• 제목/요약/키워드: language learning

검색결과 2,245건 처리시간 0.025초

캐릭터 애니메이션 기반 모바일 외국어 어휘 학습 앱 효과 분석 (An Analysis on Learning Effects of Character Animation Based-Mobile Foreign Language Vocabulary Learning App)

  • 김인숙;최민서;고혜영
    • 한국멀티미디어학회논문지
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    • 제21권12호
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    • pp.1526-1533
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    • 2018
  • This study aims to provide implications for mobile foreign language vocabulary learning app by analyzing the effects of mobile vocabulary learning app based on character animation. For this purpose, we applied the learning application designed with character animation and text, and the application designed with text only to two groups of learners, and analyzed the effect. As a result, we found that application designed with character animation and text was useful in recognition frequency and duration concerning learning. Regarding learning outcomes, we found that it is useful not only in memory but also in learning interest and motivation. This study provides implications for learning method and design development of mobile-based foreign language vocabulary learning application which actively using recently.

Vibration Tactile Foreign Language Learning: The Possibility of Embodied Instructional Media

  • JEONG, Yoon Cheol
    • Educational Technology International
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    • 제14권1호
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    • pp.41-53
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    • 2013
  • On the basis of two premises and embodied cognition theory, the vibration tactile learning is proposed as an effective method for foreign language learning. The premises are: the real nature of language is sound and the source of sound is vibration. According to embodied cognition theory, cognition is inherently connected to bodily sensation rather than metaphysical and independent. As a result, the vibration tactile learning is: people are able to learn foreign language better by listening to sound and experiencing its vibration through touch rather than solely listening to sound. The effectiveness of vibration tactile learning is tested with two instructional media theories: media comparison and media attribute. For the comparison, an experiment is conducted with control and experimental groups. The attributes of vibration tactile media are investigated in points of relationships with the learning process. The experiment results indicate a small effect on the increased mean score. Three kinds of relationships are found between the media attribute and learning process: enforced stimulus, facilitated pronunciation, and assimilation of resonance to sound patterns through touch. Finally, this paper proposes a new theoretical development for instructional media research: an embodied cognition based media research and development.

디자인 사고 분석을 통한 외국인의 한국 언어 학습의 연구 (A Study on Foreigners' Korean Language Learning Experiences through Design Thinking Analysis)

  • 리페이즈;김보연
    • 디지털융복합연구
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    • 제15권5호
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    • pp.345-351
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    • 2017
  • 국어를 공부하는 외국인 학생들이 몇 년간 급격하게 증가하면서 한국어의 국제적인 지위가 올라가고 있다. 하지만 외국인 학생들의 입장에서는 한국어를 배우는 과정에 많은 어려움을 겪는 점이 드러나고 있다. 또한 이에 더해 한국 학생들과 외국인 학생들간의 이해관계가 어려워지는 점을 지적하는 연구가 나오고 있다. 에린 샌더의 디자인 연구 스파이럴을 통해서 이 논문은 한국에 있는 외국인 학생들의 한국어 교육경험을 조사했다. 또한 이 학생들의 한국어 학습에 대한 인식과 효과적인 요인들을 분석하였다. 결론적으로 본 연구는 디자인 연구를 통해 한국어 학습에 중요한 통찰을 결과로 도출했으며, 외국인 학생들이 한국어를 효과적으로 공부하는데 기여할 디자인 기회를 도출한 의의가 있다.

Instruction Using Scaffolding for Language Learner Students in Solving Mathematical Word Problems

  • Noh, Jihwa;Warren, Jennifer;Huh, Nan;Ko, Ho Kyong
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제17권3호
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    • pp.169-180
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    • 2013
  • Communicating about mathematics is an essential component in learning mathematics and is a key standard for successful learning in a mathematics classroom using stories and storytelling as a catalyst to mathematics instruction. This, however, can make learning math for students with language deficiencies since they are working toward mastering both basic language proficiency as well as the specialized language needed for mathematics. This is a particular concern because the number of students of multicultural families is rapidly increasing. In this paper, we discuss the challenges and complexities of language-deficient students learning math in a classroom where communication is a key standard for successful learning, and suggest implications for teaching, by presenting an USA elementrny teacher's scaffolding to make reading and solving word problems less intimidating for her language learner students as well as native speaking students.

