• Title/Summary/Keyword: learning content

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Application of Ontology technology for Adaptive Learning in e-Learning (적응형 학습을 위한 온톨로지 기술의 적용 방안)

  • Choi, Sook-Young
    • The Journal of Korean Association of Computer Education
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    • v.12 no.6
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    • pp.53-67
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    • 2009
  • In this study we surveyed the characteristics of the Semantic Web and ontology technology, analyzing the studies which applied ontology to e-Learning. In addition, we investigated the models which should be considered in the adaptive learning, analyzing the existing adaptive learning systems. On the basis of the analysis of them, we sought the ways to apply ontology for supporting the adaptive learning in the e-learning system, designing an ontology-based adaptive learning system. The system made up for the weak points of the existing ontology-based learning systems. That is, it appropriately diagnoses learners' knowledge level of learning concepts, classifying the learning styles in detail, and providing their corresponding learning methods and content. By adapting the learning content to the learners' individual learning style and knowledge level, this system would support their learning more efficiently and more effectively.

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Types and Characterization of Online Game vs. G-learning Content (온라인게임과 G-러닝 콘텐츠 유형 및 특성 분석)

  • Bae, Jae-Hwan;Ok, Soo-Yol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.621-625
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    • 2010
  • Currently most of the educational content to learners to provide more learning opportunities despite the inevitable in terms of its content and format have not only due to the limitations and problems, this alternative to the creation of a new generation of educational content, research is required urgently. In this paper, G-learning content, online games and through the analysis of the type and characteristics is to overcome this problem.

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Restructure Recommendation Framework for Online Learning Content using Student Feedback Analysis (온라인 학습을 위한 학생 피드백 분석 기반 콘텐츠 재구성 추천 프레임워크)

  • Choi, Ja-Ryoung;Kim, Suin;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.21 no.11
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    • pp.1353-1361
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    • 2018
  • With the availability of real-time educational data collection and analysis techniques, the education paradigm is shifting from educator-centric to data-driven lectures. However, most offline and online education frameworks collect students' feedback from question-answering data that can summarize their understanding but requires instructor's attention when students need additional help during lectures. This paper proposes a content restructure recommendation framework based on collected student feedback. We list the types of student feedback and implement a web-based framework that collects both implicit and explicit feedback for content restructuring. With a case study of four-week lectures with 50 students, we analyze the pattern of student feedback and quantitatively validate the effect of the proposed content restructuring measured by the level of student engagement.

Guidance offered to teachers in curriculum materials for engaging students in proof tasks: The case of Korean grade 8 geometry

  • Hangil Kim
    • Research in Mathematical Education
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    • v.27 no.2
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    • pp.195-210
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    • 2024
  • Researchers and curricula continue to call for proof to serve a central role in learning of mathematics throughout kindergarten to grade 12 and beyond. Despite its prominence and recognition gained during past decades, proof is still a stumbling block for both teachers and students. Research efforts have been made to address issues related to teaching and learning of proof. An area in which such research efforts have been made is analysis of curriculum material (i.e. textbook analysis) with a focus on proof. This study is another research effort in this area of research through investigating the guidance offered in curriculum materials with the following research question: What is the nature (e.g., kinds of content knowledge, pedagogical content knowledge) of guidance is offered for teachers to implement proof tasks in grade 8 geometry textbooks? Results indicate that the guidance offered for proof tasks are concerned more with content knowledge about the content-specific instructional goals than with pedagogical content knowledge which supports teachers in preparing in-class interactions with students to teach proof.

Design and Implementation of Adaptive Learning Management System Based on SCORM (SCORM 기반의 적응형 학습관리 시스템의 설계 및 구현)

  • Han Kyung-Sup;Seo Jeong-Man;Jung Soon-Key
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.3
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    • pp.115-120
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    • 2004
  • As a part of working on development of the learning management system, a adaptive learning management system which is able to provide individual learner with different learning contents or paths customized to learner's learning behaviors by expanding SCORM was proposed in this dissertation. In terms of instructional technology interrelated with technology of CBI and ITS, new learning environments and learner preferences were analyzed. A related laboratory system was implemented by packaging a process on how to expand the meta data for contents and a process on how to utilize the web-based learning contents dynamically. In order to evaluate the usability of the implemented system, a sample content was provided to some selected learners and their learning achievement resulted from the new learning environment was analysed. A result of the experiment indicated that the adaptive learning management system proposed in this dissertation could provide every learner with the different content tailored to their individual learning preference and behavior. and it worked also to promote the learning performance of every learner.

