• Title/Summary/Keyword: k- nearest neighbor fingerprint algorithm

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Location Estimation Method Employing Fingerprinting Scheme based on K-Nearest Neighbor Algorithm under WLAN Environment of Ship (선박의 WLAN 환경에서 K-최근접 이웃 알고리즘 기반 Fingerprinting 방식을 적용한 위치 추정 방법)

  • Kim, Beom-Mu;Jeong, Min A;Lee, Seong Ro
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.10
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    • pp.2530-2536
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    • 2014
  • Many studies have been made on location estimation under indoor environments which GPS signals do not reach, and, as a result, a variety of estimation methods have been proposed. In this paper, we deeply consider a problem of location estimation in a ship with a multi-story structure, and investigate a location estimation method using the fingerprint scheme based on the K-Nearest Neighbor algorithm. A reliable DB is constructed by measuring 100 received signals at each of 39 RPs in order to employ the fingerprint scheme, and, based on the DB, a simulation to estimate the location of a randomly-positioned terminal is performed. The simulation result confirms that the performance of location estimation by the fingerprint scheme is quite satisfactory.

Dynamic threshold location algorithm based on fingerprinting method

  • Ding, Xuxing;Wang, Bingbing;Wang, Zaijian
    • ETRI Journal
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    • v.40 no.4
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    • pp.531-536
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    • 2018
  • The weighted K-nearest neighbor (WKNN) algorithm is used to reduce positioning accuracy, as it uses a fixed number of neighbors to estimate the position. In this paper, we propose a dynamic threshold location algorithm (DH-KNN) to improve positioning accuracy. The proposed algorithm is designed based on a dynamic threshold to determine the number of neighbors and filter out singular reference points (RPs). We compare its performance with the WKNN and Enhanced K-Nearest Neighbor (EKNN) algorithms in test spaces of networks with dimensions of $20m{\times}20m$, $30m{\times}30m$, $40m{\times}40m$ and $50m{\times}50m$. Simulation results show that the maximum position accuracy of DH-KNN improves by 31.1%, and its maximum position error decreases by 23.5%. The results demonstrate that our proposed method achieves better performance than other well-known algorithms.

Indoor 3D Dynamic Reconstruction Fingerprint Matching Algorithm in 5G Ultra-Dense Network

  • Zhang, Yuexia;Jin, Jiacheng;Liu, Chong;Jia, Pengfei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.1
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    • pp.343-364
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    • 2021
  • In the 5G era, the communication networks tend to be ultra-densified, which will improve the accuracy of indoor positioning and further improve the quality of positioning service. In this study, we propose an indoor three-dimensional (3D) dynamic reconstruction fingerprint matching algorithm (DSR-FP) in a 5G ultra-dense network. The first step of the algorithm is to construct a local fingerprint matrix having low-rank characteristics using partial fingerprint data, and then reconstruct the local matrix as a complete fingerprint library using the FPCA reconstruction algorithm. In the second step of the algorithm, a dynamic base station matching strategy is used to screen out the best quality service base stations and multiple sub-optimal service base stations. Then, the fingerprints of the other base station numbers are eliminated from the fingerprint database to simplify the fingerprint database. Finally, the 3D estimated coordinates of the point to be located are obtained through the K-nearest neighbor matching algorithm. The analysis of the simulation results demonstrates that the average relative error between the reconstructed fingerprint database by the DSR-FP algorithm and the original fingerprint database is 1.21%, indicating that the accuracy of the reconstruction fingerprint database is high, and the influence of the location error can be ignored. The positioning error of the DSR-FP algorithm is less than 0.31 m. Furthermore, at the same signal-to-noise ratio, the positioning error of the DSR-FP algorithm is lesser than that of the traditional fingerprint matching algorithm, while its positioning accuracy is higher.

A Preliminary Cut-off Indoor Positioning Scheme Using Beacons (비콘을 활용하여 실내위치 찾는 사전 컷-오프 방식)

  • Kim, Dongjun;Park, Byoungkwan;Son, Jooyoung
    • KIISE Transactions on Computing Practices
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    • v.23 no.2
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    • pp.110-115
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    • 2017
  • We propose a new indoor positioning algorithm named Cut-off algorithm. This algorithm cuts off candidates of beacons and reference points in advance, before looking for K neighbor reference points which are guessed to be closest to the user's actual location. The algorithm consists of two phases: off-line phase, and on-line phase. In the off-line phase, RSSI and UUID data from beacons are gathered at reference points placed in the indoor environment, and construct a fingerprint map of the data. In the on-line phase, the map is reduced to a smaller one according to the RSSI data of beacons received from the user's device. The nearest K reference points are selected using the reduced map, which are used for estimating user's location. In both phases, relative ranks of the peak signals received from each beacon are used, which smoothen the fluctuations of the signals. The algorithm is shown to be more efficient in terms of accuracy and estimating time.

