• Title/Summary/Keyword: hardware and software

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A Study on 3D RTLS at Port Container Yards Using the Extended Kalman Filter

  • Kim, Joeng-Hoon;Lee, Hyun-Woo;Kwon, Soon-Ryang
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.7 no.4
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    • pp.228-235
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    • 2007
  • The main purpose of this paper is to manage the container property effectively at the container yard by applying the RTLS technology to the field of port logistics. Yet, many kinds of noises happen to be inputted with the distance value(between the reader and the tag) which is to be inputted into the location identification algorithm, which makes the distance value jumped due to the system noise of the ultrasonic sensor module and the measurement noise. The Kalman Filter is widely used to prevent this jump occurrence; the noises are eliminated by using the EKF(Extended Kalman Filter) while considering that the distance information of the ultrasonic sensor is non-linear. Also, the 3D RTLS system at the port container yard suggested in this research is designed not to be interrupted for its ultrasonic transmission by positioning the antenna at the front of each sector of the container where the active tags are installed. We positioned the readers, which function as antennas for location identification, to four places randomly in the absolute coordinate and let the positions of the active tags identified by using the distance data delivered from the active tags. For the location identification algorithm used in this paper, the triangulation measurement that is most used in general is applied and newly reorganized to calculate the position of the container. In the first experiment, we dealt with the error resulting in the angle and the distance of the ultrasonic sensor module, which is the most important in the hardware performance; in the second, we evaluated the performance of the location identification algorithm, which is the most important in the software performance, and tested the noise cancellation effects for the EKF. According to the experiment result, the ultrasonic sensor showed an average of 3 to 5cm error up to $45^{\circ}$ in case of $60^{\circ}$ or more, non-reliable linear distances were obtained. In addition, the evaluation of the algorithm performance showed an average of $4^{\circ}{\sim}5^{\circ}$ error due to the error of the linear distance-this error is negligible for most container location identifications. Lastly, the experiment results of noise cancellation and jump preservation by using the EKF showed that noises were removed in the distance information which was entered from the input of the ultrasonic sensor and as a result, only signal was extracted; thus, jumps were able to be removed and the exact distance information between the ultrasonic sensors could be obtained.

Design and Performance of a Direct RF Sampling Receiver for Simultaneous Reception of Multiband GNSS Signals (다중대역 GNSS 신호 동시 수신을 위한 직접 RF 표본화 수신기 설계 및 성능)

  • Choi, Jong-Won;Seo, Bo-Seok
    • Journal of Broadcast Engineering
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    • v.21 no.5
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    • pp.803-815
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    • 2016
  • In this paper, we design a direct radio frequency (RF) sampling receiver for multiband GNSS signals and demonstrate its performance. The direct RF sampling is a technique that does not use an analog mixer, but samples the passband signal directly, and all receiver processes are done in digital domain, whereas the conventional intermediate frequency (IF) receiver samples the IF band signals. In contrast to the IF sampling receiver, the RF sampling receiver is less complex in hardware, reconfigurable, and simultaneously converts multiband signals to digital signals with an analog-to-digital (AD) converter. The reconfigurability and simultaneous reception are very important in military applications where rapid change to other system is needed when a system is jammed by an enemy. For simultaneous reception of multiband signals, the sampling frequency should be selected with caution by considering the carrier frequencies, bandwidths, desired intermediate frequencies, and guard bands. In this paper, we select a sampling frequency and design a direct RF sampling receiver to receive multiband global navigation satellite system (GNSS) signals such as GPS L1, GLONASS G1 and G2 signals. The receiver is implemented with a commercial AD converter and software. The receiver performance is demonstrated by receiving the real signals.

Flying Cake: An Augmented Game on Mobile Device (Flying Cake: 모바일 단말기를 이용한 실감형 게임)

  • Park, An-Jin;Jung, Kee-Chul
    • Journal of KIISE:Software and Applications
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    • v.34 no.1
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    • pp.79-94
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    • 2007
  • In the ubiquitous computing age which uses a high quantity network, mobile devices such as wearable and hand-held ones with a small tamers and a wireless communication module will be widely used in near future. Thus, a lot of researches about an augmented game on mobile devices have been attempted recently. The existing augmented games used a traditional 'backpack' system and a pattern marker. The 'backpack' system is expensive, cumbersome and inconvenient to use, and because of the pattern marker, it is only possible to play the game in the previously installed palace. In this paper, we propose an augmented game called Flying Cake using a face region to create the virtual object(character) without the pattern marker, which manually indicates an overlapped location of the virtual object in the real world, on a small and mobile PDA instead of the cumbersome hardware. Flying Cake is an augmented shooting game. This game supplies us with two types: 1) a single player which attacks a virtual character on images captured by a camera in an outdoor physical area, 2) dual players which attack the virtual character on images which we received through a wireless LAN. We overlap the virtual character on the face region using a face detection technique, and users play Flying Cake though attacking the virtual character. Flying Cake supplies new pleasure to flayers with a new game paradigm through an interaction between the user in the physical world captured by the PDA camera and the virtual character in a virtual world using the face detection.

