• 제목/요약/키워드: innovative learning technologies

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The Role of Innovative Activities in Training Students Using Computer Technologies

  • Minenok, Antonina;Donets, Ihor;Telychko, Tetiana;Hud, Hanna;Smoliak, Pavlo;Kurchatova, Angelika;Kuchai, Tetiana
    • International Journal of Computer Science & Network Security
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    • 제22권8호
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    • pp.105-112
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    • 2022
  • Innovation is considered as an implemented innovation in education - in the content, methods, techniques and forms of educational activity and personality education (methods, technologies), in the content and forms of organizing the management of the educational system, as well as in the organizational structure of educational institutions, in the means of training and education and in approaches to social services in education, distance and multimedia learning, which significantly increases the quality, efficiency and effectiveness of the educational process. The classification of currently known pedagogical technologies that are most often used in practice is shown. The basis of the innovative activity of a modern teacher is the formation of an innovative program-methodical complex in the discipline. Along with programmatic and content provision of disciplines, the use of informational tools and their didactic properties comes first. It combines technical capabilities - computer and video technology with live communication between the lecturer and the audience. In pedagogical innovation, the principles reflecting specific laws and regularities of the implementation of innovative processes are singled out. All principles are elements of a complex system of organization and management of innovative activities in the field of education and training. They closely interact with each other, which enhances the effect of each of them due to the synergistic effect. To improve innovative activities in the training of students, today computer technologies are widely used in pedagogy as a science, as well as directly in the practice of the pedagogical process. They have gained the most popularity in such activities as distance learning, online learning, assistance in the education management system, development of programs and virtual textbooks in various subjects, searching for information on the network for the educational process, computer testing of students' knowledge, creation of electronic libraries, formation of a unified scientific electronic environment, publication of virtual magazines and newspapers on pedagogical topics, teleconferences, expansion of international cooperation in the field of Internet education. The article considers computer technologies as the main building material for the entire society. In the modern world, there is a need to prepare a person for life in a multimedia environment. This process should be started as early as possible, because the child's contact with the media is present almost from the moment of his birth.

Innovative Technologies in Higher School Practice

  • Popovych, Oksana;Makhynia, Nataliia;Pavlyuk, Bohdan;Vytrykhovska, Oksana;Miroshnichenko, Valentina;Veremijenko, Vadym;Horvat, Marianna
    • International Journal of Computer Science & Network Security
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    • 제22권11호
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    • pp.248-254
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    • 2022
  • Educational innovations are first created, improved or applied educational, didactic, educative, and managerial systems and their components that significantly improve the results of educational activities. The development of pedagogical technology in the global educational space is conventionally divided into three stages. The role of innovative technologies in Higher School practice is substantiated. Factors of effectiveness of the educational process are highlighted. Technology is defined as a phenomenon and its importance is emphasized, it is indicated that it is a component of human history, a form of expression of intelligence focused on solving important problems of being, a synthesis of the mind and human abilities. The most frequently used technologies in practice are classified. Among the priority educational innovations in higher education institutions, the following are highlighted. Introduction of modular training and a rating system for knowledge control (credit-modular system) into the educational process; distance learning system; computerization of libraries using electronic catalog programs and the creation of a fund of electronic educational and methodological materials; electronic system for managing the activities of an educational institution and the educational process. In the educational process, various innovative pedagogical methods are successfully used, the basis of which is interactivity and maximum proximity to the real professional activity of the future specialist. There are simulation technologies (game and discussion forms of organization); technology "case method" (maximum proximity to reality); video training methodology (maximum proximity to reality); computer modeling; interactive technologies; technologies of collective and group training; situational modeling technologies; technologies for working out discussion issues; project technology; Information Technologies; technologies of differentiated training; text-centric training technology and others.

Application Of Electronic Information And Educational Environment In Innovative Educational Activities

  • Taranenko, Yuliia;Buhaiets, Nataliia;Kyrychenko, Rymma;Cherniak, Daryna;Mnozhynska, Ruslana;Paskevska, Iuliia
    • International Journal of Computer Science & Network Security
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    • 제22권7호
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    • pp.366-370
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    • 2022
  • The article deals with the theoretical and methodological foundations of innovative approaches in the modern education system. The issues of introducing computerized and telecommunication technologies are characterized, which allow switching to distance learning (DL), which is a promising form of the system of open education support in the modern educational process. Special attention is paid to the study of practical technologies of vocational training and the activities of a teacher and innovative areas of vocational training of students.

