• Title/Summary/Keyword: line drawing

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Vector Data Hashing Using Line Curve Curvature (라인 곡선 곡률 기반의 벡터 데이터 해싱)

  • Lee, Suk-Hwan;Kwon, Ki-Ryong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.2C
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    • pp.65-77
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    • 2011
  • With the rapid expansion of application fields of vector data model such as CAD design drawing and GIS digital map, the security technique for vector data model has been issued. This paper presents the vector data hashing for the authentication and copy protection of vector data model. The proposed hashing groups polylines in main layers of a vector data model and generates the group coefficients by the line curve curvatures of the first and second type of all poly lines. Then we calculate the feature coefficients by projecting the group coefficients onto the random pattern and generate finally the binary hash from the binarization of the feature coefficients. From experimental results using a number of CAD drawings and GIS digital maps, we verified that the proposed hashing has the robustness against various attacks and the uniqueness and security by the random key.

Status of Occupational Therapists on Unilateral Neglect Test Tools Usage and Symptom Classification

  • Jang, Woo-Hyuk
    • The Journal of Korean Physical Therapy
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    • v.29 no.5
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    • pp.271-275
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    • 2017
  • Purpose: The aim of this study was to investigate the current status of the use of neglect test tools and the awareness for egocentric neglect (EN) and allocentric neglect (AN). Methods: A survey questionnaire was distributed to occupational therapists attending continuing education at the Daegu-Gyeongbuk branch on April 16. A total 143 responses were collected, and with the exception of 5 incomplete responses, 138 of them were analyzed. Results: The most commonly used unilateral neglect test tools were the line bisection test (86 responses, 62.3%), cancellation test (35 responses, 25.4%), copy and drawing test (7 responses, 5.1%). In a follow-up survey of 86 respondents who used line bisection tests as the most commonly used test, the majority (82 responses, 95.3%2) were found to use the 20-line test paper. In question about the familiarity and education experience for test manual, only 20 responses (23.2%) and 3 responses (3.5%) answered 'Yes'. In a question about the experience of a manual and the article for the manual, 25 responses (29.1%) answered 'Yes'. In the question regarding the separation of EN and AN on the unilateral neglect test, 44 responses (31.9%) were 'distinction' and 94 responses (68.1%) were 'no distinction'. Conclusion: Information on the guidance and interpretation of the line bisection test is lacking and the concept of EN and AN was insufficient.

Elementary Students' Conceptions of Magnetic Field by Drawing lines of Magnetic Field (자기력선 그림을 통한 초등학생들의 자기장 개념 조사)

  • Kwon, Sung-Gi;Shin, Mi-Sung
    • Journal of Korean Elementary Science Education
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    • v.26 no.4
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    • pp.440-448
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    • 2007
  • The purpose of this study is to examine elementary students' conceptions of magnetic fields around various magnets by drawing tasks. A total of 105 elementary students from the 3rd and 6th grade levels were asked to draw how iron filings would arrange around magnets. We classified their drawings of magnetic field lines with some criteria to identify conceptions of magnetic forces and checked them through interviewing about their representative drawing. Through analyzing drawings, we discovered that 40% of elementary students drew the correct arrangement of iron filings around a bar magnet. In the case of two bar magnets in opposite directions, 33% of them drew correct patterns of iron dust and around two magnets in the same direction only 20% did well. Only 2.9% and 7.6% of students presented the correct drawings of magnetic fields near a disc and a horseshoe magnet. While 3rd grade students were supposed to be poor in drawings of magnetic fields around a loose and a dense coil which was not learned about, only 31% and 23% of 6th grade students who have just studied electromagnetism properly drew patterns of iron dust. This shows that only one quarter of students understood the magnetic filed lines even after instruction of electromagnetism. Many of 6th grade students learned a solenoid becomes just as a permanent magnet, but very few of them correctly drew a magnetic field line could distinguish between the iron dust around a loose and dense coil. After interviewing students, it is found that students consider magnetic forces to be existed only in parts of magnet because many of them drew magnetic field line of a specific areas around magnets. Students had misconceptions that magnetic forces exist only on the poles not in the middle around a horseshoe magnet. Also the disc-shape magnet made students to reveal various types of misconceptions: N- and S-poles are mixed in a whole magnet and right part of a disc-shape magnet is N-pole, left part is S-pole. Students who had not studied magnetic fields of around a magnet and electromagnets could not draw the correct patterns of iron dust suggest that it is indispensable for students to teach how patterns of iron filings would represent a visual image of magnetic fields in order to understand magnetic fields.

