• Title/Summary/Keyword: head posture

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A Study on Cosmetic Acupuncture Through Anatomy and Physiology Interpretation (해부생리학 해석을 통한 미용침의 연구)

  • Kim, Min-Sik
    • Korean Journal of Acupuncture
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    • v.30 no.3
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    • pp.171-177
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    • 2013
  • Objectives : The purpose of this study is to investigate the mechanism of Cosmetic Acupuncture through reinterpretation of anatomy and physiology. Methods : The causes of wrinkle increases and rapid aging of facial skin were studied and the theoretical system of Cosmetic Acupuncture treatment was analyzed through anatomy and physiology reinterpretation. Results and Conclusions : An increase in wrinkles and rapid aging of facial skin is caused by xerosis. Skin condition represents the condition of subcutaneous muscle. The reason why skin becomes easily dry is the heat produced by craniofacial part. Craniofacial part always generates lot of physiological fever because of the muscles. This physiological fever is produced from the muscles that are responsible for maintaining skull suture, controlling the movement of temporomandibular joint, maintaining head and neck posture. Controlling this fever is the crux of Cosmetic Acupuncture mechanism. These muscles correspond to Foot Taeyang meridian-muscle, Foot Soyang meridian-muscle and Foot Yangmyung meridian-muscle. Cosmetic Acupuncture is effective for preventing facial skin from aging and wrinkle increase by mechanical stimulus on facial muscles, and for controlling craniofacial part meridian-muscle system producing the heat.

Fuzzy Distance Estimation for a Fish Robot

  • Shin, Daejung;Na, Seung-You;Kim, Jin-Young
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.5 no.4
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    • pp.316-321
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    • 2005
  • We designed and implemented fish robots for various purposes such as autonomous navigation, maneuverability control, posture balancing and improvement of quick turns in a tank of 120 X 120 X 180cm size. Typically, fish robots have 30-50 X 15-25 X 10-20cm dimensions; length, width and height, respectively. It is essential to have the ability of quick and smooth turning to avoid collision with obstacles or walls of the water pool at a close distance. Infrared distance sensors are used to detect obstacles, magneto-resistive sensors are used to read direction information, and a two-axis accelerometer is mounted to compensate output of direction sensors. Because of the swing action of its head due to the tail fin movement, the outputs of an infrared distance sensor contain a huge amount of noise around true distances. With the information from accelerometers and e-compass, much improved distance data can be obtained by fuzzy logic based estimation. Successful swimming and smooth turns without collision demonstrated the effectiveness of the distance estimation.

The Effect of Head Posture on Muscle Activity of Upper Trapezius During Computer Work (컴퓨터 작업시 머리자세가 상부 승모근의 근 활성도에 미치는 영향)

  • Jung, Do-Young;Koh, Eun-Kyung;Kim, Young;Kwon, Oh-Yun;Lee, Jun;Lee, Kyoung-Joung
    • Physical Therapy Korea
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    • v.9 no.4
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    • pp.53-59
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    • 2002
  • 본 연구는 컴퓨터 작업시 머리자세가 상부 승모근의 근전도 활성도에 미치는 영향에 대해 알아보기 위해 실시하였다. 대상자는 상지에 근골계질환이 없는 대학생 5명을 대상으로 하였으며, 표면근전도(MP100WS)를 이용하여 근 활성도를 측정하였다. 실험은 10분 동안 머리를 중립자세로 모니터를 보고 컴퓨터 작업을 수행하는 것과 문서걸이(copy holder)를 보기 위해 머리를 $45^{\circ}$ 회전하고 컴퓨터 작업을 하는 두 가지 조건을 $%RVC_{RMS}$를 이용하여 비교 분석하였다. 머리를 중립자세로 했을 때 평균 $%RVC_{RMS}$ 값이 높았으나 머리를 $45^{\circ}$ 회전하여 작업시에는 시간이 지남에 따라 $%RVC_{RMS}$가 지속적으로 증가함을 보여주었다. 따라서 컴퓨터 작업시 문서는 모니터로부터 가까이 하여 머리회전을 최소화시키는 것이 근육의 피로나 부작용을 줄일 수 있을 것이다.

