• Title/Summary/Keyword: knowledge turn

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Effect of Employer's Justice in Digital Content Company on Their Turn-Over Intention, Through Organizational Commitment (디지털 콘텐츠 제작 기업 조직원의 조직공정성이 조직몰입을 통해 이직의도에 미치는 영향)

  • Jang, SunYean;Hwang, Changyu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.225-239
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    • 2019
  • Together with the emergence of Information and Communications Technology(ICT) and 4th Industrial Revolution, digital content is arising as a front-runner in the knowledge society. 21 century opened up an era of digital and cultural content, which is the industry to generating added values from future industries. This study aims to empirically examine the casual relation between three factors from Organizational Justice Theory Distributive, Procedural, Interactional Justices, and turnover intention through Organizational Immersion. A sample group for the analysis was employees at small/medium-sized digital content businesses with less than 60 workers. 200 questionnaires were distributed to the group for a week from July 22 to 28, 2019. 154 responses were collected and analyzed in this study, after eliminating 4 poor responses. The result of the study on Organizational Justice at digital content businesses showed that, first, Distributive Justice of the employees showed a positive influence on Organizational Immersion. Second, the employees' Procedural Justice showed a positive influence on Organizational Immersion. Third, the employee' Interactional Justice showed a positive influence on Organizational Immersion. Fourth, the employees' Organizational Immersion showed a positive influence on their turnover intention.

Impact conditions of motorcyclists on road protection systems by numerical simulation

  • Peng, Li;Brizard, Denis;Massenzio, Michel
    • Structural Engineering and Mechanics
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    • v.82 no.2
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    • pp.233-244
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    • 2022
  • Following a loss of control, the impact against a road barrier in a turn predominates among the most severe motorcyclist accidents. These road restraint devices can be equipped with a motorcycle screen, the function of which is to restrain the rider and minimize the consequences of the impact in terms of the severity of injuries. The performance of these screens is evaluated by the European normative procedure EN1317-8, which specifies the test conditions, based on one or two configurations. In practice, however, these impact conditions are very diverse, difficult to extrapolate from accident analysis and therefore poorly investigated. This study is interested in improving knowledge of these impact conditions in terms of impact speed, impact angle and particularly position of the rider. A finite element model has been developed to simulate the dynamic behavior of the rider from loss of control to impact on the screen. Statistical analysis of the results shows a high variability of the impact conditions, in particular with regard to the direction of turn (to the right or to the left). Some improvements are suggested in order to overcome the limitations inherent in standard procedures.

A study on Korean multi-turn response generation using generative and retrieval model (생성 모델과 검색 모델을 이용한 한국어 멀티턴 응답 생성 연구)

  • Lee, Hodong;Lee, Jongmin;Seo, Jaehyung;Jang, Yoonna;Lim, Heuiseok
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.13-21
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    • 2022
  • Recent deep learning-based research shows excellent performance in most natural language processing (NLP) fields with pre-trained language models. In particular, the auto-encoder-based language model proves its excellent performance and usefulness in various fields of Korean language understanding. However, the decoder-based Korean generative model even suffers from generating simple sentences. Also, there is few detailed research and data for the field of conversation where generative models are most commonly utilized. Therefore, this paper constructs multi-turn dialogue data for a Korean generative model. In addition, we compare and analyze the performance by improving the dialogue ability of the generative model through transfer learning. In addition, we propose a method of supplementing the insufficient dialogue generation ability of the model by extracting recommended response candidates from external knowledge information through a retrival model.

A Study on the Functional User Interface of the Korean Hisory Information System in the Knowledge Information Resource Management (지식정보자원관리사업 역사분야 정보시스템의 기능적 사용자 인터페이스에 대한 연구)

  • Lee, Keon-Sik
    • Journal of the Korean Society for information Management
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    • v.23 no.1 s.59
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    • pp.335-352
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    • 2006
  • Since 2000, the Ministry of Information and Communication has spearhead the so-called Knowledge Information Resource Management Project to turn South Korea into an information-knowledge powerhouse. With the project, the ministry has digitalized major information content in various fields such as history, education, culture and science, enabling many people to benefit through the Internet. During the period,12 institutions have participated in the history fields, The participants are as follows: Muncheongak at Gyeongsang National University, Ministry of Patriots and Veterans Affairs, National Institute of Korean History, Independence Hall of Korea, Korean Classics Research Insitute, Korea Democracy Foundation, Gyujanggak Archives, Seoul National University, Jongyeonggak, Sungkyunkwan University, The War Memorial of Korea, Korean Studies Advancement Center, Korean Women's Development Institute, and The Academy of Korean Studies. Because the 12 information systems have different functional user interfaces, it is confusing for people to utilize them effectively That requires us to standardize the interfaces, which would improve the overall improvement in effectiveness. This paper compares each user interface of the 12 information systems to determine their similarities and differences in terms of how to search information and present results. This work will pave the way to build a standardized user interface .