Examining Generalizability of Kang's (1999) Model of Structural Relationships between ESL Learning Strategy Use and Language Proficiency

  • 강성우
    • 영어어문교육
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    • 제7권2호
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    • pp.55-75
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    • 2002
  • The present study examined whether Kang's (1999) model of the relationships among language learning strategy use and language proficiency for the Asian students could be applied to a more heterogeneous group. In Kang's study, he collected information of language learning strategies of 957 foreign students learning English as a second language in American colleges through a questionnaire. He also measured the subjects' language proficiency with the Institutional Testing Program TOEFL (Test of English as a Foreign Language). This study analyzed the same data without the limitation of cultural identity. Structural equation modeling was used to model the relationships among strategy use and language proficiency. Then, the model of the present study was descriptively compared with Kang's (1999) model for the Asian students. The overall flow of the relationship paths appeared to vary very little across the two models, which would have indicated that the generalizability of Kang's (1999) model could be extended more than originally examined. (156)

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Project-based CALL Class: Linking the Theory and Practice

  • Yang, Eun-Mi
    • 영어어문교육
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    • 제10권1호
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    • pp.53-76
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    • 2004
  • This paper introduces a class model based on a course, Internet English, offered by an English department at a university. The course has dual purposes of developing students I English skills and Internet using skills at the same time. In support of using the Internet for language learning, the advantages of project-based language learning and constructivist learning in relation to CALL are explored. The activities in this course, which are basically project-based under the paradigm of constructivist learning perspective, are explained in detail to show the relationship between second language learning theory and teaching application. The way how the four language skills - speaking, listening, reading, and writing - are integrated in this class is described as well. Finally, judgmental evaluation of the course by the students is noted. The results show that a project-based CALL class could be a promising class model to realize an integrative, constructivist, and authentic learning.

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한국어 교육에서의 인스타그램 활용 가능성 탐색 -미국 대학교의 사례를 중심으로- (Exploring the Instructional Use of Instagram for Korean Language Learning)

  • 안재린;심윤진
    • 한국어교육
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    • 제29권4호
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    • pp.65-92
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    • 2018
  • This study explored how a particular social media can be used to supplement elementary-level Korean language course in the US public university. The researchers administered a survey measuring students' patterns and habits of social media use. Based on the survey results, researchers designed six different types of learning materials and uploaded them regularly to Instagram throughout the semester. At the end of the semester, a survey was conducted to find out students' satisfactory level. From the 44 students' responses, the study found out that using Instagram 1) is more accessible to students than any other learning management system, 2) is fun and students are willing to participate, 3) increased the target language exposure and authentic language use, 4) increased interaction between teachers, students and even other native speakers, and 5) is helpful to improve listening and other language skills. The study closes with the suggestion for further experimental studies.

딥러닝 사전학습 언어모델 기술 동향 (Recent R&D Trends for Pretrained Language Model)

  • 임준호;김현기;김영길
    • 전자통신동향분석
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    • 제35권3호
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    • pp.9-19
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    • 2020
  • Recently, a technique for applying a deep learning language model pretrained from a large corpus to fine-tuning for each application task has been widely used as a language processing technology. The pretrained language model shows higher performance and satisfactory generalization performance than existing methods. This paper introduces the major research trends related to deep learning pretrained language models in the field of language processing. We describe in detail the motivations, models, learning methods, and results of the BERT language model that had significant influence on subsequent studies. Subsequently, we introduce the results of language model studies after BERT, focusing on SpanBERT, RoBERTa, ALBERT, BART, and ELECTRA. Finally, we introduce the KorBERT pretrained language model, which shows satisfactory performance in Korean language. In addition, we introduce techniques on how to apply the pretrained language model to Korean (agglutinative) language, which consists of a combination of content and functional morphemes, unlike English (refractive) language whose endings change depending on the application.

Voice Recognition Softwares: Their implications to second language teaching, learning, and research

  • Park, Chong-won
    • 음성과학
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    • 제7권3호
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    • pp.69-85
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    • 2000
  • Recently, Computer Assisted Language Learning (CALL) received widely held attention from diverse audiences. However, to the author's knowledge, relatively little attention was paid to the educational implications of voice recognition (VR) softwares in language teaching in general, and teaching and learning pronunciation in particular. This study explores, and extends the applicability of VR softwares toward second language research areas addressing how VR softwares might facilitate interview data entering processes. To aid the readers' understanding in this field, the background of classroom interaction research, and the rationale of why interview data, therefore the role of VR softwares, becomes critical in this realm of inquiry will be discussed. VR softwares' development and a brief report on the features of up-to-date VR softwares will be sketched. Finally, suggestions for future studies investigating the impact of VR softwares on second language learning, teaching, and research will be offered.

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CMC in English Language Learning: Gains and Losses

  • Huh, Keun
    • 영어어문교육
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    • 제18권3호
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    • pp.93-120
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    • 2012
  • This paper aims to address the gains and losses of the CMC environment in Language learning. Data were attained from twelve middle school ESL students who took English as a second language class and twelve pre-service teachers taking ESL foundation course. This exploration describes the role of CMC focusing on its' advantages and disadvantages which language teachers need to consider. The findings revealed that the teachers, tasks, and other elements involved in the CMC environment provided several gains and losses for many areas of learning. This implies that CMC alone does not provide an optimal learning environment, but rather it is used as an essential tool in providing opportunities to enhance language learning. Several suggestions are made for teachers and pre-service teacher education how CMC instruction might be better designed. The paper concludes with some practical considerations for future research in the area of CMC.

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