• Title/Summary/Keyword: large screen

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A Study for the Screen Door Motor System Driving Stiffness of Dynamic Load Condition (스크린 도어 모터 시스템의 동하중 상태 구동강성 검증)

  • Lee, Jung-Hyun;Lee, Seon-Bong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.2
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    • pp.164-170
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    • 2016
  • The initial urban railway was only required to perform its role as means of transportation. As the time of staying in an underground platform was extended, it has been faced with the issues of environmental improvement as a living space. Therefore, the sliding automatic door, which is the basis of the screen door, is used widely for large distribution stores, hospitals, restaurants, and public offices for customers' convenience and as a convenient method to control access. Therefore, screen doors are required for the purpose of customers' convenience, securing safety, establishing pleasant station buildings, and energy savings. It would be also necessary to develop the optimal design technology for a screen door system through the design of element parts and to ensure reliability. Therefore, this paper calculated, interpreted, and verified the theoretical weight of the composition parts to verify the design drive hardness of the motor for screen doors necessary for the safety of subways.

A Study on Touch-screen Development Using Visible-ray (가시광선을 이용한 터치스크린 구현에 대한 연구)

  • Park, Jun-Woo;Jeong, Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.3
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    • pp.50-61
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    • 2011
  • The Infrared touch method is generally used for a mid and large-size touch screen. But this method has several problems, such as difficulty with installation of a touch-object recognition device, limited application and coordinate error in multi-point touch system. Since we can take advantages of both color and local information when we use general cameras for a touch screen, a touch screen using general camera is more efficient than infrared one. It also has an advantage of easy installation of a touch-object device. However, it did not much appeal in a market because of several problems, such as color sensitivity, illumination and reflected light. In this paper, we study a method for a touch screen using a general camera and image processing method to recognize touch objects and coordinate calculation method to single and multi-point touch screen. It has the same recognition performance as an infrared touch screen for single-point method. And it does not have ghost point problem by using distance information of touch object and camera in multi-point touch system. But recognition performances of multi-point touch screen are less than single-point. If we improve execution time, this method can replace an infrared method for a single point touch screen, according to result of experience.

Execution Case Study on the Explosive Demolition of a Large-Section RC Special Structure (대단면 철근콘크리트 특수구조물 발파해체 시공 사례)

  • Park, Hoon;Suk, Chul-Gi
    • Tunnel and Underground Space
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    • v.19 no.5
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    • pp.397-406
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    • 2009
  • Recently, the number of industrial structures that must be demolished due to structural deterioration and unsatisfactory functional conditions has been increased. To minimize environmental hazardous factors created during the process of demolition, the explosive demolition method has been applied increasingly. This execution case was intended to describe an application of the explosive demolition method to the demolition of a Crusher & Screen structure, which was a large-section reinforced concrete special structure. It was deemed necessary due to its structural deterioration and unsatisfactory functional condition. Various pre-weakening processes and blasting patterns were applied to the large-section reinforced concrete members, and to reduce blasting vibration and impact vibration, time intervals were established for blasting in the same column and for blasting between blasting blocks. By applying the explosive demolition method to the demolition of a large-section reinforced concrete special structure, the explosive demolition was completed safely and efficiently, without causing any damage to surrounding facilities.

A Study on Design and Implementation of an Analog Addressable Detector and a Fire Alarm System (아날로그 주소형 감지기와 자동화재탐지 시스템의 설계 및 구현사례에 대한 고찰)

  • Kim, Chong-Tai;Hong, Se-Kwun;Yoo, Young-Shin;Jung, Hae-Sung
    • Fire Science and Engineering
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    • v.24 no.4
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    • pp.1-11
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    • 2010
  • This paper describes a design and implementation of an analog detector and a fire alarm system with recent technology on information and communication. A hierarchical architecture design from the detector to the main system enables to accommodate medium to large size buildings located nearby or far-away. And a software design from communication protocol to application program handles large amount of events efficiently to show information on a large LCD. A PC-based alarm system provides higher speed and larger capacity in a large LCD screen compared with foreign microprocessor-based small screen systems. Thus, very large buildings with several thousands of analog detectors can be easily covered in a single system. When an alarm occurs, a staff alarm scenario specially attempted only in the system is considered to play a major role to distinguish a real fire from unwanted alarms.

(S-1, S) Inventory Policy Including Non-stocking Alternative as an Optimal Policy for Low Demand Items

  • Park, Kyung-S.
    • Journal of Korean Institute of Industrial Engineers
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    • v.6 no.1
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    • pp.23-26
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    • 1980
  • When the number of stockable item types is too large in certain large scale inventory operations, it is important to classify and screen out the items that need not be stocked; and for the low demand or high cost items, it may be preferable to use one-for-one-ordering policy. In this paper, the problem is formulated in somewhat easier terms, and a criterion is developed that can be used in deciding what items not to stock.