Effects of Fusion-Food Cooking Activity on Elementary School Students' Knowledge, Preferences and Perceptions of Korean Traditional Foods (퓨전요리 활동이 초등학생의 전통음식에 대한 지식, 기호도 및 인식에 미치는 영향)

  • Bae, Jeong-Hae;Lee, Kyoung-Ae
    • Korean Journal of Community Nutrition
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    • v.17 no.4
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    • pp.376-389
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    • 2012
  • The purpose of this study was to develop a fusion-food cooking program and apply that to sixth grade elementary school students, and to investigate its' effects on their knowledge, preferences, and perceptions of Korean traditional foods. The program focused on ten components. Students learned the general features of Korean traditional foods and Western foods in the 1st lesson. They learnt about kinds, nutrition value, and histories of kimchi, Tteok (rice cake), and Jeon (pan fried food), and cooked two fusion-foods of kimchi, Tteok, and Jeon each. As a result of learning about those food items, the students advanced their knowledge (p < 0.001) of kimchi, Tteok, and Jeon. Their preferences for Tteok (p < 0.05) and Jeon (p < 0.01) were increased, but those for kimchi remained unchanged. The interest (p < 0.05) and preferences (p < 0.01) for the general Korean traditional foods were increased. In conclusion, our results suggested that the fusion-food cooking program had the ability to improve elementary school students' perceptions of Korean traditional foods by increasing their knowledge, preferences, and interest in them. Furthermore it was considered that the program could help students understand the value of Korean traditional foods and in turn may encourage them to consume such food items more frequently. Since the fusion-food cooking activity program can be a good learning program as shown by the results of this study, more fusion-foods cooking activity programs, which are not discussed in this study, should be evaluated and developed in the future.

Role of the Third Place in Building Communities and Social Capital : Contributions of Coffee Shops as Third Places in Kuwait

  • Hissah Abdullah Kandari;Abdus Sattar Chaudry
    • International Journal of Knowledge Content Development & Technology
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    • v.13 no.1
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    • pp.59-74
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    • 2023
  • Third places are those that offer a space outside of work and home for people to escape the stress associated with the primary spaces of their lives. Through social interactivity these help in acquiring some emotional support provided by a close and intimate attachment. Such social support can turn into social resources for individuals and can lead to forming communities that may become incubators for social capital through regular visits to shared socializing places. This paper focuses on social interaction that takes place through the third place and the communities that are being created as a contributing factor to knowledge management. The study being reported in this paper investigated the role of coffee shops as third places in building communities and social capital in Kuwait. A mixed-method approach was used to conduct the study. These methods included qualitative methods such as extended conversations in the form of semi-structured interviews and quantitative methods of using questionnaires distributed to coffee shop staff and visitors. Results indicated that importance attached to providing facilities by coffee shops reflected that the owners perceived these as third places. The facilities attracted customers to coffee houses where interactions took place that helped to build communities. The pattern of visits by customers showed that mostly they come in groups and have meetings and gatherings that facilitated and encouraged interactions. The communities that are being built in the coffee shops are indicative of these being perceived as third places by owners, customers, and staff. This study shows the potential of coffee shops as a major sector of the food industry promising a valuable contribution in transformation and transition to a knowl- edge-based economy in Kuwait.

Body Shape Satisfaction, Nutrition Knowledge, Dietary Habits, and Weight Control Attitude of Korean High School Students (제주지역 고등학생의 체형만족도에 따른 영양지식, 식습관 및 체중조절 실태 분석)

