• 제목/요약/키워드: machine-learning method

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센서 네트워크에서 기계학습을 사용한 잔류 전력 추정 방안 (A Residual Power Estimation Scheme Using Machine Learning in Wireless Sensor Networks)

  • 배시규
    • 한국멀티미디어학회논문지
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    • 제24권1호
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    • pp.67-74
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    • 2021
  • As IoT(Internet Of Things) devices like a smart sensor have constrained power sources, a power strategy is critical in WSN(Wireless Sensor Networks). Therefore, it is necessary to figure out the residual power of each sensor node for managing power strategies in WSN, which, however, requires additional data transmission, leading to more power consumption. In this paper, a residual power estimation method was proposed, which uses ignorantly small amount of power consumption in the resource-constrained wireless networks including WSN. A residual power prediction is possible with the least data transmission by using Machine Learning method with some training data in this proposal. The performance of the proposed scheme was evaluated by machine learning method, simulation, and analysis.

Underwater Acoustic Research Trends with Machine Learning: General Background

  • Yang, Haesang;Lee, Keunhwa;Choo, Youngmin;Kim, Kookhyun
    • 한국해양공학회지
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    • 제34권2호
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    • pp.147-154
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    • 2020
  • Underwater acoustics that is the study of the phenomenon of underwater wave propagation and its interaction with boundaries, has mainly been applied to the fields of underwater communication, target detection, marine resources, marine environment, and underwater sound sources. Based on the scientific and engineering understanding of acoustic signals/data, recent studies combining traditional and data-driven machine learning methods have shown continuous progress. Machine learning, represented by deep learning, has shown unprecedented success in a variety of fields, owing to big data, graphical processor unit computing, and advances in algorithms. Although machine learning has not yet been implemented in every single field of underwater acoustics, it will be used more actively in the future in line with the ongoing development and overwhelming achievements of this method. To understand the research trends of machine learning applications in underwater acoustics, the general theoretical background of several related machine learning techniques is introduced in this paper.

비전공자 대상 머신러닝 모델 학습 및 활용교육 커리큘럼 (A Machine Learning Model Learning and Utilization Education Curriculum for Non-majors)

  • 허경
    • 실천공학교육논문지
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    • 제15권1호
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    • pp.31-38
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    • 2023
  • 본 논문에서는 비전공자들을 위한 기초 머신러닝 모델 학습 및 활용교육 커리큘럼을 제안하고, Orange 머신러닝 모델 학습 및 분석 도구를 활용한 교육 방법을 제안하였다. Orange는 오픈 소스기반 머신러닝 및 데이터 시각화 도구로서, 복잡한 프로그래밍 없이 시각적인 위젯을 사용하여, 데이터를 학습시켜 머신러닝 모델을 만들 수 있다. Orange는 비전공자 학부생부터 전문가 그룹까지 다양하게 사용되는 플랫폼이다. 본 논문에서는 한 학기 분량의 기초 머신러닝 모델 학습 및 활용교육 커리큘럼과 주별 실습 내용을 제시하였다. 그리고, 머신러닝 모델 학습 및 활용에 대한 교육 내용 실체를 실증하기 위해, Orange 도구를 활용하여, 분류 데이터(Categorical Data) 표본과 수치 데이터(Numerical Data) 표본으로부터 머신러닝 모델을 학습시키고, 모델을 활용하여 모집단의 결과를 예측하는 활용 사례들을 제안하였다. 마지막으로 본 커리큘럼에 대한 교육 만족도를 비전공자 대상으로 조사 및 분석하였다.

