• Title/Summary/Keyword: k nearest neighbor

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A Study on Target Acquisition and Tracking to Develop ARPA Radar (ARPA 레이더 개발을 위한 물표 획득 및 추적 기술 연구)

  • Lee, Hee-Yong;Shin, Il-Sik;Lee, Kwang-Il
    • Journal of Navigation and Port Research
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    • v.39 no.4
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    • pp.307-312
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    • 2015
  • ARPA(Automatic Radar Plotting Aid) is a device to calculate CPA(closest point of approach)/TCPA(time of CPA), true course and speed of targets by vector operation of relative courses and speeds. The purpose of this study is to develop target acquisition and tracking technology for ARPA Radar implementation. After examining the previous studies, applicable algorithms and technologies were developed to be combined and basic ARPA functions were developed as a result. As for main research contents, the sequential image processing technology such as combination of grayscale conversion, gaussian smoothing, binary image conversion and labeling was deviced to achieve a proper target acquisition, and the NNS(Nearest Neighbor Search) algorithm was appllied to identify which target came from the previous image and finally Kalman Filter was used to calculate true course and speed of targets as an analysis of target behavior. Also all technologies stated above were implemented as a SW program and installed onboard, and verified the basic ARPA functions to be operable in practical use through onboard test.

A novel method for natural motion mapping as a strategy of game immediacy

  • Lee, Ji Young;Woo, Tack
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.5
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    • pp.2313-2326
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    • 2018
  • The method of operating a game could determine the psychological distance between the player and the game character, and thus, in the Virtual Reality, players' control methodologies are important to enhance their immersion. This study has the objective of examining the difference in games according to the method of operation based on the player's movements. This study researched the effect of the method of operating movement conforming to the movement of the character and the physical operation of the body on forming game experiences for the player. The result of performing an experiment increased reality for the game player through a controller in the shape of the actual control, to increase focus in the game. As so, game play through movements, including actual movements by the player displayed to enhance game satisfaction. In the part of media remediation field, Game can be defined as media which has their own unique hypermediacy. Especially, in the motion based game, players' movement mediates players and the game, therefore, players' movement could make players' experience augmented or immediate in accordance with the characteristics of movements. Even though sports and dances genres of motion-based games are common, RPG or adventure genres are rare. It can be explained that the characteristics of the action have been explained in the immediacy. In a game of fantasy, which is difficult to experience in real-life situations, the nature of the player's motion can increase the immersion of the game, which can contribute to utilization of players' motion and experience design in the various genres and suggestion of grounds theory. In addition, through this study, it is able to design motion-based games of various genres.

Improving the Accuracy of Document Classification by Learning Heterogeneity (이질성 학습을 통한 문서 분류의 정확성 향상 기법)

  • Wong, William Xiu Shun;Hyun, Yoonjin;Kim, Namgyu
    • Journal of Intelligence and Information Systems
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    • v.24 no.3
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    • pp.21-44
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    • 2018
  • In recent years, the rapid development of internet technology and the popularization of smart devices have resulted in massive amounts of text data. Those text data were produced and distributed through various media platforms such as World Wide Web, Internet news feeds, microblog, and social media. However, this enormous amount of easily obtained information is lack of organization. Therefore, this problem has raised the interest of many researchers in order to manage this huge amount of information. Further, this problem also required professionals that are capable of classifying relevant information and hence text classification is introduced. Text classification is a challenging task in modern data analysis, which it needs to assign a text document into one or more predefined categories or classes. In text classification field, there are different kinds of techniques available such as K-Nearest Neighbor, Naïve Bayes Algorithm, Support Vector Machine, Decision Tree, and Artificial Neural Network. However, while dealing with huge amount of text data, model performance and accuracy becomes a challenge. According to the type of words used in the corpus and type of features created for classification, the performance of a text classification model can be varied. Most of the attempts are been made based on proposing a new algorithm or modifying an existing algorithm. This kind of research can be said already reached their certain limitations for further improvements. In this study, aside from proposing a new algorithm or modifying the algorithm, we focus on searching a way to modify the use of data. It is widely known that classifier performance is influenced by the quality of training data upon which this classifier is built. The real world datasets in most of the time contain noise, or in other words noisy data, these can actually affect the decision made by the classifiers built from these data. In this study, we consider that the data from different domains, which is heterogeneous data might have the characteristics of noise which can be utilized in the classification process. In order to build the classifier, machine learning algorithm is performed based on the assumption that the characteristics of training data and target data are the same or very similar to each other. However, in the case of unstructured data such as text, the features are determined according to the vocabularies included in the document. If the viewpoints of the learning data and target data are different, the features may be appearing different between these two data. In this study, we attempt to improve the classification accuracy by strengthening the robustness of the document classifier through artificially injecting the noise into the process of constructing the document classifier. With data coming from various kind of sources, these data are likely formatted differently. These cause difficulties for traditional machine learning algorithms because they are not developed to recognize different type of data representation at one time and to put them together in same generalization. Therefore, in order to utilize heterogeneous data in the learning process of document classifier, we apply semi-supervised learning in our study. However, unlabeled data might have the possibility to degrade the performance of the document classifier. Therefore, we further proposed a method called Rule Selection-Based Ensemble Semi-Supervised Learning Algorithm (RSESLA) to select only the documents that contributing to the accuracy improvement of the classifier. RSESLA creates multiple views by manipulating the features using different types of classification models and different types of heterogeneous data. The most confident classification rules will be selected and applied for the final decision making. In this paper, three different types of real-world data sources were used, which are news, twitter and blogs.

