• Title/Summary/Keyword: k-최근접이웃검색

Search Result 12, Processing Time 0.027 seconds

Empirical Analysis of K-Nearest Neighbor Recommendation Engine using Vector Similarity (K-최근접 이웃 추천 엔진에서의 벡터 유사도 사용에 대한 실험적 분석)

  • 김혜재;손기락
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2001.04b
    • /
    • pp.103-105
    • /
    • 2001
  • 인터넷 사용 인구의 폭증으로 인터넷 사이트가 경쟁적으로 유용한 각종 정보를 사용자들에게 제공하여 보다 많은 수의 회원을 확보하기 위해 노력하고 있지만 여러 사이트를 동시에 사용하고 있는 대부분의 인터넷 사용자들에게는 각 사이트에서 날아드는 정보를 매번 일일이 검색해야 하는 일이 여간 번거롭지 않을 뿐만 아니라 이런 무분별하고 획일적인 정보 서비스는 오히려 사용자들의 인터넷 사용을 불편하게 하며 더욱이 그 내용이 관심 밖의 것이 경우 네트워크의 효율적인 사용을 저해하는 정보공해에 지나지 않게 된다. 추천엔진은 기본으로 끊임없이 유입되는 다량의 정보 중에서 필요한 것을 추천해 주는 것이다. 이에 본 논문에서는 사용자들에게 필요한 정보만을 효율적으로 전달 해주기 위해서 먼저 개인화된 정보의 전달을 위해 사용자의취향을 파악하여 선택 가능성이 높은 항목을 예측할 수 있어야 한다. 그리고 사용자와 가까운 K 명의 사용자들을 효율적으로 검색하기 위해서 K-최근접 이웃 방식을 사용하고 인덱싱을 사용할 수 있는 세가지 벡터 유사도를 기존의 피어슨 상관계수(Pearson Correlation)와 비교하여 제안한다. 이를 통해 정보의 효율적인 제공방법, 즉 일반적인 검색으로 인한 정보의 제공이 아닌 일반 사용자들의 추천에 의해 정보를 제공하는 K-최근접 이웃 추천 엔진을 세가지 벡터 유사도를 이용해서 분석한다.

  • PDF

Efficient Nearest Neighbor Search on Moving Object Trajectories (이동객체궤적에 대한 효율적인 최근접이웃검색)

  • Kim, Gyu-Jae;Park, Young-Hee;Cho, Woo-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.12
    • /
    • pp.2919-2925
    • /
    • 2014
  • Because of the rapid growth of mobile communication and wireless communication, Location-based services are handled in many applications. So, the management and analysis of spatio-temporal data are a hot issue in database research. Index structure and query processing of such contents are very important for these applications. This paper addressees algorithms that make index structure by using Douglas-Peucker Algorithm and process nearest neighbor search query efficiently on moving objects trajectories. We compare and analyze our algorithms by experiments. Our algorithms make small size of index structure and process the query more efficiently.

Efficient Path Finding Based on the $A^*$ algorithm for Processing k-Nearest Neighbor Queries in Road Network Databases (도로 네트워크에서 $A^*$ 알고리즘을 이용한 k-최근접 이웃 객체에 대한 효과적인 경로 탐색 방법)

  • Shin, Sung-Hyun;Lee, Sang-Chul;Kim, Sang-Wook;Lee, Jung-Hoon;Im, Eul-Kyu
    • Journal of KIISE:Databases
    • /
    • v.36 no.5
    • /
    • pp.405-410
    • /
    • 2009
  • This paper proposes an efficient path finding scheme capable of searching the paths to k static objects from a given query point, aiming at both improving the legacy k-nearest neighbor search and making it easily applicable to the road network environment. To the end of improving the speed of finding one-to-many paths, the modified A* obviates the duplicated part of node scans involved in the multiple executions of a one-to-one path finding algorithm. Additionally, the cost to the each object found in this step makes it possible to finalize the k objects according to the network distance from the candidate set as well as to order them by the path cost. Experiment results show that the proposed scheme has the accuracy of around 100% and improves the search speed by $1.3{\sim}3.0$ times of k-nearest neighbor searches, compared with INE, post-Dijkstra, and $na{\ddot{i}}ve$ method.

