• 제목/요약/키워드: handheld

검색결과 280건 처리시간 0.023초

The Study on Improvement of Audio Noise When 900MHz GSM Cellular Phone Built in HPC(Handheld PC) (GSM 모듈을 탑재한 HPC(Handheld PC)에서의 오디오 노이즈 개선에 관한 연구)

  • 박희봉;장복현;황금찬;박용서
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제24권8A호
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    • pp.1169-1178
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    • 1999
  • In this paper, the method to improve audio noise when GMS(Global System of Mobile Communication) is built in HPC(Handheld PC)is provided. The biggest problem with quality of audio is improved by connecting GSM module with wire to the widest erea near by HPC Power Ground to reduce impedance difference, and designing amplifier and earpiece, Result of measurement is satisfied with GSM Acoustic Standard. Standard of GSM Audio is declared in GSM 11.10 ETS 300 607-1. Measuring items corresponds to that standard and B&K Type 6712 is used for measurement. The list of measurement presented in this paper is Sending Sensitivity Frequency Response and SLR, Sending Loudness Rating( SLR level), Receiving Sensitivity Loudness Rating(RLR level), Talker Sidetone(STMR), Stability margin, and Echo Loss(ERL)

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Development of a Custom-Made Dress Form for Draping Based on 3D Handheld Scanners and 3D Printing Technology (3D 핸디형 스캐너와 3D 프린팅 기술 기반 드레이핑용 커스텀 메이드 드레스폼 개발)

  • Ryu, Eun Joo;Song, Hwa Kyung
    • Fashion & Textile Research Journal
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    • 제24권4호
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    • pp.451-459
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    • 2022
  • This study aimed to develop a a custom-made dress form for draping using a live model's 3D body scan obtained from an entry-level 3D handheld scanners, 3D modeling software and 3D printing technology. A female subject was recruited whose body size fell under the normal (N) body shape criteria suggested by KS K 0051. First, the handheld scanner reduced the length of the legs in scanning, but most of the scanning operations between the neck and crotch levels were conducted accurately. Therefore, this study was designed to develop a torso dress form. The full body 3D scan was edited into a torso shape using ZBrush® software. Using Rhinoceros® and Materialise's Magics software, a 3D body scan was modeled so that the user could fit two types of mannequin stands (one with a neck fixation from above and one with an insert from below) to the dress form. The body scan was divided into 9 pieces to fit the printable size of the Stratasys 3D printer Fortus 250mc, and the cross-sectional distance from the center to the periphery was downsized by 2 mm. After outputting the dress form scan file with a 3D printer, the dress form was manufactured by the first covering it with a 4 oz nonwoven pad and the second covering with a single jersey material.

A Study of Relationships among Situation Awareness, Presence, and Performance on a Handheld Game Console (휴대용 게임기에서 수행도에 영향을 미치는 상황인식과 현실감의 상관관계 연구)

  • Jung, Doo-Ho;Myung, Ro-Hae
    • Journal of the Ergonomics Society of Korea
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    • 제27권2호
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    • pp.39-47
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    • 2008
  • This research was conducted to explore relationships among situation awareness, presence, and performance on a handheld game console. Situation Awareness was measured by SAGAT (Situation Awareness Global Assessment Technique) while presence was measured by PQ (Presence Questionnaire) version 3.0. The performance was measured by the number of aircraft shot down during the flight simulator game. The results show that both situation awareness and presence were positively significantly correlated with performance. In order to investigate the effect of performance level, subjects were divided into two significantly different groups: low and high performance groups. In the low performance group, both situation awareness and presence showed a significantly positive correlation with performance. The correlation between presence and situation awareness also showed a positively significant correlation. However, in the high performance group, there were no significant correlations among them. In conclusion, different performance levels could be said to be an important factor in the study of situation awareness and presence. Furthermore, this study also proved that the domain of research on situation awareness and presence was extended to small displays such as the handheld game console.

Modified Particle Filtering for Unstable Handheld Camera-Based Object Tracking

  • Lee, Seungwon;Hayes, Monson H.;Paik, Joonki
    • IEIE Transactions on Smart Processing and Computing
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    • 제1권2호
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    • pp.78-87
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    • 2012
  • In this paper, we address the tracking problem caused by camera motion and rolling shutter effects associated with CMOS sensors in consumer handheld cameras, such as mobile cameras, digital cameras, and digital camcorders. A modified particle filtering method is proposed for simultaneously tracking objects and compensating for the effects of camera motion. The proposed method uses an elastic registration algorithm (ER) that considers the global affine motion as well as the brightness and contrast between images, assuming that camera motion results in an affine transform of the image between two successive frames. By assuming that the camera motion is modeled globally by an affine transform, only the global affine model instead of the local model was considered. Only the brightness parameter was used in intensity variation. The contrast parameters used in the original ER algorithm were ignored because the change in illumination is small enough between temporally adjacent frames. The proposed particle filtering consists of the following four steps: (i) prediction step, (ii) compensating prediction state error based on camera motion estimation, (iii) update step and (iv) re-sampling step. A larger number of particles are needed when camera motion generates a prediction state error of an object at the prediction step. The proposed method robustly tracks the object of interest by compensating for the prediction state error using the affine motion model estimated from ER. Experimental results show that the proposed method outperforms the conventional particle filter, and can track moving objects robustly in consumer handheld imaging devices.

