• Title/Summary/Keyword: information level

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A Estimating Model for Small and Medium Business Information Level

  • Kim byung Cheol;Woo Sung Ku;Ryu Keun Ho
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.707-711
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    • 2004
  • We analyze the information level of local small and medium business in the base of Nolan's growth stage model. To estimate information level we do separate level analysis for six sections and integrated total level analysis. After analyzing information level of business, we focus on the factors of this result to understand the most influential environments. The local business we were studying are the third stage-control stage. But Organization of information department and Planning and control of information are the second stage. The number of computer system application field is very related to information level. We present the critical factors of information level of small and medium business.

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Rank-level Fusion Method That Improves Recognition Rate by Using Correlation Coefficient (상관계수를 이용하여 인식률을 향상시킨 rank-level fusion 방법)

  • Ahn, Jung-ho;Jeong, Jae Yeol;Jeong, Ik Rae
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.5
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    • pp.1007-1017
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    • 2019
  • Currently, most biometrics system authenticates users by using single biometric information. This method has many problems such as noise problem, sensitivity to data, spoofing, a limitation of recognition rate. One method to solve this problems is to use multi biometric information. The multi biometric authentication system performs information fusion for each biometric information to generate new information, and then uses the new information to authenticate the user. Among information fusion methods, a score-level fusion method is widely used. However, there is a problem that a normalization operation is required, and even if data is same, the recognition rate varies depending on the normalization method. A rank-level fusion method that does not require normalization is proposed. However, a existing rank-level fusion methods have lower recognition rate than score-level fusion methods. To solve this problem, we propose a rank-level fusion method with higher recognition rate than a score-level fusion method using correlation coefficient. The experiment compares recognition rate of a existing rank-level fusion methods with the recognition rate of proposed method using iris information(CASIA V3) and face information(FERET V1). We also compare with score-level fusion methods. As a result, the recognition rate improve from about 0.3% to 3.3%.

A study on the Relationship between Organizational Member′s Information Security Mind and Organizational Information Security Level (조직구성원의 정보보안 의식과 조직의 정보보안 수준자의 관계 연구)

  • 정해철;김현수
    • The Journal of Information Technology and Database
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    • v.7 no.2
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    • pp.117-134
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    • 2000
  • This study examines the relationship between the organizational member's information security mind and organizational information security level. The influential relationships among organizational members' information security mind are investigated, and the relationship between organization's information security level and information security mind has been analyzed. As a result, too manager's information security mind is shown to give the biggest influence to other group in the organization. A strong positive correlation exists between organizational member's information security mind and the level of organization's physical, technical, managerial information security. However, there is no significant difference in information security level by types of business. In the future, a more profound study on information security mind is necessary. And alternative methods of information security level estimation need to be studied.

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The Classification and Technological Level Analysis of Internet Consumer Information Sites (인터넷 소비자정보사이트의 분류 및 기술적 수준 실태분석)

  • 황미현;이승신
    • Journal of the Korean Home Economics Association
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    • v.40 no.5
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    • pp.147-158
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    • 2002
  • This study was intended to make an analysis of the classification of Internet consumer information provided on the Internet and its realities with a focus on the realities of information characteristics and technological level to provide systematized consumer information for consumers. As a result, the following findings were obtained: First, it was found that information on consumer panel research, anti-site and consumerism is lacking in terms of the type of information currently provided in the Internet consumer information classification. Second, it was found that up-to-datensess, communically and connectivity were high in the level of Internet consumer information characteristics. Third, it was found that publicity was realities well carried out in terms of the technological level of Internet consumer information but that the realities of publicity was still tacking. Fourth, it is thought that it is necessary to construct the Internet consumer information provision site through several eve-level programs for elementary, middle and high school students in a systematic fashion in order to provide diverse consumers with Internet consumer information at several levels.

Study of Medical Service Consumer's Information Seeking for Empowering Their Sovereignty (의료소비자의 권리 증진을 위한 소비자 정보추구에 관한 연구)

  • Paik, Hye-Ran;Rhee, Kee-Choon
    • Journal of the Korean Home Economics Association
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    • v.44 no.11
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    • pp.133-148
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    • 2006
  • This study takes an effort to suggest solutions for medical service consumers' sovereignty. Specifically, consumer evaluation, information seeking level, and affecting factors on information seeking level were explored in terms of medical service. In present study, medical information included medical institution and doctors, prescription, diseases, medical treatment and medical expense. Medical service consumers' information seeking is identified as consumers' own efforts to acquire medical information through various sources. The analysis results suggested that consumers' information seeking level is even lower, while their evaluation level is somewhat low. Moreover, the result for information seeking level by consumer characteristics implied that people who have high education, high economic status, medical knowledge, and high attitudes for consumer right are active information seekers. Finally, consumer attitudes for right appeared most influential factor on information seeking level, implying direction for medical service consumer education.