Classifying Cancer Using Partially Correlated Genes Selected by Forward Selection Method (전진선택법에 의해 선택된 부분 상관관계의 유전자들을 이용한 암 분류)

  • 유시호;조성배
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.3
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    • pp.83-92
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    • 2004
  • Gene expression profile is numerical data of gene expression level from organism measured on the microarray. Generally, each specific tissue indicates different expression levels in related genes, so that we can classify cancer with gene expression profile. Because not all the genes are related to classification, it is needed to select related genes that is called feature selection. This paper proposes a new gene selection method using forward selection method in regression analysis. This method reduces redundant information in the selected genes to have more efficient classification. We used k-nearest neighbor as a classifier and tested with colon cancer dataset. The results are compared with Pearson's coefficient and Spearman's coefficient methods and the proposed method showed better performance. It showed 90.3% accuracy in classification. The method also successfully applied to lymphoma cancer dataset.

A proposed image stitching method for web-based panoramic virtual reality for Hoseo Cyber Museum (호서 사이버 박물관: 웹기반의 파노라마 비디오 가상현실에 대한 효율적인 이미지 스티칭 알고리즘)

  • Khan, Irfan;Soo, Hong Song
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.2
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    • pp.893-898
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    • 2013
  • It is always a dream to recreate the experience of a particular place, the Panorama Virtual Reality has been interpreted as a kind of technology to create virtual environments and the ability to maneuver angle for and select the path of view in a dynamic scene. In this paper we examined an efficient method for Image registration and stitching of captured imaged. Two approaches are studied in this paper. First, dynamic programming is used to spot the ideal key points, match these points to merge adjacent images together, later image blending is used for smooth color transitions. In second approach, FAST and SURF detection are used to find distinct features in the images and nearest neighbor algorithm is used to match corresponding features, estimate homography with matched key points using RANSAC. The paper also covers the automatically choosing (recognizing, comparing) images to stitching method.

Design and Implementation of a Trajectory-based Index Structure for Moving Objects on a Spatial Network (공간 네트워크상의 이동객체를 위한 궤적기반 색인구조의 설계 및 구현)

  • Um, Jung-Ho;Chang, Jae-Woo
    • Journal of KIISE:Databases
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    • v.35 no.2
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    • pp.169-181
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    • 2008
  • Because moving objects usually move on spatial networks, efficient trajectory index structures are required to achieve good retrieval performance on their trajectories. However, there has been little research on trajectory index structures for spatial networks such as FNR-tree and MON-tree. But, because FNR-tree and MON-tree are stored by the unit of the moving object's segment, they can't support the whole moving objects' trajectory. In this paper, we propose an efficient trajectory index structure, named Trajectory of Moving objects on Network Tree(TMN Tree), for moving objects. For this, we divide moving object data into spatial and temporal attribute, and preserve moving objects' trajectory. Then, we design index structure which supports not only range query but trajectory query. In addition, we divide user queries into spatio-temporal area based trajectory query, similar-trajectory query, and k-nearest neighbor query. We propose query processing algorithms to support them. Finally, we show that our trajectory index structure outperforms existing tree structures like FNR-Tree and MON-Tree.

