. The purpose of this paper is to investigate whether a luminance map can be accurately captured by the various types of HDR software which include HDR Shop and Photoshop. To accomplish this goal a set of experiments was conducted. In order to assess the luminance values of the HDR image from HDR software, the values had to be compared to the ones obtained with conventional methods of luminance measurement.

A study on inspection area using neural network for vision systems (비젼 시스템에서 신경 회로망을 이용한 검사 영역에 관한 연구)

  • Oh, Je-Hui;Cha, Young-Youp
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.4 no.3
    • /
    • pp.378-383
    • /
    • 1998
  • A FOV, that stands for "Field Of View", refers to the maximum area where a camera could be wholly seen. If a FOV of CCD camera cannot the cover overall inspection area, the overall inspection area should be divided into sub-areas of size FOV. In this paper, we propose a new neural network-based FOV generation method by using a newly modified self-organizing map(SOM) which has multiple structure based on a self-organizing map, and uses new training rule that is composed of the movement, creation and deletion terms. Then, experiment results using real PCB indicate the superiority of the method developed in this study to the existing sequential method.al method.

  • PDF

A Study on the Creation and the Meaning of Cadastral Records in Japanese Colonial Period (일제강점기 지적공부(地籍公簿)의 작성과 의미)

  • Song, Hye-Young
    • Journal of architectural history
    • /
    • v.27 no.2
    • /
    • pp.29-38
    • /
    • 2018
  • This study is to find out the process of changes concerning the cadastral records that consist of the cadastre, the cadastral map and various registers of land in Japanese Colonial Period. The cadastre and cadastral map were the most important part of them and became the basis of cadastral records. These two registers were first made out according to the Project of Colonial Land Survey in the year 1912. As the influx of foreign Weights and Measures was greatly influenced by the foreign concession since 1876, the traditional units of the Weights and Measures had abolished finally. The extortion of sovereignty led a rapid change to the Weights and Measures in 1910. Japan compelled us to change into Japanese System of Measurement. From that time on, Lot(筆地) and Pyeong(坪) were settled down on the registers of land.

Revitalization Strategy of Information Security Industry Using Cognitive Map Analysis (인지지도분석을 통한 정보보호 산업 활성화전략)

  • Lee, Jung Mann;Cho, Ilgu;Rim, Myung Hwan
    • Journal of Information Technology Applications and Management
    • /
    • v.23 no.2
    • /
    • pp.177-194
    • /
    • 2016
  • This study analyzed President Park's speeches and the government's industry policy in the field of information security using cognitive map. The relationship analysis between policy tool variables and policy goal variables was employed to derive revitalization strategy of information security. This paper found that entrepreneurship revitalization has very strong causality with expansion of domestic market and global market. But, on the other hand, HR development has very weak causality with job creation and future growth driver because the labor market in the information security industry is poor and its transfer rate to other industry is very high. This study showed that this cognitive map could be characterized by a scarcity of feedback loops and a strong emphasis on the positive loops in the structure of virtuous circle. In this paper, we also constructed a comprehensive cognitive map on the policy vision of information security, showing that there are a risk of cyber threat, an opportunity of new fusion security market, information security reinforcing circle, global economic circle, and domestic market circle.