Single Antenna Based GPS Signal Reception Condition Classification Using Machine Learning Approaches

  • Sanghyun Kim;Seunghyeon Park;Jiwon Seo
    • Journal of Positioning, Navigation, and Timing
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    • 제12권2호
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    • pp.149-155
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    • 2023
  • In urban areas it can be difficult to utilize global navigation satellite systems (GNSS) due to signal reflections and blockages. It is thus crucial to detect reflected or blocked signals because they lead to significant degradation of GNSS positioning accuracy. In a previous study, a classifier for global positioning system (GPS) signal reception conditions was developed using three features and the support vector machine (SVM) algorithm. However, this classifier had limitations in its classification performance. Therefore, in this study, we developed an improved machine learning based method of classifying GPS signal reception conditions by including an additional feature with the existing features. Furthermore, we applied various machine learning classification algorithms. As a result, when tested with datasets collected in different environments than the training environment, the classification accuracy improved by nine percentage points compared to the existing method, reaching up to 58%.

Goal-oriented Movement Reality-based Skeleton Animation Using Machine Learning

  • Yu-Won JEONG
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권2호
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    • pp.267-277
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    • 2024
  • This paper explores the use of machine learning in game production to create goal-oriented, realistic animations for skeleton monsters. The purpose of this research is to enhance realism by implementing intelligent movements in monsters within game development. To achieve this, we designed and implemented a learning model for skeleton monsters using reinforcement learning algorithms. During the machine learning process, various reward conditions were established, including the monster's speed, direction, leg movements, and goal contact. The use of configurable joints introduced physical constraints. The experimental method validated performance through seven statistical graphs generated using machine learning methods. The results demonstrated that the developed model allows skeleton monsters to move to their target points efficiently and with natural animation. This paper has implemented a method for creating game monster animations using machine learning, which can be applied in various gaming environments in the future. The year 2024 is expected to bring expanded innovation in the gaming industry. Currently, advancements in technology such as virtual reality, AI, and cloud computing are redefining the sector, providing new experiences and various opportunities. Innovative content optimized for this period is needed to offer new gaming experiences. A high level of interaction and realism, along with the immersion and fun it induces, must be established as the foundation for the environment in which these can be implemented. Recent advancements in AI technology are significantly impacting the gaming industry. By applying many elements necessary for game development, AI can efficiently optimize the game production environment. Through this research, We demonstrate that the application of machine learning to Unity and game engines in game development can contribute to creating more dynamic and realistic game environments. To ensure that VR gaming does not end as a mere craze, we propose new methods in this study to enhance realism and immersion, thereby increasing enjoyment for continuous user engagement.

A Nature-inspired Multiple Kernel Extreme Learning Machine Model for Intrusion Detection

  • Shen, Yanping;Zheng, Kangfeng;Wu, Chunhua;Yang, Yixian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권2호
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    • pp.702-723
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    • 2020
  • The application of machine learning (ML) in intrusion detection has attracted much attention with the rapid growth of information security threat. As an efficient multi-label classifier, kernel extreme learning machine (KELM) has been gradually used in intrusion detection system. However, the performance of KELM heavily relies on the kernel selection. In this paper, a novel multiple kernel extreme learning machine (MKELM) model combining the ReliefF with nature-inspired methods is proposed for intrusion detection. The MKELM is designed to estimate whether the attack is carried out and the ReliefF is used as a preprocessor of MKELM to select appropriate features. In addition, the nature-inspired methods whose fitness functions are defined based on the kernel alignment are employed to build the optimal composite kernel in the MKELM. The KDD99, NSL and Kyoto datasets are used to evaluate the performance of the model. The experimental results indicate that the optimal composite kernel function can be determined by using any heuristic optimization method, including PSO, GA, GWO, BA and DE. Since the filter-based feature selection method is combined with the multiple kernel learning approach independent of the classifier, the proposed model can have a good performance while saving a lot of training time.

