• Title/Summary/Keyword: innovation space

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토픽모델링을 활용한 4차 산업혁명의 주요 이슈 분석

  • Jeon, Jeong-Hwan;Seo, Yong-Yun
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2017.11a
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    • pp.1321-1321
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    • 2017
  • Recently the attention to the 4th industrial revolution has been increasing. In the 4th industrial revolution era, the boundaries of physical space, digital space, and biological space are becoming blurred since the active convergence between various fields There are a lot of issues on the 4th industrial revolution such as artificial intelligence, internet of thing, big data, and cyber physical system. Accordingly, this study aims to analyse the main issues of the 4th industrial revolution. Data mining such as topic modelling method is used for the analysis. This study is expected to be helpful for the researcher and policy maker of the 4th industrial revolution.

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A Study on the Relations between the Form and Space in Cruise Ships (크루즈선박의 형태와 공간에 관한 연구)

  • Byun, Lyangsoun;Lee, Hanseok
    • KIEAE Journal
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    • v.5 no.2
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    • pp.43-49
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    • 2005
  • The purpose of this study is to analyze the form and space of superstructure and to present the characteristics of design innovation and space planning in cruise ships. The exterior design styling and interior space design are induced on the important design concept in cruise ships. The scale and structural daring of the past mega ship and next generation concept is being injected into the current cruise ship design.

Study on Restructuring of Space Governance in Korea (우리나라 우주개발 정부 조직체제 개선방안 연구)

  • Hwang, Chin Young;Kim, Jong Bum
    • Journal of Aerospace System Engineering
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    • v.13 no.3
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    • pp.64-69
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    • 2019
  • The purpose of this study is to explore the current status and challenges of the space development system in Korea following the successful launch of test vehicle, the Korean space launch vehicle II on the 30th anniversary of space development and seek an alternative to the government organizations for efficient space development future. The study investigates the space development system of leading countries such as USA, France, and Japan with keen focus on the administrative organizations and thereafter draw implications for Korea. The analysis of the existing situation in Korea focuses on governance, such as space-related government organizations, space development agency, and specialized research funding agency. As a result, this study proposes the need for full-scale discussion on building a space agency.

C-Engineering Based Industry 4.0 Innovation Networks Sustainable Development

  • Omelyanenko, Vitaliy;Braslavska, Oksana;Biloshkurska, Nataliia;Biloshkurskyi, Mykola;Kliasen, Natalia;Omelyanenko, Olena
    • International Journal of Computer Science & Network Security
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    • v.21 no.9
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    • pp.267-274
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    • 2021
  • The article deals with problems of innovation development on a network basis, which require effective mechanisms of innovation communications. In research the organizational aspects of ICT infrastructure development for innovation networks sustainable development based on cooperative marketing principles is considered. The proposed research idea is based on the idea that ICT implementation is based not only on the operational approach for innovation management as a factor of efficiency of internal communications, but also on knowledge economy and post-industrial economy trends. Therefore, the purpose of study is to develop an ICT model of innovation infrastructure to improve its effectiveness (strategic character) and efficiency (operative character) through increasing the efficiency of network communication interactions. Creation of information space and communication tools to support innovation network sustainable development and cooperation activities in research is proposed to be solved with the help of specialized ICT platform. It is shown, that ICT platform of innovation cooperation innovation network is important tool for common work of participants. ICT platform is considered as an integrated information system designed to automate business processes related to the sustainable development of innovation network, segment management and integration with HEI information systems and industrial cooperation. The main factors that determine the need to use a special ICT platform for innovation network cooperation were considered. The main issues of concurrent engineering (C-technology) application in high-technology industries and innovation cooperation for integrated product development were studied.

정책동향-국가기술혁신체계(NIS) 구축 방안 확정

  • The Korea Society of Space Technology
    • Satellite Communications and Space Industry
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    • v.12 no.1 s.27
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    • pp.74-78
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    • 2004
  • 노무현 대통령은 지난 7월 30일 청와대에서 제51회 국정과제회의를 주재하고 혁신주도형 경제성장구조로의 전환을 위한 "국가기술혁신체계(NIS : National Innovation System)" 구축 방안을 확정하였다. 이날 확정 발표된 국가기술혁신체계(NIS) 구축방안 내용이다.

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A Study on the Factors Affecting the Intention to Use the Virtual World Metaverse: An Innovation Diffusion Perspective (가상세계 메타버스 이용 의도에 영향을 미치는 요인에 관한 연구: 혁신확산의 관점에서)

  • Cheon-Ho Park;Chae Hyun Lee;Sung Mi Jung;Jeongil Choi
    • Journal of Information Technology Services
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    • v.22 no.2
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    • pp.41-56
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    • 2023
  • Metaverse is a three-dimensional virtual space where virtual and reality interact and co-evolutionize, and social, cultural, and economic activities are carried out in it to create value. Among the types of metaverse, the virtual world metaverse is expected to bring innovation beyond time and space in all areas of industry and society following the Internet. This study empirically analyzed factors affecting consumer's intention to use the virtual world metaverse by an innovation diffusion perspective. It was analyzed as an expanded technology acceptance model by setting relative advantages, ease of use, and visibility among the attributes of the innovation diffusion, and social presence, telepresence, and interactivity among the characteristics of the virtual worlds as factors. The proposed research model and hypothesis were verified through a PLS structural equation analysis based on a survey of 216 people. Studies have shown that relative advantage, telepresence, and interactivity have a significant effect on perceived usefulness and perceived enjoyment, but visibility does not have a significant effect on perceived usefulness and perceived enjoyment. It was found that ease of use had a positive effect on perceived enjoyment, social presence had a positive effect on perceived usefulness, and perceived usefulness and perceived enjoyment had a positive effect on the intention to use, respectively. This study is meaningful in that it empirically analyzed the factors affecting the intention to use the virtual world metaverse by dividing the psychological characteristics that induce consumer behavior into perceived usefulness which is an extrinsic motivation and perceived enjoyment which is an intrinsic motivation.

