• Title/Summary/Keyword: logic emulation

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An Emulation System for Efficient Verification of ASIC Design (ASIC 설계의 효과적인 검증을 위한 에뮬레이션 시스템)

  • 유광기;정정화
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.10
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    • pp.17-28
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    • 1999
  • In this paper, an ASIC emulation system called ACE (ASIC Emulator) is proposed. It can produce the prototype of target ASIC in a short time and verify the function of ASIC circuit immediately The ACE is consist of emulation software in which there are EDIF reader, library translator, technology mapper, circuit partitioner and LDF generator and emulation hardware including emulation board and logic analyzer. Technology mapping is consist of three steps such as circuit partitioning and extraction of logic function, minimization of logic function and grouping of logic function. During those procedures, the number of basic logic blocks and maximum levels are minimized by making the output to be assigned in a same block sharing product-terms and input variables as much as possible. Circuit partitioner obtain chip-level netlists satisfying some constraints on routing structure of emulation board as well as the architecture of FPGA chip. A new partitioning algorithm whose objective function is the minimization of the number of interconnections among FPGA chips and among group of FPGA chips is proposed. The routing structure of emulation board take the advantage of complete graph and partial crossbar structure in order to minimize the interconnection delay between FPGA chips regardless of circuit size. logic analyzer display the waveform of probing signal on PC monitor that is designated by user. In order to evaluate the performance of the proposed emulation system, video Quad-splitter, one of the commercial ASIC, is implemented on the emulation board. Experimental results show that it is operated in the real time of 14.3MHz and functioned perfectly.

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A Digital logic design Triaing Kit with Print Port Emulation Function (프린트 포트제어 에뮬레이터 기능의 디지털 논리설계 훈련 키트)

  • 도외철;정완영
    • Proceedings of the IEEK Conference
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    • 2003.07b
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    • pp.911-914
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    • 2003
  • A logic design training kit with print port emulation function was developed. The input device of the kit was 4$\times$4 key input and 6 FND(DYNAMIC) and LCD were used as out put devices and the output device were also can controlled by PC connectde by print port to the kit. The emulator was coded by Visual Programming C++(MFC)

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Topology of High Speed System Emulator and Its Software (초고속 시스템 에뮬레이터의 구조와 이를 위한 소프트웨어)

  • Kim, Nam-Do;Yang, Se-Yang
    • The KIPS Transactions:PartA
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    • v.8A no.4
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    • pp.479-488
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    • 2001
  • As the SoC designs complexity constantly increases, the simulation that uses their software models simply takes too much time. To solve this problem, FPGA-based logic emulators have been developed and commonly used in the industry. However, FPGA-based logic emulators are facing with the problems of which not only very low FPGA resource usage rate due to the very limited number of pins in FPGAs, but also the emulation speed getting slow drastically as the complexity of designs increases. In this paper, we proposed a new innovative emulation architecture and its software that has high FPGA resource usage rate and makes the emulation extremely fast. The proposed emulation system has merits to overcome the FPGA pin limitation by pipelined ring which transfers multiple logic signal through a single physical pin, and it also makes possible to use a high speed system clock through the intelligent ring topology. In this topology, not only all signal transfer channels among EPGAs are totally separated from user logic so that a high speed system clock can be used, but also the depth of combinational paths is kept swallow as much as possible. Both of these are contributed to achieve high speed emulation. For pipelined singnals transfer among FPGAs we adopt a few heuristic scheduling having low computation complexity. Experimental result with a 12 bit microcontroller has shown that high speed emulation possible even with these simple heuristic scheduling algorithms.

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LAPG-2: A Cost-Efficient Design Verification Platform with Virtual Logic Analyzer and Pattern Generator (LAPG-2: 가상 논리 분석기 및 패턴 생성기를 갖는 저비용 설계 검증 플랫폼)

  • Hwang, Soo-Yun;Kang, Dong-Soo;Jhang, Kyoung-Son;Yi, Kang
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.5
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    • pp.231-236
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    • 2008
  • This paper proposes a cost-efficient and flexible FPGA-based logic circuit emulation platform. By improving the performance and adding more features, this new platform is an enhanced version of our LAPG. It consists of an FPGA-based hardware engine and software element to drive the emulation and monitor the results. It also provides an interactive verification environment which uses an efficient communication protocol through a bi-directional serial link between the host and the FPGA board. The experimental results show that this new approach saves $55%{\sim}99%$ of communication overhead compared with other methods. According to the test results, the new LAPG is more area efficient in complex circuits with many I/O ports.

SCATOMi : Scheduling Driven Circuit Partitioning Algorithm for Multiple FPGAs using Time-multiplexed, Off-chip, Multicasting Interconnection Architecture

  • Young-Su kwon;Kyung, Chong-Min
    • Proceedings of the IEEK Conference
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    • 2003.07b
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    • pp.823-826
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    • 2003
  • FPGA-based logic emulator with lane gate capacity generally comprises a large number of FPGAs connected in mesh or crossbar topology. However, gate utilization of FPGAs and speed of emulation are limited by the number of signal pins among FPGAs and the interconnection architecture of the logic emulator. The time-multiplexing of interconnection wires is required for multi-FPGA system incorporating several state-of-the-art FPGAs. This paper proposes a circuit partitioning algorithm called SCATOMi(SCheduling driven Algorithm for TOMi)for multi-FPGA system incorporating four to eight FPGAs where FPGAs are interconnected through TOMi(Time-multiplexed, Off-chip, Multicasting interconnection). SCATOMi improves the performance of TOMi architecture by limiting the number of inter-FPGA signal transfers on the critical path and considering the scheduling of inter-FPGA signal transfers. The performance of the partitioning result of SCATOMi is 5.5 times faster than traditional partitioning algorithms. Architecture comparison show that the pin count is reduced to 15.2%-81.3% while the critical path delay is reduced to 46.1%-67.6% compared to traditional architectures.

