• 제목/요약/키워드: kinect-based mixed reality

검색결과 3건 처리시간 0.022초

Effects of Kinect-Based Mixed Reality Device on Physical Function and Quality of Life in Breast Cancer Survivors : A randomized controlled trial

  • Byung-Gul Lim;Xinxing Li;Yun-Ho Sung;Si-Woo LEE;Hyun-Jun Kim;Wook Song
    • 대한통합의학회지
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    • 제11권2호
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    • pp.49-60
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    • 2023
  • Purpose : We aimed to evaluate the impact of a exercise with kinect-based mixed reality device (KMR) on physical function, upper extremity disability, fatigue, and quality of life in breast cancer survivors. We hypothesized that this exercise program would improve physical function, physical activity, fatigue, and quality of life. Methods : Thirty-nine breast cancer survivors were randomized to either the KMR exercise group (KE) or the home stretch group (HS). The KE participated in 8 weeks of exercise, exercising 3 times per week, while the HS performed 8 weeks of stretching exercises, also 3 times per week. Before and after the intervention period, participants underwent assessments of physical function, including body composition, chester step test (CST), and hand grip strength (HGS). Additionally, participants completed questionnaires including the international physical activity questionnaire (IPAQ), disabilities of the arm, shoulder and hand (DASH) questionnaire, and functional assessment of cancer therapy-breast (FACT-B) questionnaire to measure their physical activity levels, upper extremity disability, and quality of life, respectively. Results : Overall, significant improvements were observed in several shoulder movements, body weight, and physical activity, with no significant interaction effects between groups and time. Furthermore, there was a significant group by time interaction for body weight, left flexion, right flexion, right abduction, and left adduction, as well as for upper extremity disability (K-DASH) and quality of life (FACT-B). Conclusion : In conclusion, the KMR exercise program was found to be effective at improving physical function, upper extremity disability, quality of life, and overall well-being in breast cancer survivors. The significant improvements observed in multiple measures and the significant group by time interactions for various outcomes highlight the potential benefits of this KMR exercise program in promoting a better quality of life for breast cancer survivors.

X3DOM 을 이용한 라이브 행동자와 실체를 통합하기 위한 웹 기반 시스템 (A Web-based System for Embedding a Live Actor and Entity using X3DOM)

  • 부띠에;류가애;정상권;이국환;류관희
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2016년도 추계학술대회
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    • pp.1-3
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    • 2016
  • Mixed and augmented reality (MAR) refers to a spatially coordinated combination of media/information components that represent on the real world and its objects, and on the other those that are virtual, synthetic and computer generated including any combination of aural, visual and touch. The extensible 3D (X3D) is the ISO standard for defining 3D interactive web-based 3D content integrated with multimedia. In this paper, we propose a model to integrate live actor and entity that captured from Microsoft Kinect to be represented in Web-based mixed augmented reality world by using X3DOM by which X3D nodes can be integrated seamlessly into HTML5 DOM content.

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A Study on Sensor-Based Upper Full-Body Motion Tracking on HoloLens

  • Park, Sung-Jun
    • 한국컴퓨터정보학회논문지
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    • 제26권4호
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    • pp.39-46
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    • 2021
  • 본 논문에서는 혼합현실에서 산업 현장에서 필요한 동작 인식 방법에 대한 방법을 제안한다. 산업 현장에서는 몸통 움직임부터 팔 동작에 이르기까지 상체 전역의 동작(잡고, 들어올리고, 나르는 작업)이 필요하다. 본 논문에서는 무거운 모션 캡처 장비를 사용하지 않으면서 키넥트와 같은 비전 기반이 아닌 센서와 웨어러블 디바이스로 구성된 방법을 사용하고 있다. 몸통 동작과 어깨 동작은 2개의 IMU 센서를 사용하고 있으며, 팔 동작은 마이오 암 밴드를 사용하였다. 총 4개로부터 들어오는 실시간 데이터를 퓨전하여 상체 전 영역에 대한 모션 인식이 가능하도록 하였다. 실험 방법으로서는 실제 옷에 센서를 부착하였고 동기화 작업을 통해 물체 조작을 하였다. 그 결과 동기화 방법을 사용한 방식은 큰 동작과 작은 동작에 있어서 오류가 없었다. 마지막으로 성능 평가를 통해 홀로렌즈 상에서 한손 조작일 경우 평균적으로 50 프레임, 양 손 조작일 경우 60 프레임을 보이는 결과를 나타 내였다.