• Title/Summary/Keyword: human walking

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A Study on a Algorithm of Gait Analysis and Step Count with Pressure Sensors (보행수 측정 및 보행패턴 분류 알고리즘)

  • Do, Ju-pyo;Choi, Dae-yeong;Kim, Dong-jun;Kim, Kyung-Ho
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.12
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    • pp.1810-1814
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    • 2017
  • This paper develops an approach to the algorithm of Gait pattern Analysis and step measurement with Multi-Pressure Sensors. The process of gait consists of 8 steps including stance and swing phase. As 3 parts of foot is supporting most of human weight, multiple pressure sensors are attached on the parts of foot: forefoot, big toe, heel. As 3 parts of foot is supporting most of human weight, multiple pressure sensors are attached on the parts of foot: forefoot, big toe, heel. normal gait proceed from heel, forefoot and big toe over time. While normal gait proceeds, values of heel, forefoot and big toe can be changed over time. So Each values of pressure sensors over time could discriminate whether it is normal or abnormal gait. Measuring Device consists of non-inverting amplifiers and low pass filter. Through timetable of values, normal gait pattern can be analyzed, because of supported weight of foot. Also, the peak value of pressure can judge whether it is walking or running. While people are running, insole of shoes is floating in the air on moment. Using this algorithm, gait analysis and step count can be measured.

A study on Interpretations of Space through Choreography (코레오그라피에 의한 공간해석의 전개와 시도)

  • Kim, Muyng-Ju;Hong, Su-Mi;Lim, Che-Zinn
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.05a
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    • pp.176-179
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    • 2004
  • Space is comprised by the movements of human beings, and draws a complex locus within it. That form seems to be complex of movement around in all directions of space axis, and be ever-changing process as time goes by. Although Human are able to move uninhibitedly, the movements are restricted to a narrow sphere during locomotion. However, the pattern of these movements delineates a certain frame within the space, and provides not only visual effects but also relevance tomovement itself. Also, critically dividing and organizing this sphere is what is realized into this tangible indoor space. This study recognized importance of human being as a core of making indoor space and brought out experimental approach on relationship human with space, and visually perceptual standpoint. And this presented the recent possibility of action and attitude though sight and walking by arranging space on the basis of modern artists' perception of human body.

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Motion Control of 3D Human Character Using Motion Database (운동관절 데이터베이스를 이용한 3차원 인체모형의 동작제어)

  • 김시중;국태용
    • Proceedings of the Korea Multimedia Society Conference
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    • 1998.04a
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    • pp.262-267
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    • 1998
  • A hierarchical motion control system for animation of 3D human character is implemented using the motion database in realtime. The proposed motion control system consists of coordination controller for gait timing and balancing of walking motion, joint servo controller for realistic limb movement, and motion database for goal-directed character animation which makes time-consuming animation relatively easy task. As one example among the various applications of the proposed motion control system. We present a simple virtual reality system in which the motion control system plays a central role in generating realistic motion of virtual human character.

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Human Behavioral Experiment for Evacuation Analysis (인명탈출분석을 위한 인적거동실험)

  • 이동곤;김홍태;박진형
    • Journal of the Society of Naval Architects of Korea
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    • v.40 no.2
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    • pp.41-48
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    • 2003
  • The human behavior is very important in development of simulation system for evacuation analysis. The walking speed of passenger is especially affected by dynamic effect and list due to damage and ship motion in wave. There are various methods to get an useful data for evacuation simulation. The onboard experimental approach is one of the most strong method. In this paper, the onboard experiment is performed to obtain human behavioral data. To realize ship trim and heel due to maritime casuality, the passage model for experiment is made. The experiment is carried out at dynamic and static condition respectively using the ship with passage model. The result is evaluated and it will be reflected in evacuation simulation tool.

Design and Dynamic Walking Simulation of a Biped Robot (이족보행로봇의 설계와 동적보행을 위한 모의실험)

  • Park, In-GYu;Youm, Young-Il
    • Proceedings of the KIEE Conference
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    • 2001.11c
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    • pp.87-90
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    • 2001
  • This paper presents a design of new type biped robot and dynamic walking simulation for this system. The robot is distinguished from other one by which has a parallel mechanism type trunk and lead-screw type actuators to drive the joints of the trunk, knee and ankle. The basic consideration on the design is that it is able to accommodate itself to human's daily environments without any other modification of around and also to operate its upper limbs more smoothly with a spine functional trunk. It is designed according to a human with about 130 cm height and about 30 kg weight. And it also is able to dynamically walk on an even ground. It has constructed with total 14 DOFs which have two legs, a hip, and a trunk. The joints of each leg and trunk are adopted with a parallel structure which has good kinematic characteristics and take light weight. To test of the capacity of joint actuators and to analysis of the dynamic properties of the biped robot, optimized trunk trajectory is determined by means of an approximated FFT method based on ZMP criteria, and dynamic simulation is performed using DADS with a 1.1 time/step velocity on the even ground during four steps.

