• Title/Summary/Keyword: hand-made paper

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The Restoration and Conservation of Indigo Paper in the Late Goryeo Dynasty: Focusing on Transcription of Saddharmapundarika Sutra(The Lotus Sutra) in Silver on Indigo Paper, Volume 7 (고려말 사경의 감지(紺紙) 재현과 수리 - 이화여자대학교 소장 감지은니묘법연화경을 중심으로 -)

  • Lee, Sanghyun
    • Korean Journal of Heritage: History & Science
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    • v.54 no.1
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    • pp.52-69
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    • 2021
  • The transcriptions of Buddhist sutra in the Goryeo Dynasty are more elaborate and splendid than those of any other period and occupy a very important position in Korean bibliography. Among them, the transcriptions made on indigo paper show decorative features that represent the dignity and quality that nobles would have preferred. Particularly, during the Goryeo Dynasty, a large number of transcriptions were made on indigo paper, often in hand-scrolled and folded forms. If flexibility was not guaranteed, the hand-scrolled form caused inconvenience and damage when handling the transcription because of the structural limitations of the material that is rolled up and opened. It was possible to overcome these shortcomings by changing from the hand-scrolled to the folded form to obtain convenience and structural stability. The folded form of the transcription utilizes the same principle as the folding screen, so it is a structure that can be folded and unfolded, and it is made by connecting parts at regularly spaced intervals. No matter how small the transcription is, if it is made of thin paper, it is difficult to handle it and to maintain its shape and structure. For this reason, the folded transcription was usually made of thick paper to support the structure, and the cover was made thicker than the inner part to protect the contents. In other words, the forded form was generally manufactured to suit the characteristics of maintaining strength by making the paper thick. Because a large amount of indigo paper was needed to make this type of transcription, it is assumed that there were craftsmen who were in charge only of dark dyeing the papers. Usually, paper dyeing requires much more dye than silk dyeing, and dyeing dozens of times would be required to obtain the deep indigo color of the base of the transcription of Buddhist sutra in the Goryeo Dynasty. Unfortunately, there is no record of the Goryeo Dynasty's indigo blue paper manufacturing technique, and the craftsmen who made indigo paper no longer remain, so no one knows the exact method of making indigo paper. Recently, Hanji artisans, natural dyers, and conservators attempted to restore the Goryeo Dynasty's indigo paper, but the texture and deep colors found in the relics could not be reproduced. This study introduces the process of restoring indigo paper in the Goryeo Dynasty through collaboration between dyeing artisans, Hanji artisans, and conservators for conservation of the transcription of Buddhist sutra in the late Goryeo dynasty, yielding a suggested method of making indigo paper.

Robust Estimation of Hand Poses Based on Learning (학습을 이용한 손 자세의 강인한 추정)

  • Kim, Sul-Ho;Jang, Seok-Woo;Kim, Gye-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.12
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    • pp.1528-1534
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    • 2019
  • Recently, due to the popularization of 3D depth cameras, new researches and opportunities have been made in research conducted on RGB images, but estimation of human hand pose is still classified as one of the difficult topics. In this paper, we propose a robust estimation method of human hand pose from various input 3D depth images using a learning algorithm. The proposed approach first generates a skeleton-based hand model and then aligns the generated hand model with three-dimensional point cloud data. Then, using a random forest-based learning algorithm, the hand pose is strongly estimated from the aligned hand model. Experimental results in this paper show that the proposed hierarchical approach makes robust and fast estimation of human hand posture from input depth images captured in various indoor and outdoor environments.