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The effect of achieving problem-solving ability in mathematical searching area based on level type learning using basic learning elements (기본학습요소를 활용한 수준별 유형화 학습이 수리탐구 영역의 문제해결력 신장에 미치는 영향)

  • 김태진
    • Journal of the Korean School Mathematics Society
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    • v.3 no.1
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    • pp.131-148
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    • 2000
  • Above all, the ability to solve problems must be emphasized as a basic skill of mathematics, but it is neglected when we teach. In this study, learning task means [same meaning] [same form] [same technique], so I tried to extend mathematical scholastic ability of the students as an extensional problem solving that is a basic element of mathematics. The purpose of this study is the investigation of level type learning, using the basic learning elements to extend thinking ability. From the constructed hypothesis as follows and then implement it. I selected basic learning elements from an analyzed textbook and then task learning material was created for each level type learning. The problem solving ability will be extended through the level type learning of the small group, using the level type learning task material. The conclusions this study are as follows. The level type learning in small group learning, using and making level type learning material, having basic learning elements in analysed text are. Basic learning content is understood clearly and deeply, so, fundamentally, it is effective in achieving the problem solving in mathematics. It is an effective method to achieve the meta-cognitive faculty because achieved the expected method of solving problems and resulted in the true learning of content.

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Video Automatic Editing Method and System based on Machine Learning (머신러닝 기반의 영상 자동 편집 방법 및 시스템)

  • Lee, Seung-Hwan;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.235-237
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    • 2022
  • Video content is divided into long-form video content and short-form video content according to the length. Long form video content is created with a length of 15 minutes or longer, and all frames of the captured video are included without editing. Short-form video content can be edited to a shorter length from 1 minute to 15 minutes, and only some frames from the frames of the captured video. Due to the recent growth of the single-person broadcasting market, the demand for short-form video content to increase viewers is increasing. Therefore, there is a need for research on content editing technology for editing and generating short-form video content. This study studies the technology to create short-form videos of main scenes by capturing images, voices, and motions. Short-form videos of key scenes use a pre-trained highlight extraction model through machine learning. An automatic video editing system and method for automatically generating a highlight video is a core technology of short-form video content. Machine learning-based automatic video editing method and system research will contribute to competitive content activities by reducing the effort and cost and time invested by single creators for video editing

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The Content Analysis of Pediatric Nursing Practical Learning in the Children's Rehabilitation Center by Nursing Students (간호학생의 장애아 보육실습 내용 분석)

  • Jung Hyang-Mi
    • The Journal of Korean Academic Society of Nursing Education
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    • v.4 no.2
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    • pp.296-316
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    • 1998
  • The practical learning experience is the heart of nursing's professional program of study, have been the most widely disscussed and yet the least studied of all nursing education activities. The major goal of practical learning experience is to provide opportunities in realistic work settings that permit the nursing student to develop the knowledge, skill It attitudes of a beginning practitioner. The purpose of this study is to identify the experience of practical learning in the children's rehabilitation center by nursing students, to provide basic information for developing practical learning in pediatric nursing education. The study design was a descriptive study. Data were collected 74 cases of journaling which came from senior nursing students who cared for the handicapped children in P rehabilitation center from 24, August, 1997 to 29, Decmber, 29, 1998. The collected data were analyzed using the content analysis by Kim & Lee(1986), Kim(1987). The results are as follows : The content of practical learning in the children's rehabilitation center were classified with 5 domains. The domains were , , , , and .

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Utilization of VR Immersive Content for Self-Directed Learning (VR 실감형 콘텐츠를 활용한 학생주도학습 활용사례)

  • Young-bok Cho
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.373-379
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    • 2023
  • With the 4th Industrial Revolution, VR/AR technology is developing, and since COVID-19, the use of VR/AR technology is increasing and is being used in various environments. In particular, AR technology can be used in various educational fields and the perception of VR in the educational field and learning satisfaction, problem-solving ability, and self-directed learning ability when using VR were analyzed. It was analyzed that perception of VR and learning satisfaction had a significant correlation at the significance level of 0.001, and problem-solving competency had a significant correlation between learning satisfaction and self-directed learning ability at the significance level of 0.05.

An effect of Content-centered Class Using Movies in Learning Practical Expressions (영화를 활용한 내용 중심 수업이 실용적 영어표현 습득에 미치는 영향)

  • Kim, Hye Jeong
    • Cross-Cultural Studies
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    • v.39
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    • pp.407-432
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    • 2015
  • This study focuses on the flow of story and content or related context when using movies as learning materials in a class. A great advantage of using movies is that they have a consistent story and detailed content development. Most teachers, however, tend to concentrate on practical expressions totally unrelated to the story or context of the movie they are using. This way might be efficient in the short run but it is certain that the expressions are unlikely to be retained in long-term memory. This study examines how a story-centered class influences learning of practical expressions and how efficient this approach to learning is. Learning and teaching with focus only on the expressions in a movie shades the meaning of the use of the movie a little. In this study the movie, Cars 2, was used in a course of general education with 150 students enrolled. Various group activities were suggested to immerse students into the story and contents of Cars 2. It was found that a story-centered class is helpful for students to acquire practical expressions and that students' satisfaction level with the class was high.