• Title/Summary/Keyword: handwriting complexity

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A Structural Representation of Handwritings for Automatic On-line Signature Verification (온라인 서명 검증을 위한 필기의 구조적 표현)

  • Kim, Seong-Hoon
    • Journal of the Korea Society for Simulation
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    • v.14 no.3
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    • pp.147-154
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    • 2005
  • In conventional approaches such as a functinal approach or a parametric approach to online signature verification, which could not deal with the local shape of signature, much various important informations inherent in the local part of signature shape have been overlooked. In this paper, we try a structural approach in which a signature is represented as a structural form of handwriting primitives and the local parts along a signature handwriting can be selectively compared according to their discrimination power in the process of signature verification, As a result, the error rate is diminished in the case that the weights of subpattern units is applied into comparing process, which is the degree of discrimination power of local part. And also, the global variation and complexity of each signature extracted from the analysis of local shape is found useful in determining the decision threshold more precisely.

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Non-constraining Online Signature Reconstruction System for Persons with Handwriting Problems

  • Abbadi, Belkacem;Mostefai, Messaoud;Oulefki, Adel
    • ETRI Journal
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    • v.37 no.1
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    • pp.138-146
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    • 2015
  • This paper presents a new non-constraining online optical handwritten signature reconstruction system that, in the main, makes use of a transparent glass pad placed in front of a color camera. The reconstruction approach allows efficient exploitation of hand activity during a signing process; thus, the system as a whole can be seen as a viable alternative to other similar acquisition tools. This proposed system allows people with physical or emotional problems to carry out their own signatures without having to use a pen or sophisticated acquisition system. Moreover, the developed reconstruction signature algorithms have low computational complexity and are therefore well suited for a hardware implementation on a dedicated smart system.

Language Identification in Handwritten Words Using a Convolutional Neural Network

  • Tung, Trieu Son;Lee, Gueesang
    • International Journal of Contents
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    • v.13 no.3
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    • pp.38-42
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    • 2017
  • Documents of the last few decades typically include more than one kind of language, so linguistic classification of each word is essential, especially in terms of English and Korean in handwritten documents. Traditional methods mostly use conventional features of structural or stroke features, but sometimes they fail to identify many characteristics of words because of complexity introduced by handwriting. Therefore, traditional methods lead to a considerably more-complicated task and naturally lead to possibly poor results. In this study, convolutional neural network (CNN) is used for classification of English and Korean handwritten words in text documents. Experimental results reveal that the proposed method works effectively compared to previous methods.

A Structural Approach to On-line Signature Verification (구조적 접근방식의 온라인 자동 서명 겁증 기법)

  • Kim, Seong-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.4 s.36
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    • pp.385-396
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    • 2005
  • In this paper, a new structural approach to on-line signature verification is presented. A primitive pattern is defined as a part segmented by a local minimal position of speed. And a structural description of signature is composed of subpatterns which are defined as such forms as rotation shape, cusp shape and bell shape, acquired by composition of the primitives regarding the directional changes. As the matching method to find identical parts between two signatures, a modified DP(dynamic programming) matching algorithm is presented. And also, variation and complexity of local parts are computed from the training samples, and reference model and decision boundary are derived from these. Error rate, execution time and memory usage are compared among the functional approach, the parametric approach and the proposed structural approach. It is found that the average error rate can be reduced from 14.2% to 4.05% when the local parts of a signature are weighted and the complexity is used as a factor of decision threshold. Though the error rate is similar to that of functional approaches. time consumption and memory usage of the proposed structural approach are shown to be very effective.

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On-line Handwriting Chinese Character Recognition for PDA Using a Unit Reconstruction Method (유닛 재구성 방법을 이용한 PDA용 온라인 필기체 한자 인식)

  • Chin, Won;Kim, Ki-Doo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.1
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    • pp.97-107
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    • 2002
  • In this paper, we propose the realization of on-line handwritten Chinese character recognition for mobile personal digital assistants (PDA). We focus on the development of an algorithm having a high recognition performance under the restriction that PDA requires small memory storage and less computational complexity in comparison with PC. Therefore, we use index matching method having computational advantage for fast recognition and we suggest a unit reconstruction method to minimize the memory size to store the character models and to accomodate the various changes in stroke order and stroke number of each person in handwriting Chinese characters. We set up standard model consisting of 1800 characters using a set of pre-defined units. Input data are measured by similarity among candidate characters selected on the basis of stroke numbers and region features after preprocessing and feature extracting. We consider 1800 Chinese characters adopted in the middle and high school in Korea. We take character sets of five person, written in printed style, irrespective of stroke ordering and stroke numbers. As experimental results, we obtained an average recognition time of 0.16 second per character and the successful recognition rate of 94.3% with MIPS R4000 CPU in PDA.