Automatic Selection of Similar Sentences for Teaching Writing in Elementary School (초등 글쓰기 교육을 위한 유사 문장 자동 선별)

  • Park, Youngki
    • Journal of The Korean Association of Information Education
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    • v.20 no.4
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    • pp.333-340
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    • 2016
  • When elementary students write their own sentences, it is often educationally beneficial to compare them with other people's similar sentences. However, it is impractical for use in most classrooms, because it is burdensome for teachers to look up all of the sentences written by students. To cope with this problem, we propose a novel approach for automatic selection of similar sentences based on a three-step process: 1) extracting the subword units from the word-level sentences, 2) training the model with the encoder-decoder architecture, and 3) using the approximate k-nearest neighbor search algorithm to find the similar sentences. Experimental results show that the proposed approach achieves the accuracy of 75% for our test data.

Performance Analysis of Turbo-Code with Random (and s-random) Interleaver based on 3-Dimension Algorithm (3차원 알고리듬을 이용한 랜덤(or s-랜덤) 인터리버를 적용한 터보코드의 성능분석)

  • Kong, Hyung-Yun;Choi, Ji-Woong
    • The KIPS Transactions:PartA
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    • v.9A no.3
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    • pp.295-300
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    • 2002
  • In this paper, we apply the 3-dimension algorithm to the random interleaver and s-random interleaver and analyze the performance of the turbo code system with random interleaver (or s-random interleaver). In general, the performance of interleaver is determined by minimum distance between neighbor data, thus we could improve the performance of interleaver by increasing the distance of the nearest data. The interleaver using 3-dimension algorithm has longer minimum distance and average distance compared to existing random-interleaver (s-random interleaver) because the output data is generated randomly from 3-dimension storage. To verify and compare the performance of our proposed system, the computer simulations have been performed in turbo code system under gaussian noise environment.

Optimal Associative Neighborhood Mining using Representative Attribute (대표 속성을 이용한 최적 연관 이웃 마이닝)

  • Jung Kyung-Yong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.4 s.310
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    • pp.50-57
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    • 2006
  • In Electronic Commerce, the latest most of the personalized recommender systems have applied to the collaborative filtering technique. This method calculates the weight of similarity among users who have a similar preference degree in order to predict and recommend the item which hits to propensity of users. In this case, we commonly use Pearson Correlation Coefficient. However, this method is feasible to calculate a correlation if only there are the items that two users evaluated a preference degree in common. Accordingly, the accuracy of prediction falls. The weight of similarity can affect not only the case which predicts the item which hits to propensity of users, but also the performance of the personalized recommender system. In this study, we verify the improvement of the prediction accuracy through an experiment after observing the rule of the weight of similarity applying Vector similarity, Entropy, Inverse user frequency, and Default voting of Information Retrieval field. The result shows that the method combining the weight of similarity using the Entropy with Default voting got the most efficient performance.

Real-Time Feature Point Matching Using Local Descriptor Derived by Zernike Moments (저니키 모멘트 기반 지역 서술자를 이용한 실시간 특징점 정합)

  • Hwang, Sun-Kyoo;Kim, Whoi-Yul
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.4
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    • pp.116-123
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    • 2009
  • Feature point matching, which is finding the corresponding points from two images with different viewpoint, has been used in various vision-based applications and the demand for the real-time operation of the matching is increasing these days. This paper presents a real-time feature point matching method by using a local descriptor derived by Zernike moments. From an input image, we find a set of feature points by using an existing fast corner detection algorithm and compute a local descriptor derived by Zernike moments at each feature point. The local descriptor based on Zernike moments represents the properties of the image patch around the feature points efficiently and is robust to rotation and illumination changes. In order to speed up the computation of Zernike moments, we compute the Zernike basis functions with fixed size in advance and store them in lookup tables. The initial matching results are acquired by an Approximate Nearest Neighbor (ANN) method and false matchings are eliminated by a RANSAC algorithm. In the experiments we confirmed that the proposed method matches the feature points in images with various transformations in real-time and outperforms existing methods.