Optimized KNN/IFCM Algorithm for Efficient Indoor Location (효율적인 실내 측위를 위한 최적화된 KNN/IFCM 알고리즘)

  • Lee, Jang-Jae;Song, Lick-Ho;Kim, Jong-Hwa;Lee, Seong-Ro
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.2
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    • pp.125-133
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    • 2011
  • For any pattern matching based algorithm in WLAN environment, the characteristics of signal to noise ratio(SNR) to multiple access points(APs) are utilized to establish database in the training phase, and in the estimation phase, the actual two dimensional coordinates of mobile unit(MU) are estimated based on the comparison between the new recorded SNR and fingerprints stored in database. As fingerprinting method, k-nearest neighbor(KNN) has been widely applied for indoor location in wireless location area networks(WLAN), but its performance is sensitive to number of neighbors k and positions of reference points(RPs). So intuitive fuzzy c-means(IFCM) clustering algorithm is applied to improve KNN, which is the KNN/IFCM hybrid algorithm presented in this paper. In the proposed algorithm, through KNN, k RPs are firstly chosen as the data samples of IFCM based on signal to noise ratio(SNR). Then, the k RPs are classified into different clusters through IFCM based on SNR. Experimental results indicate that the proposed KNN/IFCM hybrid algorithm generally outperforms KNN, KNN/FCM, KNN/PFCM algorithm when the locations error is less than 2m.

KNN/ANN Hybrid Location Determination Algorithm for Indoor Location Base Service (실내 위치기반서비스를 위한 KNN/ANN Hybrid 측위 결정 알고리즘)

  • Lee, Jang-Jae;Jung, Min-A;Lee, Seong-Ro;Song, Iick-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.2
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    • pp.109-115
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    • 2011
  • As fingerprinting method, k-nearest neighbor(KNN) has been widely applied for indoor location in wireless location area networks(WLAN), but its performance is sensitive to number of neighbors k and positions of reference points(RPs). So artificial neural network(ANN) clustering algorithm is applied to improve KNN, which is the KNN/ANN hybrid algorithm presented in this paper. For any pattern matching based algorithm in WLAN environment, the characteristics of signal to noise ratio(SNR) to multiple access points(APs) are utilized to establish database in the training phase, and in the estimation phase, the actual two dimensional coordinates of mobile unit(MU) are estimated based on the comparison between the new recorded SNR and fingerprints stored in database. In the proposed algorithm, through KNN, k RPs are firstly chosen as the data samples of ANN based on SNR. Then, the k RPs are classified into different clusters through ANN based on SNR. Experimental results indicate that the proposed KNN/ANN hybrid algorithm generally outperforms KNN algorithm when the locations error is less than 2m.

Development of a Server-independent System to Identify and Communicate Fire Information and Location Tracking of Evacuees (화재정보 확인과 대피자 위치추적을 위한 서버 독립형 시스템 개발)

  • Lee, Chijoo;Lee, Taekwan
    • Journal of the Korea Institute of Building Construction
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    • v.21 no.6
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    • pp.677-687
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    • 2021
  • If a fire breaks out in a building, occupants can evacuate more rapidly if they are able to identify the location of the fire, the exits, and themselves. This study derives the requirements of system development, such as distance non-limitation, a non-additional device, a non-centralized server system, and low power for an emergency, to identify information about the fire and the location of evacuees. The objective is to receive and transmit information and reduce the time and effort of the database for location tracking. Accordingly, this study develops a server-independent system that collects information related to a building fire and an evacuee's location and provides information to the evacuee on their mobile device. The system is composed of a transmitting unit to disseminate fire location information and a mobile device application to determine the locations of the fire and the evacuee. The developed system can contribute to reducing the damage to humans because evacuees can identify the location of the fire, exits, and themselves regardless of the impaired server system by fire, the interruption of power source, and the evacuee's location. Furthermore, this study proposes a theoretical basis for reducing the effort required for database construction of the k-nearest neighbor fingerprint.