• Title/Summary/Keyword: incentive models

Search Result 33, Processing Time 0.019 seconds

Alternatives for Establishing Green Logistics System in Ulsan Port (울산항의 녹색물류체계 구축 방안)

  • Jo, Jin-Haeng
    • Journal of Korea Port Economic Association
    • /
    • v.35 no.4
    • /
    • pp.187-206
    • /
    • 2019
  • After reviewing the concept and previous studies related to green ports, this study analyzes the implications of green port policy of advanced ports in foreign countries and analyzes problems in terms of environmentally-friendly green port policy for Ulsan port, and to present sustainable green logistics establishment measures. The literature survey and Benchmarking methods are adopted as research methodology and the results are as follows. First, the pan-government climate change response management system, legislation of relevant laws, implementation of fiscal support policies, and roadmaps should be established. Second, the foundation for eco-friendly green growth should be established through the discovery of business models in conjunction with leading industries in the Southeastern Metropolitan Economic Area. Third, the Ulsan Port Greenport, such as AMP, in-port LNG propulsion ship, and ESI vessel incentive, should be built. Fourth, a low-carbon, high-efficiency sea-shuttle service shall be established through the introduction of the sea-shuttle service along the sea route. Fifth, energy self-reliant ports, including all institutions in the metropolitan Ulsan port area that have exceeded the level of Ulsan port Authority, should be built. Finally, water-type ports need to be built through the creation of coastal forests, the purification of marine water quality, and the introduction of colors to port.

Development of Parametric BIM Libraries for Civil Structures using National 2D Standard Drawings (국가 표준도를 이용한 토목 구조물 BIM 파라메트릭 라이브러리 구축에 관한 연구)

  • Kim, Cheong-Woon;Koo, Bonsang
    • Korean Journal of Construction Engineering and Management
    • /
    • v.15 no.4
    • /
    • pp.128-138
    • /
    • 2014
  • Development of infrastructure component libraries is a critical requirement for the accelerated adoption of BIM in the civil engineering sector. Libraries reduce the time for BIM model creation, allows accurate quantity take offs, and shared use of standard models in a project. However, such libraries are currently in very short supply in the domestic infrastructure domain. This research introduces library components for retaining walls and box culverts generated from 2D standard drawings made publicly available by MOLIT. Commercial BIM software was used to create the concrete geometry and rebar, and dimensional/volumetric parameters were defined to maximize the reuse and generality of the libraries. Use of the these libraries in a project context demonstrates that they allow accurate and quick quantity take offs, and easier management of geometric information through the use of a single library as to numerous 2D drawings. It also demonstrates the easy modification of the geometries of the components if and when they need to changed. However, the application also showed that some of the rebar components (stirrups and length wise rebars) do not get properly updated when concrete geometries are changed, demonstrating the limits of current software applications. The research provides evidence of the many advantages of using BIM libraries in the civil engineering, thus providing the incentive for further development of standard libraries and promoting the use of BIM in infrastructure projects.

The influence of perceived usefulness and perceived ease of use of experience store on satisfaction and loyalty (체험매장의 지각된 용이성과 유용성이 만족과 충성도에 미치는 영향)

  • Lee, Ji-Hyun
    • Journal of Distribution Science
    • /
    • v.9 no.3
    • /
    • pp.5-14
    • /
    • 2011
  • One of the new roles of modern retail stores is to supply consumers with a memorable experience. In Korea, enhancing a store's environment so that customers remember a unique shopping experience is recognized as a sound strategy for strengthening the store's competitiveness. Motivated by this incentive, awareness of the experience-store concept is starting to increase in various categories of the retail industry. However, many experience stores, except in a few cases, have yet to derive a significant profit, explaining why Korean consumers are somewhat unfamiliar with, yet fascinated by, the experience stores that now exist in the country. Consumer satisfaction directly, and indirectly, affects a company's future profit and potential financial gain; customer satisfaction also affects loyalty. Therefore, knowing the significant factors that increase satisfaction and loyalty is essential for any company, in any field, to be able to effectively differentiate itself from the competition. Intrigued by increased competition opportunities, most Korean companies have adopted experience-store marketing strategies. When establishing the most effective processes for increasing sales and achieving a sustainable competitive advantage of a new concept, companies should consider certain factors that influence consumers' ability to accept new concepts and ideas. The Technology Acceptance Model (TAM) is a theory that models how people accept new concepts. TAM proposes the following two factors that influence a person's decisions about how, and when, he or she will use a new product: "perceived usefulness" and "perceived ease of use." Much of the existing research has suggested that a person's character also affects the process for accepting new ideas. Such personal character attributes as individual preferences, self-confidence, and a person's values, traits, and/or skills affect the process for willingly consenting to try something new. It will be meaningful to establish how the TAM theory's components, as well as personal character, affect individuals accepting the experience-store concept. To that end, as it pertains to an experience store, the first goal of the study is to examine the influence of innovative factors (perceived usefulness and perceived ease of use) on satisfaction and loyalty. The second objective is to define the moderate effect of consumers' personal characteristics on the model. The proposed model was tested on 149 respondents who were engaged in leisure sports activities and bought sports outdoor garments and equipment. According to the study's findings, the satisfaction and loyalty of an experience store can be explained by perceived usefulness and perceived ease of use, with the study's results demonstrating the stronger of the two factors being "perceived ease of use." The study failed to explain the effects of a person's character on the model. In conclusion, when the companies that operate the experience stores execute their marketing and promotion strategies, they should stress the stores' "ease of use" product components. Additionally, it can be extrapolated from the study data that since the experience-store idea is still relatively unfamiliar to Korean consumers, most customers are not yet able to evaluate, nor take a position regarding, their respective attitudes toward experience stores.

  • PDF