A Study on the Control System of Myoelectric Hand Prosthesis (근전의수의 제어시스템에 관한 연구)

  • Choi, Gi-Won;Chu, Jun-Uk;Choe, Gyu-Ha
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.56 no.1
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    • pp.214-221
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    • 2007
  • This paper presents a myoelectric hand prosthesis(MHP) with two degree of freedom(2-DOF), which consists of a mechanical hand, a surface myoelectric sensor(SMES) for measuring myoelectric signal, a control system and a charging battery. The actuation for the 2-DOF hand functions such as grasping and wrist rotation was performed by two DC-motors, and controlled by myoelectric signal measured from the residual forearm muscle. The grip force of the MHP was automatically changed by a mechanical automatic speed reducer mounted on the hand. The skin interface of SMES was composed of the electrodes using the SUS440 metal in order to endure a wet condition due to the sweat. The sensor was embedded with a amplifier and a filter circuit for rejecting the offset voltage caused by power line noises. The control system was composed of the grip force sensor, the slip sensor, and the two controllers. The two controllers were made of a RISC-type microprocessor, and its software was executed on a real-time kernel. The control system used Force Sensing Resistors, FSR, as slip pick-ups at the fingertip of a thumb and the grip force information was obtained from a strain-gauge on the lever of the MHP. The experimental results were showed that the proposed control system is feasible for the MHP.

A Framework for Designing Closed-loop Hand Gesture Interface Incorporating Compatibility between Human and Monocular Device

  • Lee, Hyun-Soo;Kim, Sang-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.533-540
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    • 2012
  • Objective: This paper targets a framework of a hand gesture based interface design. Background: While a modeling of contact-based interfaces has focused on users' ergonomic interface designs and real-time technologies, an implementation of a contactless interface needs error-free classifications as an essential prior condition. These trends made many research studies concentrate on the designs of feature vectors, learning models and their tests. Even though there have been remarkable advances in this field, the ignorance of ergonomics and users' cognitions result in several problems including a user's uneasy behaviors. Method: In order to incorporate compatibilities considering users' comfortable behaviors and device's classification abilities simultaneously, classification-oriented gestures are extracted using the suggested human-hand model and closed-loop classification procedures. Out of the extracted gestures, the compatibility-oriented gestures are acquired though human's ergonomic and cognitive experiments. Then, the obtained hand gestures are converted into a series of hand behaviors - Handycon - which is mapped into several functions in a mobile device. Results: This Handycon model guarantees users' easy behavior and helps fast understandings as well as the high classification rate. Conclusion and Application: The suggested framework contributes to develop a hand gesture-based contactless interface model considering compatibilities between human and device. The suggested procedures can be applied effectively into other contactless interface designs.

Personal Identification Using Inner Face of Fingers from Contactless Hand Image (비접촉 손 영상에서 손가락 면을 이용한 개인 식별)

  • Kim, Min-Ki
    • Journal of Korea Multimedia Society
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    • v.17 no.8
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    • pp.937-945
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    • 2014
  • Multi-modal biometric system can use another biometric trait in the case of having deficiency at a biometric trait. It also has an advantage of improving the performance of personal identification by using multiple biometric traits, so studies on new biometric traits have continuously been performed. The inner face of finger is a relatively new biometric trait. It has two major features of knuckle lines and wrinkles, which can be used as discriminative features. This paper proposes a finger identification method based on displacement vector to effectively process some variation appeared in contactless hand image. At first, the proposed method produces displacement vectors, which are made by connecting corresponding points acquired by matching each pair of local block. It then recognize finger by measuring the similarity among all the detected displacement vectors. The experimental results using pubic CASIA hand image database show that the proposed method may be effectively applied to personal identification.

Study on the Synthesis of Wool-blending Fiber Bundle and New Signs of the Curve

  • Ren Yonghua;Yu Jianyong
    • Fibers and Polymers
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    • v.6 no.4
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    • pp.339-342
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    • 2005
  • In this paper, a hand-operating method (tiled test method) of the wool-blending sample is made out, and make use of the method, the test of wool-blending bundle in different blending ratio is accomplished. According to the test data, the synthesis method of the stretch curve is worked out and the synthesis software for the typical stretch curve of wool-blending bundle is designed. Through laboratory hand-operating method, the blending fasciculus applying to fiber bundle test can be obtained in a short time. Calculation for sampling is accomplished in the article. We bring up 9 new signs to describe the characteristics of the curve behind peak for the first time: elongation behind peak (HE), elongation percentage behind peak (HEP), relative elongation rate behind peak (RHE), total break work $(W_a)$, break work behind peak (HW), break work coefficient behind peak (HWC), elongation percentage of half-load behind peak (HEL), load percentage of half-elongation behind peak (HLE), break efficiency behind peak (HEC).