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Computer Image Processing for AR Conceptional Display 3D Navigational Information (증강현실 개념의 항행정보 가시화를 위한 영상처리 기술)

  • Lee, Jung-Min;Lee, Kyung-Ho;Kim, Dae-Soek;Nam, Byeong-Wook
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2014.10a
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    • pp.245-246
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    • 2014
  • This paper suggests the navigation information display system which is based on augmented reality technology and especially focuses on image analysis technology. Navigator has to always confirm the information from marine electronic navigation devices and then they compare with the view of outside targets of the windows. During this 'head down' posture, they feel uncomfortable and sometimes it cause near-accidents such as collision or missing objects, because he or she cannot keep an eye on the front view of windows. Augmented reality can display both of information of virtual and real in a single display. Therefore we tried to adapt the AR technology to help navigators and have been studied and developed image pre-processing module as a previous research already. To analysis the outside view of the bridge window, we have extracted navigational information from the camera image by using image processing. This paper mainly describes about recognizing ship feature by haar-like feature and filtering region of interest area by AIS data, which are to improve accuracy of the image analysis.

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A Study on the Fashion Illustration of Humor Images Using 2D Graphics (2D 그래픽스를 활용한 유머 이미지의 패션일러스트레이션 연구)

  • Kim, Hye-Ran;Kim, Soo-Kyong
    • Journal of the Korean Society of Costume
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    • v.58 no.9
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    • pp.81-98
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    • 2008
  • This research aims to analyze humorous images expressed in 2D graphics fashion illustrations and to propose application of 2D graphics in humorous images for fashion illustrations to suggest a more creative and relevant fashion illustration for contemporary culture. The result of this research were as follows: First, theories on reaction of humor can be classified into Incongruity theory, Superiority theory and Arousal and Relief theory. Humor in visual arts are classified in Visual Parody, Visual Pun, Visual Paradox and Visual Satire. Second, Visual Pun, Visual Parody, and Visual Satire are used for visualizing fashion illustration, and the foundations for many humor images were simple-colored, imaginative, and unreal settings. And it was also found out that the physical proportion of the models generally was 1(head):7(entire body), 1:8, 1:15 and the models were usually laughing and smiling. Tone was usually pastel and vivid, and posture was usually standing-position or sitting-position. Third, based on such results, fashion illustration works of humor image using 2D graphics were created. To concretize the humor image, 'gift' as a concept was chosen. Humor alleviates the tension and stress. It also brings laughter and pleasure to people's lives. Therefore humor image will be an effective way of expanding creativity in modern fashion illustration.

$\Delta$-plan and spin in the golf swing (골프 스윙에서 $\Delta$-평면과 스핀)

  • Jo, Chang-Ho;Park, Jong-Dae;Lee, Kun-Chun
    • The Journal of Natural Sciences
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    • v.14 no.2
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    • pp.1-14
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    • 2004
  • The observation of the various swing parameters and its effect on golfer swing are tatally analyzed. The golf ball impact and flies away, therefore it must be controlled bofore ball impact. The purpose of this paper is that the cause of hook and slice are found and the posture of swing is corrected. The trajectory after ball impact is on the $\Delta$-plane, which is consisted of the normal vector on club face and the swing velocity vector of club head including the initial celocity and the spin axis after ball imfact. In order to correct the miss shot in golf swing, this paper is is shown that the theoretical review and study is discussed to use the D-plane and $\Delta$-plane.

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The Relationship among Stride Parameters, Joint Angles, and Trajectories of the Body Parts during High-Heeled Walking of Woman

  • Park, Sumin;Lee, Minho;Park, Jaeheung
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.3
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    • pp.245-252
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    • 2013
  • Objective: This paper analyzes the changes on stride parameters, joint angles, and trajectories of the body parts due to high heels during walking and explains the causal relationship between the changes and high heels. Background: This study aims to indicate the comprehensive gait changes by high heels on the whole body for women wearing high heels and researchers interested in high-heeled walking. Method: The experiment was designed in which two different shoe heel heights were used for walking (1cm, 9.8cm), and twelve women participated in the test. In the experiment, 35 points on the body were tracked to extract the stride parameters, joint angles, and trajectories of the body parts. Results: Double support time increased, but stride length decreased in high-heeled walking. The knee inflexed more at stance phase and the spine rotation became more severe. The trajectories of the pelvis, the trunk and the head presented outstanding fluctuations in the vertical direction. Conclusion: The double support time and the spine rotation were changed to compensate instability by high heels. Reduced range of motion of the ankle joint influenced on the stride length, the knee flexion, and fluctuations of the body parts. Application: This study can provide an insight of the gait changes by high heels through the entire body.