A Technique for Fixing Size of Reference Signature Data in Structural Signature Verificaiton (구조적 서명 검증에서의 참조 서명의 데이터 크기 고정화 기법)

  • Lee, Lee-Sub;Kim, Seong-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.6
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    • pp.1345-1352
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    • 2010
  • The structural approach in the signature verification, representing a signature as a structural form of local primitives, shows an excellent performance since it counts in the local characteristics such as local variation, stroke complexity, and etc. However, this method has a problem of template data sizing which can not fix the number of subpatterns comprising a signature. In this paper, we proposed a new algorithm to reduce the signature data into a fixed size by selecting a fixed number of subpatterns which is considered as important parts. As a result, it shows more excellent performance when the fixed sized sub-patterns is applied with local weights extracted from variational characteristics and complexities in local part. And the number of subpatterns representing a signature reference model can be fixed under a certain number of segments determined appropriately.

Accelerometer-based Gesture Recognition for Robot Interface (로봇 인터페이스 활용을 위한 가속도 센서 기반 제스처 인식)

  • Jang, Min-Su;Cho, Yong-Suk;Kim, Jae-Hong;Sohn, Joo-Chan
    • Journal of Intelligence and Information Systems
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    • v.17 no.1
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    • pp.53-69
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    • 2011
  • Vision and voice-based technologies are commonly utilized for human-robot interaction. But it is widely recognized that the performance of vision and voice-based interaction systems is deteriorated by a large margin in the real-world situations due to environmental and user variances. Human users need to be very cooperative to get reasonable performance, which significantly limits the usability of the vision and voice-based human-robot interaction technologies. As a result, touch screens are still the major medium of human-robot interaction for the real-world applications. To empower the usability of robots for various services, alternative interaction technologies should be developed to complement the problems of vision and voice-based technologies. In this paper, we propose the use of accelerometer-based gesture interface as one of the alternative technologies, because accelerometers are effective in detecting the movements of human body, while their performance is not limited by environmental contexts such as lighting conditions or camera's field-of-view. Moreover, accelerometers are widely available nowadays in many mobile devices. We tackle the problem of classifying acceleration signal patterns of 26 English alphabets, which is one of the essential repertoires for the realization of education services based on robots. Recognizing 26 English handwriting patterns based on accelerometers is a very difficult task to take over because of its large scale of pattern classes and the complexity of each pattern. The most difficult problem that has been undertaken which is similar to our problem was recognizing acceleration signal patterns of 10 handwritten digits. Most previous studies dealt with pattern sets of 8~10 simple and easily distinguishable gestures that are useful for controlling home appliances, computer applications, robots etc. Good features are essential for the success of pattern recognition. To promote the discriminative power upon complex English alphabet patterns, we extracted 'motion trajectories' out of input acceleration signal and used them as the main feature. Investigative experiments showed that classifiers based on trajectory performed 3%~5% better than those with raw features e.g. acceleration signal itself or statistical figures. To minimize the distortion of trajectories, we applied a simple but effective set of smoothing filters and band-pass filters. It is well known that acceleration patterns for the same gesture is very different among different performers. To tackle the problem, online incremental learning is applied for our system to make it adaptive to the users' distinctive motion properties. Our system is based on instance-based learning (IBL) where each training sample is memorized as a reference pattern. Brute-force incremental learning in IBL continuously accumulates reference patterns, which is a problem because it not only slows down the classification but also downgrades the recall performance. Regarding the latter phenomenon, we observed a tendency that as the number of reference patterns grows, some reference patterns contribute more to the false positive classification. Thus, we devised an algorithm for optimizing the reference pattern set based on the positive and negative contribution of each reference pattern. The algorithm is performed periodically to remove reference patterns that have a very low positive contribution or a high negative contribution. Experiments were performed on 6500 gesture patterns collected from 50 adults of 30~50 years old. Each alphabet was performed 5 times per participant using $Nintendo{(R)}$ $Wii^{TM}$ remote. Acceleration signal was sampled in 100hz on 3 axes. Mean recall rate for all the alphabets was 95.48%. Some alphabets recorded very low recall rate and exhibited very high pairwise confusion rate. Major confusion pairs are D(88%) and P(74%), I(81%) and U(75%), N(88%) and W(100%). Though W was recalled perfectly, it contributed much to the false positive classification of N. By comparison with major previous results from VTT (96% for 8 control gestures), CMU (97% for 10 control gestures) and Samsung Electronics(97% for 10 digits and a control gesture), we could find that the performance of our system is superior regarding the number of pattern classes and the complexity of patterns. Using our gesture interaction system, we conducted 2 case studies of robot-based edutainment services. The services were implemented on various robot platforms and mobile devices including $iPhone^{TM}$. The participating children exhibited improved concentration and active reaction on the service with our gesture interface. To prove the effectiveness of our gesture interface, a test was taken by the children after experiencing an English teaching service. The test result showed that those who played with the gesture interface-based robot content marked 10% better score than those with conventional teaching. We conclude that the accelerometer-based gesture interface is a promising technology for flourishing real-world robot-based services and content by complementing the limits of today's conventional interfaces e.g. touch screen, vision and voice.