• 제목/요약/키워드: human-machine interaction

검색결과 169건 처리시간 0.033초

Intelligentization of Landscape Bamboo Buildings Based on Visual Data Transmission and 5G Communication

  • ke Yu Kai
    • International Journal of Advanced Culture Technology
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    • 제11권1호
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    • pp.389-394
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    • 2023
  • Based on intelligent visual information and 5G, this paper studies the intelligent visual communication of landscape bamboo buildings, and provides a new method of intelligent perception and interactive computing for the real world, which can represent, model, Perception and cognition; through the integration of virtual and real, the situational understanding of the human-machine-material fusion environment and the interaction with nature. The 5G network can well meet the combination of high-bandwidth uplink transmission and low-latency downlink control. At the same time, 5G-based AR intelligent inspection, remote operation and maintenance guidance, and machine vision inspection. Taking the bamboo building as an example, through field inspections to analyze tourism Bamboo buildings before and after development, and the intelligentization of bamboo buildings based on 5G and visual modeling.

EEG 기반 감정인식을 위한 주석 레이블링과 EEG Topography 레이블링 기법의 비교 고찰 (Comparison of EEG Topography Labeling and Annotation Labeling Techniques for EEG-based Emotion Recognition)

  • 류제우;황우현;김덕환
    • 한국차세대컴퓨팅학회논문지
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    • 제15권3호
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    • pp.16-24
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    • 2019
  • 최근 뇌파를 기반으로 한 인간의 감정을 인식하는 연구가 인간-로봇 상호작용 분야에서 활발히 진행되고 있다. 본 논문에서는 MAHNOB-HCI에서 사용된 자기평가와 주석 레이블링 방법과는 다른, 이미지 기반의 뇌파 Topography를 이용한 레이블링을 통해 감정을 평가하는 방법을 제안한다. 제안한 방법은 뇌파 신호를 Topography의 이미지로 변환하여 기계학습 모델을 학습하고 이를 기반으로 Valence 기반의 감정을 평가한다. 제안한 방법은 레이블링 과정을 자동화하여 지연 시간을 없애고 객관적인 레이블링을 제공할 수 있다. MAHNOB-HCI 데이터베이스를 적용한 실험에서 SVM, kNN의 기계학습 모델을 학습하여 주석 레이블링과 성능 비교를 하였으며, 제안 방법의 감정인식 정확도를 SVM에서 54.2%, kNN에서 57.7%로 확인하였다.

User Identification Using Real Environmental Human Computer Interaction Behavior

  • Wu, Tong;Zheng, Kangfeng;Wu, Chunhua;Wang, Xiujuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권6호
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    • pp.3055-3073
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    • 2019
  • In this paper, a new user identification method is presented using real environmental human-computer-interaction (HCI) behavior data to improve method usability. User behavior data in this paper are collected continuously without setting experimental scenes such as text length, action number, etc. To illustrate the characteristics of real environmental HCI data, probability density distribution and performance of keyboard and mouse data are analyzed through the random sampling method and Support Vector Machine(SVM) algorithm. Based on the analysis of HCI behavior data in a real environment, the Multiple Kernel Learning (MKL) method is first used for user HCI behavior identification due to the heterogeneity of keyboard and mouse data. All possible kernel methods are compared to determine the MKL algorithm's parameters to ensure the robustness of the algorithm. Data analysis results show that keyboard data have a narrower range of probability density distribution than mouse data. Keyboard data have better performance with a 1-min time window, while that of mouse data is achieved with a 10-min time window. Finally, experiments using the MKL algorithm with three global polynomial kernels and ten local Gaussian kernels achieve a user identification accuracy of 83.03% in a real environmental HCI dataset, which demonstrates that the proposed method achieves an encouraging performance.