Modern Innovative Forms Of Teaching Law At Other Schools In Ukraine

  • Tsilmak, Olena;Iasechko, Svitlana;Poplavska, Myroslava;Motlyakh, Oleksandr;Kabanets, Oleksandr
    • International Journal of Computer Science & Network Security
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    • 제22권11호
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    • pp.260-264
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    • 2022
  • The article considers innovative teaching methods used in the system of modern education process. Characteristic features of means, forms and methods of innovative training are defined, it is revealed the specifics of their use in the interactive educational environment of Ukrainian universities. The article is devoted to topical issues of modernization and improving the quality of higher legal education in Ukraine in the context of its European integration. Particular attention is paid to innovative technologies of legal education faculties.

European Experience in Implementing Innovative Educational Technologies in the Field of Culture and the Arts: Current Problems and Vectors of Development

  • Kdyrova, I.O.;Grynyshyna, M.O.;Yur, M.V.;Osadcha, O.A.;Varyvonchyk, A.
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.39-48
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    • 2022
  • The main purpose of the work is to analyze modern innovative educational practices in the field of culture and art and their effectiveness in the context of the spread of digitalization trends. The study used general scientific theoretical methods of analysis, synthesis, analogy, comparative, induction, deduction, reductionism, and a number of others, allowing you to fully understand the pattern of modern modernization processes in a long historical development and demonstrate how the rejection of the negativity of progress allows talented artists to realize their own potential. The study established the advantages and disadvantages of involving innovative technologies in the educational process on the example of European experience and outlined possible ways of implementing digitalization processes in Ukrainian institutions of higher education, formulated the main difficulties encountered by teachers and students in the use of technological innovation in the pandemic. The rapid development of digital technologies has had a great impact on the sphere of culture and art, both visual, scenic, and musical in all processes: creation, reproduction, perception, learning, etc. In the field of art education, there is a synthesis of creative practices with digital technologies. In terms of music education, these processes at the present stage are provided with digital tools of specially developed software (music programs for composition and typing of musical text, recording, and correction of sound, for quality listening to the whole work or its fragments) for training programs used in institutional education and non-institutional learning as a means of independent mastering of the theory and practice of music-making, as well as other programs and technical tools without which contemporary art cannot be imagined. In modern stage education, the involvement of video technologies, means of remote communication, allowing realtime adjustment of the educational process, is actualized. In the sphere of fine arts, there is a transformation of communicative forms of interaction between the teacher and students, which in the conditions of the pandemic are of two-way communication with the help of information and communication technologies. At this stage, there is an intensification of transformation processes in the educational industry in the areas of culture and art.

From Machine Learning Algorithms to Superior Customer Experience: Business Implications of Machine Learning-Driven Data Analytics in the Hospitality Industry

  • Egor Cherenkov;Vlad Benga;Minwoo Lee;Neil Nandwani;Kenan Raguin;Marie Clementine Sueur;Guohao Sun
    • Journal of Smart Tourism
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    • 제4권2호
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    • pp.5-14
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    • 2024
  • This study explores the transformative potential of machine learning (ML) and ML-driven data analytics in the hospitality industry. It provides a comprehensive overview of this emerging method, from explaining ML's origins to introducing the evolution of ML-driven data analytics in the hospitality industry. The present study emphasizes the shift embodied in ML, moving from explicit programming towards a self-learning, adaptive approach refined over time through big data. Meanwhile, social media analytics has progressed from simplistic metrics deriving nuanced qualitative insights into consumer behavior as an industry-specific example. Additionally, this study explores innovative applications of these innovative technologies in the hospitality sector, whether in demand forecasting, personalized marketing, predictive maintenance, etc. The study also emphasizes the integration of ML and social media analytics, discussing the implications like enhanced customer personalization, real-time decision-making capabilities, optimized marketing campaigns, and improved fraud detection. In conclusion, ML-driven hospitality data analytics have become indispensable in the strategic and operation machinery of contemporary hospitality businesses. It projects these technologies' continued significance in propelling data-centric advancements across the industry.

