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Effect of post-rinsing time and method on accuracy of denture base manufactured with stereolithography

  • Katheng, Awutsadaporn;Kanazawa, Manabu;Komagamine, Yuriko;Iwaki, Maiko;Namano, Sahaprom;Minakuchi, Shunsuke
    • The Journal of Advanced Prosthodontics
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    • v.14 no.1
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    • pp.45-55
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    • 2022
  • PURPOSE. This in vitro study investigates the effect of different post-rinsing times and methods on the trueness and precision of denture base resin manufactured through stereolithography. MATERIALS AND METHODS. Ninety clear photopolymer resin specimens were fabricated and divided into nine groups (n = 10) based on rinsing times and methods. All specimens were rinsed with 99% isopropanol alcohol for 5, 10, and 15 min using three methods-automated, ultrasonic cleaning, and hand washing. The specimens were polymerized for 30 min at 40℃. For trueness, the scanned intaglio surface of each SLA denture base was superimposed on the original standard tessellation language (STL) file using best-fit alignment (n = 10). For precision, the scanned intaglio surface of the STL file in each specimen group was superimposed across each specimen (n = 45). The root mean square error (RMSE) was measured, and the data were analyzed statistically through one-way ANOVA and Tukey test (α < .05). RESULTS. The 10-min automated group exhibited the lowest RMSE. For trueness, this was significantly different from specimens in the 5-min hand-washed group (P < .05). For precision, this was significantly different from those of other groups (P < .05), except for the 15-min automated and 15-min ultrasonic groups. The color map results indicated that the 10-min automated method exhibited the most uniform distribution of the intaglio surface adaptation. CONCLUSION. The optimal postprocessing rinsing times and methods for achieving clear photopolymer resin were found to be the automated method with rinsing times of 10 and 15 min, and the ultrasonic method with a rinsing time of 15 min.

