• 제목/요약/키워드: human movement

검색결과 1,366건 처리시간 0.033초

무릎 관절의 생역학적 이해 (Biomechanical Comprehension of Knee Joint)

  • 권영실;이진희;정병옥;배성수;김진상
    • The Journal of Korean Physical Therapy
    • /
    • 제11권1호
    • /
    • pp.167-177
    • /
    • 1999
  • Biomechanics is an important scientific foundation of physical therapy and is used to relate kinematics, kinetics, statics and dynamics for comprehencing human movement. The knee is well studied for demonstrating biomechanical analyses of joint because of its simplicity. The purposes of this study were 1)to provide categories and concepts of biomechanics, 2) to apply these concepts to knee movement involving daily living and gait, and 3) to review current and preceeding researches about biomechanics of knee. Thus, physical therapiestes in clinic may be helped understand of movement which includes considerations of description and production related force, moment and power.

  • PDF

공장(工場)새마을운동(運動)과 QC Circle 운동(運動)의 운영방법(運營方法)에 관한 고찰(考察) (A Study of the Operation System for the factory new community Movement & QC circle Activity (movement))

  • 김원중
    • 품질경영학회지
    • /
    • 제5권2호
    • /
    • pp.29-38
    • /
    • 1977
  • The QC circle is a small group organized for accomplishing the company's purpose of improving constitutions of the enterprise, developing the capabilities of the mem-bers and improving human relations. The present study intends to investigate the current situations and problems of the QC circle and to develop most effective models for QC circle movement in Korea. For this purpose the author surveyed 93 QC circles and interviewed more than 20 QC circle members and managers. The author has concluded that it is necessary to: 1. establish the authority and duty of the QC divisions. 2. train the top and middle management, especially the indirect divisions manage-ment. 3. motivate the QC circle members for achieving their purpose.

  • PDF

C-D gain의 변화를 고려한 Fitts 이동시간 추정 모델에 관한 연구 (Modeling of Fitts' Movement Time Including Effect of Control-Display Gain)

  • 박경수;고봉기;김운회
    • 대한인간공학회지
    • /
    • 제19권3호
    • /
    • pp.39-49
    • /
    • 2000
  • During human-computer interaction(HCI), people typically send inputs to computers through electromechanical pointing devices. Many applied studies have therefore evaluated cursor-positioning movements made with various pointing devices. Though there were so many studies about performance of various pointing devices, it was nearly impossible to compare device performance each other until the Fitts' law was applied. It does appear that Fitts' law may predict performance reasonably well for the one C-D gain level. But in varying C-D gain levels, Fitts' law could not predict movement time. This study investigated the effects of C-D gain in mouse movement time and suggested a revised Fitts' model including C-D gain as an independent variable. The revised Fitts' model may use to measure the performance of various devices in varying C-D gain levels.

  • PDF

도립 진자형 이족보행로봇을 위한 안정보행 (Stable Walking for an Inverted Pendulum Type Biped Robot)

  • 강찬수;노경곤;김진걸
    • 대한전기학회:학술대회논문집
    • /
    • 대한전기학회 2003년도 학술회의 논문집 정보 및 제어부문 B
    • /
    • pp.456-459
    • /
    • 2003
  • This paper deal with the biped walking stability by inverted pendulum type balancing joints. This model is hard to interpretation for the nonlinearity caused by upper direction movement then conventional model which have roll and prismatic joints. We can interpret this model by a linear approximation or interpolation method. This paper use a linear approximation method that can decide a movement of upper direction. Inverted pendulum type balancing joints have a advantage of less movement for keep stability and similar with human than conventional model and this model can be used for humanoid robot. We can see a stability of biped by ZMP(Zero Moment Point). Genetic algorithm is used for trajectory planning that is important for stable walking of biped.

