• 제목/요약/키워드: input interface

검색결과 1,012건 처리시간 0.027초

음성 인터페이스 기반의 재고 관리 시스템의 설계 및 구현 (Design and Implementation of Vocal Interface-Inventory Management System)

  • 박세진;권철홍
    • 대한음성학회:학술대회논문집
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    • 대한음성학회 2002년도 11월 학술대회지
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    • pp.119-122
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    • 2002
  • This paper focuses on building up a database of commercial stocks using XML syntax and looks into a way of building up a system with the combination of XML and XSLT that provides connectivity to client-server databases through vocal means. The use of XSLT has several advantages. Most importantly, it can transform a type of data into different formats. A vocal interface minimizes some space and time limits imposed on users outside premises when they need an instant connection to their database. In this fashion, the users can check information on stock lists without being pressurized by certain limits. PC, PDAs and cellular phones are some examples of mobile connection. The use of VoiceXML creates vocal applications. In VoiceXML servies, users can gain immediate access to data upon the input of their voices and the DTMF signals of the telephone.

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Method to Reduce the Human Burden of Interactive Evolutionary Computation

  • Ohsaki, Miho;Takagi, Hideyuki;Ingu, Takeo
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 1998년도 The Third Asian Fuzzy Systems Symposium
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    • pp.495-500
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    • 1998
  • This paper introduces our three approaches to reduce the burden of human interactive EC operators: (1) improvement of the interface of presenting individuals, (2)improvement of the interface of inputting fitness values, and (3) fast EC convergence. We propose methods to display individuals in order of predicted fitness values by neural networks or Euclidean distance measure for (1), to input quantized fitness values for (2), and to make a new elite by approximating the EC search space with a quadratic function for (3). They are evaluated through simulations and subjective testes, and their effects have shown.

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판 객체에서 두드림의 위치정보를 이용한 컴퓨터 인터페이스 연구 (A Study on the computer interface using the position information on the plane object)

  • 조항덕;방공현;김용태;김우식
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2006년도 추계학술대회논문집
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    • pp.823-828
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    • 2006
  • In this paper, we addressed the computer interfacing method using the physical component in our living environment especially, a structure that has plane shape. A beamforming is the one of method for spatial location estimate, when appling it to the structure that has plane shapes, it estimates the event of impings location. and this impings event of specific location can be used for input unit of computing system. we expected, this result will contribute to human-computer interfacing research in home network environment.

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안정한 엔진 공회전 모드를 위한 제어기 설계 (Controller Design for Stable Engine Idle Mode)

  • 이영춘;방두열;이성철
    • 한국정밀공학회지
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    • 제17권6호
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    • pp.89-95
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    • 2000
  • The engine idle speed mode becomes worse as one drives a vehicle for several years. This is due to ageing of engine and power-train parts. In this case, unstable idle conditions such as engine stall and droop are frequently experienced when the engine gets heavy torque loads due to power steering pump and air conditioning compressor. The objective of this paper is to study on the idle speed control using PID controller under load disturbances. The input of the PID controller is an error of rpm. The output of the PID controller is an ISCV duty cycle. The dSPACE Controller Boards are used to interface with engine. The on-vehicle test is realized using by SIMULINK and BLOCKSETS tools. The real time interface control panel supplied by Control Desk S/W is designed to have good results in engine idle speed control.

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네트워크 기반 유도전동기 제어를 위한 고성능 LonWorks 제어모듈 개발 (Development of High Performance LonWorks Fieldbus Control Modules for Network-based Induction Motor Control)

  • 김중곤;홍원표
    • 한국조명전기설비학회:학술대회논문집
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    • 한국조명전기설비학회 2005년도 춘계학술대회논문집
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    • pp.319-324
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    • 2005
  • The interface between host processor and the ShortStack Micro Server may be a Serial Communication Interface(SCI). The LonWorks control module with a high performance is developed, which is composed of the 8 bit PIC Microprocessor for host processor and the smart neuron chip for the ShoretStack Micro Server. This intelligent control board is verified as proceeding the various function tests from experimental system with an boost pump and inverter driving systems. It is also confirmed that the developed control module provides stably 0-10VDC linear signal to the input signal of inverter driving system for varying the induction motor speed. Thus, the experimental results show that the fabricating intelligent board carried out very well the various functions in the wide operating ranges of boost pump system. This developed control module expect to apply to industrial fields to require the comparatively exact control and monitoring such as multi-motor driving system with inverter, variable air volume system and the boost pump water supply systems.

