• 제목/요약/키워드: inventive education

검색결과 44건 처리시간 0.022초

공교육 딜레마 해결을 위한 신교수법 설계 : 패러독스 경영 프로세스를 통한 분석 (A Design of a New Learning Method to Solve the Public Education's Dilemma : through Paradox Management Process)

  • 송창용
    • 산업경영시스템학회지
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    • 제37권4호
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    • pp.162-167
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    • 2014
  • This study is to solve the public education's dilemma between the standardized education to maximize learning efficiency and the personalized education to maximize learning effectiveness, using the paradox management process. The process is based on combining the TOC (Theory Of Constraints) and TRIZ (Russian Theory of Inventive Problem Solving), which is a creative way of thinking to draw the synergic effect by pursuing simultaneously the conflicting elements. Through this research, a new concept of learning method can be suggested on a public course. Further research should be performed to develop a learning guideline based on the students' empirical study results.

창조적 사고 방법의 공간디자인 적용에 관한 연구 - 트리즈를 중심으로 - (A Study on the Adaption of Creative Thinking Methodologies in the Spatial Design - Focused on TRIZ -)

  • 김성혜
    • 한국실내디자인학회논문집
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    • 제22권4호
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    • pp.33-40
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    • 2013
  • This study aims to recognize that creative thinking methodologies can be adopted in the spatial design. The concept of 'Convergent' and 'Divergent' used in structure of intellect model by Guilford is chosen to understand the character of creative thinking methodologies. Technical and physical contradictions is analyzed for '40 inventive principles' of TRIZ and spatial design works. Through this study, we recognize that the creative thinking methodologies consist of analysis, idea generation and evaluation phase. The psychological inertia that limits the creative thinking should be move away from solving problem, and convergent and divergent thinking have peculiarities to be adopted in condition and to be harmonized, and to set the direction of solving technical problems through to reach the target point integrated way of thinking is needed. '40 inventive principles' by Altshuller are based on engineering and useful in many areas of fields. However some principles are not accepted in design process because these are not considered in design field and paradigm is changed from machine to nature. Nowadays, nature is a prime issue for sustainable human life, because it has sustainable recycle structure and saving energy ways. Thus, creative thinking, including TRIZ is useful in design education and progress, and should be an essential element to get a new design paradigm.

발명 영재를 지도하는 교사의 어려움과 지원 방안 연구 (Research on Difficulties and Supporting Measures of Teachers Who Teach Gifted Students in Invention)

  • 김주진;채동현
    • 대한지구과학교육학회지
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    • 제13권1호
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    • pp.64-73
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    • 2020
  • 이 연구의 목적은 발명 영재 지도교사가 겪는 어려움을 파악하고 이를 지원하기 위한 방안을 모색하는데 있다. 이를 위해 발명 영재 지도 경력 3년 이상의 교사 4명을 대상으로 사례연구를 실시하였다. 연구 결과 발명 영재 지도교사는 크게 교사 자신의 어려움, 학생 지도의 어려움, 학부모 관계의 어려움, 학교 관계의 어려움, 교육지원정과의 어려움을 겪고 있었다. 이에 대한 지원 방안으로는 지도교사에 대한 유인책을 강화 및 지속적인 연수 실시, 영재 학생 선발 과정 개선, 학부모의 발명 영재에 대한 인식 개선, 학교 관리자의 인식개선, 일관되고 지속적인 행정 운영 등이 제시되었다.

산학연계 트리즈(TRIZ) 단기 프로그램의 교육적 효과 분석 (An educational effect analysis of a short-term TRIZ program in industry-university cooperation)

  • 한지영;김성희
    • 공학교육연구
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    • 제19권2호
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    • pp.26-33
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    • 2016
  • A camp program where the theory of inventive problem solving TRIZ is applied to real problems of the industry was developed and taught at a five-day seminar apart from the standard curriculum at a university D in Gyeonggido. This study focuses on the educational effect that the TRIZ method has on the engineering students when their creative problem solving skills are required to solve industry problems on their own with the knowledge from their courses. For five days, the students were educated about TRIZ and assigned a real industry problem "Removal of friction caused by bubble formation in water heating pipelines". By applying TRIZ to the problem, the students developed an "Air removing Air Arrester" which received the evaluation, "with understanding the system architecture and the task objective causes and formation of the problem could be handled which directly helps the company's R&D". In this case, TRIZ offers the students a guideline and knowledge on how to approach problems and as a result the students provided a practical solution. During the process, the TRIZ method instilled confidence in the students and proved to be a motivation. It becomes obvious that this short-term program has a positive effect on students' way of thinking creatively and increasing their problem-solving abilities.

Role-playing을 적용한 가구 디자인 수업 개발 사례 연구 (Study on Development Process of Furniture Design Class by Applying Role-playing)

  • 인치호
    • 한국가구학회지
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    • 제27권4호
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    • pp.280-290
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    • 2016
  • In design education enhancement of design methodology and creativity can be stimulated through taking on several creative roles within an interactive and enjoyable studio course. To overcome blocks to creativity I developed a intermediate course, 'Furniture Design Studio I' at the sophomore advanced level course. Inventive thinking and a sense of aesthetic are the essential element for all studnets to grow as a professional designer. And to develop their creative thinking skill I introduced a system that utilizes each element into a role-playing type of projects. Students will be able to demonstrate their underlying creativity in a more open environment. Instead of stressing to solve a lot of complicate issues, the main focus is to allow freedom of expression and creativity. Role-playing are executed in a design studio environment rather than in a psychodrama situation. There are two different type of role-playing : Inventor and Designist (Designer + Artist). Students will be able to work in groups, incorporate problem solving into their projects and concentrate on more personal creative form developments. Through this process, students will enhance their problem solving abilities and broaden their scope for innovation. Thus increases the student's participation and creativity. Investigating the problems of domestic design education through these sort of special programs and developing systems that enhance creativity based on the results and the process methods.

