• 제목/요약/키워드: hand language

검색결과 467건 처리시간 0.035초

Effect of post-rinsing time and method on accuracy of denture base manufactured with stereolithography

  • Katheng, Awutsadaporn;Kanazawa, Manabu;Komagamine, Yuriko;Iwaki, Maiko;Namano, Sahaprom;Minakuchi, Shunsuke
    • The Journal of Advanced Prosthodontics
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    • 제14권1호
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    • pp.45-55
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    • 2022
  • PURPOSE. This in vitro study investigates the effect of different post-rinsing times and methods on the trueness and precision of denture base resin manufactured through stereolithography. MATERIALS AND METHODS. Ninety clear photopolymer resin specimens were fabricated and divided into nine groups (n = 10) based on rinsing times and methods. All specimens were rinsed with 99% isopropanol alcohol for 5, 10, and 15 min using three methods-automated, ultrasonic cleaning, and hand washing. The specimens were polymerized for 30 min at 40℃. For trueness, the scanned intaglio surface of each SLA denture base was superimposed on the original standard tessellation language (STL) file using best-fit alignment (n = 10). For precision, the scanned intaglio surface of the STL file in each specimen group was superimposed across each specimen (n = 45). The root mean square error (RMSE) was measured, and the data were analyzed statistically through one-way ANOVA and Tukey test (α < .05). RESULTS. The 10-min automated group exhibited the lowest RMSE. For trueness, this was significantly different from specimens in the 5-min hand-washed group (P < .05). For precision, this was significantly different from those of other groups (P < .05), except for the 15-min automated and 15-min ultrasonic groups. The color map results indicated that the 10-min automated method exhibited the most uniform distribution of the intaglio surface adaptation. CONCLUSION. The optimal postprocessing rinsing times and methods for achieving clear photopolymer resin were found to be the automated method with rinsing times of 10 and 15 min, and the ultrasonic method with a rinsing time of 15 min.

Why A Multimedia Approach to English Education\ulcorner

  • Keem, Sung-uk
    • 대한음성학회:학술대회논문집
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    • 대한음성학회 1997년도 7월 학술대회지
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    • pp.176-178
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    • 1997
  • To make a long story short I made up my mind to experiment with a multimedia approach to my classroom presentations two years ago because my ways of giving instructions bored the pants off me as well as my students. My favorite ways used to be sometimes referred to as classical or traditional ones, heavily dependent on the three elements: teacher's mouth, books, and chalk. Some call it the 'MBC method'. To top it off, I tried audio-visuals such as tape recorders, cassette players, VTR, pictures, and you name it, that could help improve my teaching method. And yet I have been unhappy about the results by a trial and error approach. I was determined to look for a better way that would ensure my satisfaction in the first place. What really turned me on was a multimedia CD ROM title, ELLIS (English Language Learning Instructional Systems) developed by Dr. Frank Otto. This is an integrated system of learning English based on advanced computer technology. Inspired by the utility and potential of such a multimedia system for regular classroom or lab instructions, I designed a simple but practical multimedia language learning laboratory in 1994 for the first time in Korea(perhaps for the first time in the world). It was high time that the conventional type of language laboratory(audio-passive) at Hahnnam be replaced because of wear and tear. Prior to this development, in 1991, I put a first CALL(Computer Assisted Language Learning) laboratory equipped with 35 personal computers(286), where students were encouraged to practise English typing, word processing and study English grammar, English vocabulary, and English composition. The first multimedia language learning laboratory was composed of 1) a multimedia personal computer(486DX2 then, now 586), 2) VGA multipliers that enable simultaneous viewing of the screen at control of the instructor, 3) an amplifIer, 4) loud speakers, 5)student monitors, 6) student tables to seat three students(a monitor for two students is more realistic, though), 7) student chairs, 8) an instructor table, and 9) cables. It was augmented later with an Internet hookup. The beauty of this type of multimedia language learning laboratory is the economy of furnishing and maintaining it. There is no need of darkening the facilities, which is a must when an LCD/beam projector is preferred in the laboratory. It is headset free, which proved to make students exasperated when worn more than- twenty minutes. In the previous semester I taught three different subjects: Freshman English Lab, English Phonetics, and Listening Comprehension Intermediate. I used CD ROM titles like ELLIS, Master Pronunciation, English Tripple Play Plus, English Arcade, Living Books, Q-Steps, English Discoveries, Compton's Encyclopedia. On the other hand, I managed to put all teaching materials into PowerPoint, where letters, photo, graphic, animation, audio, and video files are orderly stored in terms of slides. It takes time for me to prepare my teaching materials via PowerPoint, but it is a wonderful tool for the sake of presentations. And it is worth trying as long as I can entertain my students in such a way. Once everything is put into the computer, I feel relaxed and a bit excited watching my students enjoy my presentations. It appears to be great fun for students because they have never experienced this type of instruction. This is how I freed myself from having to manipulate a cassette tape player, VTR, and write on the board. The student monitors in front of them seem to help them concentrate on what they see, combined with what they hear. All I have to do is to simply click a mouse to give presentations and explanations, when necessary. I use a remote mouse, which prevents me from sitting at the instructor table. Instead, I can walk around in the room and enjoy freer interactions with students. Using this instrument, I can also have my students participate in the presentation. In particular, I invite my students to manipulate the computer using the remote mouse from the student's seat not from the instructor's seat. Every student appears to be fascinated with my multimedia approach to English teaching because of its unique nature as a new teaching tool as we face the 21st century. They all agree that the multimedia way is an interesting and fascinating way of learning to satisfy their needs. Above all, it helps lighten their drudgery in the classroom. They feel other subjects taught by other teachers should be treated in the same fashion. A multimedia approach to education is impossible without the advent of hi-tech computers, of which multi functions are integrated into a unified system, i.e., a personal computer. If you have computer-phobia, make quick friends with it; the sooner, the better. It can be a wonderful assistant to you. It is the Internet that I pay close attention to in conjunction with the multimedia approach to English education. Via e-mail system, I encourage my students to write to me in English. I encourage them to enjoy chatting with people all over the world. I also encourage them to visit the sites where they offer study courses in English conversation, vocabulary, idiomatic expressions, reading, and writing. I help them search any subject they want to via World Wide Web. Some day in the near future it will be the hub of learning for everybody. It will eventually free students from books, teachers, libraries, classrooms, and boredom. I will keep exploring better ways to give satisfying instructions to my students who deserve my entertainment.