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모의 지능로봇에서의 음성 감정인식 (Speech Emotion Recognition on a Simulated Intelligent Robot)

  • 장광동;김남;권오욱
    • 대한음성학회지:말소리
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    • 제56호
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    • pp.173-183
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    • 2005
  • We propose a speech emotion recognition method for affective human-robot interface. In the Proposed method, emotion is classified into 6 classes: Angry, bored, happy, neutral, sad and surprised. Features for an input utterance are extracted from statistics of phonetic and prosodic information. Phonetic information includes log energy, shimmer, formant frequencies, and Teager energy; Prosodic information includes Pitch, jitter, duration, and rate of speech. Finally a pattern classifier based on Gaussian support vector machines decides the emotion class of the utterance. We record speech commands and dialogs uttered at 2m away from microphones in 5 different directions. Experimental results show that the proposed method yields $48\%$ classification accuracy while human classifiers give $71\%$ accuracy.

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A Realtime Analytical System of Football Game

  • Min, Dae-kee
    • Communications for Statistical Applications and Methods
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    • 제8권2호
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    • pp.557-564
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    • 2001
  • The objective of he study is to record the real conditions along with the soccer ball that is, each player's ball keeping time, the number football keeping, accuracy of passing to other player, direction, etc., on a real-time basis, measure them in numbers and get necessary analyzed output as much as one needs. The study consists of the following stages: (1) Record the data by drawing through Visual Interface on a real-time basis; (2) Graphic windows to display the recorded data item by item in graphic; (3) Form windows to display the individual or team scores anytime when needed; (4) Windows to display the analyzed data in visualized form. The effect of the study is threefold: (1) It inputs all the game-related data on a real-time basis, which was impossible before and shows analyzed contents during the game enabling each tea manager o use; (2) In cse of TV broadcasting or newspaper articles, it explains objectively the situations of he game to the TV viewers or readers; (3) After the game, it provides importance information on each team's playing ability and individual player's technical improvement through data analysis.

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WWW의 GIS에 있어서 JAVA 활용기법 (Technique of JAVA in GIS on the WWW)

  • 강인준;이준석;최철웅
    • 대한공간정보학회지
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    • 제4권1호
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    • pp.17-21
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    • 1996
  • 인터넷상에서 GIS를 구현하려면 Java언어를 쓰는 방법과 윈도우 API를 이용하여 특정프로그램과 HTTP프로토콜을 연결하는 방법이 있다. GIS프로그램은 지형정보의 다양한 정보를 추출, 분류, 저장하는 기능이 있어야 하는데 인터넷 WWW HTML문서에서는 정적이고 입력방식에 있어서는 다중포인터와 AREA설정을 못하는 한계가 있다. 본 연구에서는 Java언어로 웹상에서 GIS를 적용함으로써 인터넷상에서 지형데이터의 다양한 운용방법과 정적인 HTML의 한계성을 대화형 인터페이스와 지형데이터 가공, 다양한 형태의 표현이 가능한Java로 극복할 수 있음을 보였다.

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멀티모달 사용자 인터페이스를 위한 펜 제스처인식기의 구현 (Implementation of Pen-Gesture Recognition System for Multimodal User Interface)

  • 오준택;이우범;김욱현
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(3)
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    • pp.121-124
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    • 2000
  • In this paper, we propose a pen gesture recognition system for user interface in multimedia terminal which requires fast processing time and high recognition rate. It is realtime and interaction system between graphic and text module. Text editing in recognition system is performed by pen gesture in graphic module or direct editing in text module, and has all 14 editing functions. The pen gesture recognition is performed by searching classification features that extracted from input strokes at pen gesture model. The pen gesture model has been constructed by classification features, ie, cross number, direction change, direction code number, position relation, distance ratio information about defined 15 types. The proposed recognition system has obtained 98% correct recognition rate and 30msec average processing time in a recognition experiment.

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웨어러블 컴퓨터 환경에서 포인팅 인터페이스의 동적 이득 방법의 효율성 평가 (Evaluating Performance of Pointing Interface of Dynamic Gain Control in Wearable Computing Environment)

  • 홍지영;채행석;한광희
    • 대한인간공학회지
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    • 제26권4호
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    • pp.9-16
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    • 2007
  • Input devices of wearable computer are difficult to use, so a lot of alternative pointing devices have been considered in recent years. In order to resolve this problem, this paper proposed a dynamic gain control method which is able to improve the performance of wearable pointing device and showed an experimental result comparing this method with conventional method. Also the effects of methods were compared in terms of device (wearable and desktop). The result of calculating throughputs(index of performance) by Fitts' law showed that the pointing performance in dynamic gain condition was improved 1.4 times more than normal gain.