A Performance Indicators of Living Lab Project in the Digital Social Innovation (디지털 사회 혁신에서 리빙랩 프로젝트의 성과지표에 대한 연구)

  • Lee, Jaehyeok;Lee, Junghoon;Cho, Kyounghwoan
    • Journal of Information Technology Services
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    • v.18 no.5
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    • pp.193-207
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    • 2019
  • In recent years, Digital Social Innovation has been emerging at home and abroad and new solutions are being proposed by the perspective of User using digital technology in order to solve social and economic problems of the city. In addition, Living Labs which is an innovative tools and space enable to solve problems doing activities with various participants led by users. Therefore, this study aims to systematically manage the activities of Living Lab in Digital Social Innovation and improves the Living Lab sustainability using the performance indicators which are going to be developed. Furthermore, construct the appropriate indicator of each project process and take test at real Living Labs. As a result, performance indicator was derived from each procedure in the Living Lab project, and proved validity and reliability of the indicators through qualitative and quantitative methods by interviews and the questionnaire from the participants of Living Labs.

Qualitative Analysis of Tele-healthcare Systems based on the Diffusion of Innovation Model (혁신확산모델에 근거한 원격건강관리시스템의 질적 분석)

  • Kwon, Myung Soon;Jang, Ji Hye
    • Research in Community and Public Health Nursing
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    • v.28 no.2
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    • pp.129-143
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    • 2017
  • Purpose: The purpose of this study is to explore factors which influence adoption, implementation and continued use of tele-healthcare systems. Methods: Qualitative research was conducted by in-depth interviews with 17 professionals from various fields of organizations involved in developing and implementing tele-healthcare systems. Data were analysed thematically, using a conceptual model of diffusion of innovations. Results: The system users were reacted positively to the 3 attributes out of 9 which decided the adoption of innovation. In addition, it is required to redesign the tele-health care system simpler and easier so that the system users can access to the system much more easily regardless of space and time limitations. From the design stage on an individual level, it is necessary to conduct detailed needs analysis and listen to users who are at the center of innovation diffusion. On an organizational level, it is necessary to actively prepare for possible problems during system implementation, educate the users and build communication channels continuously. Conclusion: This study has identified the factors affecting the innovation of tele-health care systems and contributed to the understanding of the operation of tele-health care systems by the diffusion of innovation theory in community health posts.

Innovation and Creativity in Business Practices

  • Venkatesh, Bharti;Qureshi, Shazia
    • Journal of Distribution Science
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    • v.10 no.4
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    • pp.7-11
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    • 2012
  • "Great things in business are never done by one person; they're done by a team of people." By Steve Jobs, 2003. As define by Linda Naiam - Creativity is the act of turning new and imaginative ideas into reality. Creativity involves two processes: thinking, then producing. Innovation is the production or implementation of an idea. If you have ideas, but don't act on them, you are imaginative but not creative. So in order to maintain the pace with the changing business scenario and coping with the competition Innovation and Creativity is considered a mandatory tool for a business to exist and grow in market. Whether a company is Employee centric or Business centric Innovation and creativity has to have its space in order to keep a business ahead of others in the Market. Also it's not just the competition which has led to the Innovation and Creativity in Business practices it's also the demanding chunk of consumers and customers who are aware and prefer maximum choices before making a final deal. Another reason as to why there is a change in business practices is the globalization of businesses where you need to rope in the Innovative ideas to launch and sustain in new market. There had been tremendous shift in business practices but to give a room to innovative ideas and implement that creativity need ample to space and vision along with an attitude where in you can resist for getting an immediate results from innovative business practices. Corporate Creativity is characterized by the ability to perceive the world in new ways, to find hidden patterns, to make connections between seemingly unrelated phenomena, and to generate solutions. Generating fresh solutions to problems, and the ability to create new products, processes or services for a changing market, are part of the intellectual capital that give a company its competitive edge. Creativity is a crucial part of the innovation equation. The innovation and creativity is not limited to any area of business, it can start from your waiting lounge to your board room meeting depending upon how the things are perceived and implemented for the betterment of people and business. The purpose of this research is to understand the latest creative business approaches and practices that organizations are following to be different from their competitors. Also this shift from generic business practices to the Innovative and Creative approach seems to take the business into new world. This approaches means starting from the bottom of the Pyramid and finally touching the pinnacles in Innovation and creativity. The paper will discuss on the various areas of business where in innovative approaches can be roped in and sets new bench mark altogether in the business arena.

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