• Title/Summary/Keyword: hand segmentation

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Market Segmentation Based on Emotional-utilitarian Motivation - Focused on Specialty Coffee Shops - (감성적-유용적 동기에 따른 커피전문점 시장세분화)

  • Kim, Ju-Yeon;Ahn, Kyung-Mo
    • Culinary science and hospitality research
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    • v.16 no.5
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    • pp.103-117
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    • 2010
  • This study investigated emotional-utilitarian motivation to visit a coffee shop and segmented the market based on motivational factors realizing that coffee is considered as emotional and utilitarian goods in reality. As a result of market segmentation, three groups were identified: emotional consumers, utilitarian consumers, and passive consumers. Choice attributes of visiting a coffee shop according to each group were found to be significantly different. Firstly, emotional consumers highly perceived the importance of the emotional factors such as 'coffee taste and mood', 'special coffee', 'clean space' and also the utilitarian factors such 'price benefit', 'internet access,' etc. Therefore, emotional consumers could be utilitarian one at the same time. On the other hand, utilitarian consumers were highly aware of the importance of 'independent space available for a group meeting', 'degrees of being crowded', and 'facilities such as a bathroom and smoking area.' As for the demographic and the behavioral factors of having coffee, only gender, types of coffee, time and places have a significant relation.

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Extraction of Brain Boundary and Direct Volume Rendering of MRI Human Head Data (MR머리 영상의 뇌 경계선 추출 및 디렉트 볼륨 렌더링)

  • Song, Ju-Whan;Gwun, Ou-Bong;Lee, Kun
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.6
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    • pp.705-716
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    • 2002
  • This paper proposes a method which visualizes MRI head data in 3 dimensions with direct volume rendering. Though surface rendering is usually used for MRI data visualization, it has some limits of displaying little speckles because it loses the information of the speckles in the surfaces while acquiring the information. Direct volume rendering has ability of displaying little speckles, but it doesn't treat MRI data because of the data features of MRI. In this paper, we try to visualize MRI head data in 3 dimensions as follows. First, we separate the brain region from the head region of MRI head data, next increase the pixel level of the brain region, then combine the brain region with the increased pixel level and the head region without brain region, last visualizes the combined MRI head data with direct volume rendering. We segment the brain region from head region based on histogram threshold, morphology operations and snakes algorithm. The proposed segmentation method shows 91~95% similarity with a hand segmentation. The method rather clearly visualizes the organs of the head in 3 dimensions.

Algorithm for Extract Region of Interest Using Fast Binary Image Processing (고속 이진화 영상처리를 이용한 관심영역 추출 알고리즘)

  • Cho, Young-bok;Woo, Sung-hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.4
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    • pp.634-640
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    • 2018
  • In this paper, we propose an automatic extraction algorithm of region of interest(ROI) based on medical x-ray images. The proposed algorithm uses segmentation, feature extraction, and reference image matching to detect lesion sites in the input image. The extracted region is searched for matching lesion images in the reference DB, and the matched results are automatically extracted using the Kalman filter based fitness feedback. The proposed algorithm is extracts the contour of the left hand image for extract growth plate based on the left x-ray input image. It creates a candidate region using multi scale Hessian-matrix based sessionization. As a result, the proposed algorithm was able to split rapidly in 0.02 seconds during the ROI segmentation phase, also when extracting ROI based on segmented image 0.53, the reinforcement phase was able to perform very accurate image segmentation in 0.49 seconds.

A Study on Tangible Gesture Interface Prototype Development of the Quiz Game (퀴즈게임의 체감형 제스처 인터페이스 프로토타입 개발)

  • Ahn, Jung-Ho;Ko, Jae-Pil
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.235-245
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    • 2012
  • This paper introduce a quiz game contents based on gesture interface. We analyzed the off-line quiz games, extracted its presiding components, and digitalized them so that the proposed game contents is able to substitute for the off-line quiz games. We used the Kinect camera to obtain the depth images and performed the preprocessing including vertical human segmentation, head detection and tracking and hand detection, and gesture recognition for hand-up, hand vertical movement, fist shape, pass and fist-and-attraction. Especially, we defined the interface gestures designed as a metaphor for natural gestures in real world so that users are able to feel abstract concept of movement, selection and confirmation tangibly. Compared to our previous work, we added the card compensation process for completeness, improved the vertical hand movement and the fist shape recognition methods for the example selection and presented an organized test to measure the recognition performance. The implemented quiz application program was tested in real time and showed very satisfactory gesture recognition results.

Development of Web-cam Game using Hand and Face Skin Color (손과 얼굴의 피부색을 이용한 웹캠 게임 개발)

  • Oh, Chi-Min;Aurrahman, Dhi;Islam, Md. Zahidul;Kim, Hyung-Gwan;Lee, Chil-Woo
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.60-63
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    • 2008
  • The sony Eytoy is developed on Playstation 2 using webcam for detecting human. A user see his appearance in television and become real gamer in the game. It is very different interface compared with ordinary video game which uses joystick. Although Eyetoy already was made for commercial products but the interface method still is interesting and can be added with many techniques like gesture recognition. In this paper, we have developed game interface with image processing for human hand and face detection and with game graphic module. And we realize one example game for busting balloons and demonstrated the game interface abilities. We will open this project for other developers and will be developed very much.