Why A Multimedia Approach to English Education\ulcorner

  • Keem, Sung-uk
    • Proceedings of the KSPS conference
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    • 1997.07a
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    • pp.176-178
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    • 1997
  • To make a long story short I made up my mind to experiment with a multimedia approach to my classroom presentations two years ago because my ways of giving instructions bored the pants off me as well as my students. My favorite ways used to be sometimes referred to as classical or traditional ones, heavily dependent on the three elements: teacher's mouth, books, and chalk. Some call it the 'MBC method'. To top it off, I tried audio-visuals such as tape recorders, cassette players, VTR, pictures, and you name it, that could help improve my teaching method. And yet I have been unhappy about the results by a trial and error approach. I was determined to look for a better way that would ensure my satisfaction in the first place. What really turned me on was a multimedia CD ROM title, ELLIS (English Language Learning Instructional Systems) developed by Dr. Frank Otto. This is an integrated system of learning English based on advanced computer technology. Inspired by the utility and potential of such a multimedia system for regular classroom or lab instructions, I designed a simple but practical multimedia language learning laboratory in 1994 for the first time in Korea(perhaps for the first time in the world). It was high time that the conventional type of language laboratory(audio-passive) at Hahnnam be replaced because of wear and tear. Prior to this development, in 1991, I put a first CALL(Computer Assisted Language Learning) laboratory equipped with 35 personal computers(286), where students were encouraged to practise English typing, word processing and study English grammar, English vocabulary, and English composition. The first multimedia language learning laboratory was composed of 1) a multimedia personal computer(486DX2 then, now 586), 2) VGA multipliers that enable simultaneous viewing of the screen at control of the instructor, 3) an amplifIer, 4) loud speakers, 5)student monitors, 6) student tables to seat three students(a monitor for two students is more realistic, though), 7) student chairs, 8) an instructor table, and 9) cables. It was augmented later with an Internet hookup. The beauty of this type of multimedia language learning laboratory is the economy of furnishing and maintaining it. There is no need of darkening the facilities, which is a must when an LCD/beam projector is preferred in the laboratory. It is headset free, which proved to make students exasperated when worn more than- twenty minutes. In the previous semester I taught three different subjects: Freshman English Lab, English Phonetics, and Listening Comprehension Intermediate. I used CD ROM titles like ELLIS, Master Pronunciation, English Tripple Play Plus, English Arcade, Living Books, Q-Steps, English Discoveries, Compton's Encyclopedia. On the other hand, I managed to put all teaching materials into PowerPoint, where letters, photo, graphic, animation, audio, and video files are orderly stored in terms of slides. It takes time for me to prepare my teaching materials via PowerPoint, but it is a wonderful tool for the sake of presentations. And it is worth trying as long as I can entertain my students in such a way. Once everything is put into the computer, I feel relaxed and a bit excited watching my students enjoy my presentations. It appears to be great fun for students because they have never experienced this type of instruction. This is how I freed myself from having to manipulate a cassette tape player, VTR, and write on the board. The student monitors in front of them seem to help them concentrate on what they see, combined with what they hear. All I have to do is to simply click a mouse to give presentations and explanations, when necessary. I use a remote mouse, which prevents me from sitting at the instructor table. Instead, I can walk around in the room and enjoy freer interactions with students. Using this instrument, I can also have my students participate in the presentation. In particular, I invite my students to manipulate the computer using the remote mouse from the student's seat not from the instructor's seat. Every student appears to be fascinated with my multimedia approach to English teaching because of its unique nature as a new teaching tool as we face the 21st century. They all agree that the multimedia way is an interesting and fascinating way of learning to satisfy their needs. Above all, it helps lighten their drudgery in the classroom. They feel other subjects taught by other teachers should be treated in the same fashion. A multimedia approach to education is impossible without the advent of hi-tech computers, of which multi functions are integrated into a unified system, i.e., a personal computer. If you have computer-phobia, make quick friends with it; the sooner, the better. It can be a wonderful assistant to you. It is the Internet that I pay close attention to in conjunction with the multimedia approach to English education. Via e-mail system, I encourage my students to write to me in English. I encourage them to enjoy chatting with people all over the world. I also encourage them to visit the sites where they offer study courses in English conversation, vocabulary, idiomatic expressions, reading, and writing. I help them search any subject they want to via World Wide Web. Some day in the near future it will be the hub of learning for everybody. It will eventually free students from books, teachers, libraries, classrooms, and boredom. I will keep exploring better ways to give satisfying instructions to my students who deserve my entertainment.

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A Study on Quantitative Evaluation Method for STT Engine Accuracy based on Korean Characteristics (한국어 특성 기반의 STT 엔진 정확도를 위한 정량적 평가방법 연구)

  • Min, So-Yeon;Lee, Kwang-Hyong;Lee, Dong-Seon;Ryu, Dong-Yeop
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.7
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    • pp.699-707
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    • 2020
  • With the development of deep learning technology, voice processing-related technology is applied to various areas, such as STT (Speech To Text), TTS (Text To Speech), ChatBOT, and intelligent personal assistant. In particular, the STT is a voice-based, relevant service that changes human languages to text, so it can be applied to various IT related services. Recently, many places, such as general private enterprises and public institutions, are attempting to introduce the relevant technology. On the other hand, in contrast to the general IT solution that can be evaluated quantitatively, the standard and methods of evaluating the accuracy of the STT engine are ambiguous, and they do not consider the characteristics of the Korean language. Therefore, it is difficult to apply the quantitative evaluation standard. This study aims to provide a guide to an evaluation of the STT engine conversion performance based on the characteristics of the Korean language, so that engine manufacturers can perform the STT conversion based on the characteristics of the Korean language, while the market could perform a more accurate evaluation. In the experiment, a 35% more accurate evaluation could be performed compared to the existing methods.

