• 제목/요약/키워드: industrial designers

검색결과 307건 처리시간 0.02초

공예적 융합(Craft Consilience)의 가구디자인 연구 -자수기법 및 민화를 이용한 가구디자인- (A Study on furniture Design of craft consilience- Furniture design using embroidery techniques and folk tales)

  • 송윤섭;최기
    • 한국가구학회지
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    • 제21권4호
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    • pp.293-303
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    • 2010
  • With changing systems of wealth creation around the 21st century, crafts(traditional and industrial crafts) are affected by the trend of changes or lead the trend, that is to say, a turning point of paradigm has come. Values of crafts give the value of users, and the tradition and modern coexists in the trend of times changing from the tradition to the modern so crafts artists’ works are diversified and used in design industries. Based on a place of expression showing various beauty of crafts, identity of design is established through ‘Craft Consilience’ of intangible cultural assets, master craftsman, crafts artists, crafts industries, and crafts departments. As master craftsman and furniture designers meet together to mix master craftsman’s idea with designers’ idea, the new Korean crafts furniture is suggested.

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Research on Korea Design Promotional Policies

  • Kim Jong-Deok
    • 디자인학연구
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    • 제19권3호
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    • pp.45-58
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    • 2006
  • Design policy in Korea has been dealt as one of the industrial policies in economic policies, and it can be classified as government driven. A problem derived from this is that previous design policies have only pursued creating material values, and have overlooked the emotional values of design, such as creating cultural identity of Korea and cultural independence through it. Therefore, a new mindset of 'Cultural Era of Design' and a new role of 'Designers as Producers of Culture' must be in the strategy and system for supporting the design in Korea. This study can be divided into three major parts. First part compares and examines current design policies of Korea to seek more suitable design policies. Second part suggests a new direction for design policy by analyzing the ideas and cases of such policies. Third part surveys designers and people in related fields to collect opinions about design policies in Korea to propose directions for new design policies and ways to evaluate them. The object of this process is to find out how they, in the center of design and cultural industries, see and follow the policies. It will aid the narrowing of perceptual gap between them and the developers of policies.

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2000년대 패션에 나타난 추상적 문양의 조형적 특성 (Formative Characteristics of Abstract Pattern in 2000's Fashion)

  • 유현정
    • 한국의상디자인학회지
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    • 제11권3호
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    • pp.17-25
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    • 2009
  • The purpose of this study is to help understanding of abstract patterns and to play a guideline's role in the development of designs and the prediction of trends for present and future fashion designers and textile designers. The summary of this study's results is like followings. Formative characteristics of abstract pattern in 2000's fashion are Impromptu, Anti-mechanism, Superimposing, Disorder. First, Impromptu is rebounce against uniformity, mechanism, man-created beauty Second, Anti-mechanism represents unfinishing, unbalance, inaccuracy and relates with each traditional of nation or ethnic group. Third, Presupposing transparency Superimposing offsets each patterns. So Their images are ambiguity, ununiformity, unequality, incompletion, uncertainty and so on. Fourth, Disorder breaks and ignores physical balance, rule, order and so on. These images represent uncertainty, freedom, naturality. From this result, I can interpret that these images are representing of humanism reacting about uniformity, mechanism, man-created beauty, completeness of modernism since the Industrial Revolution.

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3D 프린팅 서비스 기반 개인제조를 지원하는 확장 제품자료관리 시스템 (An Extended Product Data Management System Supporting Personal Manufacturing Based on Connected Consumer 3D Printing Services)

  • 도남철
    • 한국CDE학회논문집
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    • 제21권3호
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    • pp.215-223
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    • 2016
  • The low price around 1000 USD makes consumer 3D printers as a new additive manufacturing platform for the personal manufacturing where consumers can make and sell their own products. To allow the consumers to design and manufacture their products, not only economic 3D printers but also supporting information systems for their design and manufacturing are essential. This study suggests an extended product data management (PDM) system that can support both the design and manufacturing of personal products with consumer 3D printing services. This extended PDM system helps consumer designers use advanced PDM technologies for their design and connected 3D printing services with Internet of Things (IoT) technology for realization of their products. As a result, the proposed system supports the consumer designers a seamless integrated product development and manufacturing environment supported by PDM and consumer 3D printing services.

산업디자인 기초학문 개발을 위한 생태원리 연구 (A Study of Ecology for Development of Industrial Designer's Basic Course)

  • 고석천
    • 디자인학연구
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    • 제4권1호
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    • pp.7-30
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    • 1991
  • From the past to the future, the great nature has been long standing good text and has never been behind the fashion. All problems of human being had been occured and been solved by 'Lives' and the biological chemistry ststem which are inside the nature. They say that "Ecology is the applications of biological shape in man made system design." We should find out the basic principles of nature and apply to the necessity of study. Biology, Ecology, and the other relational theory of design have abundant sources of idea in which designers can take new policy and creativities. When designers design new products they should consider socialogy and psychological circumstances that are related to them, and should find out various possibilities trying to contact biological systems and ecological systems which are chosen in the nature. The seed of ash samara can be applied to firehydrant for mountain on fire and application of the spider's web can lead to the device for road work. As soon as possible, we should find out the methods introducing the nautre which supplies infinite sources of idea to the basic theory of design.of design.