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한국어 특성 기반의 STT 엔진 정확도를 위한 정량적 평가방법 연구 (A Study on Quantitative Evaluation Method for STT Engine Accuracy based on Korean Characteristics)

  • 민소연;이광형;이동선;류동엽
    • 한국산학기술학회논문지
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    • 제21권7호
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    • pp.699-707
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    • 2020
  • 딥러닝 기술의 발전으로 STT(Speech To Text), TTS(Text To Speech), 챗봇(ChatBOT), 인공지능 비서 등 다양한 분야에 음성처리 관련 기술이 적용되고 있다. 특히, STT는 음성 기반 관련 서비스의 기반이며, 인간의 언어를 텍스트로 변환시키기 때문에 IT관련 서비스에 대한 다양한 응용을 할 수 있다. 따라서 최근 일반 사기업, 공공기관 등 여러 수요처에서 관련 기술에 대한 도입을 시도하고 있다. 하지만 정량적으로 수준을 평가할 수 있는 일반적인 IT 솔루션과는 달리 STT엔진에 대한 정확성을 평가하는 기준과 방법이 모호하며 한국어의 특성을 고려하지 않기 때문에 정량적인 평가 기준 적용이 어렵다. 따라서 본 연구에서는 한국어의 특성에 기반한 STT엔진 변환 성능 평가에 대한 가이드를 제공함으로써 엔진제작사는 한국어 특성에 기반한 STT변환을 수행 할 수 있으며, 수요처에서는 더 정확한 평가를 수행할 수 있다. 실험 데이터에서 기존 방식에 비해 35% 더 정확한 평가를 수행할 수 있다.

ChatGPT가 자동 생성한 더블린 코어 메타데이터의 품질 평가: 국내 도서를 대상으로 (Quality Evaluation of Automatically Generated Metadata Using ChatGPT: Focusing on Dublin Core for Korean Monographs)