플립드 러닝과 마인드 원더링이 아이디어 창출에 미치는 영향: SIT와 BCC의 활용을 중심으로 (The Effects of Flipped Learning and Mind-Wandering on Idea Generation: Focusing on the use of SIT & BCC)

  • 여형석;박영택
    • 공학교육연구
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    • 제20권5호
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    • pp.23-33
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    • 2017
  • It is examined that how flipped learning and mind-wandering affect an idea generation task. For the purpose, the participants in the idea generation task are divided into two groups to learn SIT(Systematic Inventive Thinking) and BCC(Business Creativity Codes) as idea generating tools in advance. One group learned the tools in a classroom, and the other group through an online education program. The creativity level of an idea is evaluated in the dimensions of originality, practicality, and realizability. The creativity levels of the ideas from the two groups are not statistically different in all the three creativity dimensions. To examine the effect of mind-wandering, another group generated ideas two hours a day in four days instead of eight hours in one day. The creativity levels of the ideas from the third group are higher in the dimensions of originality and practicality. This shows that the effectiveness of flipped learning is not so different from the face-to-face learning in a classroom, and mind-wandering has a positive effect in the learning.

산업체 애로기술을 활용한 TRIZ 기반 창의적문제해결방법론 교과목 개선 (Improvement of Creative Solving Problem Method Curriculum based TRIZ Using Industrual Bottleneck Techniques)

  • 이재경
    • 공학교육연구
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    • 제24권3호
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    • pp.58-69
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    • 2021
  • It is very necessary to have a creative problem-solving capacities to learn various majors and liberal arts based on the major, and to solve the bottleneck techniques led by students. In this study, the existing creative problem-solving curriculums, 'Methodology of Inventive Problem Solving' based on TRIZ, were improved and applied, and industrial bottleneck techniques were provided to students to solve these techniques. To improve the curriculum, 1) improvement of instructional objectives and learning contents, 2) improvement of evaluation methods and contents (reflecting the evaluation of instructor and students), and 3) learning satisfaction survey were conducted in the following order. As a result of the application of the improved curriculum, the level of activities for each team was improved, and when the core process was well understood, the evaluation of team activities was also excellent, but there was a tendency to focus on methods that are relatively easy to apply in the problem solving process. In the final exam (learning contents evaluation), teams with difficult understanding of the TRIZ theory or low team activities showed a relatively high trend, but the difference in level between divisions was slightly reduced.

메카트로닉스 교육의 분석과 개선방향 (Analysis and Proposal for Mechatronics Education in South Korea)

  • 이정우;채경덕
    • 공학교육연구
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    • 제11권3호
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    • pp.33-43
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    • 2008
  • 본 논문에서는 우리나라 메카트로닉스 공학교육을 4년제 대학을 중심으로 분석하였고 그 개선 방향에 관하여 논하였다. 메카트로닉스 공학의 정의어와 발전의 과정, 미국과 유럽대학의 메카트로닉스 공학교육과정에 관하여 분석하였다. 우리나라 대학의 메카트로닉스 공학교육과 외국의 메카트로닉스 공학교육을 분석한 결과 우리나라에서는 공장이나 기계의 자동화가 강조되어 있는 반면 구미에서는 자동제어분야의 교육이 강조되고 있음이 밝혀졌다. 국가 기술자격검정의 내용을 분석하였으며 공업계 고등학교와 대학교육간의 연계교육을 논하였다.

품질경영과 창의혁신 (Quality Management and Creative Innovation)

  • 박영택
    • 품질경영학회지
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    • 제43권1호
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    • pp.1-10
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    • 2015
  • Purpose: It can be said that the 21st century is the age of creativity. However creativity has been relatively less considered in comparison with control and continuous improvement in quality management. How to incorporate creativity into quality management is treated in this paper. Methods: The opposing characteristics of quality and creativity are examined, and the possible outcomes resulted from the conflict are reviewed. Previous researches on managing evolutionary and revolutionary changes are also examined. Results: Quality and creativity require each other although they have incompatible characteristics, and can be incorporated into the innovation cycle. Conclusion: Creative thinking tools such as SIT should be included in the quality training and education for the effective operation of the innovation cycle.

지식창조, 혁신을 위한 블루오션 전략과 트리즈의 전술적 활용 (Utilizing Blue Ocean Strategy and Business TRIZ Tactics for Knowledge Creation and Innovation)

  • 이경원;김동관
    • 지식경영연구
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    • 제8권2호
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    • pp.1-16
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    • 2007
  • This paper describes the Blue Ocean Strategy and Business TRIZ (Russian Theory of Inventive Problem Solving) Tactics as one method for knowledge creation and innovation. The opening new market avoiding keen competition is very popular recently and is not just prosper, but survival problem. As one new strategy for finding new market, the Blue Ocean Strategy gives the big blueprint for new market, but has no enough tools to make more concrete ideas. In this paper, we suggest using the Strategy Campus and other tools in the Blue Ocean Strategy at initial stage and then, compensating the TRIZ principles to make more concrete ideas for new market as tactics. We applied it to find the new market for conventional newspaper industry and EBS (Education Broadcast System) management innovation in Korea as case studies and got better results comparing to using only the Blue Ocean Strategy.

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