A PSYCHOPHYSICAL STUDY ON WEIGHT SENSITIVITY BY THE FOOT AND HAND

  • Nah, Ken
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.11a
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    • pp.76-80
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    • 2001
  • The weight of shoes may serve as a determining factor of perceived comfort and feel to the consumer in their purchase and repurchase decisions of footwear. People, however, seem to have trouble in accurately judging the feeling of weight of shoes on their feet. This paper made a psychophysical study of subjects′ sensitivity to weight on their feet and in their hands. The experiment consisted of 3 tests according to the motions people make when they evaluate the feel of shoes: 1) vertical lifting of a shoe on the foot ("hefting" in on the foot) 2) swing the shod foot back and forth; 3) holding and lifting a shoe by hand ("hefting" it in the hand). The method of constant stimuli and magnitude estimation were used for the experiment with 20 subjects. Weber′s ratios and the power law exponents obtained for each of the three tests were 0.156 and 0.713, 0.108 and 0.970, and 0.065 and 1.249, respectively in the same order of the previously listed tests.

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Recognition of Hand gesture to Human-Computer Interaction (손 동작을 통한 인간과 컴퓨터간의 상호 작용)

  • Lee, Lae-Kyoung;Kim, Sung-Shin
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2930-2932
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    • 2000
  • In this paper. a robust gesture recognition system is designed and implemented to explore the communication methods between human and computer. Hand gestures in the proposed approach are used to communicate with a computer for actions of a high degree of freedom. The user does not need to wear any cumbersome devices like cyber-gloves. No assumption is made on whether the user is wearing any ornaments and whether the user is using the left or right hand gestures. Image segmentation based upon the skin-color and a shape analysis based upon the invariant moments are combined. The features are extracted and used for input vectors to a radial basis function networks(RBFN). Our "Puppy" robot is employed as a testbed. Preliminary results on a set of gestures show recognition rates of about 87% on the a real-time implementation.

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Manufacture of Hwaseonji(Korean Traditional Paper) Using Various Kinds of Short-Length Fiber Pulps (각종 단섬유펄프를 이용한 화선지 제조)

  • Kang Jin-Ha;Ju Yong-Chan
    • Journal of Korea Technical Association of The Pulp and Paper Industry
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    • v.37 no.2 s.110
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    • pp.78-86
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    • 2005
  • Hwaseonji(Korean traditional paper) used for writing and painting has been made from the mulberry bast-fiber and the short-length fiber pulps, wood pulps. However, besides wood pulps, other short-length fiber pulps also can be used instead of wood pulps. Hence, this research was carried out to make the various Hwaseonjis with the different properties, using the five kinds of short-length fiber pulps respectively. The short-length fiber pulps used in this research were softwood bleached kraft pulp(SwBKP) hardwood bleached kraft pulp(HwBKP), rice-straw bleached sulfite pulp(RsBSP), bamboo bleached kraft pulp(BbBKP) and recycled pulp from vellem paper(RP). And, the mixture ratios of the mulberry bast-fiber pulp and short-length fiber pulps were 100:0, 80:20, 60:40, 40:60 and 20:80. After various Hwaseonjis were made from different mixtures mentioned above with hand-made method, physical properties and chinese ink blot property of each paper were measured. The strengthes were the highest in the Hwaseonji made from the mixture of the mulberry bast-fiber pulp and SwBKP. However, chinese ink blot property and smoothness were better when RsBSP, BbBKP or RP were mixed into the mulberry bast-fiber pulp. As a result, the various kinds of Hwaseonjis which the users can choose based on their needs were made.

The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.9-14
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    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

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