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A Study on the evaluation technique rubric suitable for the characteristics of digital design subject (디지털 디자인 과목의 특성에 적합한 평가기법 루브릭에 관한 연구)

  • Cho, Hyun Kyung
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.525-530
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    • 2023
  • Digital drawing subjects require the subdivision of evaluation elements and the graduality of evaluation according to the recent movement of the innovative curriculum. The purpose of this paper is to present the criteria for evaluating the drawing and to propose it as a rubric evaluation. In the text, criteria for beginner evaluation were technical skills such as the accuracy and consistency of the line, the ratio and balance of the picture, and the ability to effectively utilize various brushes and tools at the intermediate levels. In the advanced evaluation section, it is a part of a new perspective or originality centered on creativity and originality, and a unique perspective or interpretation of a given subject. In addition, as an understanding of design principles, the evaluation of completeness was derived focusing on the ability to actively utilize various functions of digital drawing software through design principles such as placement, color, and shape. The importance of introducing rubric evaluation is to allow instructors to make objective and consistent evaluations, and the key to research in rubric evaluation in these art subjects is to help learners clearly grasp their strengths and weaknesses, and learners can identify what needs to be improved and develop better drawing skills accordingly through feedback on each item.

CAD Based Robot Off-line Programming for Shoe Adhesive Application System (신발 접착제 도포 시스템을 위한 CAD 기반 로봇 오프라인 프로그래밍)

  • 윤중선;차동혁;김진영
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.7
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    • pp.643-648
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    • 2004
  • Most of shoes manufacturing processes are not yet automated, which puts restrictions on the increase of productivity. Among them, adhesive application processes particularly are holding the most workers and working hours. In addition, its working conditions are very poor due to the toxicity of adhesive agents. In case of automating adhesive application processes by using robots, the robot teaching by playback is difficult to produce high productivity because the kinds of shoes to be taught mount up to several thousands. Therefore, it is essential to generate the robot working paths automatically according to the kind, the size, and the right and left of shoes, and also to teach them to the robot automatically. This study deals with automated adhesive spraying to shoe outsoles and uppers by using a robot, and develops the program to generate three-dimensional robot working paths off-line based on CAD data. First, the three-dimensional data of an outsole outline or an upper profiling line are extracted from the two-dimensional CAD drawing file or the three-dimensional scanner. Next, based on the extracted data and the nozzle conditions for adhesive spraying, a robot working path is generated automatically. This research work is the core in automating adhesive spraying processes, and will do much for increasing productivity of shoes manufacturing.

A Study on the development quality control by application of QFD and Stage-gate in defense system (QFD 및 Stage-gate 모델을 활용한 국방분야 개발단계 품질관리 방안 연구)

  • Jang, Bong Ki
    • Journal of Korean Society for Quality Management
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    • v.42 no.3
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    • pp.279-290
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    • 2014
  • Purpose: The purpose of this study is to propose adoption of QFD and Stage-gate in order to analyze the quality of korea defense system. Methods: Drawing change data of initial production phase in korea defense system were anlayzed and a practical method was proposed. Results: The results of this study are as follows; Off line Quality Control should be introduced in development phase. Specially, in case of defense system, the best method is QFD(Quality Function Deployment) and Stage-gate process. At first, QFD 1 step defines product planning from VOC(Voice Of Customer), QFD 2 step specifies part planning from product planning, QFD 3 step defines process planning from part planning, QFD 4 step defines production planning from previous process planning. Secondly, Stage-gate process is adopted. This study is proposed 5 stage-gate in case of korea defense development. Gate 1 is located after SFR(System Function Review), Gate 2 is located after PDR(Preliminary Design Review), Gate 3 is located after CDR(Critical Design Review), Gate 4 is located after TRR(Test Readiness Review) and Gate 5 is located before specification documentation submission. Conclusion: Off line QC(Quality Control) in development phase is necessary prior to on line QC(Quality Control) in p roduction phase. For the purpose of off line quality control, QFD(Quality Function Deployment) and Stage-gate process can be adopted.