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Background Removal and ROI Segmentation Algorithms for Chest X-ray Images (흉부 엑스레이 영상에서 배경 제거 및 관심영역 분할 기법)

  • Park, Jin Woo;Song, Byung Cheol
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.11
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    • pp.105-114
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    • 2015
  • This paper proposes methods to remove background area and segment region of interest (ROI) in chest X-ray images. Conventional algorithms to improve detail or contrast of images normally utilize brightness and frequency information. If we apply such algorithms to the entire images, we cannot obtain reliable visual quality due to unnecessary information such as background area. So, we propose two effective algorithms to remove background and segment ROI from the input X-ray images. First, the background removal algorithm analyzes the histogram distribution of the input X-ray image. Next, the initial background is estimated by a proper thresholding on histogram domain, and it is removed. Finally, the body contour or background area is refined by using a popular guided filter. On the other hand, the ROI, i.e., lung segmentation algorithm first determines an initial bounding box using the lung's inherent location information. Next, the main intensity value of the lung is computed by vertical cumulative sum within the initial bounding box. Then, probable outliers are removed by using a specific labeling and the pre-determined background information. Finally, a bounding box including lung is obtained. Simulation results show that the proposed background removal and ROI segmentation algorithms outperform the previous works.

Semantic Segmentation of Hazardous Facilities in Rural Area Using U-Net from KOMPSAT Ortho Mosaic Imagery (KOMPSAT 정사모자이크 영상으로부터 U-Net 모델을 활용한 농촌위해시설 분류)

  • Sung-Hyun Gong;Hyung-Sup Jung;Moung-Jin Lee;Kwang-Jae Lee;Kwan-Young Oh;Jae-Young Chang
    • Korean Journal of Remote Sensing
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    • v.39 no.6_3
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    • pp.1693-1705
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    • 2023
  • Rural areas, which account for about 90% of the country's land area, are increasing in importance and value as a space that performs various public functions. However, facilities that adversely affect residents' lives, such as livestock facilities, factories, and solar panels, are being built indiscriminately near residential areas, damaging the rural environment and landscape and lowering the quality of residents' lives. In order to prevent disorderly development in rural areas and manage rural space in a planned manner, detection and monitoring of hazardous facilities in rural areas is necessary. Data can be acquired through satellite imagery, which can be acquired periodically and provide information on the entire region. Effective detection is possible by utilizing image-based deep learning techniques using convolutional neural networks. Therefore, U-Net model, which shows high performance in semantic segmentation, was used to classify potentially hazardous facilities in rural areas. In this study, KOMPSAT ortho-mosaic optical imagery provided by the Korea Aerospace Research Institute in 2020 with a spatial resolution of 0.7 meters was used, and AI training data for livestock facilities, factories, and solar panels were produced by hand for training and inference. After training with U-Net, pixel accuracy of 0.9739 and mean Intersection over Union (mIoU) of 0.7025 were achieved. The results of this study can be used for monitoring hazardous facilities in rural areas and are expected to be used as basis for rural planning.

Unsupervised feature learning for classification

  • Abdullaev, Mamur;Alikhanov, Jumabek;Ko, Seunghyun;Jo, Geun Sik
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.51-54
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    • 2016
  • In computer vision especially in image processing, it has become popular to apply deep convolutional networks for supervised learning. Convolutional networks have shown a state of the art results in classification, object recognition, detection as well as semantic segmentation. However, supervised learning has two major disadvantages. One is it requires huge amount of labeled data to get high accuracy, the second one is to train so much data takes quite a bit long time. On the other hand, unsupervised learning can handle these problems more cheaper way. In this paper we show efficient way to learn features for classification in an unsupervised way. The network trained layer-wise, used backpropagation and our network learns features from unlabeled data. Our approach shows better results on Caltech-256 and STL-10 dataset.

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Skin segmentation and hand tracking for gesture recognition (제스처 인식을 위한 피부영역 분할기법 및 추적)

  • Chae, Seung-Ho;Seo, Jong-Hoon;Han, Tack-Don
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.371-373
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    • 2012
  • 본 논문에서는 컬러 영상 기반에서 배경에 강인한 피부 영역 검출 기법을 제안하고 손 인식기법을 활용한 응용프로그램을 제안한다. 코드북 모델[1]을 이용하여 배경/전경을 분리하고, 분리된 전경에서 피부색정보를 이용하여 관심영역을 도출한다. 피부 영역을 검출하기 위한 단계에서는 YCbCr, HSV, LUV 색상 모델의 혼합하여 피부색 후보 영역에 대한 임계구간을 통해 강인한 피부 영역을 분할한다. 분할된 영역을 관심영역으로 설정하고 Kalman filter를 이용하여 영역을 추적한다. 결과적으로 복잡하고 고정된 배경에서 조명에 강인한 피부 영역 분할 및 추적이 가능하며 이를 응용한 사용자 인터페이스로 사용될 수 있다.

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Adaptive threshold-based Skin segmentation and hand tracking for gesture recognition (제스처 인식을 위한 적응적 임계값 기반의 피부영역 분할 기법 및 추적)

  • Chae, Seung-Ho;Seo, Jong-Hoon;Han, Tack-Don
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.424-426
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    • 2012
  • 본 논문에서는 컬러영상 기반에서 배경과 잡음에 강인한 적응적 임계값 기반의 피부영역 기법을 제안하고 이를 활용한 응용프로그램을 제안한다. 배경과 전경을 분리시키는 코드북 알고리즘을 사용하여 배경을 제거하고, 분리된 영역에서 매 프레임 임계값과 모션에 따른 화소값을 검사하여 피부영역의 임계값을 갱신한다. 결과적으로 조명과 배경에 강인한 피부 영역 검출이 가능하며 이를 응용하여 사용자 인터페이스에 적용이 가능하다.