• Title/Summary/Keyword: intelligent content

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RFID Tag Detection on a Water Content Using a Back-propagation Learning Machine

  • Jo, Min-Ho;Lim, Chang-Gyoon;Zimmers, Emory W.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.1 no.1
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    • pp.19-31
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    • 2007
  • RFID tag is detected by an RFID antenna and information is read from the tag detected, by an RFID reader. RFID tag detection by an RFID reader is very important at the deployment stage. Tag detection is influenced by factors such as tag direction on a target object, speed of a conveyer moving the object, and the contents of an object. The water content of the object absorbs radio waves at high frequencies, typically approximately 900 MHz, resulting in unstable tag signal power. Currently, finding the best conditions for factors influencing the tag detection requires very time consuming work at deployment. Thus, a quick and simple RFID tag detection scheme is needed to improve the current time consuming trial-and-error experimental method. This paper proposes a back-propagation learning-based RFID tag detection prediction scheme, which is intelligent and has the advantages of ease of use and time/cost savings. The results of simulation with the proposed scheme demonstrate a high prediction accuracy for tag detection on a water content, which is comparable with the current method in terms of time/cost savings.

An Example-Based Engligh Learing Environment for Writing

  • Miyoshi, Yasuo;Ochi, Youji;Okamoto, Ryo;Yano, Yoneo
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.292-297
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    • 2001
  • In writing learning as a second/foreign language, a learner has to acquire not only lexical and syntactical knowledge but also the skills to choose suitable words for content which s/he is interested in. A learning system should extrapolate learner\\`s intention and give example phrases that concern with the content in order to support this on the system. However, a learner cannot always represent a content of his/her desired phrase as inputs to the system. Therefore, the system should be equipped with a diagnosis function for learner\\`s intention. Additionally, a system also should be equipped with an analysis function to score similarity between learner\\`s intention and phrases which is stored in the system on both syntactic and idiomatic level in order to present appropriate example phrases to a learner. In this paper, we propose architecture of an interactive support method for English writing learning which is based an analogical search technique of sample phrases from corpora. Our system can show a candidate of variation/next phrases to write and an analogous sentence that a learner wants to represents from corpora.

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Requirements on a computer bank of knowledge Alexander S.Kleschev and Vasiliy A.Orlov

  • Kleschev, Alexander S.;Orlov, Vasiliy A.
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.249-255
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    • 2001
  • Different kinds of information are used when solving tasks that arise in the life cycle of an applied knowledge based system (KBS). Many of these tasks are still under investigation. Their solving methods are often researched independently of each other due to complexity of the tasks. As a result, systems that realize these methods turn out to be incompatible and therefore could not be used together in the lifecycle of a KBS. The following problem arises here: how to support the full life cycle of a KBS. This paper introduces a class of computer knowledge banks that are intended to support the full life cycle of KBSs. Primary tasks that arise in the full life cycle of a KBS are analyzed. The architecture of a knowledge bank of the introduced class is presented, including an Information Content, a Shell of the Information Content and a Software Content. General requirements on these components are formulated on the basis of the analysis. These requirements depend on the current state of understanding in the life cycle of KBSs.

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Analysis on the Media Content Research Trends in Media Convergence Era Based on Intellectual Information Technology (지능정보기술 기반 미디어 컨버전스 시대의 콘텐츠 연구경향 분석)

  • Jeon, Gyongran;Kim, Young-Chul
    • Journal of Korea Game Society
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    • v.20 no.2
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    • pp.113-122
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    • 2020
  • This study is the research tendency(2016~2019) on the content and the intelligent information technology. After the IIT emerged as a social topic, related research increased, and interest in VR and AR was the highest. In games, more research has been done on VR and AR. In the case of big data technology, it was a tendency to pay attention to the study of movie contents. Many studies have attempted a technological approach to IIT. With regard to artificial intelligence technology, there were differences by technology and content area, mainly viewed from a legal and institutional perspective.

Real-Time Rule-Based System Architecture for Context-Aware Computing (실시간 상황 인식을 위한 하드웨어 룰-베이스 시스템의 구조)

  • Lee, Seung-Wook;Kim, Jong-Tae;Sohn, Bong-Ki;Lee, Keon-Myung;Cho, Jun-Dong;Lee, Jee-Hyung;Jeon, Jae-Wook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.5
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    • pp.587-592
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    • 2004
  • Context-aware computing systems require real-time context reasoning process for context awareness. Context reasoning can be done by comparing input information from sensors with knowledge-base within system. This method is identical with it of rule-based systems. In this paper, we propose hardware rule-based system architecture which can process context reasoning in real-time. Compared to previous architecture, hardware rule-based system architecture can reduce the number of constraints on rule representations and combinations of condition terms in rules. The modified content addressable memory, crossbar switch network and pre-processing module are used for reducing constraints. Using SystemC for description can provide easy modification of system configuration later.