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Design of a Multi-Valued Arithmetic Processor with Encoder and Decoder (인코더, 디코오더를 가지는 다치 연산기 설계)

  • 박진우;양대영;송홍복
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.2 no.1
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    • pp.147-156
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    • 1998
  • In this paper, an arithmetic processor using multi-valued logic is designed. For implementing of multi-valued logic circuits, we use current-mode CMOS circuits and design encoder which change binary voltage-mode signals to multi-valued current-mode signals and decoder which change results of arithmetic to binary voltage-mode signals. To reduce the number of partial product we use 4-radix SD number partial product generation algorithm that is an extension of the modified Booth's algorithm. We demonstrate the effectiveness of the proposed arithmetic circuits through SPICE simulation and Hardware emulation using FPGA chip.

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High-Level Design Verification Techniques for Hardware-Software Codesign Systems (하드웨어-소프트웨어 통합 설계 시스템을 위한 상위 단계에서의 검증 기법)

  • Lee, Jong-Suk;Kim, Chung-Hee;Shin, Hyun-Chul
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.4
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    • pp.448-456
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    • 2000
  • As the system complexity increases, it is important to develop high-level verification techniques for fast and efficient design verifications. In this research, fast verification techniques for hardware and software co-design systems have been developed by using logic emulation and algorithm-level simulation. For faster and superior functional verification, we partition the system being designed into hardware and software parts, and implement the divided parts by using interface modules. We also propose several hardware design techniques for efficient hardware emulation. Experimental results, obtained by using a Reed-Solomon decoder system, show that our new verification methodology is more than 12,000 times faster than a commercial simulation tool for the modified Euclid's algorithm block and the overall verification time is reduced by more than 50%.

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Design of Efficient Flicker Detector for CMOS Image Sensor (CMOS Image sensor 를 위한 효과적인 플리커 검출기 설계)

  • Lee, Pyeong-Woo;Lee, Jeong-Guk;Kim, Chae-Sung
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.739-742
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    • 2005
  • In this paper, an efficient detection algorithm for the flicker, which is caused by mismatching between light frequency and exposure time at CMOS image sensor (CIS), is proposed. The flicker detection can be implemented by specific hardware or complex signal processing logic. However it is difficult to implement on single chip image sensor, which has pixel, CDS, ADC, and ISP on a die, because of limited die area. Thus for the flicker detection, the simple algorithm and high accuracy should be achieved on single chip image sensor,. To satisfy these purposes, the proposed algorithm organizes only simple operation, which calculates the subtraction of horizontal luminance mean between continuous two frames. This algorithm was verified with MATLAB and Xilinx FPGA, and it is implemented with Magnachip 0.18 standard cell library. As a result, the accuracy is 95% in average on FPGA emulation and the consumed gate count is about 7,500 gates (@40MHz) for implementation using Magnachip 0.18 process.

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Implementation of a Fieldbus System Based on Profibus-DP Protocol (Profibus-DP 프로토콜을 이용한 필드버스 시스템 구현)

  • Bae, Gyu-Sung;Kim, Jong-Bae;Park, Byoung-Wook;Lim, Kye-Young
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.10
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    • pp.903-910
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    • 2000
  • In this paper, we describe a slave chip based on the Profibus-DP protocol and a system board to verify the developed slave chip. The Profibus-DP protocol is designed using VHDL and implemented on FPGA. The system board adopting the developed FPGA is designed FPGA is designed in which the firmware is implemented on Intel 8051 by using C language. Among the Profibus-DP protocols, low level layers from the physical layer to the data link layer is implemented in the form of hardware that we are able to greatly reduce the CPU load in processing protocols, and then higher layers could be processed by software. These technologies result in an IP to make terminal devices in the distributed control systems. Therefore, many digital logics as well as communication logics can be implemented onto SOC(System On a Chip) and it could be applied to various fieldbus-related areas.

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Design of a high-speed DFE Equaliser of blind algorithm using Error Feedback (Error Feedback을 이용한 blind 알고리즘의 고속 DFE Equalizer의 설계)

  • Hong Ju H.;Park Weon H.;Sunwoo Myung H.;Oh Seong K.
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.8 s.338
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    • pp.17-24
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    • 2005
  • This paper proposes a Decision Feedback Equalizer (DFT) with an error feedback filter for blind channel equalization. The proposed equalizer uses Least Mean Square(LMS) Algorithm and Multi-Modulus Algorithm (MMA), and has been designed for 64/256 QAM constellations. The existing MMA equalizer uses either two transversal filters or feedforward and feedback filers, while the proposed equalizer uses feedforward, feedback and error feedback filters to improve the channel adaptive performance and to reduce the number of taps. The proposed equalizer has been simulated using the $SPW^{TM}$ tool and it shows performance improvement. It has been modeled by VHDL and logic synthesis has been performed using the $0.25\;\mu m$ Faraday CMOS standard cell library. The total number of gates is about 190,000 gates. The proposed equalizer operates at 15 MHz. In addition, FPGA vertification has been performed using FPGA emulation board.