• 제목/요약/키워드: idea platform

검색결과 82건 처리시간 0.025초

WEB2.0 기반 디자인 아이디어 발상 시스템의 사용자 인터페이스 개선 (An Improvement of User Interface for Design Idea Generation System based on WEB2.0)

  • 최은석;정승호;김대용
    • 한국콘텐츠학회논문지
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    • 제10권1호
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    • pp.37-45
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    • 2010
  • 정보의 디지털화라는 특성을 통한 컨텐츠의 무한한 공유라는 전에 없었던 경험을 인류에게 제공 한 WEB은 비합리적인 정보의 과잉이라는 경험적인 문제와 2001년 닷컴 버블의 붕괴라는 현실적인 문제에 직면하게 되었고, 사용자와 컨텐츠라는 주체에 대한 새로운 접근방법인 WEB 2.0혹은 시맨틱웹 이라는 개념을 구체화하기에 이른다. 개방성과 협업 이라는 특성으로 하나의 플랫폼을 형성하는 WEB 2.0에 대한 개념은 2003년 개발한 WEB 기반의 컴퓨터 지원 발상시스템인 CGTS(Creative Group Thinking System)가 지니고 있었던 비합리적인 데이터 관리와 인터페이스를 효과적으로 해결 및 관리 할 수 있는 기술적 배경을 제공하게 되었다. 본 연구에서는 아이디어 발상 시스템으로써 CGTS가 지녔던 복잡한 화면 구조 및 효율적이지 못한 데이터 처리방식 등으로 인한 사용성의 저하 및 데이터 관리의 어려움을 WEB2.0 기반기술인 AJAX와 DOM을 이용하여 데이터 구조를 단순화/간결화 하고 WEB 플랫폼의 인터페이스 구성을 사용자 중심으로 통합함으로써 사용성의 증대를 통한 사용자 참여의 현실화를 목적으로 기존 CGTS의 인터페이스를 개선하고자 한다.

ROS-based control for a robot manipulator with a demonstration of the ball-on-plate task

  • Khan, Khasim A.;Konda, Revanth R.;Ryu, Ji-Chul
    • Advances in robotics research
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    • 제2권2호
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    • pp.113-127
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    • 2018
  • Robotics and automation are rapidly growing in the industries replacing human labor. The idea of robots replacing humans is positively influencing the business thereby increasing its scope of research. This paper discusses the development of an experimental platform controlled by a robotic arm through Robot Operating System (ROS). ROS is an open source platform over an existing operating system providing various types of robots with advanced capabilities from an operating system to low-level control. We aim in this work to control a 7-DOF manipulator arm (Robai Cyton Gamma 300) equipped with an external vision camera system through ROS and demonstrate the task of balancing a ball on a plate-type end effector. In order to perform feedback control of the balancing task, the ball is designed to be tracked using a camera (Sony PlayStation Eye) through a tracking algorithm written in C++ using OpenCV libraries. The joint actuators of the robot are servo motors (Dynamixel) and these motors are directly controlled through a low-level control algorithm. To simplify the control, the system is modeled such that the plate has two-axis linearized motion. The developed system along with the proposed approaches could be used for more complicated tasks requiring more number of joint control as well as for a testbed for students to learn ROS with control theories in robotics.

Exposure to Fine Particle along Different Commuting Routes in Urban Area of Fukuoka, Japan

  • Ma, Chang-Jin
    • Asian Journal of Atmospheric Environment
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    • 제9권3호
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    • pp.205-213
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    • 2015
  • The objective of the current study was to assess the comparative risk associated with exposure to particulate matter (PM) while commuting via different public transport modes in Fukuoka, Japan. For the given routes and measuring days, a trip-maker carried a lightweight portable bag loaded the real-time measurement devices which take simultaneous measurement for size-fractioned particle number concentration, $PM_{2.5}$ mass concentration, and total suspended particle (TSP) collection. The results of the present study have shown significant differences between public transports as commuting modes in Fukuoka. The PM exposure levels on subway platform and inside subway train were overwhelmingly higher than those of other points on commuting route. The relative ratio between modes (i.e., the ratio of $PM_{2.5}$ inside subway to that inside bus) provides an idea for choosing a right commuting mode for our health. This study clearly provided evidence of the extremely high levels of iron exposure by subway uses compared to bus uses. The result of theoretically reconstructed mass concentration of $PM_{2.0-0.3}$ collected on subway platform suggests that the PM of underground subway will be associated with PM both generated in subway system and inleakaged from outdoor environment.