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A Realistic Running Animation with One-Legged Hopper Model (한 발 뜀뛰기 모델을 이용한 사실적인 달리기 애니메이션)

  • Kang, Young-Min;Park, Sun-Jin;Cho, Hwan-Gue
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.2
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    • pp.1-13
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    • 1998
  • The most important goal of character animation is to efficiently control the motions of a character. Until now, many techniques have been proposed for human gait animation, and some techniques have been created to control the emotions in gaits such as "tired walking" and "brisk walking" by using parameter interpolation or motion data mapping. This paper proposes a human running model based on a one-legged hopper with a self-balancing mechanism. The proposed technique exploits genetic programming to optimize movement, and can be easily adopted to various character models. We extend the energy minimization technique to generate various motions in accordance with emotional specification.

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Multi-view Human Recognition based on Face and Gait Features Detection

  • Nguyen, Anh Viet;Yu, He Xiao;Shin, Jae-Ho;Park, Sang-Yun;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.11 no.12
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    • pp.1676-1687
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    • 2008
  • In this paper, we proposed a new multi-view human recognition method based on face and gait features detection algorithm. For getting the position of moving object, we used the different of two consecutive frames. And then, base on the extracted object, the first important characteristic, walking direction, will be determined by using the contour of head and shoulder region. If this individual appears in camera with frontal direction, we will use the face features for recognition. The face detection technique is based on the combination of skin color and Haar-like feature whereas eigen-images and PCA are used in the recognition stage. In the other case, if the walking direction is frontal view, gait features will be used. To evaluate the effect of this proposed and compare with another method, we also present some simulation results which are performed in indoor and outdoor environment. Experimental result shows that the proposed algorithm has better recognition efficiency than the conventional sing]e view recognition method.

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Optimal Design for Flexible Passive Biped Walker Based on Chaotic Particle Swarm Optimization

  • Wu, Yao;Yao, Daojin;Xiao, Xiaohui
    • Journal of Electrical Engineering and Technology
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    • v.13 no.6
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    • pp.2493-2503
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    • 2018
  • Passive dynamic walking exhibits humanoid and energy efficient gaits. However, optimal design of passive walker at multi-variable level is not well studied yet. This paper presents a Chaotic Particle Swarm Optimization (CPSO) algorithm and applies it to the optimal design of flexible passive walker. Hip torsional stiffness and damping were incorporated into flexible biped walker, to imitate passive elastic mechanisms utilized in human locomotion. Hybrid dynamics were developed to model passive walking, and period-one gait was gained. The parameters global searching scopes were gained after investigating the influences of structural parameters on passive gait. CPSO were utilized to optimize the flexible passive walker. To improve the performance of PSO, multi-scroll Jerk chaotic system was used to generate pseudorandom sequences, and chaotic disturbance would be triggered if the swarm is trapped into local optimum. The effectiveness of CPSO is verified by comparisons with standard PSO and two typical chaotic PSO methods. Numerical simulations show that better fitness value of optimal design could be gained by CPSO presented. The proposed CPSO would be useful to design biped robot prototype.

Optimal Gait Trajectory Generation and Optimal Design for a Biped Robot Using Genetic Algorithm (유전자 알고리즘을 이용한 이족 보행 로봇의 최적 설계 및 최적 보행 궤적 생성)

  • Kwon Ohung;Kang Minsung;Park Jong Hyeon;Choi Moosung
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.9
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    • pp.833-839
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    • 2004
  • This paper proposes a method that minimizes the consumed energy by searching the optimal locations of the mass centers of links composing of a biped robot using Real-Coded Genetic Algorithm. Generally, in order to utilize optimization algorithms, the system model and design variables must be defined. Firstly, the proposed model is a 6-DOF biped robot composed of seven links, since many of the essential characteristics of the human walking motion can be captured with a seven-link planar biped walking in the saggital plane. Next, Fourth order polynomials are used for basis functions to approximate the walking gait. The coefficients of the fourth order polynomials are defined as design variables. In order to use the method generating the optimal gait trajectory by searching the locations of mass centers of links, three variables are added to the total number of design variables. Real-Coded GA is used for optimization algorithm by reason of many advantages. Simulations and the comparison of three methods to generate gait trajectories including the GCIPM were performed. They show that the proposed method can decrease the consumed energy remarkably and be applied during the design phase of a robot actually.

Walking along Seoul City Wall as Therapeutic Mobilities (치유적 모빌리티로서 서울 한양도성길 걷기)

  • Park, Hyanggi
    • Journal of the Korean Geographical Society
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    • v.51 no.1
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    • pp.109-125
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    • 2016
  • Human life has been inextricably linked with healing. Recently, as the demands of healing are higher, it is more necessary to study spaces, places and mobilities related to healing in geographical studies. This paper draws on a case study of urban peoples walks along Seoul City Wall to explore what healing factors affect the people walking along historical landscapes in urban center and understand geographical implications of the healing process. Based on the concept and analytical lens of 'therapeutic mobilities' introduced by Gatrell, this research analyzes texts written on 181 blogs. The results show the main factors that affect their healing are 'weather climate', 'walk stroll', and 'nightscape'. Futhermore, the blogs' narratives focusing on these main factors imply healing place-making, time as limiting factor, and the social body within nightscape in the healing process.

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