The clinical study on 1 case of essential tremor patient (본태성 진전(震顫)을 주(主) 증상(症狀)으로 한 환자(患者) 1례(例))

  • Min, Kyoung-Jik;Kim, Seok-Hwan;Jung, In-Chul;Lee, Sang-Ryong
    • Journal of Haehwa Medicine
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    • v.16 no.2
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    • pp.281-288
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    • 2007
  • Tremor is a rhythmic, involuntary muscular contraction characterized by oscillations (to-and-fro movements) of a part of the body. Essential tremor is a 6-8 Hz tremor that is of variable amplitude. It is aggravated by posture and movement and relieved by rest and alcohol. Most affected part are the arms, head and vocal apparatus. The purpose of this study is to show a case of tremor patient with essential tremor improved by oriental medical treatment. The patient was 71-year-old woman who featured essential tremor and at the same time complained general body weakness, nausea, and anorexia. She was treated by oriental medicine with acupuncture, herb medication, and Korean psychotherapy; Eejeong-byunki, Jiun-goron. The features of essential tremor was reduced after taking oriental medical therapy. This result suggested that the oriental medical therapy can be effective for treating essential tremor.

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Semantic Network Analysis of Physiotherapy Research: Based on Studies Published in the Journal of IAPTR

  • Go, Junhyeok;Yeum, Dongmoon;Kim, Nyeonjun;Choi, Myungil
    • Journal of International Academy of Physical Therapy Research
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    • v.10 no.4
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    • pp.1926-1933
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    • 2019
  • Background: Physical therapy has been widely studied in various fields, however, the academic trends and characteristics has not been systematically analyzed. Semantic network analysis is used as an approach for this study. Objective: To explore academic trends and knowledge system in the physiotherapy research in the Journal of International Academy Physical Therapy (J of IAPTR) Study design : Literature review Method: Semantic network analysis was conducted using the titles of 272 articles published in the Journal of IAPTR from 2010 to 2019. Results: Frequency analysis revealed following most frequently used key words; Stroke (27 times), Balance (21 times), Elder (13 times), Forward head posture (FHP, 11 times), Muscle activity (9 times). The relationship between the presented keywords is divided into six subgroups (FHP and pain, walk and quality, elder and balance, stroke and apoptosis, muscle strength and function) according to their correlation and frequency to be used together. Conclusion: The study is considered to be of help to researchers who want to identify research trends in physiotherapy.

Virtual reality training simulator for tooth preparation techniques

  • Jung, HeeSuk;Kim, HyoJoon;Moon, SeongYong
    • Oral Biology Research
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    • v.42 no.4
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    • pp.235-240
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    • 2018
  • Standard oral and maxillofacial three-dimensional model was developed with patients' medical data while virtual reality (VR) simulator was developed in conjunction with head mount display (HMD) and Haptic device. The objective of this study was to evaluate the preclinical use of a VR training simulator in tooth preparation practice. Eighty-nine dental students were trained how to operate the simulator. The participants were then given sufficient time on the simulator to practice dental preparation. The students experience and opinion was then taken in through filling of questionnaires. On average content received 1.8 points, anatomy had 2.5 points, 2.6 points for the applicability, and 2.0 for the usability. As for the detailed items scores, queries about the possible development of the simulator and the interest of the learning process through the simulator were the highest at 3.1 and 3.0 points, respectively. Question about the benefit of the HMD and the haptic device during the practice had 1.5 and 1.6 points, respectively. The average total score was 2.2 points. VR tooth preparation simulator in the field of clinical dental education has powerful potential in regard to realistic models, environments, vision, posture, and economical efficiency.