  • PDF

동작시 3D 정보를 이용한 2D 패턴 전개 및 신축성 원단의 신장률을 고려한 사이클 팬츠 개발 (Development of 2D Patterns for Cycling Pants using 3D Data of Human Movement and Stretch Fabric)

  • 정연희;홍경희
    • 한국생활과학회지
    • /
    • 제19권3호
    • /
    • pp.555-563
    • /
    • 2010
  • With recent advances in 3D scanning technology, three-dimensional (3D) patternmaking is becoming a powerful way to develop garments pattern. This technology is now applicable to the made to measure (MTM) system of both ordinary and tightly fitting garments. Although the pattern of fitted clothing has been developed using 3D human data, it is still interesting to develop cycling pants by considering while-cycling body posture and fabric elasticity. This study adopted the Garland's triangle simplification method in order to simplify data without distorting the original 3D scan. Next, the Runge-Kutta method (2C-AN program) was used to develop a 2D pattern from the triangular pixels in the 3D scanned data. The 3D scanned data of four male, university students aged from 21 to 25, was obtained using Whole body scanner (Model WB4, Cyberware, Inc., USA). Results showed the average error of measurement was $4.58cm^2$ (0.19%) for area and 0~0.61cm for the length between the 3D body scanned data and the 2D developed pattern data. This is an acceptable range of error for garment manufacture. Additionally, the 2D pattern developed, based on the 3D body scanned data, did not need ease for comfort or ease of movement when cycling. This study thus provides insights into how garment patterns may be developed for ergonomic comfort in certain special environments.

Development of Tilting Chair for Maintaining Working Position at Reclined Posture

  • Hyeong, Joon-Ho;Roh, Jong-Ryun;Park, Seong-Bin;Kim, Sayup;Chung, Kyung-Ryul
    • 대한인간공학회지
    • /
    • 제33권2호
    • /
    • pp.155-165
    • /
    • 2014
  • Objective: The aim of this study is to develop an office chair enabling to keep working at reclined sitting posture. Background: Sedentary workers are supposed to change the posture frequently during long hours of sitting. A reclined sitting position has been recommended to reduce disc pressure. But slumped sitting posture caused by the buttock sliding forward without any adjustment of back reclining is commonly observed. The worker seems to have tendency to change the sitting posture maintaining working condition. We assumed the reason to be their hands movement away from the working space when tilting backward. Method: Slide mechanism allowing seat to move forward was designed to maintain the hand position in working space during reclining. A prototype was manufactured and tilting motion was analyzed using motion capture system. Four experiment chairs were tested including the manufactured prototype chair and three other commercial chairs. Results: A backward movements of the hand position were 13.0mm, 101.7mm, 156.1mm and 139.3mm at the prototype chair, compared to chair B, chair C and chair D, respectively. And the movement was remarkably small at the prototype chair. Conclusion: The developed seat sliding chair allows back tilting maintaining hand position at working space. We expect the user tilting back more often than normal tilting chair during seated work. But further investigation is required to figure out the effectiveness of the developed chair using prolonged working hours. Application: The developed office chair directly affects commercialization.

Expression of Bitter Taste Receptors in Human Nasal Respiratory Epithelium

  • An, Jeong-Mi;Wu, Hee-Won;Kim, Hyun-Jun;Kim, Chang-Hoon;Moon, Seok-Jun
    • International Journal of Oral Biology
    • /
    • 제37권2호
    • /
    • pp.57-62
    • /
    • 2012
  • The nasal cavity encounters various irritants during inhalation such as dust and pathogens. To detect and remove these irritants, it has been postulated that the nasal mucosa epithelium has a specialized sensing system. The oral cavity, on the other hand, is known to have bitter taste receptors (T2Rs) that can detect harmful substances to prevent ingestion. Recently, solitary chemosensory cells expressing T2R subtypes have been found in the respiratory epithelium of rodents. In addition, T2Rs have been identified in the human airway epithelia. However, it is not clear which T2Rs are expressed in the human nasal mucosa epithelium and whether they mediate the removal of foreign materials through increased cilia movement. In our current study, we show that human T2R receptors indeed function also in the nasal mucosa epithelium. Our RT-PCR data indicate that the T2R subtypes (T2R3, T2R4, T2R5, T2R10, T2R13, T2R14, T2R39, T2R43, T2R44, T2R 45, T2R46, T2R47, T2R48, T2R49, and T2R50) are expressed in human nasal mucosa. Furthermore, we have found that T2R receptor activators such as bitter chemicals augments the ciliary beating frequency. Our results thus demonstrate that T2Rs are likely to function in the cleanup of inhaled dust and pathogens by increasing ciliary movement. This would suggest that T2Rs are feasible molecular targets for the development of novel treatment strategies for nasal infection and inflammation.