Automation of Skin Allergy Test using Fuzzy Set (Fuzzy Set을 이용한 피부반응 검사의 자동화 연구)

  • Shim, Chul;Jeong, Byeong-Sun;Lee, Myeong-Ku;Park, Mi-Gnon
    • Proceedings of the KOSOMBE Conference
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    • v.1990 no.05
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    • pp.43-46
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    • 1990
  • Modern society is prevailed a lot of allergies. So, the allergy test is very important. There are many kinds of allergy test. A doctor usually uses skin allergy test among many allergy tests. However, little standadization and objectivity of grading-standard has been established in the skin allergy test. A measurement of the reaction area has been a major objective to perform skin allergy test. Recently, a doctor's method is to measure the reaction area after drawing a line that represents the reaction area on the skin. But this method differs slightly from the real reaction area and individual doctor's measurement is different, because the edge of the reaction area is obscure. In this paper, we propose a algorithm which is able to detect vague edges using the fuzzy set. The algorithm that detects the line and curve is proposed first. Here, the maximum value is calculated by comparing the membership function of the line and curve seperately. We also encode the direction of the line and curve by using 8-direction code. Then, we calculate the reaction area by measuring the pixels which are inside the reaction area. And finally the Allergy grade is decided by grading-standard, and we accomplish faster, the 80re accurate and objective allergy grade decision.

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Study on the Line Simplification Method based on Turning Function for updating Digital Map (수치지도 갱신을 위한 선회함수 기반의 선형 단순화 기법 연구)

  • Park, Woo-Jin;Park, Seung-Yong;Woo, Ho-Seok;Yu, Ki-Yun
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2009.04a
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    • pp.15-17
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    • 2009
  • The line simplification method based on the turning function is studied in this paper for conversion of ground plan data to geospatial data to update the digital map. This method eliminate vertices effectively by estimating the length and the angle between the vertices based on the turning function which is useful to express the shape of linear feature. As the result, this method shows high shape similarity, high elimination rate of vertices and 100% of satisfaction degree to the drawing rules. Thus this line simplification method is judged to be effective in updating the digital map with ground plans.

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A Study on the Improved Line Detection Method for Pipeline Recognition of P&ID (P&ID의 파이프라인 인식 향상을 위한 라인 검출 개선에 관한 연구)

  • Oh, Sangjin;Chae, Myeonghoon;Lee, Hyun;Lee, Younghwan;Jeong, Eunkyung;Lee, Hyunsik
    • Plant Journal
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    • v.16 no.4
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    • pp.33-39
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    • 2020
  • For several decades, productivity in construction industry has been regressed and it is inevitable to improve productivity for major EPC players. One of challenges to achieve this goal is automatically extracting information from imaged drawings. Although computer vision technique has been advanced rapidly, it is still a problem to detect pipe lines in a drawing. Earlier works for line detection have problems that detected line elements be broken into small pieces and accuracy of detection is not enough for engineers. Thus, we adopted Contour and Hough Transform algorithm and reinforced these to improve detection results. First, Contour algorithm is used with Ramer Douglas Peucker algorithm(RDP). Weakness of contour algorithm is that some blank spaces are occasionally found in the middle of lines and RDP covers them around 17%. Second, HEC Hough Transform algorithm, we propose on this paper, is improved version of Hough Transform. It adopted iteration of Hough Transform and merged detected lines by conventional Hough Transform based on Euclidean Distance. As a result, performance of Our proposed method improved by 30% than previous.

A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements

  • Yu-Won Jeong
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.5
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    • pp.47-53
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    • 2024
  • In this paper, we propose applying interactive technology in virtual environments to enhance interaction and immersion by inducing more natural movements in the gesture recognition process through the concept of affordance. A technique is proposed to recognize gestures most similar to actual hand movements by applying a line segment recognition algorithm, incorporating sampling and normalization processes in the gesture recognition process. This line segment recognition was applied to the drawing of magic circles in the <VR Spell> game implemented in this paper. The experimental method verified the recognition rates for four line segment recognition actions. This paper aims to propose a VR game that pursues greater immersion and fun for the user through real-time hand tracking technology using affordance Elements, applied to immersive content in virtual environments such as VR games.