Quality Evaluation of Automatically Generated Metadata Using ChatGPT: Focusing on Dublin Core for Korean Monographs (ChatGPT가 자동 생성한 더블린 코어 메타데이터의 품질 평가: 국내 도서를 대상으로)

  • SeonWook Kim;HyeKyung Lee;Yong-Gu Lee
    • Journal of the Korean Society for information Management
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    • v.40 no.2
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    • pp.183-209
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    • 2023
  • The purpose of this study is to evaluate the Dublin Core metadata generated by ChatGPT using book covers, title pages, and colophons from a collection of books. To achieve this, we collected book covers, title pages, and colophons from 90 books and inputted them into ChatGPT to generate Dublin Core metadata. The performance was evaluated in terms of completeness and accuracy. The overall results showed a satisfactory level of completeness at 0.87 and accuracy at 0.71. Among the individual elements, Title, Creator, Publisher, Date, Identifier, Rights, and Language exhibited higher performance. Subject and Description elements showed relatively lower performance in terms of completeness and accuracy, but it confirmed the generation capability known as the inherent strength of ChatGPT. On the other hand, books in the sections of social sciences and technology of DDC showed slightly lower accuracy in the Contributor element. This was attributed to ChatGPT's attribution extraction errors, omissions in the original bibliographic description contents for metadata, and the language composition of the training data used by ChatGPT.

Factors Affecting Organizational Commitment of Foreign Workers (외국인 근로자의 조직몰입에 영향을 미치는 요인 연구)

  • Lee, Yu-na;Ha, Kyu-soo
    • Journal of Venture Innovation
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    • v.6 no.1
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    • pp.161-179
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    • 2023
  • More than 2 million foreigners were staying in Korea. In this study, the effect of individual and environmental characteristics of foreign workers on organizational commitment was empirically analyzed. A research model for empirical analysis was established. A research model was established independent variables by dividing them into four parts: personal desire, adaptability, organizational life, and social support and setting organizational commitment as dependent variables. Based on this research model, data collection for analysis was conducted in a survey method for foreign workers in Korea. An empirical analysis was conducted using SPSS 24 based on 200 valid sample of the respondents. The results of the empirical analysis were as follows. First, it was found that foreign workers' desire for achievement, language adaptability, relationships with supervisors and colleagues, future vision of jobs, and social support had a significant positive (+) effect on organizational commitment. On the other hand, the significant influence relationship of cultural adaptability was not tested. Second, factors that significantly affect organizational commitment was in the order of social support, relationships with supervisors and colleagues, future vision of jobs, language adaptability, and desire for achievement. Based on these research results, academic implications were presented, and practical implications were presented to increase the organizational commitment of foreign workers.

The Literature Review on the Relation between the Modulation of Arousal and the Suck/Swallow/Breathe(SSB) Synchrony (각성조절과 빨기/삼키기/숨쉬기의 조화(Suck/Swallow/Breathe Synchrony)와의 연관성에 관한 고찰)

  • Kim, In-Sun;Lee, Ji-Young;Hwang, Jee-Young
    • The Journal of Korean Academy of Sensory Integration
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    • v.1 no.1
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    • pp.61-72
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    • 2003
  • The suck/swallow/breathe(SSB) synchrony, serving as the earlist primary motor mechanism, is the rhythmical, coordinated pattern of sucking, swallowing and breathing. The development of an intact SSB is an important precursor for further sensorimotor and cognitive development including speech and language development, state regulation, postural control, feeding, eye/hand coordination and social/emotional development. Arousal means a neurological mechanism for preparing one's body to orienting stimulus. Its levels are regulated with an interaction of the reticular formation, the limbic system, the hypothalamus and the autonomic nervous system. General strategies such as blowing, sucking, chewing, munching and licking to effectively modulate arousal state are related to SSB. The SSB synchrony is an important treatment principle for children with sensory integration disorder and problems with the modulation of arousal. The purpose of this article is to review concepts of SSB synchrony and the underlying relation between the modulation of arousal and SSB synchrony.