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Designing Handheld Learning Tool Based On Cognitive Load Theory (인지 부하 이론에 기초한 PDA 기반 학습 프로그램 설계 연구)

  • Kim, Dongsik;Kwon, Sukjin
    • The Journal of Korean Association of Computer Education
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    • 제10권1호
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    • pp.67-75
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    • 2007
  • The purpose of the study is to develop handheld learning tool based on design principles drawn from cognitive load theory. To optimize learner's cognitive load, the learning program should be developed for maximizing the effective load and(or) minimizing ineffective load. The principles, which were applied to developing the learning program, for minimizing the extraneous cognitive load, one of the ineffective loads, are modality, redundancy, split-attention, multimedia, and worked-out example. In this study, we will show possibilities for designing an effective mobile learning program.

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Modular UI research as a user customization method on handheld devices (User Customization이 가능한 Handheld device의 Modular interface 설계)

  • Song, Sang-Gon;Park, Bo-Eun;Jang, Hyun-Kook;Kim, Young-Sun;Kim, Na-Young;Park, Hyun-Chul
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 2부
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    • pp.153-158
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    • 2007
  • 기존의 모바일 기기들은 일반화된 고정 인터페이스 상태의 제품으로, 사용자가 단순 학습을 통해 반복된 인터렉션과 구성만을 이용하는 수준이었으나 최근과 같이 기기가 지능적이고 다양화되면서 개인의 요구와 특성을 반영한 인터페이스 방법들을 요구하기 시작하였다. 이에 따라 일반적 성향에 맞추어진 Universal UI와 개인의 특성에 맞춰진 Customizing UI의 양립적 이슈는 지속적으로 대치되어 왔다. 그러므로 이를 서로 적절한 수준에서 상호 보완하여 디자인하는 것은 그 형태나 속성을 떠나 최신 UI의 기본적인 필요충분조건이 되었다. Universal UI는 인식과 행동패턴을 달리하는 사람들의 공통분모를 찾아냄으로써 표준화의 Solution을 찾아낼 수 있었지만 Customizing에 대한 해답은 사용자 심리, 문화, 역사까지 고려해야 한다. 우리는 이 두 부분을 모두 만족하는 다방면의 멘탈모델 수립과 UT검증을 통해 모바일 기기에서 최적의 인터페이스 개발을 진행하게 되었다. 이러한 Customizing에 대한 연구는 기기 사용자의 지역과, 문화적 특성에 따라 최적화된 인터페이스를 제공할 수 있기에 기기 제조사는 Future work을 위해서라도 이러한 부분에의 충분한 연구 의의가 있다고 할 수 있다. 우리는 본 논문에서와 같은 Personalization과, 선호 기능을 좀 더 쉽게 적응하고 사용할 수 있도록 하는 Customization 을 통해 사용자의 성향을 적극 반영할 수 있는 모바일 인터페이스 제품 개발로 한 단계 발전시켰다고 본다.

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A Study on Optimal Searching Path Using Handheld RFID Reader and Deployment of a Stationary Reader to Maximize the Efficiency of the Search Process for Missing Medical Assets (휴대용 RFID 리더기를 활용한 분실 의료자산 최적 검색 경로 결정과 천정 고정식 리더기 설치위치 선정 방안 연구)

  • Kim, Gak-Gyu;Cho, Sung-Jin;Yun, Bong-Kyu
    • Journal of the Korean Operations Research and Management Science Society
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    • 제37권4호
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    • pp.95-109
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    • 2012
  • Being able to quickly locate valuable medical equipment is critical inside hospitals. In order to utilize limited budget and resources efficiently, accurate locating or tracking is required in many fields. In this research, we focus on how to find the location of missing assets by using RFID in real time indoors to track equipment. When equipment needs to be searched, the purpose of a RFID device is to minimize the time, investment cost and effort spent searching for the equipment. Thus, this research presents a mathematical model of using RFID (both handheld reader and stationary reader) for efficient asset location. We derive the expected time of locating RFID-tagged objects in a multi-area environment where hand-held RF readers are used. We then discuss where to deploy stationary RF readers in order to maximize the efficiency of the search process.

Low-cost System with Handheld Analyzer for Optimizing the Position of Indoor Base Stations

  • Lee, C.C.;Xu, Degang;Chan, George
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권2호
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    • pp.404-420
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    • 2021
  • In this paper, an automatic system of locating the indoor area with weak or no mobile signal was proposed and demonstrated experimentally by using the Internet of Things (IoT) technology. Nowadays, the technicians of mobile services providers need to go along with numerous heavy equipment to measure and record the mobile signal strength at outside environment. Recently, there are systems proposed to do such measurement at outdoor area by using the IoT technology automatically. However, these works could not be applied in the indoor area since there are difficulties to do the indoor mapping and positioning. In this work, the Bluetooth Low Energy (BLE) was used to tackle these two difficulties. After a proper placement of BLE in the testing site, while the technician walk around with a handheld analyzer, the data can be obtained accordingly for further analysis in the proposed system which includes the construction of floor plan, detection of mobile signal strength and suggestion of indoor base stations. The gift wrapping and centroid algorithms were used during the analysis. The experimental results showed that the proposed system successfully demonstrated the indoor mapping, positioning of weak mobile signal area and suggestion of indoor base stations for the normal rectangular rooms with an area of 100 m2 on single floor.