Shortest Path Finding for k-Nearest Neighbor Searching in Road Network Databases (도로 네트워크에서 k-최근접 이웃 검색을 위한 최단 경로 탐색)

  • Shin, Sung-Hyun;Lee, Sang-Chul;Kim, Sang-Wook
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2009.04a
    • /
    • pp.336-339
    • /
    • 2009
  • 본 논문에서는 최단 경로 탐색 및 거리 계산의 필요성을 가지고 근사 인덱싱 방법의 후처리 부분을 제안한다. 근사 인덱싱 방법이란 오프라인에서 네트워크 공간상의 객체들을 유클리드 공간 상의 절대 좌표로 사상하여 인덱싱한 후, k-최근접 이웃 질의를 처리하는 방법이다. 그러나 기존 연구는 질의 점으로부터 각 정적 객체까지의 경로를 탐색해주지 않을 뿐만 아니라 착오 기각이 발생한다. 따라서 본 논문에서는 질의 점으로부터 k개의 정적 객체까지의 경로를 효과적으로 탐색할 수 있는 방법을 제안한다. 또한, 이 방법을 통하여 착오 기각 역시 완화시킬 수 있는 방법을 제안한다. 실험을 통하여 제안하는 방법이 기존 경로 탐색 기법들에 비해 노드 탐색 횟수 및 실행 성능이 크게 향상시킨 것으로 나타났다.

Optimization of Warp-wide CUDA Implementation for Parallel Shifted Sort Algorithm (병렬 Shifted Sort 알고리즘의 Warp 단위 CUDA 구현 최적화)

  • Park, Taejung
    • Journal of Digital Contents Society
    • /
    • v.18 no.4
    • /
    • pp.739-745
    • /
    • 2017
  • This paper presents and discusses an implementation of the GPU shifted sorting method to find approximate k nearest neighbors which executes within "warp", the minimum execution unit in GPU parallel architecture. Also, this paper presents the comparison results with other two common nearest neighbor searching methods, GPU-based kd-tree and ANN (Approximate Nearest Neighbor) library. The proposed implementation focuses on the cases when k is small, i.e. 2, 4, 8, and 16, which are handled efficiently within warp to consider it is very common for applications to handle small k's. Also, this paper discusses optimization ways to implementation by improving memory management in a loop for the CUB open library and adopting CUDA commands which are supported by GPU hardware. The proposed implementation shows more than 16-fold speed-up against GPU-based other methods in the tests, implying that the improvement would become higher for more larger input data.

Efficient Processing of k-Farthest Neighbor Queries for Road Networks

  • Kim, Taelee;Cho, Hyung-Ju;Hong, Hee Ju;Nam, Hyogeun;Cho, Hyejun;Do, Gyung Yoon;Jeon, Pilkyu
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.10
    • /
    • pp.79-89
    • /
    • 2019
  • While most research focuses on the k-nearest neighbors (kNN) queries in the database community, an important type of proximity queries called k-farthest neighbors (kFN) queries has not received much attention. This paper addresses the problem of finding the k-farthest neighbors in road networks. Given a positive integer k, a query object q, and a set of data points P, a kFN query returns k data objects farthest from the query object q. Little attention has been paid to processing kFN queries in road networks. The challenge of processing kFN queries in road networks is reducing the number of network distance computations, which is the most prominent difference between a road network and a Euclidean space. In this study, we propose an efficient algorithm called FANS for k-FArthest Neighbor Search in road networks. We present a shared computation strategy to avoid redundant computation of the distances between a query object and data objects. We also present effective pruning techniques based on the maximum distance from a query object to data segments. Finally, we demonstrate the efficiency and scalability of our proposed solution with extensive experiments using real-world roadmaps.

Target Word Selection using Word Similarity based on Latent Semantic Structure in English-Korean Machine Translation (잠재의미구조 기반 단어 유사도에 의한 역어 선택)

  • 장정호;김유섭;장병탁
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2002.04b
    • /
    • pp.502-504
    • /
    • 2002
  • 본 논문에서는 대량의 말뭉치에서 추출된 잠재의미에 기반하여 단어간 유사도를 측정하고 이를 영한 기계 번역에서의 역어선택에 적용한다. 잠재의미 추출을 위해서는 latent semantic analysis(LSA)와 probabilistic LSA(PLSA)를 이용한다. 주어진 단어의 역어 선택시 기본적으로 연어(collocation) 사전을 검색하고, 미등록 단어의 경우 등재된 단어 중 해당 단어와 유사도가 높은 항목의 정보를 활용하며 이 때 $textsc{k}$-최근접 이웃 방법이 이용된다. 단어들간의 유사도 계산은 잠재의미 공간상에서 이루어진다. 실험에서, 연어사전만 이용하였을 경우보다 최고 15%의 성능 향상을 보였으며, PLSA에 기반한 방법이 LSA에 의한 방법보다 역어선택 성능 면에서 약간 더 우수하였다.