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Design of Parallel Input Pattern and Synchronization Method for Multimodal Interaction (멀티모달 인터랙션을 위한 사용자 병렬 모달리티 입력방식 및 입력 동기화 방법 설계)

  • Im, Mi-Jeong;Park, Beom
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.2
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    • pp.135-146
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    • 2006
  • Multimodal interfaces are recognition-based technologies that interpret and encode hand gestures, eye-gaze, movement pattern, speech, physical location and other natural human behaviors. Modality is the type of communication channel used for interaction. It also covers the way an idea is expressed or perceived, or the manner in which an action is performed. Multimodal Interfaces are the technologies that constitute multimodal interaction processes which occur consciously or unconsciously while communicating between human and computer. So input/output forms of multimodal interfaces assume different aspects from existing ones. Moreover, different people show different cognitive styles and individual preferences play a role in the selection of one input mode over another. Therefore to develop an effective design of multimodal user interfaces, input/output structure need to be formulated through the research of human cognition. This paper analyzes the characteristics of each human modality and suggests combination types of modalities, dual-coding for formulating multimodal interaction. Then it designs multimodal language and input synchronization method according to the granularity of input synchronization. To effectively guide the development of next-generation multimodal interfaces, substantially cognitive modeling will be needed to understand the temporal and semantic relations between different modalities, their joint functionality, and their overall potential for supporting computation in different forms. This paper is expected that it can show multimodal interface designers how to organize and integrate human input modalities while interacting with multimodal interfaces.

A study of English relative pronoun That (영어 관계대명사 That 연구)

  • Choi, Jong-Wook
    • English Language & Literature Teaching
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    • no.6
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    • pp.199-217
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    • 2000
  • Relative pronoun that is one of the important relative pronouns but we have an impression that its scope of use has been somewhat narrowed. In the light of history of relative pronouns relative pronoun toot has the longest history of all relative pronouns and it was widely used even in Middle English and early Modem English. On The other hand, we can see that the relative use of that has been gradually weakened as the relative pronouns who and which has expanded their scope of use. It is quite natural that the scope of use of toot as a relative pronoun has been narrowed as who is mainly used in referring to person and which is mainly used in referring to things. And we can note that that is used only in restrictive clauses, not in nonrestrictive clauses, for that has a strong characteristics of relative conjunction in comparing with who and which. That as a relative pronoun still has its own weight because it can take an antecedent referring to person and thing. In particular, it is general tendency that who is used more frequently than that in the case of referring that it is not adequate for that to refer to things. In contrast, who has an advantage over that because the former originally refers only to person.

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A Distance Approach for Open Information Extraction Based on Word Vector

  • Liu, Peiqian;Wang, Xiaojie
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.6
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    • pp.2470-2491
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    • 2018
  • Web-scale open information extraction (Open IE) plays an important role in NLP tasks like acquiring common-sense knowledge, learning selectional preferences and automatic text understanding. A large number of Open IE approaches have been proposed in the last decade, and the majority of these approaches are based on supervised learning or dependency parsing. In this paper, we present a novel method for web scale open information extraction, which employs cosine distance based on Google word vector as the confidence score of the extraction. The proposed method is a purely unsupervised learning algorithm without requiring any hand-labeled training data or dependency parse features. We also present the mathematically rigorous proof for the new method with Bayes Inference and Artificial Neural Network theory. It turns out that the proposed algorithm is equivalent to Maximum Likelihood Estimation of the joint probability distribution over the elements of the candidate extraction. The proof itself also theoretically suggests a typical usage of word vector for other NLP tasks. Experiments show that the distance-based method leads to further improvements over the newly presented Open IE systems on three benchmark datasets, in terms of effectiveness and efficiency.

The Design of Geographic Information System based on Object Grouping (객체그룹화에 기반한 지리정보시스템의 설계)

  • Kang, Shin-Bong;Joo, In-Hak;Choy, Yoon-Chul
    • Journal of Korean Society for Geospatial Information Science
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    • v.3 no.1 s.5
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    • pp.45-54
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    • 1995
  • The relational data model is based on mathematical concept of relations and is well formulated, and so there have been numerous practical applications and studies. However, it is not suitable for representing a complex hierarchical structure, which is the characteristic of most geographical objects. On the other hand, the object-oriented data model can naturally represent a complex hierarchical structure, but there is a difficulty in sharing data with the relational data model which is currently used by most commercial GIS users. Also it has no standard query language with standardized format. In this paper, we propose an Object Grouping based on RDBMS to use data from a traditional relational data model while supporting various concepts of the object-oriented data model, and we applied this data model to design a GIS.

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