Implementation of Hypervisor for Virtualizing uC/OS-II Real Time Kernel (uC/OS-II 실시간 커널의 가상화를 위한 하이퍼바이저 구현)

  • Shin, Dong-Ha;Kim, Ji-Yeon
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.5
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    • pp.103-112
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    • 2007
  • In this paper, we implement a hypervisor that runs multiple uC/OS-II real-time kernels on one microprocessor. The hypervisor virtualizes microprocessor and memory that are main resources managed by uC/OS-II kernel. Microprocessor is virtualized by controlling interrupts that uC/OS-II real-time kernel handles and memory is virtualized by partitioning physical memory. The hypervisor consists of three components: interrupt control routines that virtualize timer interrupt and software interrupt, a startup code that initializes the hypervisor and uC/OS-II kernels, and an API that provides communication between two kernels. The original uC/OS-II kernel needs to be modified slightly in source-code level to run on the hypervisor. We performed a real-time test and an independent computation test on Jupiter 32-bit EISC microprocessor and showed that the virtualized kernels run without problem. The result of our research can reduce the hardware cost, the system space and weight, and system power consumption when the hypervisor is applied in embedded applications that require many embedded microprocessors.

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Comparison of Emotional Words by Products (제품 유형별 표출되는 감성어휘 비교)

  • Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.12 no.2
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    • pp.215-224
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    • 2009
  • This research extracted emotional words for measuring user's emotions expressed while using a cellular phone and a web. And then the emotional words were compared to find out whether the difference in emotional words by the type of products. The results of this study suggest that the hardware-oriented products used for specific purpose such as cellular phone extracted a lot of emotional words related to 'Satisfaction in Usability' and 'Pleasure'. 'Satisfaction in Usability' are conceived satisfying in usability or practicality of product. 'Pleasure' are pleasant emotions expressed while using a product. However the emotional words related to 'Aesthetics' and 'Novelty' were omitted. 'Aesthetics' are expressed by product's appearance and by various visual information while using a product. 'Novelty' are expressed by something that is novel and new that has never been experienced. On the other hand the software-oriented products used rather to find something better and new information than to perform specific tasks such as web extracted a lot of emotional words related to 'Novelty'. Therefore, the results of this research have found evidence that it is desirable to make a set of subjective evaluation scale by the type of products. When making the subjective evaluation scale, it is important to use appropriate emotional words for the purpose of use and the characteristics of those products.

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A Study on the Application of 3D Virtual Human in the prior stage of Design Works - With the emphasis on the determining design layout of a forklift truck (디자인 초기단계에서의 3차원 가상인간(Virtual Human) 활용에 관한 연구 - 지게차 레이아웃 결정 단계를 중심으로)

  • 김관명
    • Archives of design research
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    • v.12 no.4
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    • pp.294-303
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    • 1999
  • With the breakthrough development of computing environment, the design phases have been changed a lot nowadays. In the case of prior phases of transportation design such as cars and forklift-trucks design, designers have depended on surveys and 2D line drawings for fixing a product layout and extracting ergonomic data. In this method, designers don't meet only the problem of reliability of measuring data but also, the problems of unknown situation of operators' fatigue and comfort in work situation. In these methods, it has much less creditability to have a 2D human model to check the real world motion due to the limitation of the 3 Dimension. Even though with a 2D human model, perfect layout is determined, it is still difficult to measure about comfort and fatigue for a user because it measuring an analysing method is static. The development of computer hardware and software have not only changed the flow in the social-wide range but also immerged design into Virtual Environment. In conventional design method, visualization and data transferring have been the main issues but, in virtual environment, determining of design layout and analysing ergonomic data with sophisticated feeling about comfort and fatigue are possible by using 3D virtual human. In this study, the general characteristics of virtual environment was discussed and the possibility of digital process of design was treated. For these studies, layout design for forklift-trucks was tested. Eventually, the merits of each design phase applied virtual environment are discussed.