사용자 위치 인식 기반 맞춤형 N-Screen Service 시스템 설계 및 구현 (Design and Implementation of User Location-based N-Screen Service System)

  • 김정재;류민우;차시호;조국현
    • 디지털산업정보학회논문지
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    • 제10권1호
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    • pp.139-146
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    • 2014
  • Through numerous mobile device technology advances, various multimedia contents is moving towards mobile devices from existing personal computer (PC). These paradigm has emerged taking into account these idea, the so-called N-Screen, N-Screen is user-centric service to provide running and sharing on everywhere via advanced smart system in C-P-N-T (Content, Platform, Network, Terminal). Therefore we must provide securing of various contents, openended platform, and user-centric service for efficient N-Screen service. For These characteristic of N-Screen, this paper propose design and implementation of user location-based N-Screen service system. The proposed system realize user location through user's smart phone and offer automatic streaming service to user. And also, we provide web service-based extended N-Screen service. Thus, user can access various device, such as laptop, tablet, and mobile device.

The Smart Platform for Understanding the Extraordinary of the Our'an

  • Almarhabi, Khalid Ali
    • International Journal of Computer Science & Network Security
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    • 제21권12호
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    • pp.29-34
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    • 2021
  • The Qur'an is regarded as the holy book by Islam followers; they assert that God wants humankind to understand its meanings and implement best practices. Numerous individuals have attempted to understand the meaning of its verses and explore its Extraordinary Vocabulary; however, few people successfully studied and researched the different meanings of that holy text. Only a limited segment of the society comprising scholars, students, and intellectuals have grasped the teachings of the Qur'an. A majority of the general population, specifically youngsters, spend ample time using mobile phones. In this context, many innovative educational platforms have recently been launched to attract the general public to learn and use knowledge. Research has provided the positive impact of such smart platforms. This concept is about an innovative smartphone platform to help users understand and reason the Qur'an by helping with the book vocabulary explained by expert scholars. This work proposes creating an engaging digital format using innovative technologies. This idea is inspired by youngsters who demonstrate an immense interest in online learning. Qur'an vocabulary is the prerequisite to building a better understanding that allows users to get precise meaning.

클라우드 아키텍처 기반 상황인지 모바일 애플리케이션 (cMac : A Context-aware Mobile Apps-on-a-Cloud Architecture Empowering smart devices by leveraging Platform as a Service (PaaS))

  • 무하마드 비랄 아민;이승룡;이영구
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2011년도 춘계학술발표대회
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    • pp.40-42
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    • 2011
  • Smart hand-held devices like iPhone, iPad, Andriod and other mobile-OS machines are becoming a well known part of our daily lives. Utilization of these devices has gone beyond the expectations of their inventors. Evolution of Apple's iOS from a mobile phone Operating System to a wholesome platform for Portable Gaming is an adequate proof. Using these smart devices people are downloading applications from numerous online App Stores. Utilizing remote storage facilities and confining themselves to computing power far below than an entry level laptop, netbooks have emerged. Google's idea of Chrome OS coupled with Google's AppEngine is an eye-opener for researchers and developers. Keeping all these industry-proven innovations in mind we are proposing a Context-Driven Cloud-Oriented Application Architecture for smart devices. This architecture enables our smart devices to behave smarter by utilizing very less of local resources.

Routing optimization algorithm for logistics virtual monitoring based on VNF dynamic deployment

  • Qiao, Qiujuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권5호
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    • pp.1708-1734
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    • 2022
  • In the development of logistics system, the breakthrough of important technologies such as technology platform for logistics information management and control is the key content of the study. Based on Javascript and JQuery, the logistics system realizes real-time monitoring, collection of historical status data, statistical analysis and display, intelligent recommendation and other functions. In order to strengthen the cooperation of warehouse storage, enhance the utilization rate of resources, and achieve the purpose of real-time and visual supervision of transportation equipment and cargo tracking, this paper studies the VNF dynamic deployment and SFC routing problem in the network load change scenario based on the logistics system. The BIP model is used to model the VNF dynamic deployment and routing problem. The optimization objective is to minimize the total cost overhead generated by each SFCR. Furthermore, the application of the SFC mapping algorithm in the routing topology solving problem is proposed. Based on the concept of relative cost and the idea of topology transformation, the SFC-map algorithm can efficiently complete the dynamic deployment of VNF and the routing calculation of SFC by using multi-layer graph. In the simulation platform based on the logistics system, the proposed algorithm is compared with VNF-DRA algorithm and Provision Traffic algorithm in the network receiving rate, throughput, path end-to-end delay, deployment number, running time and utilization rate. According to the test results, it is verified that the test results of the optimization algorithm in this paper are obviously improved compared with the comparison method, and it has higher practical application and promotion value.

