• Title/Summary/Keyword: loaming

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A study on the development of a new learning method and program for the science gifted students on cyber environment (사이버 상에서 과학 영재들을 위한 새로운 교육 방법 및 프로그램 개발 연구)

  • 심규철;박종석;육근철
    • Journal of Gifted/Talented Education
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    • v.11 no.3
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    • pp.69-84
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    • 2001
  • Present paper describes on the development of a new virtual program for science learning, and an exploration of it's application to science education. In addition, the method of teaching and loaming activities for science is suggested. The new type program is called Science Cyber Conference(that is Shimpark's Ssacon). It is developed to improve the abilities of inquiry and the scientific reasoning by planning on the investigation, arranging the data, synthesizing the results, and concluding and presenting one's opinions. On cyber environment, discussing about and communicating opinions and data investigated, are performed for special topic through chatting room, discussing room and electronic mailing, and totally synthesis and discussion about special inquiry topic at cyber conference day.

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The Proposal for the Execution KEC2005 (신인증기준 실시에 대한 제안)

  • Kang So-Yeon;Choi Keum-Jin;Hahm Seung-Yeon
    • Journal of Engineering Education Research
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    • v.8 no.2
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    • pp.52-63
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    • 2005
  • The purpose of this study is to make proposals for the execution of KEC2005. Many universities have taken part in the accredited engineering education programs in order to solve points at issue and to provide world-standard engineering education. Accordingly, ABEEK carried out a research on accreditation criteria that suit Korean system and made an announcement of KEC2005 in 2004. Both accredited and planning-to-be-accredited universities experience difficulty in changing KEC2000 into KEC2005. Major proposals of this study are as follows: First, ABEEK should suggest required conditions of accreditation criteria and detailed examples of them. Second, model and methodology for achievement of outcomes should be presented. Third, practical evaluation should be carried out with professors' voluntary participation. fourth, re-education of engineering education programs evaluators should be carried out. Fifth, ABEEK need to provide an aggressive request for advice and accurate information to universities to be accredited engineering education programs.

Sociomathematical Norms and the Culture of the Mathematics Classroom (사회수학적 규범과 수학교실문화)

  • 방정숙
    • Journal of Educational Research in Mathematics
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    • v.11 no.2
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    • pp.273-289
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    • 2001
  • Given that the culture of the mathematics classroom has been perceived as an important topic in mathematics education research, this paper deals with the construct of sociomathematical norms which can be used as an analytical tool in understanding classroom mathematical culture. This paper first reviews the theoretical foundations of the construct such as symbolic interactionism and ethnomethodology, and describes the actual classroom contexts in which social and sociomathematical norms were originally identified. This paper then provides a critical analysis of the previous studies with regard to sociomathematical norms. Whereas such studies analyze how sociomathematical norms become constituted and stabilized in the specific classroom contexts, they tend to briefly document sociomathematical norms mainly as a precursor to the detailed analysis of classroom mathematical practice. This paper reveals that the trend stems from the following two facts. First, the construct of sociomathematical norms evolved out of a classroom teaching experiment in which Cobb and his colleagues attempted to account for students' conceptual loaming as it occurred in the social context of an inquiry mathematics classroom. Second, the researchers' main role was to design instructional devices and sequences of specific mathematical content and to support the classroom teacher to foster students' mathematical learning using those sequences Given the limitations in terms of the utility of sociomathematical norms, this paper suggests the possibility of positioning the sociomathematical norms construct as more centrally reflecting the quality of students' mathematical engagement in collective classroom processes and predicting their conceptual teaming opportunities. This notion reflects the fact that the construct of sociomathematical norms is intended to capture the essence of the mathematical microculture established in a classroom community rather than its general social structure. The notion also allows us to see a teacher as promoting sociomathematical norms to the extent that she or he attends to concordance between the social processes of the classroom, and the characteristically mathematical ways of engaging. In this way, the construct of sociomathematical norms include, but in no ways needs to be limited to, teacher's mediation of mathematics discussions.