  • 김선욱;이혜경;이용구
    • 정보관리학회지
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    • 제40권2호
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    • pp.183-209
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    • 2023
  • 이 연구의 목적은 ChatGPT가 도서의 표지, 표제지, 판권기 데이터를 활용하여 생성한 더블린코어의 품질 평가를 통하여 ChatGPT의 메타데이터의 생성 능력과 그 가능성을 확인하는 데 있다. 이를 위하여 90건의 도서의 표지, 표제지와 판권기 데이터를 수집하여 ChatGPT에 입력하고 더블린 코어를 생성하게 하였으며, 산출물에 대해 완전성과 정확성 척도로 성능을 파악하였다. 그 결과, 전체 데이터에 있어 완전성은 0.87, 정확성은 0.71로 준수한 수준이었다. 요소별로 성능을 보면 Title, Creator, Publisher, Date, Identifier, Right, Language 요소가 다른 요소에 비해 상대적으로 높은 성능을 보였다. Subject와 Description 요소는 완전성과 정확성에 대해 다소 낮은 성능을 보였으나, 이들 요소에서 ChatGPT의 장점으로 알려진 생성 능력을 확인할 수 있었다. 한편, DDC 주류인 사회과학과 기술과학 분야에서 Contributor 요소의 정확성이 다소 낮았는데, 이는 ChatGPT의 책임표시사항 추출 오류 및 데이터 자체에서 메타데이터 요소용 서지 기술 내용의 누락, ChatGPT가 지닌 영어 위주의 학습데이터 구성등에 따른 것으로 판단하였다.

외국인 근로자의 조직몰입에 영향을 미치는 요인 연구 (Factors Affecting Organizational Commitment of Foreign Workers)

  • 이유나;하규수
    • 벤처혁신연구
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    • 제6권1호
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    • pp.161-179
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    • 2023
  • 한국에 체류하는 외국인이 200만명이 넘어서고 있다. 본 연구에서는 외국인 근로자들을 대상으로 개인 특성 및 환경 특성이 조직몰입에 미치는 영향을 실증 분석하였다. 실증 분석을 위한 연구 모형을 설정하였다. 개인욕구, 적응능력, 조직생활, 사회적 지지로 크게 4개의 부분으로 나누어 독립변수를 설정하고 종속변수로 조직몰입도를 설정하여 연구 모형을 도출하였다. 이러한 연구 모형을 바탕으로 분석을 위한 데이터 수집은 한국에서 근무 중인 외국인을 대상으로 설문조사 방식으로 하였다. 응답자 중 유효한 200부를 바탕으로 SPSS 24를 활용하여 실증 분석을 하였다. 실증분석 결과는 다음과 같다. 첫째, 외국인 근로자의 성취욕구, 언어적응능력, 상사 및 동료 관계, 직업의 미래비전, 사회적 지지는 조직몰입에 유의한 정(+)의 영향이 있는 것으로 나타났다. 반면, 문화적응능력은 유의한 영향관계가 검정되지 않았다. 둘째, 조직몰입도에 유의한 영향을 미치는 요인의 크기는 사회적 지지, 상사 및 동료 관계, 직업의 미래비전, 언어적응능력, 성취욕구 순으로 나타났다. 이러한 연구 결과를 바탕으로 학술적인 시사점을 제시하였고 아울러 외국인 근로자의 조직몰입도를 높이기 위한 실무적인 시사점을 제시하였다.

각성조절과 빨기/삼키기/숨쉬기의 조화(Suck/Swallow/Breathe Synchrony)와의 연관성에 관한 고찰 (The Literature Review on the Relation between the Modulation of Arousal and the Suck/Swallow/Breathe(SSB) Synchrony)

  • 김인선;이지영;황지영
    • 대한감각통합치료학회지
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    • 제1권1호
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    • pp.61-72
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    • 2003
  • The suck/swallow/breathe(SSB) synchrony, serving as the earlist primary motor mechanism, is the rhythmical, coordinated pattern of sucking, swallowing and breathing. The development of an intact SSB is an important precursor for further sensorimotor and cognitive development including speech and language development, state regulation, postural control, feeding, eye/hand coordination and social/emotional development. Arousal means a neurological mechanism for preparing one's body to orienting stimulus. Its levels are regulated with an interaction of the reticular formation, the limbic system, the hypothalamus and the autonomic nervous system. General strategies such as blowing, sucking, chewing, munching and licking to effectively modulate arousal state are related to SSB. The SSB synchrony is an important treatment principle for children with sensory integration disorder and problems with the modulation of arousal. The purpose of this article is to review concepts of SSB synchrony and the underlying relation between the modulation of arousal and SSB synchrony.

