• Title/Summary/Keyword: large space

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SPACE STRUCTURE ANALYSIS OF COMPLEX CULTURE SHOPPING FACILITY.

  • Jae-Hong Hwang;Byung-ju Ank;Whoi-yul Kim;Jae-Joon Kim
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.1128-1133
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    • 2009
  • Recently super complex culture shopping facility development seeks consumer' convenience present and are coming restaurant neighborhood, cinema, shopping, hotel etc, according to intensive plan. Such as complex culture shopping facility was developed to most subway station area center and have concept that is space for a main facilities or space for environment protection, citizens' a rest in city. Howeve,r space of recently domestic large size complex culture shopping facility that do not plan systematically was lacking and caused result that do not use efficiently space. Limited extent of research that define complex culture shopping equipment and analyze form of space and present space planning with analysis of research connected with complex usage development.

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Shader Space Navigator: A Similar Shader Retrieval System (Shader Space Navigator: 유사 쉐이더 검색 시스템)

  • Lee, Jae-Ho;Jang, Min-Hee;Kim, Du-Yeol;Kim, Sang-Wook;Kim, Min-Ho;Choi, Jin-Sung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.3
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    • pp.58-67
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    • 2008
  • In this paper, we first point out difficulties faced by CG artists in the shading process: (1) a lot of technical details on shaders required, (2) long rendering time, and (3) repeated trials-and-errors. To make them overcome such difficulties, we propose Shader Space Navigator, a system that efficiently searches for shaders similar to a given query shader from a shader database containing a large number of quality shaders. With Shader Space Navigator, CG artists find appropriate shaders from the database that are very close to the final result shader, and thus complete the shading process easily by slightly tuning some attributes of those shaders. Thus, the CG artists can create their final shaders in an intuitive and efficient way without a large number of time-consuming rendering processes. Also, we deal with implementation issues related to Shader Space Navigator and constructing an abundant shader database in detail.

A Study of Subspacing Strategy for Service Applications in Indoor Space (실내공간 응용 서비스를 위한 공간분할 방법에 관한 연구)

  • Kang, Hye Young;Jung, Hyo-jin;Lee, Jiyeong
    • Spatial Information Research
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    • v.23 no.3
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    • pp.113-122
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    • 2015
  • Recently, according to developing advanced construction technologies, buildings has been enlarged such as high-rise buildings or complex buildings associated with underground facilities. The number of indoor activity population has increased very quickly. Because of that, technical requirements for Indoor location based service (Indoor LBS) also have been increased. Although indoor networks have to be constructed for efficient LBSs in indoor space based on OGC IndoorGML, it is not suitable for large and complex space to apply the simple network structure to constructing indoor navigation networks. The indoor navigation network has to be constructed according to logical, physical, and functional constraints for indoor space. In order to do that, subspacing methods are required to partition large and complex indoor space into proper size of subspace. In this paper, we proposed the basic requirements of subspacing in indoor space for creating efficient indoor network, as well the work process of subspacing in indoor space.

Urban Uses of Underground Space around the World

  • Nelson, Suasn R.
    • Tunnel and Underground Space
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    • v.2 no.1
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    • pp.1-10
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    • 1992
  • As our global population grows each day, it is apparent that we must find new ways to provide space for habitation and the services necessary to support large urban areas. It is no longer advisable nor acceptable to continue to expand our cities on the surface, encroaching on valuable agricultural land and open space. We must also find ways to be more energy efficient in every aspect of our societies. Effective use of underground space can provide the space necessary to accommodate larger populations and the services necessary for their support in existing urban areas we can also find new ways to utilize underground facilities to improve urban efficiency and function. Underground technology has improved dramatically in the last two decades and continues to evolve to meet a great variety of applications. The confluence of available technology, economic feasibility, and greater acceptance of underground solutions with recognition of the need to change the ways we build and use out urban areas and their surrounding environment indicates that we are witnessing only the beginning of appropriate and innovative use of underground space future generations will indeed 'Think deep'.

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Status of Korean Large Telescope Project

  • Kim, Young-Soo;Ahn, Sang-Hyeon;Lee, Dong-Wook;Chun, Moo-Young;Kim, Sang-Chul;Kim, Ho-Il;Park, Byeong-Gon;Sung, Hyun-Il;Han, Jeong-Yeol
    • The Bulletin of The Korean Astronomical Society
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    • v.33 no.1
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    • pp.62.1-62.1
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    • 2008
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Optimal Sizing of In-Plant and Leased Storage Spaces under a Randomized Storage Policy (임의 저장방식 하에서 기업 내 저장공간과 외부의 임차공간에 대한 최적 규모 결정)

  • Lee, Moon-Kyu
    • Journal of Korean Institute of Industrial Engineers
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    • v.30 no.4
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    • pp.294-300
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    • 2004
  • This paper considers a trade-off effect between in-house storage space and leased storage space in generic warehouses operated under a randomized storage assignment policy. The amount of in-house storage space is determined based on the law of large numbers satisfying a given service level of protection against space shortages. Excess space requirement is assumed to be met via leased storage space. A new analytic model is formulated for determining the excess space such that the total cost of storage space is minimized. Finally, computational results are provided for the systems where the standard economic-order-quantity inventory model is used for all items.

K-GMT Science Program in 2016 and Future Prospect

  • Hwang, Narae;Kim, Minjin;Lee, Jae-Joon;Kim, Hwihyun;Lee, Ho-Gyu;Yang, Soung-Chul;Park, Byeong-Gon
    • The Bulletin of The Korean Astronomical Society
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    • v.41 no.1
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    • pp.58.1-58.1
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    • 2016
  • K-GMT Science Program, operated by Center for Large Telescopes (CfLAT) in Korea Astronomy and Space Science Institute (KASI), aims to promote the scientific researches by providing the access to the observational facilities such as 4-8m class telescopes and specialized instruments. In 2016, we plan to make various instruments with MMT and Gemini Observatory as well as IGRINS with 2.7m HJS Telescope in McDonald Observatory available to Korean Astronomical Community. We will present the current status and future prospect as well as some early results made from the K-GMT Science Program in past years.

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Chandler Wobble and Free Core Nutation: Theory and Features

  • Na, Sung-Ho;Roh, Kyoung-Min;Cho, Jungho;Yoo, Sung-Moon;Choi, Byungkyu;Yoon, Hasu
    • Journal of Astronomy and Space Sciences
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    • v.36 no.1
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    • pp.11-20
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    • 2019
  • Being a torque free motion of the rotating Earth, Chandler wobble is the major component in the Earth's polar motion with amplitude about 0.05-0.2 arcsec and period about 430-435 days. Free core nutation, also called nearly diurnal free wobble, exists due to the elliptical core-mantle boundary in the Earth and takes almost the whole part of un-modelled variation of the Earth's pole in the celestial sphere beside precession and nutation. We hereby present a brief summary of their theories and report their recent features acquired from updated datasets (EOP C04 and ECMWF) by using Fourier transform, modelling, and wavelet analysis. Our new findings include (1) period-instability of free core nutation between 420 and 450 days as well as its large amplitude-variation, (2) re-determined Chandler period and its quality factor, (3) fast decrease in Chandler amplitude after 2010.