• Title/Summary/Keyword: haptic rendering

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Hybrid Elastic Model for Volumetric Deformation and Real-time Haptic Simulation (볼륨 변형과 실시간 햅틱 시뮬레이션을 위한 하이브리드 탄성체 모델)

  • Cho, Jae-Hwan;Kim, Seok;Park, Jin-Ah
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.68-73
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    • 2009
  • As various haptic algorithms and haptic equipments have developed, the computer simulation includes the haptic simulation. Basically, the haptic simulation requires very fast refresh rate approximately 1000 Hz. The traditional haptic simulations have satisfied that requirement by simplifying the target model. In soft body simulation, simplifying the deformation is not good because the visual feedback is important. Separating haptic model from deformable model can be solution of that problem. However, the user may feel a subtle distiction because the relationship between two models are not clear. In this paper, we propose the hybrid model to manipulate haptic rendering and deformation and define the relationship between two models.

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Perceptually Correct Haptic Rendering of Surface Topography with Nonuniform Stiffness (비균일 강도를 가진 물체 표면의 인지적으로 정확한 햅틱 렌더링)

  • Cheon, Jae-Young;Choi, Seung-Moon;Kim, Gerard Joung-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.203-209
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    • 2006
  • 햅틱 렌더링이 발전함에 따라서 촉감을 통하여 사용자에게 전달하려고 하는 가상 물체의 성질도 다양해 지고 있다. 이 논문은 균일하지 않은 강도(Stiffness)를 가지는 가상 물체를 기존의 페널티 기반 알고리즘(Penalty-based algorithms)을 사용하여 렌더링하는 경우 물체 표면의 모양(Topography)이 사용된 모델과 달리 왜곡되어 인지되는 현상을 해결하기 위한 햅틱 렌더링 알고리즘에 관한 연구를 보고한다. 첫 번째로 저자의 선행 연구인 힘 유지 가설(Force Constancy Hypothesis) - 사용자가 물체 표면의 모양을 획득하기 위해 물체를 만질 때 일정한 크기의 접촉 힘을 유지한다 - 을 소개한다. 다음으로 힘 유지 가설에 기반한 물체의 모양 및 강도를 왜곡 없이 정확하게 렌더링하는 알고리즘을 제안하고 폴리곤 모델에 적용하는 방법을 설명한다. 마지막으로 실험을 통하여 개발된 알고리즘의 성능을 입증한다.

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Efficient Haptic Interaction for Highly Complex Object Generated by Point-based Surfaces (점 기반 곡면으로 이루어진 복잡한 가상 물체와의 효율적인 햅틱 상호작용)

  • Lee, Beom-Chan;Kim, Duck-Bong;Park, Hye-Shin;Kim, Jong-Phil;Lee, Kwan-Heng;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.70-75
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    • 2007
  • 본 논문은 연결정보(connectivity) 및 미리 계산된 계층적 데이터 구조(hierarchical data structure)를 이용하지 않는 그래픽 및 햅틱 렌더링 알고리즘을 제안한다. 제안된 알고리즘은 점 기반 그래픽 표현(point-based graphic representation) 기법을 이용하여 3차원 자유 곡면을 생성한다. 생성된 점 기반 곡면 물체와의 햅틱 상호작용을 위해 그래픽 하드웨어(GPU)에 접근하여 점 기반 곡면에서 생성된 깊이 이미지(depth image)를 이용하여 햅틱 상호작용에 필수 요소인 충돌검출(collision detection) 및 반력 연산(contact force computation)을 수행한다.

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Force-Display System using Wire-Tension (실의장력을 이용한 역감장치)

  • Kang, Won-Chan;Kim, Young-Dong;Shin, Suck-Doo
    • Proceedings of the KIEE Conference
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    • 2001.07e
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    • pp.103-107
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    • 2001
  • In this paper, we have developed a new Force-Display system using wire-tension method. The proposed system is based on the HIR Lab Haptic Rendering library, which calculates the real position and renders the reflecting force data to device rapidly. The system is composed of device based tendon-driven method, controller and Haptic rendering library. The developed system will be used on constructing the dynamical virtual environment. To show the efficiency of our system, we designed simulation program which can display the moving force (attaching, grabbing, rotating) on two virtual point. As the result of the experiment, our proposed system shows much higher resolution and stability than any others.