PDA기반 인체동작 무선계측 (Wireless Measurement of Human Motion Based on PDA)

  • 이명호;김남진;이훈재;진계환;이삼열;이준행;이상복;이태수
    • 한국방사선학회논문지
    • /
    • 제1권1호
    • /
    • pp.39-44
    • /
    • 2007
  • 본 연구에서는 환자들의 일상생활 동안 움직임 이상을 관찰하기 위한 인체동작 무선계측 기술을 개발하였다. 기술개발에 사용한 도구는 버클리대학에서 개발한 MICA, TinyOS, nesC를 이용하여 무선신호 감지, 소프트웨어 플랫폼, 그리고 임베디드 프로그래밍을 위한 도구로 사용하였다. 실험을 위해 개발된 장비를 인체의 가슴부위에 부착하고 움직임 동작인 앉기, 서기, 눕기 데이터를 획득하여 PDA로 무선전송하여 저장하고 처리하여 그래프로 보여준다. 보여진 결과는 인체동작을 구속이나 제한 없이 기록할 수 있게 된다. 본 연구의 결과는 환자의 움직임 이상과 일상생활동작을 관찰하는 데 사용될 수 있을 것이다.

  • PDF

여러 대의 키넥트 뎁스 카메라를 이용한 인간공학 시뮬레이션 모델링 자동화에 관한 연구 (A Study on Modeling Automation of Human Engineering Simulation Using Multi Kinect Depth Cameras)

  • 전찬모;이주연;노상도
    • 한국CDE학회논문집
    • /
    • 제21권1호
    • /
    • pp.9-19
    • /
    • 2016
  • Applying human engineering simulation to analyzing work capability and movements of operators during manufacturing is highly demanded. However, difficulty in modeling digital human required for simulation makes engineers to be reluctant to utilize human simulation for their tasks. This paper addresses such problem on human engineering simulation by developing the technology to automatize human modeling with multiple Kinects at different depths. The Kinects enable us to acquire the movements of digital human which are essential data for implementing human engineering simulation. In this paper, we present a system for modeling automation of digital human. Especially, the system provides a way of generating the digital model of workers' movement and position using multiple Kinects which cannot be generated by single Kinect. Lastly, we verify the effects of the developed system in terms of modeling time and accuracy by applying the system to four different scenarios. In conclusion, the proposed system makes it possible to generate the digital human model easily and reduce costs and time for human engineering simulation.

인체 근육 구조를 적용한 남성 테일러드 재킷 디자인 (Construction of men's tailored jackets - Incorporating human muscle structure in fashion design -)

  • 이한철;이연희
    • 복식문화연구
    • /
    • 제26권6호
    • /
    • pp.934-950
    • /
    • 2018
  • This study suggests a new perspective for designing men's tailored jackets by more carefully considering human muscle structure. For this study, we examined research regarding the construction of the tailored jacket that is based on costume history references, as well as research regarding human muscle structure that is based on human anatomy references and the analysis of recent fashion designs illustrating the human body image. Based on this research, we developed various tailored constructions that account for human muscle structure. These constructions are applied primarily to the backs of four tailored jackets, as the back of the jacket needs a mechanism to accommodate the wearer's movement. The following conclusions have been derived from the study: First, by developing the tailored garment structure that accounts for the muscle structure of the human body, we suggest a new design direction for tailored garments. Second, we propose a new type of tailored jacket structure for the back of the jacket that incorporates an artificial muscle structure to accommodate the wearer's activities. This new type of jacket indicates the potential for designs that use structure, particularly the structure of the human body. Finally, by using the embroidery technique, we changed the texture of the material into the shape of human muscle. Thus, we propose a design that uses three-dimensional volume to accounts for the shape of human body tissue.