Bacterial Foraging Algorithm을 이용한 Extreme Learning Machine의 파라미터 최적화 (Parameter Optimization of Extreme Learning Machine Using Bacterial Foraging Algorithm)

  • 조재훈;이대종;전명근
    • 한국지능시스템학회논문지
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    • 제17권6호
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    • pp.807-812
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    • 2007
  • 최근 단일 은닉층을 갖는 전방향 신경회로망 구조로, 기존의 경사 기반 학습알고리즘들보다 학습 속도가 매우 우수한 ELM(Extreme Learning Machine)이 제안되었다. ELM 알고리즘은 입력 가중치들과 은닉 바이어스들의 초기 값을 무작위로 선택하고 출력 가중치들은 Moore-Penrose(MP) 일반화된 역행렬 방법을 통하여 구해진다. 그러나 입력 가중치들과 은닉층 바이어스들의 초기 값 선택이 어렵다는 단점을 갖고 있다. 본 논문에서는 최적화 알고리즘 중 박테리아 생존(Bacterial Foraging) 알고리즘의 수정된 구조를 이용하여 ELM의 초기 입력 가중치들과 은닉층 바이어스들을 선택하는 개선된 방법을 제안하였다. 실험을 통하여 제안된 알고리즘이 많은 입력 데이터를 가지는 문제들에 대하여 성능이 우수함을 보였다.

전문가시스템 실용화를 위한 지식오류분석방법론 연구 (A Development of Knowledge Error Analysis Methodology for practical use of Expert Systems)

  • 김현수
    • Asia pacific journal of information systems
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    • 제6권2호
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    • pp.77-105
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    • 1996
  • The accuracy of knowledge is a major concern for expert system developers and users. Machine learning approaches have recently been found to be useful in knowledge acquisition for expert systems. However, the accuracy of concept acquired from machine learning could not be analyzed in most cases. In this paper we develop a comprehensive knowledge error analysis methodology for practical use of expert systems. Decision tree induction is an important type of machine learning method for business expert systems. Here we start to analyze with knowledge acquired from decision tree induction method, and extend the results to develop error analysis methodology for general machine learning methods. We give several examples and illustrations for these results. We also discuss the applicability of these results to multistrategy learning approaches.

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Automatic categorization of chloride migration into concrete modified with CFBC ash

  • Marks, Maria;Jozwiak-Niedzwiedzka, Daria;Glinicki, Michal A.
    • Computers and Concrete
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    • 제9권5호
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    • pp.375-387
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    • 2012
  • The objective of this investigation was to develop rules for automatic categorization of concrete quality using selected artificial intelligence methods based on machine learning. The range of tested materials included concrete containing a new waste material - solid residue from coal combustion in fluidized bed boilers (CFBC fly ash) used as additive. The rapid chloride permeability test - Nordtest Method BUILD 492 method was used for determining chloride ions penetration in concrete. Performed experimental tests on obtained chloride migration provided data for learning and testing of rules discovered by machine learning techniques. It has been found that machine learning is a tool which can be applied to determine concrete durability. The rules generated by computer programs AQ21 and WEKA using J48 algorithm provided means for adequate categorization of plain concrete and concrete modified with CFBC fly ash as materials of good and acceptable resistance to chloride penetration.

드론 비행 조종을 위한 자이로센서 데이터 기계학습 모델 (Machine Learning Model of Gyro Sensor Data for Drone Flight Control)

  • 하현수;황병연
    • 한국멀티미디어학회논문지
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    • 제20권6호
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    • pp.927-934
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    • 2017
  • As the technology of drone develops, the use of drone is increasing, In addition, the types of sensors that are inside of smart phones are becoming various and the accuracy is enhancing day by day. Various of researches are being progressed. Therefore, we need to control drone by using smart phone's sensors. In this paper, we propose the most suitable machine learning model that matches the gyro sensor data with drone's moving. First, we classified drone by it's moving of the gyro sensor value of 4 and 8 degree of freedom. After that, we made it to study machine learning. For the method of machine learning, we applied the One-Rule, Neural Network, Decision Tree, and Navie Bayesian. According to the result of experiment that we designated the value from gyro sensor as the attribute, we had the 97.3 percent of highest accuracy that came out from Naive Bayesian method using 2 attributes in 4 degree of freedom. On and the same, in 8 degree of freedom, Naive Bayesian method using 2 attributes showed the highest accuracy of 93.1 percent.