An Empirical Study on the Interactive Effects of Information Technologies on Corporate Performances (기업성과에 대한 정보기술수준 측정요인의 상호작용효과)

  • Lee, Dong-Man;Jung, Ki-Eok
    • Asia pacific journal of information systems
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    • v.9 no.2
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    • pp.39-58
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    • 1999
  • This paper determines the interactive effects of information technologies(IT) on corporate performances. IT was measured inclusively in terms of technology level, information level, functional level, and management level. Corporate performances were composed of the effectiveness of IT and the financial performance of a corporation. The effectiveness of IT was measured in terms of satisfaction with the support of IT department and with output information, whereas financial performance of corporation was measured in terms of market growth and profitability. Theoretical and empirical analyses lead to the followings. In the theoretical aspect, IT in a corporation needs to be measured broadly. And a study of IT related to corporate performance needs to use either a conversion effectiveness model or an intermediate effect model rather than a direct effect model. In the empirical aspect, the effectiveness of IT within an organization improves with some of the interactive effect of ITs including technology level, information level, functional level, and management level. So do some of the financial performances of a corporation.

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Perception and Evaluation of Quality of Hospital Information System (병원정보시스템 품질에 대한 인식 및 평가)

  • Lim, Jung-Do
    • The Korean Journal of Health Service Management
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    • v.8 no.1
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    • pp.1-13
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    • 2014
  • The purpose of this study is to investigate the perception of quality property of hospital information system, the quality level, and its effects. The participants were 730 employees who are using hospital information system in hospitals. In order to analyze the relationship, the quality property regulates the consideration of user's taste and the state of user's favor for the design of hospital information system, and the quality level regulates user's convenience and properness. The main results from this study can be summarized as follows, First, the perception of quality property for hospital information system showed few significance level between occupation, but revealed significance level between position. The evaluation of quality level showed significance level depending on the occupation and position. Second, quality property which generally affects to the quality level of the hospital information system were different between types of occupation and quality factor.

A Study on the Usefulness of Price - Level Change Accounting Information (물가변동회계정보의 유용성에 관한 고찰)

  • 정영관
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.6 no.9
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    • pp.81-95
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    • 1983
  • The author has intended to seek for the usefulness of price-level change accounting information through financial statements of general price level. The accounting information obtained from financial statements of general price level, must be useful to the reasonable judgment of financial statement users or to the economic decision making, This thesis may be summarized as follows : 1. Financial statements arranged by historical cost accompany many problems as accounting information. In other words, at the time of inflation, they have little usefulness as accounting information. 2. In order to correct the little usefulness of the financial statements arranged by historical cost, the author examined this matter centering around FASB statement No. 33. 3. The price level change accounting eliminates the contradiction of the accounting information obtained from the financial statements arranged by historical cost. 4. In the general price level change accounting, money value is presumed to change according to the level of general price and, then, the money value for goods must be revised. 5. In the general price level change accounting, the division between monetary items of asset and debt, and non-monetary items, is important. 6. The general price level change accounting based upon historical cost accounting, has objectivity as accounting information like the cost basis accounting and larger usefulness than the cost basis accounting. In conclusion, the price level change accounting increases its usefulness as accounting information and, therefore. (1) the information on the general price level change accounting is desirable to be disclosed as supplementary information for the traditional financial statements, and (2) the general price level change accounting should be induced to the listed Companies in Korea under continuing inflation for improving the usefulness of financial statements as accounting information.

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A Study on the Attitude of Consumers about Fashion Catalogues (패션 카탈로그에 대한 소비자 태도 연구 - 성별, 연령별 비교를 중심으로 -)

  • Park, Ok-Lyun;Wang, In-Sook;Kim, Eun-Jung
    • Korean Journal of Human Ecology
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    • v.5 no.2
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    • pp.109-121
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    • 1996
  • The purpose of this study are (1) to examine the reality of contacting with fashion catalogues, (2) to examine the consumer's attitude towards fashion catalogues, (3) to examine the correlation between consumer's attitude towards fathion catalogue by sex and age. It was found that, concerning frequency of contacting with fashion catalogues, women contact with them more frequently than men, and lower ages than higher ages. Also, it was shown that, both man and woman with merchandise catalogues, lower ages with merchant catalogues, and higher ages with mail order catalogues. With regard to methods of contacting with catalogue, it was found that men come to contact mainly through mail, women through the displayed goods in the sales shops, lower ages through the displayed goods in the sales shops and higher ages through mail. Concerning the consumer's attitude towards fashion catalogues, meaningful difference was shown in interesting level, attention level, information offering level and information utilizing level by sex. By age, meaningful difference was shown in interesting level, attention level, information offering level, information reliability level, information utilizing level and purchasing satisfying level. Regarding correlation between consumer's attitude towards fashion catalogues by sex, meaningful correlation was shown between all consumer's attitude. By age, meaningful correlation was not found, between 36 to 45 years old, between information reliability level and interesting level, and attention level, and information offering level, and information utilizing level but meaningful correlation was shown between consumer's other attitude.

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Eye Gaze Information and Game Level Design according to FPS Gameplay Beats

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of information and communication convergence engineering
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    • v.16 no.3
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    • pp.189-196
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    • 2018
  • Player's actions in a game occur in the process of gameplay experiences in a play space designed by the developer according to preset gameplay beats. Focusing on beats that induce a first-person shooter (FPS) game's main gameplay, this paper analyzes the differences in eye gaze information found in different players during the course of gameplay. For this research goal, the study divides the beat areas in which play actions appear in association with gameplay beats at a typical FPS game level, repeatedly conducts tests in accordance with a player's experience level (novice and expert group), and collects and analyzes eye gaze information data in three types of beat areas. The analysis result suggests concrete guidelines for game level design for different beat areas based on an FPS game player's experience level. This empirical experiment method and result can lessen repetitive modification work for game level design and consequently be utilized for optimizing the game level to the developer's intention.