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A Study on Development of Independent Low Power IoT Sensor Module for Zero Energy Buildings (제로 에너지 건축물을 위한 자립형 저전력 IoT 센서 모듈 개발에 대한 연구)

  • Kang, Ja-Yoon;Cho, Young-Chan;Kim, Hee-Jun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.3
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    • pp.273-281
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    • 2019
  • The energy consumed by buildings among the total national energy consumption is more than 10% of the total. For this reason, Korea has adopted the zero energy building policy since 2025, and research on the energy saving technology of buildings has been demanded. Analysis of buildings' energy consumption patterns shows that lighting, heating and cooling energy account for more than 60% of total energy consumption, which is directly related to solar power acquisition and window opening and closing operation. In this paper, we have developed a low - power IoT sensor module for window system to transfer acquired information to building energy management system. This module transmits the external environment and window opening / closing status information to the building energy management system in real time, and constructs the network to actively take energy saving measures. The power used in the module is designed as an independent power source using solar power among the harvest energy. The topology of the power supply is a Buck converter, which is charged at 4V to the lithium ion battery through MPPT control, and the efficiency is about 85.87%. Communication is configured to be able to transmit in real time by applying WiFi. In order to reduce the power consumption of the module, we analyzed the hardware and software aspects and implemented a low power IoT sensor module.

Development of Noise and AI-based Pavement Condition Rating Evaluation System (소음도·인공지능 기반 포장상태등급 평가시스템 개발)

  • Han, Dae-Seok;Kim, Young-Rok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.1-8
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    • 2021
  • This study developed low-cost and high-efficiency pavement condition monitoring technology to produce the key information required for pavement management. A noise and artificial intelligence-based monitoring system was devised to compensate for the shortcomings of existing high-end equipment that relies on visual information and high-end sensors. From idea establishment to system development, functional definition, information flow, architecture design, and finally, on-site field evaluations were carried out. As a result, confidence in the high level of artificial intelligence evaluation was secured. In addition, hardware and software elements and well-organized guidelines on system utilization were developed. The on-site evaluation process confirmed that non-experts could easily and quickly investigate and visualized the data. The evaluation results could support the management works of road managers. Furthermore, it could improve the completeness of the technologies, such as prior discriminating techniques for external conditions that are not considered in AI learning, system simplification, and variable speed response techniques. This paper presents a new paradigm for pavement monitoring technology that has lasted since the 1960s.

Analysis of Feature Map Compression Efficiency and Machine Task Performance According to Feature Frame Configuration Method (피처 프레임 구성 방안에 따른 피처 맵 압축 효율 및 머신 태스크 성능 분석)

  • Rhee, Seongbae;Lee, Minseok;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.27 no.3
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    • pp.318-331
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    • 2022
  • With the recent development of hardware computing devices and software based frameworks, machine tasks using deep learning networks are expected to be utilized in various industrial fields and personal IoT devices. However, in order to overcome the limitations of high cost device for utilizing the deep learning network and that the user may not receive the results requested when only the machine task results are transmitted from the server, Collaborative Intelligence (CI) proposed the transmission of feature maps as a solution. In this paper, an efficient compression method for feature maps with vast data sizes to support the CI paradigm was analyzed and presented through experiments. This method increases redundancy by applying feature map reordering to improve compression efficiency in traditional video codecs, and proposes a feature map method that improves compression efficiency and maintains the performance of machine tasks by simultaneously utilizing image compression format and video compression format. As a result of the experiment, the proposed method shows 14.29% gain in BD-rate of BPP and mAP compared to the feature compression anchor of MPEG-VCM.

Preliminary Design of PNUSAT-1 Cubesat for Vessel Monitoring (선박 모니터링을 위한 PNUSAT-1 큐브위성 시스템 예비 설계)

  • Kim, Haelee;Cho, Dong-hyun;Lee, Sanghoon;Park, Chanhwi;Lim, Ha Kyeong;Kim, Geonwoo;Kwak, Minwoo;Lee, Changhyun;Kim, Shinhyung;Koo, Inhoi;Lee, Daewoo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.50 no.2
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    • pp.137-146
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    • 2022
  • AIS(Automatic Identification System) is a device that automatically transmits and receives ship information and is mounted on the ship. AIS information of ships near the coast can be received on the ground, but when going out to sea more than 50 nautical miles, communication with the ground is cut off. To solve this problem, ship information can be transmitted to the ground through an AIS satellite equipped with an AIS receiver. There is no case of AIS satellite development in Korea yet, and many domestic shipping companies are using overseas AIS services. PNUSAT-1 is a 1U+ CubeSat, developed by Pusan National University, and it is equipped with an AIS receiver for monitoring of ships and transmitting ship information to the ground. Since the mission data of PNUSAT-1 is in text format, the data size is not large. In consideration of this, communication equipment, low-precision sensors, and actuators were selected. In this paper, system preliminary design of PNUSAT-1 was performed, requirements for mission performance, operation scenario and mode design, hardware and software selection, and preliminary design of each subsystem were performed.