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공정능력을 고려한 체결구 부품의 위치공차 최적화 방법 연구 (A Study on the Optimization of Position Tolerance of Fasteners Considering Process Capability)

  • 이상현;이태근;장성호
    • 대한안전경영과학회지
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    • 제11권1호
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    • pp.75-85
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    • 2009
  • Designers have to consider voice of customer, process capability, manufacturing standards & condition, manufacturing method and characteristics of products to decide tolerances. Especially, in case of position of hole and pin, designers have to consider process capability to decide tolerances. The traditional position tolerances used in a drawing are theoretical values which are allocated to position under the worst case assembling condition that both hole and pin are the maximum material condition(MMC). However, when the process capability is high, more exact product size can be produced under stable manufacturing condition. Larger clearance of hole and pin can be allocated. In this point of view, manufacturer could increase the yield by allocating larger position tolerance than theoretical position tolerance of hole and pin considering process capability.

Application of an Expert System for the location decision of Dimension Marking within a graphic drawing sheet for a metal grating production

  • Lee, Keun-Ho;Cho, Tae-Ho
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2003년도 Proceeding
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    • pp.45-49
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    • 2003
  • GDS (Grating automatic Drawing System), which is automatic design system of metal products called grating, is a system that produces various detailed drawings on the basis of information within a Plan Drawing that represents layout of the gratings such as locations, shapes, directions, etc However, automatically produced drawings by GDS do not fully satisfy the standard of the general dimension marking method used among the layout designers. The lack of this standard quality mainly results from the fact that overlapping among dimension markings appears frequently. To solve the overlapping problem we applied the rule-based expert system. The rules for the expert system are designed based on the expertise of skilled layout designers within the grating production lines.

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백라이트 패널(back light panel)의 유동해석 및 평가 (Flow Analysis and Evaluation of Injection-Molded Front Panel)

  • 강성남;허용정
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2001년도 추계산학기술 심포지엄 및 학술대회 발표논문집
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    • pp.144-146
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    • 2001
  • 본 연구는 사출성형공정상에서 발생할 수 있는 문제점을 설계시에 미리 예측하여 좋은 설계를 얻기 위한 시도이다. 사출성형 관련 설계는 사출금형설계전문가의 축적된 지식과 경험을 활용하여 수행되어 왔으며, 설계에 필요한 설계자의 경험이 전무한 경우 많은 시행오치를 유발하고 있는 실정이다. 본 연구에서는 백라이트 패널을 설계함에 있어 설계초기에 성형시 발생할 수 있는 성형성, 기계적 강도 등의 문제를 수치해석을 통하여 시뮬레이션 함으로써 시행오차를 최소화하고 성형성을 고려한 설계를 구현하고자 시도하였다.

Designer-User Interaction without Actual Users: A Lesson from a Field Study

  • Jaehyun Park
    • Asia pacific journal of information systems
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    • 제28권3호
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    • pp.220-239
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    • 2018
  • The purpose of the paper is empirically to explore 'design manner', focusing on the designer's knowledge boundary on the designer-user interactions in the design process. This study conducts a field study and observed designer's interactions with actual users in a leading user-centered design firm over three months. The observations revealed how designers bring ideas about users into design without physically interacting with users during the design process. Based on Bourdieu's theory of practice and the concept of boundary objects, this study introduces the concept of 'design manner', by which designers incorporate user's ideas into the design process without actual involvement of users in the process. This paper contributes to the body of knowledge by introducing the design manner in-between designer's and user's knowledge boundaries and argue bridge between theoretical and actual designer-user interactions in the IS design process.

객체지향 비즈니스 프로세스 모델링 : 계약-협동 네트 모형 (Object-Oriented Business Process Modeling : Contract-Collaboration Net Model)

  • 김창욱;전진;김성식
    • 대한산업공학회지
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    • 제27권1호
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    • pp.37-46
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    • 2001
  • Business process(workflow) analysis has been recognized as a core step to building information systems. However, most analysts have recognized that deriving consistent business process artifacts even in a simple business domain is very difficult, since most analysis methods give the designers narrative and/or diagrammatic tools that do not support rigorous analysis rules. This often generates inconsistent analysis results, leading to create useless information systems and resulting in tremendous budget wastes. To overcome this weakness, this paper presents a declarative business process modeling method called contract-collaboration net(cc-net), which is not only somewhat formal but also useful to the practitioners. A case study on bank domain is presented to illustrate our approach.

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