Metaverse Fashion Design Characteristic Comparison Analysis -Focused on Asian Platforms that are Popular in the Republic of Korea-

  • HeeSeon Kim
    • 패션비즈니스
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    • 제27권6호
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    • pp.85-98
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    • 2023
  • People nowadays must adapt to and live with a new software idea known as the "Metaverse" due to an inevitable shift in lifestyle brought on by pandemic effects. However, since the Covid-19 became an endemic, the enthusiasm towards the metaverse platform decreased significantly. But the potential of the metaverse remains a significant area of interest. Experiencing developments in technology can serve as a substantial lesson for the future. Notable metaverse platforms in the Republic of Korea so far include domestic companies such as ZEPETO, IFLAND, ZEP, and the Singaporean company BONDEE. Various metaverse platforms are being launched, and various studies are proceeding. However, there is still value in research specifically analyzed in the field of fashion. In this study, by comparing and analyzing the fashion design on the metaverse platforms ZEPETO, IFLAND, ZEP, and BONDEE, which are well-known in the Republic of Korea, metaverse fashion can be categorized into three types: 'Daily Type,' 'Costume Type,' and 'Unrealistic Type.' Analyzing these types revealed three characteristics of metaverse fashion design: realizable, playfulness, and expressiveness. This study holds significance in gaining foresight and a consistent interest in metaverse fashion by comparing and analyzing the fashion designs of well-known metaverse platforms in Korea.

Transfer Learning Models for Enhanced Prediction of Cracked Tires

  • Candra Zonyfar;Taek Lee;Jung-Been Lee;Jeong-Dong Kim
    • Journal of Platform Technology
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    • 제11권6호
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    • pp.13-20
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    • 2023
  • Regularly inspecting vehicle tires' condition is imperative for driving safety and comfort. Poorly maintained tires can pose fatal risks, leading to accidents. Unfortunately, manual tire visual inspections are often considered no less laborious than employing an automatic tire inspection system. Nevertheless, an automated tire inspection method can significantly enhance driver compliance and awareness, encouraging routine checks. Therefore, there is an urgency for automated tire inspection solutions. Here, we focus on developing a deep learning (DL) model to predict cracked tires. The main idea of this study is to demonstrate the comparative analysis of DenseNet121, VGG-19 and EfficientNet Convolution Neural Network-based (CNN) Transfer Learning (TL) and suggest which model is more recommended for cracked tire classification tasks. To measure the model's effectiveness, we experimented using a publicly accessible dataset of 1028 images categorized into two classes. Our experimental results obtain good performance in terms of accuracy, with 0.9515. This shows that the model is reliable even though it works on a dataset of tire images which are characterized by homogeneous color intensity.

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안드로이드 플랫폼에서 JBox2D 물리 엔진을 이용한 모바일 게임구현 (An Implementation of Mobile Game using JBox2D Physics Engine in Android Platform)

  • 황기태
    • 한국인터넷방송통신학회논문지
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    • 제11권6호
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    • pp.119-126
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    • 2011
  • 물리엔진은 게임에 등장하는 객체들이 실세계의 물리적 법칙을 따라 움직이는 것처럼 시뮬레이션하는 게임엔진의 한 요소이다. 본 논문은 오픈 소스로 제공되는 JBox2D 물리 엔진 라이브러리와 안드로이드 그래픽 API를 이용하여 작성한 모바일 게임의 구현 사례를 소개한다. 본 게임은 Crayon Physics로 알려진 PC 게임의 아이디어를 도입하였다. 이 게임은 사용자 캐릭터와 목표 캐릭터 사이에는 길이 끊어진 상태로 시작되며, 사용자는 끊어진 길을 잇는 다각형 물체를 만들어 사용자 캐릭터가 목표 캐릭터에 도달하도록 해야 한다. 사용자 캐릭터가 목표 캐릭터를 만나게 되면 승리하게 된다. 그러나 캐릭터 및 물체는 중력 등의 물리적 법칙에 지배를 받기 때문에 게임 사용자가 물체의 모양과 만드는 시점 등을 잘 설정해야 한다. 본 논문에서는 PC에는 없지만 모바일 단말기에 있는 LCD 터치와 가속도 센서 등의 다양한 입력 방식을 도입하였다. LCD 터치를 이용하여 사용자가 물체를 임의로 만들 수 있게 하였으며, 단말기를 기울여서 가속도 센서를 작동시켜 물체나 사용자 캐릭터를 이동시키는 방법을 도입하였다.