• Title/Summary/Keyword: image simulation

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Fuzzy Hardware Implementation using the Hausdorff Distance (Hausdorff Distance를 이용한 퍼지 하드웨어 구현)

  • 김종만;변오성;문성룡
    • Proceedings of the IEEK Conference
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    • 2000.06d
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    • pp.147-150
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    • 2000
  • Hausdorff distance(HD) commonly used measures for object matching, and calculates the distance between two point set of pixels in two-dimentional binary images without establishing correspondence. And it is realized as the image filter applying the fuzzy. In this paper, the fuzzy hardware realizes in order to construct the image filter applying HD, also, propose as the method for the noise removal using it in the image. MIN-MAX circuit designs the circuit using MAX-PLUS, and the fuzzy HD hardware results are obtained to the simulation. And then, the previous computer simulation is confirmed to the result by using MATLAB.

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The Character Design at the Age of Simulation

  • Gong, Nian;Lee, donghun
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.425-426
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    • 2015
  • With the progress of science and technology, animation is no longer about simply describing the nature. People's imagination is elevated to new stage, which not only improve the image in the reality, but also create the absent image in the reality. To analyze according to the existence, these characters have two basic elements. The one is the character existing in the reality, we process and design it according to the artistic technique, so as to make it service for the plot and film (hereafter called documentary character). The other is the character not existing in the reality (hereafter called conceptual character), which is called simulation image by Baudrillard.

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An Efficient Data Compression Algorithm For Binary Image (Binary Image의 효율적인 데이타 압축 Algorithm에 관한 연구)

  • Kang, Ho-Gab;Lee, Keun-Young
    • Proceedings of the KIEE Conference
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    • 1987.07b
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    • pp.1375-1378
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    • 1987
  • In this paper, an efficient data compression algorithm for binary image is proposed. This algorithm makes use of the fact that boundaries contain all the information about such images. The compression efficiency is then further increased by efficient coding of Boundary Information Matrix. The comparison of performance with modified Huffman coding was made by a computer simulation with some images. The results of simulation showed that the proposed algorithm was more efficient than modified Huffman code.

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A Design and Implement of Image Processing Simulator for Extraction of Container License Number (컨테이너 번호 추출을 위한 영상 처리 시뮬레이터 설계 및 구현)

  • 최창훈
    • Journal of the Korea Society for Simulation
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    • v.9 no.3
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    • pp.53-64
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    • 2000
  • With the recent outstanding advance in computer software and hardware, a number of researches to enhance the processing speed and the process accuracy has been undertaken in the field of container terminal industry,0 this paper, we propose a simulator for container image processing that can be used mainly for tile development of automatic container recognition system. The purpose of this study is to simulate many different algorithms and factors to extract information accurately on the captured container image.

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Simulation of Rear Lamp using Spectral-Based Ray Tracing (분광분포기반의 광선추적을 이용한 리어램프의 시뮬레이션)

  • 이명영;이철희;이호근;하영호
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.327-330
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    • 2002
  • This paper proposes the simulation algorithm of rear lamp of car using a ray tracing method that models transmission and refraction of light frequently used in computer graphics At first. To reproduce an image accurately. incident on a sight of viewer, we propose the backward ray tracing method based on spectral distribution representing physical characteristics of illuminant and object used in real. We implement the reproduction algorithm of rear lamp image applying the Bouguer-Beer's law to an optical absorptive phenomenon. As the result, more realistic image can be reproduced.

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Optical Image Switching System based on BPEJTC (BPEJTC를 이용한 광 영상 스위칭 시스템)

  • 이상이;이승현;양훈기;김은수
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.32A no.10
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    • pp.51-63
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    • 1995
  • In this paper, a new real-time optical image switching system based on the phase-typed BPEJTC is suggested. The phase filter mask which has the arbitrary position mapping function between input and output planes is constructed by using the modified JTPS of the BPEJTC. Then, the input image is convolved with this phase filter mask in the spatial frequency domain and through further Fourier transform the input image is switched to the new positions in the output correlation plane where the correlation peaks are occurred. And, based on the computer simulation results, the practical optical switched to the new positions in the output correlation plane where the correlation peaks are occurred. And, based on the computer simulation results, the practical optical switching system is opto-digitally constructed and through some experiments on image switching the possiblity of real-time implementation of the multiple optical image switching system by using the BPEJTC is suggeste.

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Inversion of Spread-Direction and Alternate Neighborhood System for Cellular Automata-Based Image Segmentation Framework

  • Lee, Kyungjae;Lee, Junhyeop;Hwang, Sangwon;Lee, Sangyoun
    • Journal of International Society for Simulation Surgery
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    • v.4 no.1
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    • pp.21-23
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    • 2017
  • Purpose In this paper, we proposed alternate neighborhood system and reverse spread-direction approach for accurate and fast cellular automata-based image segmentation method. Materials and Methods On the basis of a simple but effective interactive image segmentation technique based on a cellular automaton, we propose an efficient algorithm by using Moore and designed neighborhood system alternately and reversing the direction of the reference pixels for spreading out to the surrounding pixels. Results In our experiments, the GrabCut database were used for evaluation. According to our experimental results, the proposed method allows cellular automata-based image segmentation method to faster while maintaining the segmentation quality. Conclusion Our results proved that proposed method improved accuracy and reduced computation time, and also could be applied to a large range of applications.

SIMULATION OF IMAGE DISTORTON AND ITS CORRECTION BY OBSERVER'S ROTATION MOVEMENT IN STEREOSCOPIC DISPLAY

  • Kim, Dong-Wook;Lee, Kwang-Hoon;Chang, Eun-Young;Kim, Jin-Woong;Kim, Sung-Kyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.360-363
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    • 2009
  • Variation of viewing position of the observer is one of factors of image distortion in the stereoscopic display. A rotation movement of the observer makes the stereoscopic image distortion and that is caused by different horizontal position of each eye of the observer. It is different from horizontal and depth directional movement of the observer. In this paper, we showed the numerical simulation result about the distortion analysis and the correction of the stereoscopic image in rotation movement of the observer.

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A WEATHERED IMAGE GENERATION METHOD FOR LANDSCAPE SIMULATION

  • Mukai, Nobuhiko;Morino, Masashi;Kosugi, Makoto
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.816-820
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    • 2009
  • In landscape simulatin, it is necessary to express very realistic image generated by computer graphics. One solution is to use texture mapping; however, it needs a lot of work and time to obtain images for texture mapping since there are huge variety of images for buildings, roads, stations and so on, and the landscape image is diverse due to the weather and time. Especially, weathered images such as stain on walls, crack on roads and so forth, are needed to make the landscape image very realistic. These weathered images do not have to be strict so that it saves a lot of work and time for obtaining the images for texture mapping if we can generate a variety of weathered images automatically. Therefore, this paper describes how to generate a variety of weathered images automatically by changing the weathered shape of the original image.

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