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Graphic Deformation Algorithm for Haptic Interface System (촉각시스템을 위한 그래픽 변형 알고리즘)

  • Kang, Won-Chan;Jeong, Won-Tae;Kim, Young-Dong;Shin, Suck-Doo
    • Proceedings of the KIEE Conference
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    • 2002.06a
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    • pp.67-71
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    • 2002
  • In this paper, we propose a new deformable model based on non-linear elasticity, anisotropic behavior and the finite element method and developed the high-speed controller for haptic control. The proposed controller is based on the PCI/FPGA technology, which can calculate the real position and transmit the force data to device rapidly, The haptic system is composed of 6DOF force display device, high-speed controller and HIR library for 3D graphic deformation algorithm & haptic rendering algorithm. The developed system will be used on constructing the dynamical virtual environment. we demonstrate the relevance of this approach for the real-time simulating deformations of elastic objects. To show the efficiency of our system, we designed simulation program of force-reflecting, As the result of the experiment, we found that the controller has much higher resolution than some other controllers.

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A Dual Modeling Method for a Real-Time Palpation Simulator

  • Kim, Sang-Youn;Park, Se-Kil;Park, Jin-Ah
    • Journal of Information Processing Systems
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    • v.8 no.1
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    • pp.55-66
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    • 2012
  • This paper presents a dual modeling method that simulates the graphic and haptic behavior of a volumetric deformable object and conveys the behavior to a human operator. Although conventional modeling methods (a mass-spring model and a finite element method) are suitable for the real-time computation of an object's deformation, it is not easy to compute the haptic behavior of a volumetric deformable object with the conventional modeling method in real-time (within a 1kHz) due to a computational burden. Previously, we proposed a fast volume haptic rendering method based on the S-chain model that can compute the deformation of a volumetric non-rigid object and its haptic feedback in real-time. When the S-chain model represents the object, the haptic feeling is realistic, whereas the graphical results of the deformed shape look linear. In order to improve the graphic and haptic behavior at the same time, we propose a dual modeling framework in which a volumetric haptic model and a surface graphical model coexist. In order to inspect the graphic and haptic behavior of objects represented by the proposed dual model, experiments are conducted with volumetric objects consisting of about 20,000 nodes at a haptic update rate of 1000Hz and a graphic update rate of 30Hz. We also conduct human factor studies to show that the haptic and graphic behavior from our model is realistic. Our experiments verify that our model provides a realistic haptic and graphic feeling to users in real-time.

Effects of Data-hold Methods on Stability of Haptic System (데이터 홀드 방식에 따른 햅틱 시스템의 안정성 분석)

  • Lee, Kyungno
    • Journal of Institute of Convergence Technology
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    • v.2 no.2
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    • pp.35-39
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    • 2012
  • This paper presents the effect of data-hold methods on stability of haptic system with a virtual wall. When a human operator interacts with virtual wall, the lager the stiffness of the virtual wall is, the more realistic the operator feels that the virtual wall is. However, if the stiffness of the virtual wall becomes extremely large, the system may be unstable. When a virtual wall is designed, it is necessary to analyze the maximum available stiffness to guarantee a stable haptic interaction. The simulation model in this paper is developed based on the haptic device model, sampler, a virtual wall model, and data hold methods to compute the maximum stiffness for stability. The effectiveness of the simulation is evaluated through comparing the results of previous studies with the results of this simulation. In addition, the effects of two data hold methods, that is, zero-order hold (ZOH) and first-order hold (FOH) on the stability are analyzed and the values of the maximum available stiffness are compared through the simulation.

