• Title/Summary/Keyword: holography method

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Extremely High-Definition Computer Generated Hologram Calculation Algorithm with Concave Lens Function (오목 렌즈 함수를 이용한 초 고해상도 Computer generated hologram 생성 기법)

  • Lee, Chang-Joo;Choi, Woo-Young;Oh, Kwan-Jung;Hong, Keehoon;Choi, Kihong;Cheon, Sang-Hoon;Park, Joongki;Lee, Seung-Yeol
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.836-844
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    • 2020
  • A very large number of pixels is required to generate a computer generated hologram (CGH) with a large-size and wide viewing angle equivalent to that of an analog hologram, which incurs a very large amount of computation. For this reason, a high-performance computing device and long computation time were required to generate high-definition CGH. To solve these problems, in this paper, we propose a technique for generating high-definition CGH by arraying the pre-calculated low-definition CGH and multiplying the appropriately-shifted concave lens function. Using the proposed technique, 0.1 Gigapixel CGH recorded by the point cloud method can be used to calculate 2.5 Gigapixels CGH at a very high speed, and the recorded hologram image was successfully reconstructed through the experiment.

Realization of the multi-phase level CGH according to the multi-channel encoding method using a PAL-SLM (PAL-SLM을 이용한 다채널 부호화 방법에 따른 다위상형 CGH의 광학적 구현)

  • Jung, Jong-Rae;Baek, Woon-Sik;Kim, Jung-Hoi;Kim, Nam
    • Korean Journal of Optics and Photonics
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    • v.15 no.4
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    • pp.299-308
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    • 2004
  • We proposed more efficient encoding methods that can design a multi-channel multi-level phase only computer-generated hologram(CGH) that can reconstruct many objects simultaneously without a conjugate image. We used a fabrication technique for the pixel oriented CGH for designing the pattern of the proposed multi-channel CGH. We investigated the difference of the optical efficiency(η), mean square error(MSE) and signal-to-noise ratio(SNR) of multi-channel CGHs that were designed by three kinds of encoding methods according to the number of quantization phase levels, and we estimated the performance of the pattern of the proposed multi-channel CGH. Generally, as the number of input objects' reference patterns stored in the CGH is increased, the reconstruction quality of the CGH is degraded. But we observed through computer simulation that the diffraction efficiency of the 1-ch CGH is 70%, and those of the 2-ch, 4-ch, 8-ch CGHs are 62%, 62% and 63%. Therefore we found that the diffraction efficiencies of the multi-channel CGHs using the newly proposed encoding method are similar to that of 1-ch CGH. We implemented the CGH optically using a liquid crystal spatial light phase modulator that consisted of a PAL-SLM efficiently coupled with a XGA type LCD by an optical lens and an LD for illuminating the LCD. We discussed the output images that are reconstructed from the PAL-SLM.

A Study on the Revitalization of Tourism Industry Using Experience Game (체험형 게임을 활용한 관광산업 활성화 방안에 관한 연구)

  • Jung, Mi-A;Kim, Ki-Suk;Jung, Hyung-Won
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.1-12
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    • 2019
  • The 4th industrial revolution has become a topic of 'experiential games' that utilize technologies such as virtual reality, augmented reality, and complex reality, and they are promoting various experiential game contents to attract tourists in the tourism industry have. The trend of tourism is the concept of the healing which aims to enhance the quality of life of the individual in the concept of simple travel, that is, the consumer is not satisfied with the sight, There are many changes in the form of tourism. In this study, domestic and foreign cases that utilized the fun and experience of tourism in the game were examined using case study methods. In domestic case, although service was provided by using smart phone, there is a problem that simple information is provided, mission quest method is not continuously provided, and the story is limited. I tried to find out the solution through this case. Developing and applying various experience contents, utilizing active investment and various stories for continuous service, and utilizing new technology such as virtual reality, it will bring about improvement of domestic tourism industry and satisfaction.