  • Jwa, Hea-Jin;Chae, In-Sook
    • Journal of the Korean Society of Food Culture
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    • v.23 no.6
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    • pp.820-833
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    • 2008
  • The study analyzed the body shape perception, weight control attitude, nutrition knowledge, and dietary habits of 529 high school students in Jeju surveyed from January 14-18, 2008 according to students' body shape satisfaction, with the aim of providing basic nutritional education data to aid in appropriate weight control for high school students. The data were analyzed by descriptive analysis, T-test, Chi-square test, ANOVA, and Pearson's correlation coefficients, using the SPSS Win 12.0 program. The body mass index (BMI) of subjects was in the normal range. With regard to weight distribution, 59.4% of subjects showed normal weight and girls were significantly more underweight than boys. More girls considered themselves to be fatter than boys and tended to be increasingly dissatisfied with their body shape. Both boys and girls were more interested in weight control for obesity and were significantly less satisfied with their body shape. Efforts at weight control and reduction had occurred significantly more often for girls than for boys. Dietary attitude scores were significantly higher in girls than boys. BMI positively correlated to weight control concern and nutrition knowledge positively correlated to dietary attitude. BMI negatively correlated to the body shape satisfaction, which in turn negatively correlated to food ingestion disorders. Therefore, it is necessary to develop a systematic nutrition educational program that can induce changes in dietary behavior and increase accurate perception and satisfaction of body shape.

Technological regime, innovation of game engine as market transaction factors (시장 거래의 요인으로서 게임엔진의 기술체제와 기술혁신)

  • Chang, Yong-Ho;Joung, Won-Jo
    • Journal of Korea Game Society
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    • v.9 no.2
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    • pp.59-68
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    • 2009
  • This study empirically analyzes game engine supplier's licensing strategy connected with supplier's technological regime and technological innovation. The results show that game engine supplier's technological regime is heterogeneously differentiated and it's user friendliness increases. "User Friendliness" of supplier's technological regime enables supplier's efficient technological transfer and increases supporting capability. Technological knowledge factors such as modularity of game engine structure, generic capability, codifiability of tacit game engine knowledge and degree of innovation turn incomplete technological market into efficient technological market by increasing supporting capability and by reducing transaction cost.

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The Effects of Customer Interaction Experiences in Corporate SNSs on Customer Learning Benefits and Customer Trust in the Firm (기업 SNS에서 고객의 상호작용 경험이 고객의 학습 혜택과 기업에 대한 고객 신뢰에 미치는 영향)

  • Lee, Ae Ri;Kim, Kyung Kyu
    • Knowledge Management Research
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    • v.15 no.3
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    • pp.121-140
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    • 2014
  • Many firms have been utilizing SNSs such as Facebook and Twitter actively in order to boost interactions with customers that promote product and service innovations and effective marketing. Although positive outcomes of the customer interactions in SNSs are expected, there exist few studies on the effects of interactions between customers and firms in the SNS context. This study empirically examines how customer experiences in multi-dimensional interactions (i.e., pragmatic, sociability, usability, and hedonic interaction) in corporate SNSs influence customer trust in the firm, and how customer learning benefits are associated with firm benefits such as gaining customer trust. The results indicate that all four dimensions of customer interactions in SNSs have significant effects on customer learning benefits, which in turn significantly influence customer trust in the firm. Meanwhile, the results reveal that there are also direct relationships between specific dimensions of customer interactions in SNSs and the two dimensions of customer trust (i.e., ability-based and benevolence/integrity-based). Based on the findings, this study diagnoses the status of corporate SNSs in terms of collaboration with customers and provides practical implications for firms which attempt to capitalize on the multi-dimensional customer interactions in SNSs and to facilitate innovative activities with customers.

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A New Higher Education Policy In Russia : Enhancing Meaning-Centered Education via its Realization

  • Ivashchenko, Natalia P.;Malovichko, Tatyana V.
    • Asia-Pacific Journal of Business
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    • v.5 no.1
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    • pp.43-53
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    • 2014
  • Social and economic changes in the world, along with changes in the culture of government and structural changes in the relationship between the state, the market and higher education institutions, have resulted in new approaches pursued by states towards higher education (Konstantinov & Philonovich, 2007; Peterka, 2011). Higher education institutions, in its turn, enjoy more freedom in choosing to focus on various tasks and goals to their academic activities. This contributes to the diversity of expectations when it comes to the various roles modern academic institutions take on with regard to their development. Among many existing concepts in the current academic environment, the concept of "entrepreneurial university" is becoming a critically important concept in Russia. In this article, we consider the concept of the Entrepreneurial University as developed in Clark and Etzkowitz's theories, and the ways the concept is being adjusted in the higher education system in Russia. We analyze comparatively both contemporary and prior historical [1990s-mid2000s] state policies pertaining to higher-education institutions in Russia in order to provide an insight into how the national market of knowledge intensive production is being established in the country. As a consequence of these analyses, we present a new model of how universities can take a more systemic and meaningful approach to creating research-based innovation entrepreneurial activities. This approach is also viewed as making universities' innovation activities more sustainable and thus less dependent on the state support.

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