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A Study on Semantic Association between Transmitted Information and Design Parameters of Vibrotactile Signals

  • Kim, Sangho;Lee, Hyunsoo
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.4
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    • pp.371-380
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    • 2013
  • Objective: The aim of this study is to investigate the effects of design parameters of vibrotactile signals on semantic association with transmitted information conveying different meanings. Background: As information communication relying on human visual channel becomes excessive, the utility of vibrotactile signals is being interested as a substitute measure of delivering information. Properly designed hapticons may relieve burden of visual communication by rendering distinct and meaningfully compatible haptic sensations. Method: A typical Kansei engineering approach was adopted in this study. Ten most distinctive hapticons were selected among those having different frequencies and amplitudes. Associations between the hapticons and twenty four pairs of adjectives used to describe the state of automobile in control were gathered from thirty subjects using semantic differential scales. Results: The selected pairs of adjectives were summarized by factor analysis into two semantic dimensions named 'Awareness' and 'Directionality'. The experimental hapticons matched with the semantic dimensions were presented as a haptic emotion map. Conclusion: The results from this study support that frequencies and amplitudes of haptic signals play important roles in arousing different human perceptions regarding the two haptic emotional dimensions. Application: Properly designed hapticons with respect to the contents of transmitted information will increase human operator's situation awareness as well as system performance. The result from this study can be used to develop standardized hapticons for active haptic communication.

Development of a haptic communication system for fashion image experience in a virtual environment

  • Kim, Jongsun;Choi, Dongsoo;Kim, Sangyoun;Ha, Jisoo
    • The Research Journal of the Costume Culture
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    • v.28 no.5
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    • pp.705-718
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    • 2020
  • The goal of this study was to develop a haptic communication system that can convey the tactile sensation of fashion materials in a virtual environment. In addition, the effectiveness and how realistically the virtual fabric image of this system delivers the tactile sensation of actual fabric was verified. First, a literature review was conducted through which the tactile attributes of fashion materials were defined that would be implemented in the haptic communication system. Then, a questionnaire for evaluating the tactile attributes of fashion materials was developed. Next, a haptic communication system was designed to convey fashion image experiences in a virtual environment, from which a haptic rendering model was suggested. The effectiveness of the haptic communication system was evaluated by verifying user experiences with questions developed through a user evaluation experiment. The validity of the evaluation questions pertaining to the tactile attributes and the effects of the haptic communication system were verified. Factor analysis was conducted to verify the evaluation of the tactile sense attributes of the fashion material, which identified density, thickness, and elasticity of the material as key factors. As a result of comparisons between the tactile sense through haptic characteristics and through touching, it was observed that regarding density and thickness, tactile sense experience led to greater perceived reality, while this was not the case for elasticity.

Applications of haptic feedbacks in medicine (의료분야에서의 햅틱 피드백 응용)

  • Quy, Pham Sy;Seo, An-Na;Kim, Hyung-Seok;Kim, Jee-In
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.203-213
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    • 2009
  • Medicine is one of great application fields where Virtual Reality (VR) technologies have been successfully utilized. The VR technologies in medicine bring together an interdisciplinary community of computer scientists and engineers, physicians and surgeon, medical educator and students, military medical specialists, and biomedical futurists. The primary feedback of a VR system has been visual feedback. The complex geometry for graphic objects and utilizing hardware acceleration can be incorporated with in order to produce realistic virtual environments. To enhance human-computer interaction (HCI), in term of immersive experiences perceived by users, haptic, speech, olfactory and other non-traditional interfaces should also be exploited. Among those, hapic feedback has been tightly coupled with visual feedback. The combination of the two sensory feedbacks can give users more immersive, realistic and perceptive VR environments. Haptic feedback has been studied over decades and many haptic based VR systems have been developed. This paper focuses on haptic feedback in term of its medical usages. It presents a survey of haptic feedback techniques with their applications in medicine.

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