스마트 배움터 시스템 설계에 관한 연구 (Eliciting and Analyzing Requirements for Smart Environment for Future-Oriented Learning and Coaching)

  • 이정우;이혜정;김민선
    • 지식경영연구
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    • 제14권1호
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    • pp.121-132
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    • 2013
  • In education, innovative ways of teaching and learning are always under development and keep being proposed with advanced concepts since the ancient times. Student-centered learning, problem-based learning and cooperative learning have been three major trends under development in secondary education research and practice more than a decade or so. Combined with advanced information and communication technologies, these trends will greatly transform the way we teach and learn in classroom environment and may change the classroom environment itself, into a more interactive and self-centered coaching type environment. In this study, a smart environment that utilizes advanced information technology devices and network is conceptualized, accommodating requirements contained and proposed in the recent trendy pedagogies. Pedagogical cases discussed in these trends are analyzed in detail, producing requirements for such a learning and coaching environment. These requirements are modeled using unified modeling language, leading to a proposal of a basic architecture for an information system supporting this environment.

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멀티미디어 프레젠테이션을 통한 영어 학습과정 연구 (An innovative Approach to Teaching-learning Process through Multimedia Presentation)

  • 이일석
    • 디지털콘텐츠학회 논문지
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    • 제15권2호
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    • pp.173-179
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    • 2014
  • 영어 수업에 있어서 멀티미디어 프레젠테이션을 만들어가는 것을 통하여 영어를 배우는 창조적 기술을 시도하는 학습 환경이 매우 중요하다. 영어를 학교 밖에서 사용할 기회가 없는 학생들에게 이러한 방법은 수업의 목표와 적합한 연습을 가능하게 하고 또한 개인의 수준에 맞는 관계를 형성하도록 해준다. 언어는 문장의 구조와 품사, 시제 등을 포함하고 있기 때문에 더욱 외국어 습득에 있어서 문법을 학습하는 것은 매우 중요하다. 이 연구의 목적은 멀티미디어 프레젠테이션이나 파워포인트 프레젠테이션을 이용하여 영어 문법을 학습할 때 제2 외국어로서 영어를 공부하는 학생들을 위하여 효과적인 영어 문법을 가르치기 위하여 멀티미디어 프레젠테이션을 이용한 새로운 영어 교육 방법을 개발하고자 한다.

유형별 혁신네트워크가 혁신성과에 미치는 영향: 한국의 혁신적 기업을 사례로 (Impacts of Networks on Innovative Results of Korean Corporations)

  • 이성근;이관률
    • 기술혁신연구
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    • 제12권3호
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    • pp.25-47
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    • 2004
  • The globalizing economic processes based on knowledge-based economic systems have changed the environment of competition between corporations fundamentally. As a result, all corporations must carry out their own activities for innovation in order to strengthen their competitiveness continuously. However, it may be difficult for the companies to meet the demand of rapidly changing markets as well as technological changes by themselves. Therefore, most of companies intensify their interdependent collaboration with other corporations for carrying out innovative activities. This is a process of building innovation networks. Innovation networks can provide opportunities to learn latest technologies and at the same time reduce uncertainties for the future. In fact, innovation networks enable not only to provide information about technology, market etc. but also to create learning processes between innovative actors. Thus, innovation networks are the most significant factor to stimulate innovative activities as well as to generate the growth of companies. This paper argues about impacts of innovation networks on the result of innovative activities. Furthermore, this focuses on the analysis of characters of corporations as well as patterns between innovation networks and innovation results.

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RFID 모바일 기기용 실내.외 체험학습 시스템 설계 및 구현 (A Design and Implementation of Learning System to Support Indoor and Outdoor Field Trips Using RFID Mobile Device)

  • 유정수;백현기
    • 정보교육학회논문지
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    • 제14권4호
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    • pp.527-536
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    • 2010
  • 유비쿼터스 컴퓨팅과 모바일 기술은 식물원, 공원, 박물관이나 교실 등과 같은 다양한 실내외 공간에서의 참신한 학습 경험들을 가능하게 하는 새로운 기술이다. 본 연구에서는 체험학습자들이 유비쿼터스 환경의 실내외 공간에서 RFID 리더기가 부착된 모바일기기를 가지고 체험학습이 가능한 시스템을 개발하였다. 개발된 시스템은 학습자가 학습자의 학습 수준에 따라 학습 내용을 제공하여 개인별 학습 활동이 가능하도록 설계하였다. 실험결과 학습자들은 RFID 태그가 부착된 체험학습장에서의 체험학습에 적극적으로 흥미를 느꼈다.

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