  • PDF

k-Interest Places Search Algorithm for Location Search Map Service (위치 검색 지도 서비스를 위한 k관심지역 검색 기법)

  • Cho, Sunghwan;Lee, Gyoungju;Yu, Kiyun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.31 no.4
    • /
    • pp.259-267
    • /
    • 2013
  • GIS-based web map service is all the more accessible to the public. Among others, location query services are most frequently utilized, which are currently restricted to only one keyword search. Although there increases the demand for the service for querying multiple keywords corresponding to sequential activities(banking, having lunch, watching movie, and other activities) in various locations POI, such service is yet to be provided. The objective of the paper is to develop the k-IPS algorithm for quickly and accurately querying multiple POIs that internet users input and locating the search outcomes on a web map. The algorithm is developed by utilizing hierarchical tree structure of $R^*$-tree indexing technique to produce overlapped geometric regions. By using recursive $R^*$-tree index based spatial join process, the performance of the current spatial join operation was improved. The performance of the algorithm is tested by applying 2, 3, and 4 multiple POIs for spatial query selected from 159 keyword set. About 90% of the test outcomes are produced within 0.1 second. The algorithm proposed in this paper is expected to be utilized for providing a variety of location-based query services, of which demand increases to conveniently support for citizens' daily activities.

A Concordance Study of the Preprocessing Orders in Microarray Data (마이크로어레이 자료의 사전 처리 순서에 따른 검색의 일치도 분석)

  • Kim, Sang-Cheol;Lee, Jae-Hwi;Kim, Byung-Soo
    • The Korean Journal of Applied Statistics
    • /
    • v.22 no.3
    • /
    • pp.585-594
    • /
    • 2009
  • Researchers of microarray experiment transpose processed images of raw data to possible data of statistical analysis: it is preprocessing. Preprocessing of microarray has image filtering, imputation and normalization. There have been studied about several different methods of normalization and imputation, but there was not further study on the order of the procedures. We have no further study about which things put first on our procedure between normalization and imputation. This study is about the identification of differentially expressed genes(DEG) on the order of the preprocessing steps using two-dye cDNA microarray in colon cancer and gastric cancer. That is, we check for compare which combination of imputation and normalization steps can detect the DEG. We used imputation methods(K-nearly neighbor, Baysian principle comparison analysis) and normalization methods(global, within-print tip group, variance stabilization). Therefore, preprocessing steps have 12 methods. We identified concordance measure of DEG using the datasets to which the 12 different preprocessing orders were applied. When we applied preprocessing using variance stabilization of normalization method, there was a little variance in a sensitive way for detecting DEG.

Analysis of GPU-based Parallel Shifted Sort Algorithm by comparing with General GPU-based Tree Traversal (일반적인 GPU 트리 탐색과의 비교실험을 통한 GPU 기반 병렬 Shifted Sort 알고리즘 분석)

  • Kim, Heesu;Park, Taejung
    • Journal of Digital Contents Society
    • /
    • v.18 no.6
    • /
    • pp.1151-1156
    • /
    • 2017
  • It is common to achieve lower performance in traversing tree data structures in GPU than one expects. In this paper, we analyze the reason of lower-than-expected performance in GPU tree traversal and present that the warp divergences is caused by the branch instructions ("if${\ldots}$ else") which appear commonly in tree traversal CUDA codes. Also, we compare the parallel shifted sort algorithm which can reduce the number of warp divergences with a kd-tree CUDA implementation to show that the shifted sort algorithm can work faster than the kd-tree CUDA implementation thanks to less warp divergences. As the analysis result, the shifted sort algorithm worked about 16-fold faster than the kd-tree CUDA implementation for $2^{23}$ query points and $2^{23}$ data points in $R^3$ space. The performance gaps tend to increase in proportion to the number of query points and data points.