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A Case Study on Teaching and Learning of the Linear Function in Constant Velocity Movement: Focus on Integrated Curriculum of Mathematics and Science (등속도 운동에서 일차함수 교수-학습 과정에 관한 사례연구: 수학과 과학의 통합교육 관점을 기반으로)

  • Shin, Eun-Ju
    • Journal of Educational Research in Mathematics
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    • v.15 no.4
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    • pp.419-444
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    • 2005
  • As a theoretical background for this research, the literatures which focus on teaching and loaming of connecting with mathematics and science were investigated. And the rationale of integrated curriculum on the basis of the 7th mathematics curriculum and the goal of mathematics education and the forms of integrated curriculum and the integrated curriculum in foreign school were investigated. Depending on this review, the implement method of the integrated curriculum of mathematics and science in Korea school is suggested as the following: It requires designing inter-disciplinary into-grated problem or various teaching and learning materials which are based upon concept, skill, and principle by commonality found across the subject matter. Based on the analyses upon described above, three inter-disciplinary integrated teaching and learning materials were developed. And then, based on the case stud)', the research questions were analyzed in depth. Students could understand the developing process of linear function, develop the formula and grape representing the relationship between time and velocity, time and distance, and interpret realistic meaning of the slope.

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The Effect of Cooperative Skill Training on Elementary School Students생 Learning in Science (협동기술 훈련이 초등학생의 과학 학습에 미치는 효과)

  • 한영욱;박수경;김대홍
    • Journal of Korean Elementary Science Education
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    • v.19 no.1
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    • pp.29-39
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    • 2000
  • The purpose of this study was to investigate the effect of cooperative skill training on elementary school students' science achievement and self-esteem. Three different groups were used in this study. For the two treatment groups, cooperative loaming strategies were used and the one control group, traditional instruction was used. One of the treatment group was trained cooperative skills before the instruction. A total of 120 children sampled from 5th graders of a elementary school. All groups were taught about the change of the weather and structure of the plants. After the instruction a researcher made science achievement test and questionnaire of self-esteem were administered. The data analysis consisted of a 3(instructional strategies)×3(learning ability level) ANCOVA on the score of the achievement and self-esteem. The ANCOVA results revealed that there were significant main effect in the scores of achievement and also significant interaction effect between the instructional strategies and learning ability. The performance of high-level students in two treatment groups was higher than that of students in the control group, but the performance of high-level students with cooperative skill training was not higher than that of students without cooperative skill training. However, the performance of medium and low-level students with cooperative skill training was higher than that of students without cooperative skill training. The significant main effect was also found in the self-esteem but there were no significant interactions between the instructional strategies and learning ability. The academic self and social self of students with cooperative skill training was higher than that of students without cooperative skill training.

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An Analysis of Learning Model according to High School Category for the Cyber Education (사이버 학습을 위한 고교계열별 학습 모형 분석)

  • Chun, Kyung-Hee;Choi, Jin-Ho;Lim, In-Taek;Choi, Jin-Oh
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.802-805
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    • 2008
  • With the rapid increase of a population, various problems arise from poor education environment and devalued quality of education. Internet cyber School, a new learning system may be one of the best methods to remedy the situation. We conducted a related questionnaire on the high school in PUSAN city for the study of the cyber learning system. Many high school student agreed that Internet cyber education hour should be matched up with the school hour. They must make a use of the cyber school Service to help the students study by themselves. And we also decide that the implemented service will increase the psychological effect spreading to other teaming fields.