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멀티모달 인터랙션을 위한 사용자 병렬 모달리티 입력방식 및 입력 동기화 방법 설계 (Design of Parallel Input Pattern and Synchronization Method for Multimodal Interaction)

  • 임미정;박범
    • 대한인간공학회지
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    • 제25권2호
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    • pp.135-146
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    • 2006
  • Multimodal interfaces are recognition-based technologies that interpret and encode hand gestures, eye-gaze, movement pattern, speech, physical location and other natural human behaviors. Modality is the type of communication channel used for interaction. It also covers the way an idea is expressed or perceived, or the manner in which an action is performed. Multimodal Interfaces are the technologies that constitute multimodal interaction processes which occur consciously or unconsciously while communicating between human and computer. So input/output forms of multimodal interfaces assume different aspects from existing ones. Moreover, different people show different cognitive styles and individual preferences play a role in the selection of one input mode over another. Therefore to develop an effective design of multimodal user interfaces, input/output structure need to be formulated through the research of human cognition. This paper analyzes the characteristics of each human modality and suggests combination types of modalities, dual-coding for formulating multimodal interaction. Then it designs multimodal language and input synchronization method according to the granularity of input synchronization. To effectively guide the development of next-generation multimodal interfaces, substantially cognitive modeling will be needed to understand the temporal and semantic relations between different modalities, their joint functionality, and their overall potential for supporting computation in different forms. This paper is expected that it can show multimodal interface designers how to organize and integrate human input modalities while interacting with multimodal interfaces.

영어 관계대명사 That 연구 (A study of English relative pronoun That)

  • 최종욱
    • 영어어문교육
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    • 제6호
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    • pp.199-217
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    • 2000
  • Relative pronoun that is one of the important relative pronouns but we have an impression that its scope of use has been somewhat narrowed. In the light of history of relative pronouns relative pronoun toot has the longest history of all relative pronouns and it was widely used even in Middle English and early Modem English. On The other hand, we can see that the relative use of that has been gradually weakened as the relative pronouns who and which has expanded their scope of use. It is quite natural that the scope of use of toot as a relative pronoun has been narrowed as who is mainly used in referring to person and which is mainly used in referring to things. And we can note that that is used only in restrictive clauses, not in nonrestrictive clauses, for that has a strong characteristics of relative conjunction in comparing with who and which. That as a relative pronoun still has its own weight because it can take an antecedent referring to person and thing. In particular, it is general tendency that who is used more frequently than that in the case of referring that it is not adequate for that to refer to things. In contrast, who has an advantage over that because the former originally refers only to person.

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A Distance Approach for Open Information Extraction Based on Word Vector

  • Liu, Peiqian;Wang, Xiaojie
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권6호
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    • pp.2470-2491
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    • 2018
  • Web-scale open information extraction (Open IE) plays an important role in NLP tasks like acquiring common-sense knowledge, learning selectional preferences and automatic text understanding. A large number of Open IE approaches have been proposed in the last decade, and the majority of these approaches are based on supervised learning or dependency parsing. In this paper, we present a novel method for web scale open information extraction, which employs cosine distance based on Google word vector as the confidence score of the extraction. The proposed method is a purely unsupervised learning algorithm without requiring any hand-labeled training data or dependency parse features. We also present the mathematically rigorous proof for the new method with Bayes Inference and Artificial Neural Network theory. It turns out that the proposed algorithm is equivalent to Maximum Likelihood Estimation of the joint probability distribution over the elements of the candidate extraction. The proof itself also theoretically suggests a typical usage of word vector for other NLP tasks. Experiments show that the distance-based method leads to further improvements over the newly presented Open IE systems on three benchmark datasets, in terms of effectiveness and efficiency.

객체그룹화에 기반한 지리정보시스템의 설계 (The Design of Geographic Information System based on Object Grouping)

  • 강신봉;주인학;최윤철
    • 대한공간정보학회지
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    • 제3권1호
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    • pp.45-54
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    • 1995
  • 관계 데이타모델은 관계(relations)의 수학적인 개념에 기반을 두고 잘 정형화되어 있으며 실용분야에서 많은 검토가 되었으나, 대부분의 지리객체의 특징인 복합 계층구조를 표현하는데는 적합하지 않다. 반면에 객체지향 데이터모델은 복합 계충구조를 자연스럽게 표현할 수 있었으나, 현재 대부분의 상용 GIS시스템 사용자가 이용하고 있는 관계데이타모델과의 데이타 공유가 어려우며, 표준화된 구조(format)의 표준 질의어가 정립되어 있지 못하다. 본 논문에서는 RDBMS를 기반으로 하여 기존의 관계 데이타모델의 데이타를 사용할 수 있으면서 객체지향 데이타모델의 각종 개념을 지원할 수 있는 객체그룹화(Object Grouping)를 제안하였으며, 이를 이용하여 지리정보시스템을 설계하였다.

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