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LCD Module Initialization and Panel Display for the Virtual Screen of LN2440SBC Embedded Systems (LN2440SBC 임베디드 시스템의 가상 스크린을 위한 LCD 모듈 초기화 및 패널 디스플레이)

  • Oh, Sam-Kweon;Park, Geun-Duk;Kim, Byoung-Kuk
    • Journal of Advanced Navigation Technology
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    • v.14 no.3
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    • pp.452-458
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    • 2010
  • In case of an embedded system with computing resource restrictions such as system power and cpu, the overhead due to displaying data on the computer screen may have a significant influence on the system performance. This paper describes an initialization method for LCD-driving components such as an ARM Core, an LCD controller, and an SPI(serial peripheral interface). It also introduces a pixel display function and a panel display method using virtual screen for reducing the display overhead for an LN2440SBC system with an ARM9-based S3C2440A microprocessor. A virtual screen is a large space of computer memories allocated much larger than those needed for one-time display of an image. Displaying a specific region of a virtual screen is done by assigning it as a view-port region. Such a display is useful in an embedded system when concurrently running tasks produce and display their respective results on the screen; it is especially so when the execution result of each task is partially modified, instead of being totally modified, on its turn and displayed. If the tasks running on such a system divide and make efficient use of the region of the virtual screen, the display overhead can be minimized. For the performance comparison with and without using the virtual screen, two different images are displayed in turn and the amount of time consumed for their display is measured. The result shows that the display time of the former is about 5 times faster than that of the latter.

Effect of screen size of smart media on viewer's evaluation and presence -Focused on TV documentary (스마트 미디어의 화면크기가 수용자의 평가와 프레즌스에 미치는 영향-TV다큐멘터리를 중심으로)

  • Park, Dug-Chun
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.525-530
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    • 2014
  • This experimental research explores the effect of screen size of smart media on viewer's evaluation and presence. For this experimental research, 2 groups of subjects composed of university students were exposed to TV document video clips which were shown by two different size of smart media, and evaluation and presence related questions were asked analysed. This research found that subjects exposed to large smart media showed higher degree of image aesthetic evaluation and presence than those exposed to small media. but the effect of screen size of smart media on viewer's program evaluation was not found. Through this study, screen size of smart media is main factor which has effect on image aesthetics and presence of TV documentary.

Evaluation and Analysis of Mouse and Wiimote Interaction According to Display Sizes (디스플레이 크기에 따른 마우스와 위모트 인터랙션 평가와 분석)

  • Kim, Min-Young;Moon, Hyung-Tae;Cho, Yong-Joo;Park, Kyoung-Shin
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.11-20
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    • 2010
  • Recently there are various innovative user interfaces such as a wireless motion controller Wiimote appeared to give a new user experience which is different from the traditional devices like a joystick, mouse, or keyboard. With the advent of technologies, display devices become larger and larger in screen size and offer high-resolutions, and tiled display systems are also used in various applications. Although there are some efforts on investigating new interfaces developed for the large screen, there are a few studies conducted on user interaction on large displays such as tiled display. In this paper, we present a study evaluating and analyzing the effects of mouse or Wiimote user interactions on four different kinds of displays with various sizes and resolutions.

Experiencing the 3D Color Environment: Understanding User Interaction with a Virtual Reality Interface (3차원 가상 색채 환경 상에서 사용자의 감성적 인터랙션에 관한 연구)

  • Oprean, Danielle;Yoon, So-Yeon
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.789-796
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    • 2010
  • The purpose of this study was to test a large screen and rear-projected virtual reality (VR) interface in color choice for environmental design. The study piloted a single three-dimensional model of a bedroom including furniture in different color combinations. Using a mouse with an $8'{\times}6'$ rear-projector screen, participants could move 360 degree motion in each room. The study used 34 college students who viewed and interacted with virtual rooms projected on a large screen, then filled out a survey. This study aimed to understand the interaction between the users and the VR interface through measurable dimensions of the interaction: interest and user perceptions of presence and emotion. Specifically, the study focused on spatial presence, topic involvement, and enjoyment. Findings should inform design researchers how empirical evidence involving environmental effects can be obtained using a VR interface and how users experience the interaction with the interface.

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A Family Outdoor Game Development based on Large Screen Display: Punch Punch Diet (대형스크린 기반 가족형 아웃도어 게임 개발: 펀치 펀치 다이어트)

  • Kim, Si-Jung;Choi, Yun-Bum;Lee, Juck-Sik
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1313-1318
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    • 2006
  • 게임이 생활의 일부분과 산업구조상 핵심산업으로 자리하면서 그 사용빈도가 점점 증가하고 있으나 그 주 사용층이 젊은층이고 온라인 형태의 게임컨텐츠가 주를 이루면서 사용자들의 체력저하 및 개인화, 그리고 그들 가족간의 대화시간이 줄어들고 있다. 본 논문에서는 개인화되는 온라인 게임을 탈피하여 게임의 장르를 가족형 게임 (Family Game), 아웃도어 (Outdoor) 그리고 협력(Cooperation)의 개념으로 설정하고, 게임 소재를 사회적 문제점으로 떠오르고 있는 다이어트로 함으로써 새로운 시각에서 가족 구성원 모두가 게임에 참여할 수 있는 다수 참여형 인터렉티브 게임, 펀치 펀치 다이어트 (Punch Punch Diet)를 구현하였다. 본 논문에서 구현한 펀치펀치다이어트 게임은 대형스크린을 기반으로 한 가족형 게임에 관한 것으로, 컴퓨터 비전을 이용하여 게임참여자의 특정색상 및 패턴검출을 함으로써 기존의 마우스와 조이스틱등이 가지고 있던 정적인 입력인터페이스 방식을 탈피하여 게임 참여자 모두가 몸의 위치를 입력으로 이용하는 직관적 사용자 입력 인터페이스를 사용하였다. 펀치펀치 다이어트 게임은 기존 게임이 가지고 있던 "사람-(물리적 입력장치)-게임"의 관계를 "사람-(비접촉 입력장치)-게임"의 관계로 매핑한 게임으로 게임에 참여하는 사용자가 특별한 컴퓨터 입력장치 조작에 관련된 지식없이도 능동적으로 게임에 참여할 수 있도록 하였다.

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