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Developing Virtual Learning Environments for Improving Spatial Sense of Young Children (유아의 공간감각 향상을 위한 가상학습공간 구축)

  • Cha, Eun-Mi;Lee, Kyoung-Mi;Lee, Jeong-Wuk
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.154-160
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    • 2007
  • The 'spatial sense' means an intuitive feel for one's surroundings and the objects in them. The early childhood is an important period to develop the 'spatial sense'. For young children, motion is a major way of extending their spatial awareness. Consequently, an important step in spatial sense instruction involves getting the children moving. This paper proposes four motion based-contents for improving the spatial sense of young children: a bubble game, a cyber goalkeeper game, a mud-huddle game, and a shape recognition game, The proposed four games are implemented to the virtual learning environments. Also, the virtual learning environments utilize the realistic interfaces which can recognize motions of young children and then interact with the games as they do the movement at the virtual environments provided. Using the realistic interfaces not only develops young children's spatial sense but also offers them the pleasure and interest of self-study.

Pedagogical Effect of Learning-Teaching Module of Unit for the Logarithm According to Historico-Genetic Principle (역사발생적 원리에 따른 교수학습 모듈을 적용한 수행평가의 교수학적 효과 분석)

  • Kim, Bu-Mi;Jeong, Eun-Seun;An, Youn-Jin
    • School Mathematics
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    • v.11 no.3
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    • pp.431-462
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    • 2009
  • Introduction of logarithm in mathematics textbook in the 7th national curriculum of mathematics is the inverse of exponent. This introduction is happened that students don't know the necessity for learning logarithm and the meaning of logarithm. Students also have solved many problems of logarithm by rote. Therefore, we try to present teaching unit for the logarithm according to the historico-genetic principle. We developed the learning-teaching module of unit for the logarithm according to historico-genetic principle, especially reinvention for real contexts based RME. Loaming-teaching module is carried out as the performance assessment. As a results, We find out that this module helps students understand concepts of logarithm meaningfully Also, mathematical errors of logarithm is revised after the application of learning-teaching module.

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리눅스 기반의 인터넷 원격 교육 시스템 개발 -교재 설계 모듈을 중심으로-

  • 성평식;박춘원
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2000.11a
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    • pp.635-645
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    • 2000
  • Within a context of rapid technological change and shifting market conditions, the education environment requires new paradigm of education delivery In accordance of such a technological progress, distance education system, which makes the loaming take place at anytime anywhere, overcoming barriers of time, or distance, is emerging as a mainstream of education delivery replacing the convectional one way delivery system from instructor to learners. This Paper aims to introduce the development principle and algorithm about Instructional System Design(ISD) module, a part of a total solution for distance education services. It was developed on Linux, a free Unix-type operating system. Linux supports so various network protocols, sharing the network resources in a smooth way, that it is able to integrate with other operating system very easily, especially with Windows NT or Windows 2000 servers. In terms of quality, it never falls behind the windows products which are commercially available only, It is a right operating system for the such a school environment that is usually limited in budgets. The development environment of the distance education solution to which ISD module belongs is composing of Apache server for web server, Java bean based on components for ISD module, PHP, server-side scripting language, for HTML documents and MySQL for DBMS.

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An Analysis of Teaching and Learning Methods Focusing on the Representation-Shift of the Functional Context (일차함수 활용문제의 해결을 위한 강의식, 모델링, 과제기반 표현변환 학습의 교수학적 효과 분석)

  • 이종희;김부미
    • Journal of Educational Research in Mathematics
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    • v.14 no.1
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    • pp.39-69
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    • 2004
  • This paper investigates the teaching and learning of Linear function relating functional contexts and suggests the improved methods of representation-shift through this analysis. The methods emphasize the link between students' preacquired knowledge of mathematical representations and the way of using those. This methods are explanatory teaching, teaching and teaming based on modelling perspectives or tasks (interpretation, prediction, translation and scaling). We categorize the 8th grade middle school students' errors on the linear function relating real contexts and make a comparative study of the error-remedial effects and the teaching and teaming methods. We present the results of a study in which representation-shift methods based on modelling perspectives and tasks are more effective in terms of flexible connection of representations and error remediation. Also, We describe how students used modelling perspective-taking to explain and justify their conceptual models, to assess the quality of their models and to make connection to other mathematical representation during the problem solving focusing on the students' self-diagnosis.

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