Two person Interaction Recognition Based on Effective Hybrid Learning

  • Ahmed, Minhaz Uddin;Kim, Yeong Hyeon;Kim, Jin Woo;Bashar, Md Rezaul;Rhee, Phill Kyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권2호
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    • pp.751-770
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    • 2019
  • Action recognition is an essential task in computer vision due to the variety of prospective applications, such as security surveillance, machine learning, and human-computer interaction. The availability of more video data than ever before and the lofty performance of deep convolutional neural networks also make it essential for action recognition in video. Unfortunately, limited crafted video features and the scarcity of benchmark datasets make it challenging to address the multi-person action recognition task in video data. In this work, we propose a deep convolutional neural network-based Effective Hybrid Learning (EHL) framework for two-person interaction classification in video data. Our approach exploits a pre-trained network model (the VGG16 from the University of Oxford Visual Geometry Group) and extends the Faster R-CNN (region-based convolutional neural network a state-of-the-art detector for image classification). We broaden a semi-supervised learning method combined with an active learning method to improve overall performance. Numerous types of two-person interactions exist in the real world, which makes this a challenging task. In our experiment, we consider a limited number of actions, such as hugging, fighting, linking arms, talking, and kidnapping in two environment such simple and complex. We show that our trained model with an active semi-supervised learning architecture gradually improves the performance. In a simple environment using an Intelligent Technology Laboratory (ITLab) dataset from Inha University, performance increased to 95.6% accuracy, and in a complex environment, performance reached 81% accuracy. Our method reduces data-labeling time, compared to supervised learning methods, for the ITLab dataset. We also conduct extensive experiment on Human Action Recognition benchmarks such as UT-Interaction dataset, HMDB51 dataset and obtain better performance than state-of-the-art approaches.

다양한 조명하에서 실시간 눈 검출 및 추적 (Real-Time Eye Detection and Tracking Under Various Light Conditions)

  • 박호식;박동희;남기환;한준희;나상동;배철수
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2003년도 추계종합학술대회
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    • pp.227-232
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    • 2003
  • 본 논문에서는 다양한 조명하에서 실시간으로 눈을 검출하고 추적하는 새로운 방법을 제안하고자 한다. 기존의 능동적 적외선을 이용한 눈 검출 및 추적 방법은 외부의 조명에 매우 민감하게 반응하는 문제점을 가지고 있으므로, 본 논문에서는 적외선 조명을 이용한 밝은 동공 효과와 전형적인 외형을 기반으로 한 사물 인식 기술을 결합하여 외부 조명의 간섭으로 밝은 동공 효과가 나타나지 않는 경우에도 견실하게 눈을 검출하고 추적 할 수 있는 방법을 제안한다. 눈 검출과 추적을 위해 SVM과 평균 이동 추적방법을 사용하였고, 적외선 조명과 카메라를 포함한 영상 획득 장치를 구성하여 제안된 방법이 효율적으로 다양한 조명하에서 눈 검출과 추적을 할 수 있음을 보여 주었다.

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데카르트의 심신론이 의학에 미친 영향 (The impact of Rene Descartes′s Mind-Body Theory on Medicin)

  • 반덕진
    • 보건행정학회지
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    • 제10권1호
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    • pp.31-56
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    • 2000
  • A purpose of this study is to study on Rene Descartes's mind-body theory in medical aspect. Though Rene Descartes was not so much a doctor as a philosopher, he had health and medical science at heart. When he came into the world in 1596, he was in poor health. Therefore, he suffered from his bad health. Descartes's ideas absolutely colored Western thought for three hundred years, especially, his mind-body theory, mechanistic life-view, and reductionism had important effect on medical study and science of public health. As a rule, we know that his mind-body theory was applicable to mind-body dualism, and his mind-body dualism was connected with biomedical model of medicine. But by this study, his mind-body theory was not only mind-body dualism but also mind-body monoism. And he asserted mind-body interaction too. In other words, he advocated mind-body dualism in scientific aspect, but he knew mind-body monoism from his experence. He confessed this fact to Princess Elizabeth of Bohemia, he wrote mind-body interaction in $\boxDr$Discours de la methode$\boxUl$, $\boxDr$Meditationes de prima philosophia$\boxUl$, and $\boxDr$Traite des passions de 1'ame$\boxUl$ etc. However, only mind-body dualism of his mind-body theories was written in our medical text book, morever mental realm was excluded from the persuit of learning Descartes advocated a mechanistic world-view and mechanistic life-view, he regarded human body as a machine part. And a paticent corresponds to a troubled machine, a doctor deserves a repairman. But this point of view made holistic understanding of man impossible. Descartes divide the whole into basic building blocks, we named the approach Reductionism. Reductionism led to ontological concept in medical science, bacteriology established 'specific cause-specific disease-specific therapy'. We examined medical influence of Descartes's thought, we need to draw out a philosophic basis of medical science and science of public health by a close study of his records.