From Computing Distribution of Email Responses for Each User Cluster To Construct User Preference based Anti-spam Mail System (사용자 클러스터별 이메일 반응 분포 계산 및 사용자 선호 스팸 메일 대응 시스템 구축)

  • Kim, Jong-Wan
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.3
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    • pp.343-349
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    • 2009
  • In this paper, it would be shown that individuals can have different responses to the same email based on their preferences through computing the distributions of user clusters' email responses from clustering results based on email users' preference information. This paper presents an approach that incorporates user preferences to construct an anti-spam mail system, which is different from the conventional content-based ones. We consider email category information derived from the email content as well as user preference information. We also build a user preference ontology to formally represent the important concepts and rules derived from a data mining process and then apply a rule optimization procedure to exclude unnecessary rules. Experimental results show that our user preference based system achieves good performance in terms of accuracy, the rules derived from the system and human comprehensibility.

A Study on the 4D Traffic Condition Board based on a Mash-up Technology (Mash-up 기술을 이용한 4D Wall-Map 구성체계)

  • Kim, Joo-Hwan;Yang, Seung-Mook;Nam, Doo-Hee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.8 no.3
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    • pp.27-33
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    • 2009
  • Content used in mashups is typically obtained from a third party source through a public interface or API (web services). Other methods of obtaining content for mashups include Web feeds (e.g. RSS or Atom), and screen scraping. A mashup or meshup Web application has two parts: A new service delivered through a Web page, using its own data and data from other sources. The blended data, made available across the Web through an API or other protocols such as HlTP, RSS, REST, etc. There are many types of mashups, such as consumer mashups, data mashups, and Business Mashups. The most common mashup is the consumer mashup, which are aimed at the general public. Examples include Google Maps, iGuide, and RadioClouds. 4D Wall-map display is data mashups combine similar types of media and information from multiple sources into a single representation. This technology focus data into a single presentation and allow for collaborative action among ITS-related information sources.

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A Prediction System of User Preferences for Newly Released Items Based on Words (새로 출시되는 품목들을 위한 단어 기반의 사용자 선호도 예측 기법)

  • Choi, Yoon-Seok;Moon, Byung-Ro
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.2
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    • pp.156-163
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    • 2006
  • CF systems are widely used in recommendation due to the easy implementation and the outstanding performance. They have several problems such as the sparsity problem, the first-rater problem, and recommending explanation. Many studies are suggested to resolve these problems. While the influence of the sparsity problem lessens as the users' data are accumulated, but the first-rater problem is originated from the CF systems and there are a number of researches to overcome the disadvantages of CF systems based on the content-based methods. Also CF systems are black boxes, providing no explanation of working of the recommendation. In this paper we present a content-based prediction system based on the preference words, which exposes the reasoning behind a recommendation. Our system predicts user's rating of a new movie and we suggest a semiotic network-based method to solve the mismatching problem between the items. For experimental comparison, we used EachMovie and IMDb dataset.

Analysis of axial compression performance of BFRRAC-filled square steel tubular column

  • Xianggang Zhang;Jixiang Niu;Wenlong Shen;Dapeng Deng;Yajun Huang
    • Steel and Composite Structures
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    • v.49 no.4
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    • pp.457-471
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    • 2023
  • To make up for the performance weaknesses of recycled aggregate concrete (RAC), expand the application range of RAC, and alleviate the environmental problems caused by excessive exploitation of natural coarse aggregates (NCA), this study proposes a basalt fiber-reinforced recycled aggregate concrete (BFRRAC)-filled square steel tubular columns that combines two modification methods of steel tube and fiber, which may greatly enhance the mechanical properties of RAC. The axial compression performance for BFRRAC-filled square steel tubular columns was reported during this study. Seven specimens with different replacement ratios of recycled coarse aggregate (RCA), length-diameter ratios, along with basalt fiber (BF) contents were designed as well as fabricated for performing axial compression test. For each specimen, the whole failure process as well as mode of specimen were discovered, subsequently the load-axial displacement curve has obtained, after which the mechanical properties was explained. A finite element analysis model for specimens under axial compression was then established. Subsequently, based on this model, the factors affecting axial compression performance for BFRRAC-filled square steel tubes were extended and analyzed, after which the corresponding design suggestion was proposed. The results show that in the columns with length-diameter ratios of 5 and 8, bulging failure was presented, and the RAC was severely crushed at the bulging area of the specimen. The replacement ratio of RCA as well as BF content little affected specimen's peak load (less than 5%). As the content of BF enhanced from 0 kg/m3 to 4 kg/m3, the dissipation factor and ductility coefficients increased by 10.2% and 5.6%, respectively, with a wide range.

Design and Implementation of Contents based on XML for Efficient e-Learning System (e-Learning 시스템을 위한 XML기반 효율적인 교육 컨텐츠의 설계 및 구현)

  • Kim, Young-Gi;Han, Sun-Gwan
    • Journal of The Korean Association of Information Education
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    • v.5 no.2
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    • pp.279-287
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    • 2001
  • In this paper, we have defined and designed the structure of standardized XML content for supplying efficient e-Learning contents. We have also implemented the prototype of XML contents generator to create the educational contents easily. In addition, we have suggested the contents searching method using Case Base Reasoning and Bayesian belief network to supply XML contents suitable to learners request. The existing e-Learning system based on HTML could not customize and standardize, but XML contents can be reused and made an intelligent learning by supplying an adaptive content according to learners level. For evaluating the efficiency of designed XML content, we make the standard XML content for learning JAVA program in e-Learning system as well as discussing about the integrity and expanding the educational content. Finally, we have shown the architecture and effectiveness of the knowledge-based XML contents retrieval manager.

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