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힘반향 Hand Controller 설계 (Designing a Force-Reflcting Hand Controller)

  • 김기호;김승호
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1995년도 추계학술대회 논문집
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    • pp.594-597
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    • 1995
  • A hand controller in teleoperation is a man-machine interface device that provides real-time interaction between a human operator at control site and a slave manipulator at remote site. In this paper, we examine the design issure related to various types of hand controllers in use. Emphasis is placed on bilateral hand controllers and their design parameters. We describe the design of a new 6 degree-of-freedom universal force-reflecting hand controller to control a remote Schilling Titan manipulator. This hand controller allows the operstor to maintain spatial corresponence in remote manipulative operation and fell a sense of contact with the environment. Finally, we demonstrate the graphic simulation of the hand controller to verify its design characteristics.

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Lightweight CNN-based Expression Recognition on Humanoid Robot

  • Zhao, Guangzhe;Yang, Hanting;Tao, Yong;Zhang, Lei;Zhao, Chunxiao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권3호
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    • pp.1188-1203
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    • 2020
  • The human expression contains a lot of information that can be used to detect complex conditions such as pain and fatigue. After deep learning became the mainstream method, the traditional feature extraction method no longer has advantages. However, in order to achieve higher accuracy, researchers continue to stack the number of layers of the neural network, which makes the real-time performance of the model weak. Therefore, this paper proposed an expression recognition framework based on densely concatenated convolutional neural networks to balance accuracy and latency and apply it to humanoid robots. The techniques of feature reuse and parameter compression in the framework improved the learning ability of the model and greatly reduced the parameters. Experiments showed that the proposed model can reduce tens of times the parameters at the expense of little accuracy.

Q&A Chatbot in Arabic Language about Prophet's Biography

  • Somaya Yassin Taher;Mohammad Zubair Khan
    • International Journal of Computer Science & Network Security
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    • 제24권3호
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    • pp.211-223
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    • 2024
  • Chatbots have become very popular in our times and are used in several fields. The emergence of chatbots has created a new way of communicating between human and computer interaction. A Chatbot also called a "Chatter Robot," or conversational agent CA is a software application that mimics human conversations in its natural format, which contains textual material and oral communication with artificial intelligence AI techniques. Generally, there are two types of chatbots rule-based and smart machine-based. Over the years, several chatbots designed in many languages for serving various fields such as medicine, entertainment, and education. Unfortunately, in the Arabic chatbots area, little work has been done. In this paper, we developed a beneficial tool (chatBot) in the Arabic language which contributes to educating people about the Prophet's biography providing them with useful information by using Natural Language Processing.

신발 분야 국내외 운동역학 연구동향 분석: 2015-2019년에 발간된 연구를 중심으로 (Analysis of Domestic and International Biomechanics Research Trends in Shoes: Focusing on Research Published in 2015-2019)

  • Back, Heeyoung;Yi, Kyungock;Lee, Jusung;Kim, Jieung;Moon, Jeheon
    • 한국운동역학회지
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    • 제30권2호
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    • pp.185-195
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    • 2020
  • Objective: The purpose of this study was to identify recent domestic and international research trends regarding shoes carried out in biomechanics field and to suggest the direction of shoe research later. Method: To achieve this goal of research, the Web of Science, Scopus, PubMed, Korea Education and Research Information Service and Korean Citation Index were searched to identify trends in 64 domestic and international research. Also, classified into the interaction of the human body, usability evaluation of functional shoes, smart shoe development research, and suggested the following are the suggestions for future research directions. Conclusion: A study for the coordination of muscle activity, control of motion and prevention of injury should be sought by developing shoes of eco-friendly materials, and scientific evidence such as physical aspects, materials, floor shapes and friction should be supported. Second, a study on elite athletes in various sports is needed based on functional shoes using new materials to improve their performance along with cooperation in muscle activities and prevention of injury. Third, various information and energy production are possible in real time through human behavioral information, and the application of Human Machine Interface (HMI) technology through shoe-sensor-human interaction should be explored.